I hand-disassembled the v9.3's *.txt and found out the cause.
---- Yoren's answer-A (mistakenly displayed when the player asked "How did you come to join ...")
dlga_ramun_ask_about_capturing:ramun_have_blunt_weapon
New to this, aren't ya? Lemme explain it in simple terms. The basic rule of takin' someone prisoner is knockin' 'em down with a blunt weapon, like a mace or a club, rather than cuttin' 'em open with a sword. That way 'em go to sleep for a little while rather than bleeding to death, ya see? I'm assumin' ya've a blunt weapon with ya, {lad/lassie}.
---- Yoren's answer-B (The correct answer)
dlga_ramun_ask_about_capturing:ramun_ask_about_capturing_2
I was young, saw my brother stabbed through the heart right on our doorstep. Weren't much of a villain, the man who stabbed him.
----
As far as I checked, The Starting-dialog-state (2nd parameter in each dialog record) of the answer-B is same with of the answer-A, and the answer-A's condition is true, so the "New to this, ..." would be mistakenly displayed when the player selected "How did you come to join the Night's Watch?".
Both of them are not the player's choice but Yoren's answer, so the line "I was young, ..." will not be displayed unless you change the condition-block of each and add something new appropriate condition for them.
Furthermore, as mentioned above, after Yoren explains the blunt weapon, the conversation continues from the line where the player says "You knew who it was?". It would be correct flow if the answer-A is replaced with the answer-B
- Game version (and steam or downloaded):
AWoIaF v9.3, 9.1. Warband v1.174 downloaded
---- Yoren's answer-A (mistakenly displayed when the player asked "How did you come to join ...")
dlga_ramun_ask_about_capturing:ramun_have_blunt_weapon
New to this, aren't ya? Lemme explain it in simple terms. The basic rule of takin' someone prisoner is knockin' 'em down with a blunt weapon, like a mace or a club, rather than cuttin' 'em open with a sword. That way 'em go to sleep for a little while rather than bleeding to death, ya see? I'm assumin' ya've a blunt weapon with ya, {lad/lassie}.
---- Yoren's answer-B (The correct answer)
dlga_ramun_ask_about_capturing:ramun_ask_about_capturing_2
I was young, saw my brother stabbed through the heart right on our doorstep. Weren't much of a villain, the man who stabbed him.
----
As far as I checked, The Starting-dialog-state (2nd parameter in each dialog record) of the answer-B is same with of the answer-A, and the answer-A's condition is true, so the "New to this, ..." would be mistakenly displayed when the player selected "How did you come to join the Night's Watch?".
Both of them are not the player's choice but Yoren's answer, so the line "I was young, ..." will not be displayed unless you change the condition-block of each and add something new appropriate condition for them.
Furthermore, as mentioned above, after Yoren explains the blunt weapon, the conversation continues from the line where the player says "You knew who it was?". It would be correct flow if the answer-A is replaced with the answer-B
- Game version (and steam or downloaded):
AWoIaF v9.3, 9.1. Warband v1.174 downloaded