A World of Ice and Fire Forums

AWoIaF Warband => Bugs => V9.0 => Topic started by: tos1 on January 02, 2024, 04:28:32 PM

Title: Religious facilities are not safe
Post by: tos1 on January 02, 2024, 04:28:32 PM
Recent hint_16 in en/hints.csv says:
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If being chased on the world map you can wait in the various taverns or temples of your religion that are scattered about the map.
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When the player character's religion is Seven, I visited a Septry with about 20 troops and selected "Rest here for some time.", but a group of bandits came and challenged while time is progressing.

Related topic: Evacuation at septries (Hint 16) (https://www.aworldoficeandfire.co.uk/forum/v8-0/evacuation-at-septries-hint-16/) by me

- How to reproduce it/when/why it happens:
Check the player character's religion using [C] on the world map, lead a party with small troops, attract an enemy party around a religious facility related to the player char, run in the facility, select "Rest...", wait till the enemy find you.

- Game version (and steam or downloaded):
AWoIaF v9.1 Warband v1.174 downloaded
Title: Re: Religious facilities are not safe
Post by: Produno on December 10, 2024, 01:19:05 PM
I'm not sure these should be safe? I can understand with castles or towns as they are walled settlements, but these are not.

Or should we assume you are 'hidden'?
Title: Re: Religious facilities are not safe
Post by: tos1 on December 19, 2024, 02:54:13 PM
If you are saying "temples are not safe" in the last post, the hint_16 seems incorrect, i.e. the correct text should be "you cannot wait in a temple when being chased, you will be attacked.".