Loader
logo

Prison doors (The player met himself again)

Started by tos1, March 15, 2023, 08:50:15 AM

Previous topic - Next topic
Related post:
"Broad Arch has no prison door" by jdm311 to "Help & Support"
"The player met himself" Reports for some other doors by me
"Qarthigar (castle) and Taelon (village) are listed but have no building" by me

After I realized jdm311's post above, I visited all castles and towns to check prison doors (and some other doors).

The list with comma separated values below includes place names of all towns and castles punched from parties.csv (parties.txt), and shows the problems of each place. You may like to paste to a csv file and import to a spreadsheet.

I just took a quick look. Please note that there may be my oversights or mistakes.

Category code:
1=The player comes out a little farther when walked out the prison door, but it's acceptable.
2=Exiting the prison door puts the player quite far away.
3=There is no label outside the prison door.
4=A prison guard stands at the door to the castle lord's room (if you talk to the guard, go in, and go out you'll come right in front of the prison).
5=The prison door can be destroyed. (Sky appears when destroyed some of them )
6=The prison guard is near the fire, some distance from the prison.(Intended?)
7=There are one or more problems when the player went out from the prison door;  the bottom of the water, outside the stadium door, or the player's clone, etc. (*Please see notes below the list).
8=The entrance side of the prison door has one or more problems.
9=The prison door seems not to exist.
X=Other problems of the prison door or other doors. (*Please see notes below the list)
Y=These may have problems. (*Please see notes below the list)

----
Gulltown,,,,,,,,,,,
Kayce,,,,,,,,,,,
Barrowton,,,,,,,,,,,
Sunspear,,,,,,,,,,,
Riverrun,,,,,,,,,,,
King's Landing,,,,,,,,,,,
Lordsport,,,,,,,,,,,
Winterfell,,,,,,,,,,,Y
Sisterton,,,,,,,,,,,
Lannisport,,,,,,,,,,,
Dragonstone,,,,,,,,,,,
White Harbour,,,,,,,,,,,
Castle Black,,,,,,,,,,,
Maidenpool,,,,,,,,,,,
Lord Harroway's Town,,,,,,,,,,,
Tyrosh,,,,,,,,,,,
Myr,,,,,,,,8,,,
Saltpans,,,,,,,,8,,,
Lys,,,,,,,,,,,
Fairmarket,,,,,,,,,,,
The Arbor,,2,,,,,,,,,Y
Oldtown,,,,,,,,,,,
Ashford,,,,,,,,,,X,
Planky Town,,,,,,,7,,,,
Vaith,,,,,,,,,,,
Pentos,,,,,,,,,,,
Duskendale,,,,,,,,,,,
Storms End,,,,,,,,,,X,
Stoney Sept,,,,,,,,,,,
Lorath,,,,,,,,,,,
Frostfang's Camp,,,,4,,,,,,,
Thenn,,,,,,,,,9,,
Norvos,,,,,,,,,,,
Ashefa Athaozar,,,,,,,,,,,
Qohor,,,,,,,,,,,
Volantis,,,,,,,,,,,
Volon Therys,,,,,,,,,,,
Valysar,,,,,,,,,,,
Selhorys,,,,,,,,,,,
Weeping Town,,,,,,,,,,X,
Highgarden,,,,,,,,,,,
Braavos,,,,,,,,,,X,Y
The Dreadfort,,2,,,,,,,,,
Raventree Hall,1,,,,,,,,,,
Widows Watch,1,,,,,,,,,,
Hardhome,,2,,4,,,,,,,
Karhold,,2,,,5,,,,,,
Old Castle,1,,,,,,,,,,
Greywater Watch,,2,,,,,,,,,
Last Hearth,,2,,,,,,,,,
Deepwood Motte,,2,,,,,,,,,
Torrhens Square,1,,,,,,,,,,
Flint's Finger,,2,,,,,,,,,
Moat Cailin,,2,,,,,,,,,
Wyl,,2,,,,,,,,,Y
Hearts Home,,2,,,,,,,,,
The Bloody Gate,,2,,,5,,,,,,
Strongsong,,2,,,,,,,,,
Runestone,,2,,,,,,,,,
Coldwater,,2,,,,,,,,,
Ironoaks,,2,,,,,,,,,
Redfort,,2,,,,,,,,,
Longbow Hall,,2,,,,,,,,,
Fist of the First Men,1,,,,,,,,,,
Wickenden,,2,,,,,,,,,
Bear Island,1,,,,,,,,,,
Pyke,,,,,,,7,,,,
Evenfall Hall,,2,,,,,,,,,
Cerwyn,,2,,,,,,,,,
The Eyrie,1,,,,,,,,,,
Sharp Point,,2,,,,,,,,,
Stonedance,,2,,,,,,,,,
Haystack Hall,,2,,,,,,,,,
Bronzegate,,2,,,,,,,,,
Felwood,,2,,,,,,,,,
Griffin's Roost,1,,,,,,,,,,
Crow's Nest,1,,,,,,,,,,
Stonehelm,,2,,,,,,,,,
Mistwood,,2,,,,,,,,,
Greenstone,1,,,,,,,,,,
The Twins,,2,,,,,,,,,
Nightsong,1,,,,,,,,,,
Acorn Hall,,2,,,,,,,,X,
Honeyholt,,2,,,,,,,,,
Pinkmaiden,1,,,,,,,,,,
Horn Hill,,2,,,5,,,,,,
Longtable,,2,,,,,,,,,
Grassy Vale,,2,,,,,,,,,
Golden Grove,,2,,,,,7,,,,
Sunhouse,,2,,,,,,,,,
Old Oak,,2,,,,,,,,,
Stone Hedge,,2,,,,,,,,,
Three Towers,,2,,,5,,,,,,
Uplands,,2,,,,,,,,,
Blackcrown,,2,,,,,,,,,
Bandallon,,2,,,,,,,,,
Brightwater Keep,,2,,,,,,,,,
Bitterbridge,,2,,,,,,,,,
Cider Hall,,2,,,,,,,,,
Tumbleton,,2,,,,,,,,,
Ten Towers,1,,,,,,,,,,
Hammerhorn,1,,,,,,,,,,
Orkmont Castle,1,,,,,,,,,,
Iron Holt,,2,,,,,,,,,
Kingsgrave,,2,,,,,,,,,
Starfall,1,,,,,,,,,,
Yronwood,,2,,,,,,,,,
Salt Shore,,2,,,,,,,,,
Ghost Hill,1,,,,,,,,,,
Lemonwood,1,,,,,,,,,,
Clegane's Keep,1,,,,,,,,,,
Blackmont,,2,,,,,,,,,
Hellholt,,2,,,,,,,,,
Sandstone,,2,,,,,,,,,
Skyreach,,2,,,,,,,,,
Vultures Roost,,2,,,,,,,,,
Blackhaven,,2,,,,,,,,,
Ghaston Grey,,2,,,,,,,,,
High Hermitage,1,,,,,,,,,,
Casterly Rock,,2,,,,,,,,,
Golden Tooth,1,,,,,,,,,,
Crakehall,,2,,,,,,,,,
Cornfield,,2,,,,,,,,,
Silver Hall,,2,,,,,,,,,
Deep Den,1,,,,,,,,,,
Hornvale,,2,,,,,,,,,
Ashemark,,2,,,,,,,,,
The Crag,1,,,,,,,,,,
Banefort,,2,,,,,,,,,
Rosby,1,,,,,,,,,,
Antlers,,2,,,,,,,,,
Faircastle,,2,,,,,,,,,
Harrenhal,,2,,,,,,,,,
Feastfires,,2,,,,,,,,,
The Tor,1,,,,,,,,,,
The Wall,,2,,,,,7,,,,
Shadow Tower,,2,,,,,,,,,
Eastwatch,,2,,,,,,,,,
Ramsgate,,2,,,,,,,,,
Hornwood,,2,,,,,,,,,
Goyhan Drohe,1,,,,,6,,,,,
Ny Sar,1,,,,,6,,,,,
Ar Noy,1,,,,,6,,,,,
Chroyane,,2,,,,,,,,,
Sar Mell,1,,,,,6,,,,,
Darry,1,,,,,,,,,,
Fawnton,1,,,,,,,,,,
Rook's Rest,1,,,,,,,,,,
Driftmark,,2,,,,,,,,,
Longsister,1,,,,,,,,,,
Sarsfield,1,,,,,,,,,,
Red Lake,1,,,,,,,,,,
Rain House,,2,,,,,,,,,
Seagard,,2,,,,,,,,,
Grimston,,,3,,,,,,,X,
Wayfarer's Rest,,2,,,5,,,,,,
Snakewood,,2,,,,,,,,,
Castle Wrath,,2,,,,,,,,,
Old Wyk Castle,,2,,,,,,,,,
Pebbleton,,2,,,,,,,,,
Parchments,,2,,,,,,,,,
Harvest Hall,,2,,,,,,,,,
New Barrel,,2,,,,,,,,,
Qarthigar,,,,,,,,,,,
Gongaeron,,2,,,,,,,,,
Maenennis,,2,,,,,,,,,
Vaeltaris,,2,,,,,,,,,
Narralis,,2,,,,,,,,,
Celraenos,,2,,,,,,,,,
Aritheos,,2,,,,,,,,,
Varillos,,2,,,,,,,,,
Garrero,,2,,,,,,,,,
Laziros,,2,,,,,,,,,
Beliros,,2,,,,,,,,,
Nahah,,2,,,,,,,,,
Nestaris,,2,,,,,,,,,
Jorar,,2,,,,,,,,,
Witch Isle,,2,,,,,,,,,
Ninestars,,2,,,,,,,,,
Gates of the Moon,,2,,,,,,,,,
Newkeep,,2,,,,,,,,,
Gull Tower,,2,,,,,,,,,
Old Anchor,,2,,,,,,,,,
Claw Isle,,2,,,,,,,,,
Sweetport Sound,1,,,,,,,,,,
Dyre Den,1,,,,,,,,,,
Brownhollow,,2,,,,,,,,,
Grandview,,2,,,,,,,,,
Goldgrass,,2,,,,,,,,,
Ironrath,,2,,,,,,,,,
The Rills,,2,,,,,,,,,
Blackpool,,2,,,,,,,,,
Willow Wood,,2,,,,,,,,,
Atranta,,2,,,,,,,,,
Starpike,,2,,,,,,,,,
Blacktyde Castle,1,,3,,,,,,,,
Shatterstone,1,,,,,,,,,,
Crow spike keep,1,,3,,,,,,,,
Downdelving,1,,3,,,,,,,,
Grey Garden,1,,3,,,,,,,X,
Spottswood,1,,3,,,,,,,,
Godsgrace,,,3,,,,,,,X,
Castle Stokeworth,1,,,,,,,,,,
Hayford,,2,,,,,,,,,
Castamere,1,,,,,,,,,,
Amberly,,2,,,,,,,,,
Broad Arch,,,3,,,,,,,X,
Highpoint,,,3,,,,,,,X,
----

The line before the last line corresponds to jdm311's report.

Note for "7":
- Planky Town: When the player exited the prison door, she/he comes in front of the "Door to the Arena".
- Pyke: When the player exited the prison door, she/he stands at the bottom of the water and drowns. The label inside the prison is "To the town" (or "Door to town centre") though it is a castle. The result is the same whether you walk a long distance from the beginning or take a short cut from the door of the castle lord's room.
- Golden Grove: When the player exited the prison door, There were 3 other player characters. (She/he has walked ground with 3 companions and a dog before enter to the prison door)
- The Wall: When the player exited the prison door and went to in front of the prison again, there is a clone of the player character. The label inside the prison is "To the town" (or "Door to town centre") though it is a castle.

Note for "X":
- Myr: It's difficult to lock on the label of the prison door. If the player character stood straight in front of the door, she/he must look up. To look horizontally, she/he must stand right or left of the door and look it diagonally.
- Saltpans:
When you walk around the town, there is a guard but the lord's hall is "open-air", and the door to the hall is opened and has a label. To make matters worse the prison is in this "apparent" lord's hall. If the player want to enter to the prison, it's convenient because the lord's hall is open and she/he can directly go there. However, if she/he want to walk around to find the real lord's hall (where is darker than open-air and some people like lords  exist), she/he must understand that the man who stands near the open-air opened door is the guard and the opened door has a label.
Moreover, the prison doesn't exist in the "real" hall. She/he might believe the prison does not exist in the open-air (brighter)  lord's hall if she/he visited the "real" (darker) lord's hall earlier than the prison.
- Ashford: There is no problem in the prison door. The door to lord's hall has no label. A guard stands at a small arch tunnel just before the door. If you were able to find the guard and talk to him, you can enter the hall from the conversation with the guard.
- Storms End: There is no problem in the prison door. In this town, there are two doors to lord's hall and both exits inside lead the player to the same place (in front of one of the door). They seem to use different menu objects; mno_castle_castle_door and mno_town_castle_door (these have the same description, "To the lord's hall.").
- Weeping Town: There is no problem in the prison door. The door to lord's hall has no label. If you find a guard and talk to him, you can enter the hall from the conversation.
- Braavos: There is no problem in the prison door. The exit label of the Happy Port is ".". It leads you to the land registry and the game crashes.
- Wyl: Exiting from the lord's door leads the player to far from the door.
- Acorn Hall: There is a destructible wooden bridge in front of the start point of strolling. The problem is that the message at destroying are used also for doors of other places; qstr_drawbridge_was_destr "drawbridge was destroyed." or qstr_Draw_bridge_was_dest "Draw bridge was destroyed.".
- Grimston, Grey Garden, Godsgrace, Broad Arch, Highpoint: Not only the prison door but also the door to lord's hall seems have no label.

Note for "Y":
- Winterfell: The exit label of the brothel is ".". (Unlike Braavos, it works without crash)
- The Arbor: The exit label of prison door is "Leave." unlike most other towns. It works well.
- Braavos: The exit label of the lord's hall is "Leave." unlike most other towns. It works well.

- How to reproduce it/when/why it happens:
This topic includes many cases than my other usual bug reports. I would like to omit the ways to reproduce. Please visit, search for, and find the places if you want to reproduce them.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded

June 19, 2023, 11:31:32 AM #1 Last Edit: June 19, 2023, 01:19:59 PM by Produno
Wow, nice work. I will start working through these today!


The castles where it starts you quite far away when exiting the prison, does it cause issues with prison breaks? We use VC's system for these and it uses entry point 1, which is also the same as the entry point when entering the castle on foot, hence why most of these are out the front of the castle.

Thank you for the efforts to maintain.

Prison breaks I tested are at only a few places, so I don't know whether the "quite far away" relates/affects to prison breaks or not.

I'm not familiar with Viking Conquest itself and WB MOD/subMOD/architecture development. I'm just a AWoIaF fan who is translating it to our language.

The topic below might or not relate to the issues of door.
"Prison rescue never be finished" by me.

Quote from: tos1 on July 03, 2023, 05:23:08 PMThank you for the efforts to maintain.

Prison breaks I tested are at only a few places, so I don't know whether the "quite far away" relates/affects to prison breaks or not.

I'm not familiar with Viking Conquest itself and WB MOD/subMOD/architecture development. I'm just a AWoIaF fan who is translating it to our language.

The topic below might or not relate to the issues of door.
"Prison rescue never be finished" by me.

No problem. I have worked through the most problematic ones and i will revisit the others if they do end up causing issues with prison breaks. Mainly as i have a limited amount of time to fix bugs for this release.

What language are you translating for? I can include it in the main download if it is not already?

July 18, 2023, 11:47:21 PM #4 Last Edit: July 20, 2023, 11:31:14 AM by tos1
Quote from: Produno on July 11, 2023, 02:06:47 PMWhat language are you translating for? I can include it in the main download if it is not already?

Wow, Thank you for the offer. Our Japanese translation of v8.2 has been done by 2 people (including me) till in April 2023 and seems to be stable enough. Can I send the URL for a set of csv files to you?
(These files must be placed in the "languages/ja" folder of AWoIaF.)

FYI, the open working directory for the Japanese translation is here.

(Edited to add below on July 20 UTC)
Sent PM.

Quick Reply

Note: this post will not display until it has been approved by a moderator.

Name:
Email:
Shortcuts: ALT+S post or ALT+P preview