A World of Ice and Fire Forums

AWoIaF Warband => Bugs => v2.0 => Topic started by: Produno on August 04, 2017, 10:30:47 AM

Title: Testers for 2.0
Post by: Produno on August 04, 2017, 10:30:47 AM
I shall be needing testers in a couple of weeks for the upcoming 2.0 release.


You will be required to test the general stability of the mod.
Go through the current changelog testing everything present.
Report any bugs you find as clearly as possible - post screenshots etc.
Any balance issues from any new features/changes.

Not allow others to play your test version or release else where.
Not to discuss information or give away spoilers from the test build.



EDIT***


I think we have enough testers for now. Thanks.


[spoiler]
UPDATE

Hello all, the test build will go live within the next couple of days, I'm hoping tomorrow but it depends on what time I have spare. I shall open up a testers sub forum and everyone here will receive a testers tag. This means you can access this part of the forum for this test build and any future test build (If you already have a testers tag then you should already know how this works). Anyone that does not contribute to testing will have their testers tag removed. Anyone that breaks the rules outlined above will have their testers tag removed and possibly banned from the forums.
Donators automagically receive access to the testers subforum even if they choose not to contribute. Whether you donate 1$ or 100$ you still get the same access.

Detailed reports on anything from the changelog is required.
Testing of scenes from the changed scenes on the changelog is welcomed, also if you notice a problem and can fix it yourself using the editor this is even better! The time it takes for you to post screenshots and explain the issues, I fix them, re-upload, you re-test. You could probably change them yourself in the editor and retest in a much quicker time. Then I would just require you to send me the updated scene file. If however you are not comfortable in doing this then I wont hold it against you.

I plan to test for just one week if possible, then release the following week. So the more you can test in this short amount of time, then the better.[/spoiler]
Title: Re: Testers for 2.0
Post by: Karolinen on August 04, 2017, 11:15:21 AM
I volunteer!  :)
I got lots of spare time so this is something I can focus on
Title: Re: Testers for 2.0
Post by: thenorthremembers on August 04, 2017, 01:44:31 PM
I'm free always enjoy testing the new versions, inbox me :)
Title: Re: Testers for 2.0
Post by: Rarilmar on August 04, 2017, 03:22:53 PM
I can test it.
Title: Re: Testers for 2.0
Post by: Maester Rawl on August 04, 2017, 03:31:36 PM
 I'm looking forward to it. I volunteer as well.
Title: Re: Testers for 2.0
Post by: Kokalo on August 04, 2017, 05:21:11 PM
Great timing, I got plenty of free time. I volunteer.
Title: Re: Testers for 2.0
Post by: Efarys on August 04, 2017, 05:58:43 PM
I volunteer as well :)
Title: Re: Testers for 2.0
Post by: Drakken Ember on August 05, 2017, 08:05:10 PM
I am free to volunteer I have a lot of time and I have also bug tested for a game before so I do have a little bit of experience.
And I will do anything that I can to make the development for this great mod better for you Porduno and the rest of your talented team.  :)
Title: Re: Testers for 2.0
Post by: Berci on August 05, 2017, 10:25:49 PM
I can test it. If you want
Title: Re: Testers for 2.0
Post by: Drakken Ember on August 05, 2017, 10:58:26 PM
Is there something we need to fill out or are you just going to pick a random few?
Title: Re: Testers for 2.0
Post by: King J on August 06, 2017, 05:59:51 PM
If you need more testers you can count me in, but to be honest, I don't know if I'll be a big help cause I'm starting a new job next week and not sure how much time I'll have.
Title: Re: Testers for 2.0
Post by: BorryKean on August 06, 2017, 06:32:47 PM
I'm not good to work at scripts and stuffs like that, but I played and I actually play a lot of time with this mod so I can help with finding bugs, general stability and others problems may occur :)
Title: Re: Testers for 2.0
Post by: Gohryt on August 07, 2017, 10:23:29 AM
I could be a tester on this and next week. i'm fully free.
Title: Re: Testers for 2.0
Post by: Ser Bodye on August 07, 2017, 02:19:49 PM
Hi, if you are still looking for testers i would like to help.
Title: Re: Testers for 2.0
Post by: Fabien2b on August 09, 2017, 10:00:01 PM
Hi! I'm volunteer aswell!  ;D
Title: Re: Testers for 2.0
Post by: jipped on August 11, 2017, 05:19:22 AM
Hello, I have only participated in two forums.  Wanted to say thank you for a great mod, and I could probably put two  three hours in to test it a day.

I do not know how to mod. 

One nit pick though is troop cost seems high and upgrading them takes a lot of money.  I actually prefer this mod over ACOK lately though I love both.  It is definitely easier to get a large quality army in acok.

If there's a chance you want a tester, I'm available for it.

Forgive any poor grammar as I'm using my phone for these posts.   Thanks again for your time and effort into this mod.
Title: Re: Testers for 2.0
Post by: Indo95 on August 11, 2017, 09:56:43 PM
you can always lower the cost yourself, through the scripts
Title: Re: Testers for 2.0
Post by: jipped on August 11, 2017, 10:10:37 PM
Quote from: Indo95 on August 11, 2017, 09:56:43 PM
you can always lower the cost yourself, through the scripts

If you care to simplify this process I will be happy to try it.  Do you have a specific preference for the cost?

If this is off topic, feel free to message me.
Title: Re: Testers for 2.0
Post by: BishopND3 on August 16, 2017, 02:50:30 AM
Im down to help with any testing, im on unemployment for the next few months, loads of free time through out the day. Have done testing for Arma 2/3 mods as well as a few skyrim mods in the past.
Title: Re: Testers for 2.0
Post by: dpear on August 16, 2017, 12:29:42 PM
I'm down to beta test any releases. Not good at modding myself but I seem to be really good at accidentally breaking any games I play. It's probably a bit too late to hop in to test this release but if you ever need testers for any other major updates I'll always be interested.
Title: Re: Testers for 2.0
Post by: Phoenix on August 16, 2017, 08:55:09 PM
I dont know if you remenber me but i can i give a go, and if you need help in a scenario just tell me ;)
Title: Re: Testers for 2.0
Post by: Produno on August 18, 2017, 05:39:06 PM
Ok, I added you all as testers. Please read the first post in the testers forum and get used to the rules.



I think we have enough testers for now Thanks.
Title: Re: Testers for 2.0
Post by: jipped on August 18, 2017, 09:07:46 PM
Quote from: Produno on August 18, 2017, 05:39:06 PM
Ok, I added you all as testers. Please read the first post in the testers forum and get used to the rules.



I think we have enough testers for now Thanks.

Thank you for the opportunity, falls on my birthday as well :).  I will begin tonight.
Title: Re: Testers for 2.0
Post by: Phoenix on August 19, 2017, 12:11:34 AM
Happy birthday jipped  :D
Title: Re: Testers for 2.0
Post by: Sergeant_Ryan on August 19, 2017, 11:17:17 AM
Now that's a birthday present :D
Happy birthday, jipped, and best wishes.
Title: Re: Testers for 2.0
Post by: BishopND3 on August 21, 2017, 05:11:42 AM
Sweet thanks, just got back home, ill get on it
Title: Re: Testers for 2.0
Post by: Elhior on September 05, 2017, 12:34:47 PM
I have spare time, and I know a bit about code but mostly I deal with 2D graphic. Let me know if U interested.

btw
I've played 1.1 and 1.2 so far. Mod is fine just boats get stuck almost everywhere.