I downloaded the mod in its Beta version 7 and Final Hotfix # 2, but when I finish creating the character I've come across the dreaded runtime error.
Here's rgl_log
Starting new log file.
Version: 1.163
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1394MB/1982MB
-- CPU: Intel(R) Celeron(R) CPU E3300 @ 2.50GHz (GenuineIntel)
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2500MHz / ~2500MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: igdumdx32.dll / Description: Intel(R) G41 Express Chipset
- Texture Memory: -1 ( Available Texture Memory: 792 )
Processing Ini File {
Module_name = A
Unrecognized Module_info directive = use_case_insensitive_mesh_searches . Skipping.
Unrecognized Module_info directive = use_texture_degration_cache . Skipping.
Unrecognized Module_info directive = use_scene_unloading . Skipping.
Num Hints = 0
Setting Map Min X = -225.000000
Setting Map Max X = 225.000000
Setting Map Min Y = -252.000000
Setting Map Max Y = 252.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 5.000000
Setting Track Spotting Multiplier = 0.800000
Unrecognized Module_info directive = maximum_number_of_notification_messages . Skipping.
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 10.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 1.500000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.450000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 0.800000
Setting armor_reduction_factor_against_pierce = 0.250000
Setting armor_reduction_factor_against_blunt = 0.650000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.350000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.300000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource textures_face_gen
Loading Resource textures
Loading Module Resource materials
Loading Module Resource env_materials
Loading Module Resource materials_face_gen
Loading Module Resource OSP_Jaakko_Materials
Loading Resource raw_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Module Resource AWOIAF_pictures
Loading Resource ui_server_filter
Loading Module Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource particle_meshes
Loading Module Resource particles_2
Loading Module Resource core_ui_meshes
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource ani_horse_mounted
Loading Module Resource ani_overhand_spear
Loading Resource anim_b
Loading Module Resource dedal_tavern_anims
Loading Resource skeletons
Loading Resource horse_skeleton
Loading Resource custom_banner
Loading Module Resource got_banners
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource castle_a
Loading Resource castle_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource churches
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource fake_houses
Loading Resource food
Loading Resource gatehouse
Loading Resource houses1
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource snowy_castle
Loading Resource snowy_houses
Loading Resource square_keep
Loading Resource steppe_fake_houses
Loading Resource stone_houses
Loading Resource town_houses
Loading Resource town_houses_b
Loading Resource town_houses_c
Loading Resource town_houses_d
Loading Resource town_houses_e
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource wall_meshes1
Loading Resource workshops
Loading Resource arena
Loading Module Resource scene_props_highgarden
Loading Module Resource scene_props_ironborn
Loading Module Resource scene_props_kings_landing
Loading Module Resource scene_props_dreadfort
Loading Module Resource almohad_castle
Loading Module Resource dutch_castle
Loading Module Resource french_military_props
Loading Module Resource khayran_wall
Loading Module Resource moorish_mosque
Loading Module Resource theodosian_wall
Loading Module Resource umayyad_castle
Loading Module Resource OSP_Monastery_Bridge
Loading Module Resource OSP_Italian_Props
Loading Module Resource castle_z
Loading Module Resource castle_props_stoun_1
Loading Module Resource castle_props_stoun_2
Loading Module Resource castle_props_stoun_3
Loading Module Resource la_grandmaster_tribal
Loading Module Resource sceneprops1
Loading Module Resource sceneprops2
Loading Module Resource sceneprops3
Loading Module Resource sceneprops4
Loading Module Resource OSP_new_rome
Loading Module Resource wildling_scene_props
Loading Resource object_bodies
Loading Module Resource meshes_face_gen
Loading Resource body_meshes
Loading Module Resource awoiaf_hair
Loading Module Resource AWOIAF_beards
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource armors_c
Loading Resource armors_g
Loading Resource boots_b
Loading Resource boots_c
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource sarranid_helmets
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_arena
Loading Resource full_plate_armor
Loading Module Resource AWOIAF_bilwit_armour
Loading Module Resource AWOIAF_armours
Loading Module Resource AWOIAF_ironborn_armour
Loading Module Resource AWOIAF_wildlings
Loading Module Resource AWOIAF_gauntlets
Loading Module Resource armour_pack
Loading Resource sarranid_lady_dress
Loading Resource bride_dress
Loading Resource fur_armors_a
Loading Module Resource tunicalarga
Loading Module Resource tunicas1
Loading Module Resource tunicas2
Loading Module Resource tunicas3
Loading Module Resource tunicas4
Loading Module Resource tunicas5
Loading Module Resource tunicas6
Loading Module Resource AWOIAF_helmets
Loading Resource deneme2
Loading Resource tableau_shields
Loading Module Resource AWOIAF_rus_armour_pack
Loading Module Resource AWOIAF_misc_osp_armors
Loading Module Resource AWOIAF_medievalhelmets
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource dart
Loading Resource rock
Loading Module Resource AWOIAF_weapons
Loading Module Resource shields_large
Loading Resource shields
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource weapon_meshes_d
Loading Resource weapon_meshes_e
Loading Resource crossbows
Loading Resource spear
Loading Module Resource bry_axes
Loading Module Resource Shields_round_medium
Loading Module Resource shield_small_round
Loading Module Resource bry_knives
Loading Module Resource spears
Loading Resource weapon_meshes_c
Loading Resource horse_a
Loading Resource grooming_horse
Loading Resource horses_b
Loading Resource arabian_horses
Loading Module Resource animals
Loading Module Resource horses
Loading Resource scene_encounter_spot
Loading Module Resource op_terrain_borders_b
Loading Resource tree_f
Loading Module Resource map_tree_meshes
Loading Module Resource tree_meshes
Loading Module Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource OSP_Jaakko_Trees
Loading Module Resource tree_e_meshes
Loading Module Resource xtree_meshes_c
Loading Resource skyboxes
Loading Module Resource AWOIAF_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_b
Loading Module Resource AWOIAF_map_icons
Loading Module Resource floris_map_icons
Loading Resource map_icons_c
Loading Module Resource xtree_meshes_b
Loading Module Resource iconos1
Loading Resource instruments
Loading Resource costumes_d
Loading Resource khergit_lady_dress
Loading Resource gauntlets_new
Loading Resource interiors_arabian
Loading Resource wb_mp_objects_a
Loading Module Resource otrositems
Loading Module Resource bows_and_arrows
Loading Module Resource furandpaddedarmour
Loading Module Resource colourfull_cloth_clothes
Loading Module Resource forfreecities
Loading Module Resource vikingarmour
Loading Module Resource bry_byrnie_and_chainmail
Loading Module Resource battlebanners
Loading Module Resource bry_footwear
Loading Module Resource bry_cloaks
Loading Module Resource wedding_rings
Loading Module Resource desnudos1
Loading Module Resource sail
Loading Module Resource bry_swords
Loading Module Resource std_banners
Loading Module Resource std_banners_default
Loading Module Resource std_flags_vertical
Loading Module Resource bry_hoods
Loading Module Resource tunicasyropavaria
Loading Module Resource bry_helmets
Loading Module Resource vegetacion
Loading Module Resource vestuariomujeres
Loading Module Resource variosadd
Loading Module Resource rock_n_mountain_v3
Loading Module Resource fantasy_scene_props
Loading Module Resource snow_object_meshes
Loading Module Resource snow_wooden_fort
Loading Module Resource placeholder_armours
Loading Module Resource weapons
Loading Module Resource boots
Loading Module Resource robes
Loading Module Resource AWOIAF_religions
Loading Module Resource standard_bearers
Loading Module Resource AWOIAF_WFAS_Objects
Loading Module Resource custom_missiles
Loading Module Resource barf_skeletal_horse
Loading Module Resource AWOIAF_items
Loading Module Resource AWOIAF_xeno_armours
Loading Module Resource AWOIAF_xeno_shields
Loading Module Resource Tempered_mesh
Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = allow_unset_script_params . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 161473
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
429 parties added.
launch complete.
Switching to menu window...
SCRIPT ERROR ON OPCODE 22: Invalid Script Parameter ID: 1; LINE NO: 1:
At script: change_troop_renown.
Please help me, I am an expert fan of Game of Thrones.
Try updating your warband to 1.66. It has quite a few optimizations that help with memory issues.
You can send me the link to download the patch? For my Mount & Blade Warband is - Viking Conquest SKIDROW.
The patch will be on the taleworlds website.
A legitimate copy would probably help mate. I know who SKIDROW is ;)
Ah i see. Locking thread. Dont be a pirate, or a cheapskate.