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What day do you usually take over?

Started by ronodeno, May 07, 2019, 07:00:38 PM

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I'm now 550 days in, most factions are at war with each other and Dragonstone, Ironborn and soon to be the Westerlands are all gunna be dead (Westerlands was stomping everyone and then all of a sudden Targaryean, reach, Dorne, storm lands, Dragonstone war and they're now almost dead).

I'm curious how many days in some of you started losing big factions? Feel like I lost 2 big ones very quickly (both in first 200 days).


It depends on what my activities are in the early game. For example, if I don't help them, Dragonstine is out before the Red Wedding.

When I first started playing the mod it was all about full conquest and maximizing my efficiency. These days I just role-play and test patches for bugs. I enjoy coming up with background stories for my heroes and then make decisions based on what I'd think they'd do. The map and the heroes future I leave to destiny :)

If I join the North in the early-game, we knock out the Iron Islands pretty quickly. Also, I like to build up rapport with King Robb and get him to attack the Free Folk so the Night's Watch have a chance. Soon after the Red Wedding, I'll revolt against Roose Bolton and form my own kingdom and take over the North. Any Free Folk strongholds previously conquered by the North will be gifted to the Night's Watch to make them stronger.

It really depends on your play style. If I'm acting like a Conqueror, I usually build a well-fed strong army and take over a castle or city in about 200 - 250. You can also rush for Unsullied for easy battles. With advanced controls (F4) they're just killin everything on the way.

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