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Topic summary

Posted by tos1
 - July 06, 2024, 02:59:05 PM
The player can improve a (private) settlement twice. I did that but downgraded. When the 1st improvement was done, it was wide, had pedestrian deck for sentries just within the wall, and Master at Arms stands there. After 2nd improvement, the settlement became narrow, the deck disappeared, and Master at Arms stood outside of the wall.



AFA I checked, after each building term, each of two simple triggers sets slot 396 of the Settlement to 2 if it's 1, and to 4 if it's 3.

On the other hand, when the player selected "Take a walk around your settlement" in the settlement menu, its code reads the slot 396 to decide scene. If the value of the slot is 4 then scn_player_hideout_5, if 3 then scn_..._4, ..., if 1 then scn_..._2, else scn_..._1 is used.

So, scn_player_hideout_3 is used after the 1st improvement, and scn_player_hideout_5 is used after the 2nd improvement.

I experimentally entered each scene from report menu. As the screen shots above, scn_player_hideout_3 is the most rich, so actually in game, the settlement degrades from scn_player_hideout_3 to scn_player_hideout_5.

- Game version (and steam or downloaded):
AWoIaF v9.4, v8.2. Warband v1.174 downloaded