A World of Ice and Fire Forums

Religious facilities are not safe

Started by tos1, January 02, 2024, 04:28:32 PM

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tos1

Recent hint_16 in en/hints.csv says:
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If being chased on the world map you can wait in the various taverns or temples of your religion that are scattered about the map.
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When the player character's religion is Seven, I visited a Septry with about 20 troops and selected "Rest here for some time.", but a group of bandits came and challenged while time is progressing.

Related topic: Evacuation at septries (Hint 16) by me

- How to reproduce it/when/why it happens:
Check the player character's religion using [C] on the world map, lead a party with small troops, attract an enemy party around a religious facility related to the player char, run in the facility, select "Rest...", wait till the enemy find you.

- Game version (and steam or downloaded):
AWoIaF v9.1 Warband v1.174 downloaded

Produno

I'm not sure these should be safe? I can understand with castles or towns as they are walled settlements, but these are not.

Or should we assume you are 'hidden'?

tos1

If you are saying "temples are not safe" in the last post, the hint_16 seems incorrect, i.e. the correct text should be "you cannot wait in a temple when being chased, you will be attacked.".

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