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v4.1 Changelog

Started by Produno, December 07, 2018, 09:07:53 AM

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Produno



v4.1 hotfix


Fixed village relations always lowering.
Added Commoners Trust to character screen.
Removed debug info showing.
Various other small fixes.






Changed

Added 2 new companions gained from random quests - Brog Matter, Reed Matter. (Patreon pledge tiers). There is quite a lot of content for these so there will be an option to turn them off or on. (not yet fully implemented)
Many changes to the campaign map.
Changed campaign map textures so they look better with HDR turned on.
Added 1x lord, 3x castles and 2x villages to the Iron Islands.
Added 3x lord, 3x castles and 3x villages to Westeros.
Added 7x lords, 7x castles and 7x villages to Essos.
Cleaned up initial loading screen.
Changed some map icons, updated some others.
Changed size of nearly all map icons.
Changed name and location of duplicated settlement Fawnton.
The players son or daughter should now have the same colour hair as the player - fixes issues for people playing as Valyrian.
Added a max value to land wind which will hopefully stop the crazy tree dances.
Slightly increased grass flora amount.
Improved religion code for villages - this 'should' stop issues with the player sometimes not being able to recruit from villages due to negative relations.
Added Wooden Scene Props pack from Adorno (https://forums.taleworlds.com/index.php/topic,380806.0.html)
Added 6x villages scenes from Gokiller (https://forums.taleworlds.com/index.php/topic,380806.0.html)



Scenes

Adjusted banners in Kings Landing keep.
Fixed incorrect outer terrain for Giants Lance.
Fixed incorrect outer terrain for Shipbreaker.
Fixed incorrect outer terrain for Whispering.
Fixed incorrect outer terrain for Ryamsport.




Fixed

Updated incorrect stamina mechanics in tournaments and in the arena.
Fixed some villages showing the incorrect icons.
Fixed some incorrect strings showing for some villages.
Fixed random events sometimes firing when performing work for a village.
Fixed remaining issues with Oldtown ships getting stuck.
Fixed enslaved villages not always resetting correctly.