Posted by Riven
- January 19, 2019, 11:45:45 AMIt's not a betrayal. It's like going once to mcdonald's when you usually go to Burguer King 

Posted by Arya
- January 19, 2019, 06:16:02 AMI am in Love with AWOIAF, Can't betray it !!
Posted by Riven
- January 18, 2019, 07:00:27 PMQuote from: Arya on January 18, 2019, 11:45:23 AMQuote from: Produno on January 12, 2019, 04:54:40 PMcan someone explain what is "1257ad" ??Quote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
I've added this from 1257ad for the next update.
It's a medieval mod for warband. Here is the enhanced edition. It's the other mod I always play, besides awoiaf, ofc

Posted by Arya
- January 18, 2019, 11:45:23 AMQuote from: Produno on January 12, 2019, 04:54:40 PMcan someone explain what is "1257ad" ??Quote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
I've added this from 1257ad for the next update.
Posted by echo268
- January 16, 2019, 06:46:06 PMQuote from: King J on January 15, 2019, 05:58:05 PMQuote from: Produno on January 12, 2019, 04:54:40 PM
I've added this from 1257ad for the next update.
A little off-topic but since you're talking about 1257ad, do you plan to add anything else from that? I think the tournament system and maybe even the recruiting system would perfectly fit Westeros.
I'd like to object to the latter idea. I absolutely hated 1257's recruitment system.
Posted by King J
- January 15, 2019, 05:58:05 PMQuote from: Produno on January 12, 2019, 04:54:40 PM
I've added this from 1257ad for the next update.
A little off-topic but since you're talking about 1257ad, do you plan to add anything else from that? I think the tournament system and maybe even the recruiting system would perfectly fit Westeros.
Posted by echo268
- January 14, 2019, 07:36:11 PMQuote from: Produno on January 12, 2019, 04:54:40 PMQuote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
I've added this from 1257ad for the next update.
Great!
Posted by Maester Rawl
- January 14, 2019, 04:43:35 AMQuote from: Produno on January 12, 2019, 04:54:40 PMQuote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
I've added this from 1257ad for the next update.
Great! I'll plan a Westerlands play-through and give my Vale Riders a break

Posted by Indo95
- January 14, 2019, 01:53:46 AMQuote from: Produno on January 12, 2019, 04:54:40 PMQuote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
I've added this from 1257ad for the next update.
Great to hear
Posted by thenorthremembers
- January 14, 2019, 01:43:09 AMNice! 

Posted by Produno
- January 12, 2019, 04:54:40 PMQuote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
I've added this from 1257ad for the next update.
Posted by thenorthremembers
- January 10, 2019, 08:27:52 PMYeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
Posted by Maester Rawl
- January 09, 2019, 03:12:53 AMThe Z key is supposed to command them to use their sidearms but that doesn't seem to work either.
Posted by Indo95
- January 08, 2019, 10:20:01 PMHaving this change would be very nice. Sometimes I catch them using swords and I can't tell if that's because they're switching themselves or if it's only because the lances break.
Posted by echo268
- January 05, 2019, 10:54:36 PMReach Knights, Vale Knights, and Red Cloak Knights (this may apply to others but this is what I've found so far) all continue to use their lances when in close quarters. This renders them essentially ineffective when in combat, and troops which are extremely expensive and time consuming to train become next to useless. This doesn't fit the lore or the actual history of how knights fought, and it's very frustrating to watch three Reach Knights get killed by Lannister Footmen simply because they won't whip out a sword.