Loader
logo

Post reply

Note: this post will not display until it has been approved by a moderator.
Attachments: (Clear attachments)
Restrictions: 4 per post (4 remaining), maximum total size 192 KB, maximum individual size 128 KB
Uncheck the attachments you no longer want attached
Click or drag files here to attach them.
Other options
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by Produno
 - June 10, 2017, 09:47:23 PM
If you go on the water at any point without a ship then it will put you back on land or back to the nearest party. That is by design. Otherwise you wouldn't need to buy or use ships.
Posted by akbarshoxxx
 - June 10, 2017, 09:40:58 PM
My oh my this mod has progressed. I'm glad it didn't stall, thanks again Produno.

It was strange to not see anyone already state this but when you travel to a sea city using the ship wright dialogue the party is unable to leave the city, as soon as it tries to it immediately enters the city again.

Example 1: I traveled to volantis,  was unable to simply pass through volantis on foot, had to go around the other side otherwise I just kept entering the city again.

Example 2: Completely stuck in Bravoos because there is no land to maneuver away from. As soon as I try to leave the city I am automatically teleprompter back into the city.

My guess is that since I still don't technically own the ships that brought me there I am not able to use them even for the short distance between Bravoos and it's port.