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#91
V8.0 / Reward of the kidnapped girl q...
Last post by tos1 - December 07, 2023, 04:27:38 PM
After the player character completed a quest of ransom and returned to the town, the guild master says a wrong value as reward like;
"... Please take these 1 silver stags ...".
The bug probably originates from the Native (mod system 1.171). Though the reg8 seem have to be set at the Conditions-block, it set only at the Consequences-block.

Please note that I don't have AWoIaF's py code. The code below is of Native. I compared AWoIaF's conversation.txt with Native's, and understand that AWoIaF's doesn't also set reg8 at the Condition-block. I don't know whether the assigning to reg8 is necessary at both Condition-block and Consequence-block or at only the former.

---- Native's module_dialogs.py (Module system 1.171)
  [anyone,"mayor_begin", [(check_quest_active, "qst_kidnapped_girl"),
                          (quest_slot_eq, "qst_kidnapped_girl", slot_quest_current_state, 4),
                          (quest_slot_eq, "qst_kidnapped_girl", slot_quest_giver_troop, "$g_talk_troop"),
                          ],
   "{playername} -- I am in your debt for bringing back my friend's daughter.\
  Please take these {reg8} denars that I promised you.\
  My friend wished he could give more but paying that ransom brought him to his knees.", "close_window",
   [(quest_get_slot, ":quest_gold_reward", "qst_kidnapped_girl", slot_quest_gold_reward),
    (call_script, "script_troop_add_gold", "trp_player", ":quest_gold_reward"),
    (assign, reg8, ":quest_gold_reward"),
    (assign, ":xp_reward", ":quest_gold_reward"),
    (val_mul, ":xp_reward", 2),
    (val_add, ":xp_reward", 100),
    (add_xp_as_reward, ":xp_reward"),
    (call_script, "script_change_troop_renown", "trp_player", 3),
    (call_script, "script_change_player_relation_with_center", "$current_town", 2),   
    (call_script, "script_end_quest", "qst_kidnapped_girl"),
    ]],
----

- How to reproduce it/when/why it happens:
Visit one or more towns, meet the guild master, select "Do you happen to have a job for me?", repeat until a ransom quest happens, do the job well (e.g. defeat the bandits), return to the town, do a training melee fight at the arena and get defeated soon TO REWRITE reg8, and meet the guild master again for the ransom quest.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Probably earlier versions also have the same problem)
#92
V8.0 / Re: Can't get special weapons ...
Last post by Produno - November 29, 2023, 05:25:30 PM
Which lords? Some weapons have different imods.
#93
V8.0 / Re: Valyrian Steel weapon Lame...
Last post by Produno - November 29, 2023, 04:16:43 PM
Ah looks like it is just missing the text. I shall add that.

Regarding being Masterwork, all Valyrian is masterwork, though i guess we could potentially change it since it has been sitting on the bottom of an ocean.

Also please post in the correct sub forum for the version you are playing.

Fyi - i moved to V9.0 - if you are not playing that version please let me know.
#94
V8.0 / Volantine Elephant Rider
Last post by Daddy - November 29, 2023, 12:40:40 AM
These units are cavalry units, though they carry long bows which can't be used on horseback (elephant back) and they have 0 in horse archery?

Link to the picture on the Wiki
(https://aworldoficeandfire.co.uk/wiki/index.php/File:ElephantRider.png)
#95
V8.0 / Bandit ambush in towns
Last post by Daddy - November 23, 2023, 03:41:48 PM
Sometimes when you try going into the tavern or marketplace you're ambushed and a battle ensues, sometimes during this (since there can be up to 10 enemies) they spawn in some locations that you have to first find and go to. Sometimes it takes 10 minutes to find the last enemy and they just stand there like 400 meters at the other side of 8 buildings AND you can't skip the battle.
Maybe there is a way to make the enemies go to your location instead of just standing still, or making them spawn closer?
#96
V8.0 / Guild Master
Last post by Daddy - November 22, 2023, 11:47:33 PM
This is more of a suggestion on quality of life.
I like how you should have to find and talk to the guild master in order to buy enterprises, this makes it so that you have to see the amazing towns in the game which I have very much enjoyed!
Though I really love to replay this game, otherwise I wouldn't have 900 hours on it. After the second playthrough it becomes really annoying to do this, I suggest either that after having played through 1 or 2 games of this mod you can remove the option
or
that you can turn it off in the options just like the white walker invasion or similar. The games I play now I rarely buy enterprises because of the hassle of going through every town, never remembering where the guild master spawns, especially when there is a random chance that you get on horseback or on foot when strolling through the town. I agree that there should be an option to having to find the guild master but also to turn it off
#97
V8.0 / Re: Unmotivated practice melee...
Last post by tos1 - November 21, 2023, 09:47:30 AM
A follow-up.

To check whether there are other error/warning before the bunch of warning lines or not, I experimentally changed the parameter of the loop so that it iterates only from 0 to 4, and confirmed there is no any other error/warning lines before the loop.

---- A trigger of arena_melee_fight at line 5014 of mission_templates.txt for AWoIaF
0.000000 0.000000 100000000.000000  0  9 31 2 144115188075856286 1 2133 2 144115188075856690 40 2133 2 144115188075856688 0 2133 2 144115188075856689 0 2133 2 144115188075856691 0 6 3 1224979098644774912 0 144115188075856690 505 3 1224979098644774912 7 0 3 0 1 2 936748722493063661 131072
----

If the modding system for AWoIaF has not been changed so much from v1.171, each of opecodes should be as below:
eq = 31
assign = 2133
agent_set_slot = 505
try_for_range = 6
try_end = 3
call_script = 1
(Please note that I'm not the MOD developer and don't have any .py modding files for AWoIaF. I'm reading the plain (i.e. Native) header_operations.py instead.)

The operation "6 3 1224979098644774912 0 144115188075856690" just before the 505 is the try_for_range loop. The variable "1441..." is set into the upper bound 40 earlier in the line. Changing the "1441..." into a bare number 5 results the iteration is from 0 to 4.

----
SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 0; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 1; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.

:

SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 4; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
----

This cannot still find out the cause of "WARNING ON OPCODE 505" but it's true that there is no any error/warning lines before the loop.

Every time I have a practice match in the arena, the opponents still stand in a line like centipedes without fighting, or several men stand still facing each other. AWoIaF v7.11 didn't have this bug.
#98
V8.0 / Bug or supposed to be?
Last post by Daddy - November 20, 2023, 11:18:06 AM
The Valyrian Steel Greatsword you can buy in Qohor for 120,000 stags is a two-handed weapon, though it is equipped like a one-handed sword. Is this supposed to be? Not a big deal but thought I should mention it
#99
V8.0 / Valyrian Steel weapon Lamentat...
Last post by Daddy - November 20, 2023, 11:16:54 AM
It also has the masterwork stat right after fishing it up, I'm guessing this isn't supposed to be the case.
Can't post anymore screenshots it says

Playing on workshop version of the game

SPECS
NVIDIA GeForce RTX 3070 Ti
Intel(r) Core(TM) i9-9900KF CPU @ 3.60GHz
15,94GB RAM
2560 x 1440, 144Hz
#100
V8.0 / Can't get special weapons from...
Last post by Daddy - November 20, 2023, 11:11:43 AM
Whenever I execute or send a lord to the wall, if they have a special weapon (valyrian steel for example) I do not recieve it. I get a message reading (Script Error: Invalid Item modifier ID: 131072
I have tried making a brand new character. I tried being a king, lord and neither to see if the "kingdom" state makes a difference on the outcome, it didn't. I haven't had this problem in earlier versions.
If any other information is needed then just let me know, I wanna get this fixed as badly as you do. Thanks in advance, you're awesome.
Playing on workshop version of the game

SPECS
NVIDIA GeForce RTX 3070 Ti
Intel(r) Core(TM) i9-9900KF CPU @ 3.60GHz
15,94GB RAM
2560 x 1440, 144Hz