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#41
V9.0 / Re: Additional employment just...
Last post by Produno - February 25, 2024, 11:54:49 AM
Fixed, thankyou.
#42
V9.0 / Additional employment just aft...
Last post by tos1 - February 25, 2024, 08:41:58 AM
The player can repeat to employ additional men JUST AFTER employed Eizniq na Shadhe + 86 men or Dregneiq Emde + 41 men at each tavern. Compared to other cases, they seem to be bugs. Even if it's intended behavior, it seems to be unnatural that the self-introduction by Eizniq/Dregneiq who has already been the member of the player's party is repeated.

(Two cases as far as I checked. I don't know if there are other cases similar to the above. )

- How to reproduce it/when/why it happens:
Prepare enough money, meet Eizniq na Shadhe at a specific tavern, talk and employ him + soldiers. Before go out the tavern, talk him again. He repeats self-introduction and the player can employ additional soldiers. (After once go out the tavern, the player cannot do that). Do the same for Dregneiq Emde.

- Game version (and steam or downloaded):
AWoIaF v9.1, Warband v1.174 downloaded
#43
Bugs / We and our sisters think this ...
Last post by tuifeione - February 21, 2024, 12:26:19 PM
We and our sisters think this is a very good website.
best escorts
#44
Bugs / Valyrian Helmet - Medium equip...
Last post by Daddy - February 21, 2024, 12:13:06 AM
Eurons armor doesn't have any text that says that they should have armor penatlies, this is correct for all pieces except the helmet which has medium armor penalties, seems like it shouldn't have any at all
#45
V9.0 / Difficult to know that being t...
Last post by tos1 - February 20, 2024, 03:43:23 PM
(Spoiler)
In the quest to rescue Reed from a camp, when the player character is defeated, it is difficult for the player to understand what happened, as being taken prisoner is not explained and time continues to advance in the same location. It is necessary to indicate that the player character has been taken prisoner, just as it done when lost to a lord.

----
qstr_You_have_managed_to_j
You have managed to just barely escape your disastrous defeat through the valour of your men and the gods sense of humour to not have you die this day.^You know in your heavy heart that you may not be so lucky next time.
----

- How to reproduce it/when/why it happens:
(Spoiler)
Defeat Brog Matter at a quest, wait next quest from him, visit the camp, fight and lose, and read the sentence displayed.

- Game version (and steam or downloaded):
AWoIaF v9.1, Warband v1.174 downloaded
#46
V9.0 / The player speaks weapon smith...
Last post by tos1 - February 16, 2024, 03:10:10 PM
(Spoiler)

Related topic:
(v8.2) A weapon smith speaks player's words by me

When the player character receives an ordered sword of valyrian steel, the player character herself/himself speaks "Ah, yes of course, here you go, ...".

As with the related topic above, I experimented by rewriting 69631 in the relevant line of conversion.txt to 4095, and weapon smith's face and name were displayed correctly.
(I believe 69631=0x10FFF="anyone|plyr" and 4095=0xFFF="anyone" in the source code of mod systems)



----
dlga_qohor_buy_sword_ready:qohor_buy
Ah, yes of course, here you go {playername}.
----

Also, choices like "Sure, let me see..." or "No thanks, ..." aren't connected well with the sentence "Ah, yes ...", so it seems like it should be made so that one click is required before the choices appear. It seem to be needed also in the case of the related topics above.

- How to reproduce it/when/why it happens:
(Spoiler)
Get a valyrian steel after a quest, explore a town, meet the weapon smith, order to reforge a sword from the steel. After a certain period, meet him again to receive the sword, select "Do you have my sword ready?". The player character speaks "Ah, yes of course, here you go, ...".

- Game version (and steam or downloaded):
AWoIaF v9.1, Warband v1.174 downloaded
#47
V9.0 / Number of tools needed for the...
Last post by tos1 - February 16, 2024, 11:04:23 AM
(Spoiler)
In the quest to find an abandoned castle requested from Ser Janis Lyren, one of the things the player need is "tool". Both the "tools" mentioned by the requester and the "some tools" in the quest description are plural, but in the game, just one tool is enough.

Since the number is unknown from the requester's words and the quest description, players must purchase some (at least two?) but it ends up in vain. It looks like you need to change the actual needed number of tool to more than one, or to modify both the requester's sentence and the quest description.

---- Requester's sentences
dlga_ruined_quest_choice_yes:ruined_quest_choice_yes1_new
Well, here's the thing, all I know is it's near Essos. Oh, and it's in ruins, did I forget to mention that part? Anyhow we will need tools, at least 50 men and possibly around 10k stags. It's a lot to ask I know. But if we do find it, then you have a castle for yourself and I can rest knowing I have fulfilled my fathers dream.
---- quest description
qstr_Ser_Janis_Lyren_has_a
Ser Janis Lyren has asked you to help find his ancestral home somewhere in or around Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. Be wary of slavers and pirates near to the castle.
----

In addition, the similar line in the quests.csv (quests.txt) below seems not to be used. I don't know for what it is but it can become a potential bug.

---- A line in the quests.csv. When is this used?
qst_old_valyria_text
Ser Janis Lyren has asked you to help find his ancestral home in Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it.
----

- How to reproduce it/when/why it happens:
(Spoiler)
Meet Ser Janis Lyren at a certain place, accept the quest, prepare 2 or 3 tools, find the castle, save the game here. Abandon some tools so that you have 0, 1, 2, or 3 tools and enter the found castle. Compare result of the cases and know how many tools are needed.

- Game version (and steam or downloaded):
AWoIaF v9.1, Warband v1.174 downloaded

Related topic:
(v8.2) Qarthigar (castle) and Taelon (village) are listed but have no building by me
#48
Help & Support / Unable to trigger quest becaus...
Last post by Klappar - February 15, 2024, 02:36:11 PM
I've been waiting for Jon Snow's message about the mutiny at Craster's Keep for some time now, but since the mod is such insane fun, I didn't really mind not having the new quest trigger. After in-game months though, I started to worry and tried looking Jon up. I visited every Free Folk settlement and war party thinking maybe he was taken hostage, but he is nowhere to be found. Is it possible he got permanently killed, or that he just disappeared completely off the face of the map? If so, is there a way to bring him back?
#49
V9.0 / Level to call a horse is not s...
Last post by tos1 - February 08, 2024, 02:04:31 PM
In the [Q]-[Game Concepts] (info_pages), there is a description about H key to call player's horse but it cannot work till the player character's riding skill reaches a specific value (it seems to be 4).

I think the skill value should be shown to both the Riding skill description and the Game Concept window. In case that the player doesn't need higher riding skill than 3, she/he would consider H key doesn't work at all despite the description in the Game Concepts.

----
skl_riding_desc
Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. (Personal skill)
---- (I recommend something like)
Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. You can call your horse in battle if this value is 4 or higher. (Personal skill)
----

----
ip_awoiaf_formations_text
Advanced Formations: active with ... ,^Key H - Use to call your horse in battle,^key F6 ...
---- (I recommend something like)
Advanced Formations: active with ... ,^Key H - Use to call your horse in battle if Riding is 4 or higher,^key F6 ...
----

- How to reproduce it/when/why it happens:
[Q]-[Game Concepts]-[Battle Keys and Orders], and read the description for H key.
[C]-[Skills and Attributes] on the world map or [C] in the town etc., hover over "Riding", and read the description.

- Game version (and steam or downloaded):
AWoIaF v9.1 (at least since v7.11). Warband v1.174 downloaded
#50
V9.0 / Wun-Wun asks, and the player c...
Last post by tos1 - February 08, 2024, 01:01:59 PM
When the player character asked Wun-Wun if he supports, Wun-Wun's interrogative sentence "{playername} want to rule over little people?" and the player's both two choices are not connected smoothly.



---- Wun-Wun
str_wunwun_kingsupport_1
Giants have no king, live like bears. {playername} want to rule over little people?
---- Player
dlga_member_kingsupport_1a:member_kingsupport_2
Would you then support my cause?
--
dlga_member_kingsupport_1a:do_member_trade
Very good. I shall keep that in mind.
----

- How to reproduce it/when/why it happens:
(Spoiler)
Start a new game with a specific condition needed, visit a specific place and get Giants, talk to Wun-Wun from the party member list. Select "I'd like to ask you something.", select "I suppose you know that I aspire to be...". Compare the Wun-Wun's interrogative sentence and each of two choices for the player.

- Game version (and steam or downloaded):
AWoIaF v9.1, v8.2, v8.1. Warband v1.174 downloaded