A World of Ice and Fire Forums

Recent posts

#1
V9.0 / Re: Religious facilities are n...
Last post by tos1 - December 19, 2024, 02:54:13 PM
If you are saying "temples are not safe" in the last post, the hint_16 seems incorrect, i.e. the correct text should be "you cannot wait in a temple when being chased, you will be attacked.".
#2
V9.0 / Re: Religious facilities are n...
Last post by Produno - December 10, 2024, 01:19:05 PM
I'm not sure these should be safe? I can understand with castles or towns as they are walled settlements, but these are not.

Or should we assume you are 'hidden'?
#3
V9.0 / Re: [Fixed at v10.0 developer ...
Last post by tos1 - November 29, 2024, 03:09:23 PM
Thank you. I confirmed.
#4
V9.0 / Re: [Fixed at v10.0 developer ...
Last post by tos1 - November 29, 2024, 03:03:38 PM
Thank you. I confirmed.
#5
V9.0 / Re: Bugged Dialogue/Freezing i...
Last post by tos1 - November 14, 2024, 03:16:00 AM
Quote from: Boom on October 22, 2024, 01:04:30 AM... I have screenshots of the issue that I cannot upload due to ...
Regarding images, without taking up limited space in this site, we can display them by placing them in free open storage somewhere and by inserting the URLs using "Insert an image" button in the editor here.
#6
Discussions / Re: SpaceSlog
Last post by Produno - November 13, 2024, 01:30:43 PM
I updated the main post with new information.
#7
V9.0 / Re: Re: Beric Dondarion's "boo...
Last post by Produno - November 11, 2024, 12:39:36 PM
This should now be fixed. Thanks.
#8
V9.0 / Re: Calypso Eranelar speaks li...
Last post by Produno - November 11, 2024, 12:37:22 PM
This was at the request of Fallen Lord who commissioned this event. I have tried to change it slightly to make a little more sense.
#9
V8.0 / Re: A weapon smith speaks play...
Last post by Produno - November 11, 2024, 12:29:07 PM
Fixed, thanks.
#10
V9.0 / Re: Follow-up: Two same choice...
Last post by tos1 - October 23, 2024, 08:26:52 PM
It's a bug that the two sentences are the same but have different actions, but after I considered carefully, I realized my suggestion/solution above was wrong:o

In the steps, the player gets the message that Raven was carrying, and then discards it in the next three choices, so the MOD should not display a player's option to hand it over to the poacher, such as "Ok here take...". Either should be fine whether the option that leads to a fight is kept or not, but the sentence for the other option (without fight) needs to be something like "I've already discarded it.". Of course the response followed by the poacher must be consistent with the sentences. Or it may also be possible to implement to have the poacher not mention the message once the player has discarded it.