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#121
V8.0 / "My Lord" to female vassals/rulers
February 23, 2023, 10:04:44 AM
The lines below are choices for the player. It's necessary to check gender of the vassal/ruler (not of the player character):

----
dlga_lord_talk:lord_request_enlistment
My Lord, I would like to enlist in your army.
----
dlga_lord_talk:lord_request_enlistment.1
My Lord, I wish to join the Watch.   ------> *1
----
dlga_lord_talk:lord_request_retire
My Lord, I would like to like to retire from service.
----
dlga_lord_talk:lord_request_vacation
My Lord, I would like to request some personal leave
----
dlga_lord_talk:ask_return_from_leave
My Lord, I am ready to return to your command.
----

*1  I don't know if there is possibility that any female vassal transfers to Watch. If there is, the "My Lord" should have gender check for the vassal.

- How to reproduce it/when/why it happens:
Meet and talk to any female vassal/ruler. One of choice includes "My Lord" regardless of her gender.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)

Note: I made an image (< 100 KB) for this, but cannot upload due to the upload directory full.
#122
V8.0 / Re: So much bugs in Iron Islands (Stuck)
February 22, 2023, 07:55:25 PM
(1) Stuck on wooden slotted floor
As Reinhard and Aaa wrote, there are too many "holes" on the wooden slotted floor of castle walls and it's difficult to escape from them. That seems to occur at ALL aerial wooden slotted panels (not on any stone/ground) at:

Shatterstone, Grey Garden, Blacktyde Castle, Crow spike peek, Downdelving. (These 5 castle has the same structure)

- How to reproduce it/when/why it happens:
Visit each castle, Tour the grounds, climb to the castle wall, find wooden slotted floor, and walk there around.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: Perhaps v8.1 + WB v1.167 has the same problem.)

----
(2) Stuck in a hole of Castle Black
When the player tried to sneak into Castle Black as enemy  and battle with guards began, one of guards often gets stuck at a hole on the second floor of a gate, and it's hard to attack her/him.

- How to reproduce it/when/why it happens:
Be the enemy of the owner of Castle Black (e.g. Attack Night Watch's village/caravan), visit the city, select "Disguise yourself and try to sneak into the town". If succeeded, leave the city and try again. Select "Try to fight your way out!", fight well and knock down 4 of 5 guards. Enter the opening in the gate and go upstairs. The last guard is often at the second floor of the gate and is getting stuck in a hole.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)

----
Note 1: I made an image (96 KB) for (1) and (2) above, but cannot upload due to the upload directory full.
Note 2: There are other holes to get stuck but I haven't check exhaustively yet.

Edited to add two images (URL) on Feb 26 2024 UTC:

#123
V8.0 / Re: (Dubious) Gender judgment in player's choice
February 20, 2023, 05:48:48 PM
Additional information. I tested a male player character + Princess Khiarai. The player char mistakenly says to her "my lord" in choices (image attached). The str_xxxxx_kingsupport_2b listed above shouldn't include any gender check for player char.


----------
Edited to add on Mar 11 2023 UTC.

In addition to the above, there are many inconsistencies in the series of conversations with companions regarding whether to support the throne, so I recommend you check them all again.

In my case, I am extracting all lines containing "kingsupport" from game_strings.csv (stnigs.txt) and sorting them. Doing so, I can get a sequence of conversation with each companion like:
str_xxxx_kingsupport_1
str_xxxx_kingsupport_2
str_xxxx_kingsupport_2a
str_xxxx_kingsupport_2b
str_xxxx_kingsupport_3
str_xxxx_kingsupport_objection

The lines of objection are not significant for this topic.

The outline of the correct timeline should be:
(1) Using the party window, the player asks the companion whether she/he knows the player character is aspiring to the throne. (2) The companion answers affirmatively using kingsupport_1. (3) The player asks the companion if they stand by the player. (4) Using kingsupport_2 she/he expresses to support and adds conditions for that. (5) The player has two choices; accepts the conditions and asks for a more concrete plan using kingsupport_2a, or ends the conversation without accepting the conditions using kingsupport_2b. (6) When asked for a concrete plan, the companion suggests that leaving the party and she/he goes somewhere else using kingsupport_3. (7) The player has two options: allows or doesn't allow her/him to leave the party temporally.
#124
V8.0 / Coin toss sometimes results 104 (or 105) stags
February 16, 2023, 03:03:05 PM
I betted 2000 stags for the coin toss at a inn and won, but got 104 Silver stags. It's not every time.

- How to reproduce it/when/why it happens:
Visit the inn in a city, talk to the innkeeper, select "I'd like to flip a coin with you", bet 2000, and check the amount when you won. Repeat that till you get money other than the bet.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#125
At least Dacey Mormont and Brienne of Tarth sometime say "." to the female player character.

Mya Stone and other female companions say proper sentences for example:
----
str_2_woman_to_woman
Men come and go. They lie, or die, or leave you. A mountain is not a man, though, and stone is a mountain's daughter. I trust my father, and I trust my mules. I won't fall.
----

I guess the corresponding lines are:
----
str_dacey_woman_to_woman {!}.
str_npc8_woman_to_woman {!}.
str_daughter_woman_to_woman {!}. <-- I don't know the possibility.
str_event_woman_to_woman {!}.  <-- I don't know when this is used.
----

- How to reproduce it/when/why it happens:
Play as a female character, hire the female companions and wait for days till they speak the lines.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)
#126
For example, 12 days left for the player in the quest page at the time invited, but actually it ended 3 days after the invitation (9 days earlier).

AFAIK, the initial time limit seems to be always 12 days whenever tournaments invitation occurred and they ends earlier than 12 days.

- How to reproduce it/when/why it happens:
Wait for the invitation for a tournament, check left days in the quest information page. Don't attend the tournament and check when it expires.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)
#127
Clicking each line of Companions overview (local trade menu in towns) shows that Power Draw skill is always zero for anyone.

- How to reproduce it/when/why it happens:
Hire at least one companion, check her/his Power Draw skill is 1 or greater (by asking her/him from party list), visit a town, select "Trade with locals", select "Companions overview", and select the companion from the list. Check the Power Draw skill. It's always displayed as 0.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem. v7.11 + WB v1.167 has no problem)

(Edited on Feb 5 2023 UTC: corrected WB versions)
#128
V8.0 / Number of troops killed will be the new lady/lord
February 05, 2023, 02:36:41 AM
When the player as a independent faction sieged and took a castle, one of companions says like below though I selected "I want to have xxxx for myself":
"As you wish, my lady. Number of troops killed will be the new lady of The Rills." .
(In this example, the player character I used is female and the castle is The Rills but the problem does not depend on gender or place.)

I guess the corresponding lines are:
----
strings.txt:str_sire_my_lady_we_have_taken_s1_s2
{reg59?My lady:Sire}, we have taken {s1}. {s2}
----
str_who_do_you_wish_to_give_it_to
Who do you wish to give it to?
----
str_s12i_want_to_have_s1_for_myself
{s12}I want to have {s1} for myself. {s2}
----
dlga_award_fief_to_vassal_2:close_window.1
As you wish, {reg59?my lady:my lord}. {reg6?I:{reg7?You:{s11}}} will be the new {reg3?lady:lord} of {s1}.
----

The word to be displayed must be "You" in this case. The reg7 seems to be 0 mistakenly.

- How to reproduce it/when/why it happens:
Don't become any vassal and play as an independent faction. Take aim at a poorly defended castle, siege and take it. After you chose people and things you got, one of companions asks you:
"My xxxx, we have taken yyyy. Who do you wish to give it to?"
Select "I want to have yyyy for myself." from choices.
The companion says:
"As you wish, my xxxx. Number of troops killed will be the new xxxx of yyyy."

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem)

(Edited on Feb 5 2023 UTC: corrected WB versions)
#129
V8.0 / Text: STR/INT attr. for Inventory Mng.
January 28, 2023, 08:12:27 PM
I started checking v8.2.

The description of the STR and INT attributes displayed when hovering the mouse on the skill page is incorrect. STR must contain "Inventory Management", but INT must not (if the actual behavior is correct).

- How to reproduce it/when/why it happens:
[C key] - [Attributes/Skills]
and Hover over STR or INT

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same bug)

(Edited on Feb 5 2023 UTC: corrected WB versions)
#130
V8.0 / Dragon Queen quest ends up in the half way?
November 23, 2022, 02:58:17 PM
(Spoiler alert)

A sequence of quests ends up in the half way and the player cannot know what to do.

I was asked the quests from a person (below) at a certain place (below). After I got the quests done, someone (below) ordered me to prepare for when someone (below) comes, but the order is not left in the quest page (that appears by Q key). After a gap of (real world's) week, the player cannot remember who asked, what was asked, and what she/he should do.

Players familiar with the original novels or TV series could have chance to know the correct way, but for other players, the sequence of quests suddenly ends and that leaves a feeling of great loss because she/he cannot know what to do.

- How to reproduce it/when/why it happens:
Probably the player need to be a non-vassal. I'm testing the case where the player character is not belonging to any faction.
Visit the lord's hall in King's Landing, find and talk to Lord Varys, accept and do all five quests in order (qst_varys_inv_1 thru 5). At the end, he asks you to deliver a message to Ellaria Sand (qstr_Lord_Varys_has_asked). I visited the meeting place (specified by a variable {s23}), found and talked to her. She says like:
----
dlga_start:close_window.9
You're free to take your leave now, {playername}. Go and prepare, for when the Dragon Queen comes, she shall show no mercy to her enemies.
----

I met and talked to Varys to end the fifth quest from him. My quest page became empty. I talked again soon but he replies like as if a complete stranger.

After two additional (in-game) days, I received a message via a raven and it says:
----
menu_varys_invasion_dany
One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen.
----

But I left clicked to close it before I read with caution because I have believed that it would also be written in the quest page as with Varys's five quests. However, my quest page remains empty and the message above is not displayed again.

(In addition, in case of unfamiliar players to the original story, she/he can determine that Daenerys Stormborn who sent the message above is The Dragon Queen (said by Ellaria Sand) ONLY IF the player carefully read a long text (qstr_The_Andals_called_it) displayed in the right side of Character menu page (C key) AND the player knew that both Daenerys Stormborn and Daenerys Targaryen are the same person. In other words, THE PLAYER NEED TO KNOW THE TITLES OF CHARACTERS IN THE ORIGINAL STORY in order to solve the game and to keep herself/himself on the right track that the developer intended)

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#131
----
str_dacey_home_intro
...that King Rodrick Stark won... --> Rodrik? (Intended? I don't know which is right)
----
str_wunwun_kingsupport_2b
Their is not enough food in all the land to fill... --> There? (intended?)
----
str_story_targ
You are of Valyrian decent of an average height. ... --> descent
str_story_targ2
You are of Valyrian decent, tall and strong. ... --> descent
str_story_targ3
You are of Valyrian decent, short in ... --> descent
----
str_3_home_recap
I could not ... when I was a lowly Paige. --> Old French for English "page(servant)" or "page boy"?

In addition, the French version (languages/fr/game_strings.csv) seems to also be wrong. It's using "une pauvre femme" as corresponding words but these "str_3_..." are of Mr. Shadrich (Ombrich) the Mad Mouse (see str_3_intro).
----

Orthographical variants, Hagen <--> Hagan
----
trp_hagen
Hagen_the_Beautiful
----
str_5_intro
I am Hagan the Beautiful and I am ...
----
str_kai_kingsupport_objection
So I see you sent Hagan to...
----
str_kai_personalityclash2_speech_b
But Hagan is still a pirate and I have ...
----

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#132
V8.0 / A weapon smith speaks player's words
November 13, 2022, 08:04:01 AM
(Spoiler alert)

It seems that a man speaks words the player should speak. The situation is limited to a conversation with specific person who know about Valyrian steel.

----
dlga_qohor_buy:herrero_buy
(Rumour) Ah, hello ser. I wonder if these fine blades include Valyrian steel? Is this something you can forge?
----
dlga_herrero_buy:herrero_trade
Valyrian steel is forged by magic and spells. No no we cant forge Valyrian from scratch. We can however re-forge Valyrian steel. Would that be of interest to you {my Lord/my Lady}?
----
dlga_herrero_trade:herrero_trade2  <-----
Sure. What could you do for me ser?
----
dlga_herrero_trade2:herrero_choose.1
Well, I have enough Valyrian steel to forge either two small blades or a large blade. Which would you prefer?
----

The speaker of the 4 lines above should be Player-Weaponsmith-Player-Weaponsmith, but the weapon smith speaks 3 times in a row.

The first parameter 4095 of (at least) TWO LINES in the conversation.txt seems to be wrong:
----
dlga_herrero_trade:herrero_trade2  <-----
Sure. What could you do for me ser?
----
dlga_herrero_trade:close_window
Actually, I've changed my mind.
----

I experimentally changed these 4095 in both lines into 69631 as the player character and got an expected result (attached image).

I don't know it's enough to change only two lines.


- How to reproduce it/when/why it happens:
Visit Qohor, stroll through town, find the weapon smith, talk to him, and select "(Rumour) Ah, hello ser. I wonder if these fine blades include Valyrian steel? Is this something you can forge?".
He says "Valyrian steel is forged by magic and..."
Click to advance.
He says "Sure. What could you do for me ser?"
(There is no choice in the bottom and the player must click the screen to advance.)

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#133
I'm not the developer nor the tester for AWoIaF.

I searched for "accepted_(" and "are_accepted" from the original *.txt files in English, but cannot find them. Also searched for "magnificent" and "Magnificent" but I found only "...Isn't_it_magnificent?!..." and "..._for_our_magnificent_ruler_of...".
(I also searched for and checked "wink" in some languages (Chinese, Russian, Spanish, French) from the *.csv under the "languages" folder)

So it seems that you are using a translated version, and I think it's an error of the translation (unless you wrote about another MOD than AWoIaF). I recommend you search for the words (like "magnificent" in your language) from your *.csv files under the "languages" folder or I recommend you try to play the saved point in English mode and check if the same problem occurs.
#134
V8.0 / Re: The player met himself
October 19, 2022, 05:24:48 PM
I tested door label for F key at many (but not all) locations and found some misconnected doors. (Please note that these occur when the player exits a room using not Tab but F key at the door)

---- 1. Exit of Lord's halls

(1) The room side of the door say "To the town." and it leads to out of the wall. Some door guards, my companions, and the PLAYER CHARACTER stand in line there (i.e. the player met himself):
Torrhens Square

(2) The room side of the door has no label for F key:
Lordsport (city), Stone Hedge, The Eyrie, Starfall, Braavos

(3) The outside of the door has no label for F key:
Dyre Den, Deep Den, Banefort, Castamere, Ironrath, Ninestars, Brightwater Keep, Spottswood, Grandview

(4) Warps to some distance from the door:
Brownhollow, Hayford, Willow Wood, Atranta, Goldgrass, Blackpool, Amberly, Castle Wrath, Parchments, Gates of the Moon, Newkeep, Old Anchor, Gull Tower, Willow Wood, Starpike, King's Landing, Claw Isle

(5) The room side of the door leads to the castle menu:
The Twins

(6) Exits to under-the-ground (below a stair):
Crow's Nest

---- 2. Exit of Inns

(7) The room side of the door has no label for F key:
 The Arbor

---- 3. Others

(8) Label on the room side of the door leads to the land registry:
Peach (Stoney Sept)

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded

Edited to add on Qct 20 2022 UTC: "Braavos" to (2), "King's Landing, Claw Isle" to (4).
#135
The title of a quest ("We take what is ours") is displayed but I cannot see its text when I clicked it.

I checked quests.txt. It seems to have the line of qst_mod_trouble with a text "Rory has asked you ...".

- How to reproduce it/when/why it happens:
Visit Arbor (city), visit the inn, talk with Rory, then a quest is added. Push [Q key] to see the quest list, Click "We take what is ours" from the quest list in the right side. The title's color changes from blue to black but no description for it is displayed in the left side.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded