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#91
V8.0 / "My Lord" to female vassals/rulers
February 23, 2023, 10:04:44 AM
The lines below are choices for the player. It's necessary to check gender of the vassal/ruler (not of the player character):

----
dlga_lord_talk:lord_request_enlistment
My Lord, I would like to enlist in your army.
----
dlga_lord_talk:lord_request_enlistment.1
My Lord, I wish to join the Watch.   ------> *1
----
dlga_lord_talk:lord_request_retire
My Lord, I would like to like to retire from service.
----
dlga_lord_talk:lord_request_vacation
My Lord, I would like to request some personal leave
----
dlga_lord_talk:ask_return_from_leave
My Lord, I am ready to return to your command.
----

*1  I don't know if there is possibility that any female vassal transfers to Watch. If there is, the "My Lord" should have gender check for the vassal.

- How to reproduce it/when/why it happens:
Meet and talk to any female vassal/ruler. One of choice includes "My Lord" regardless of her gender.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)

Note: I made an image (< 100 KB) for this, but cannot upload due to the upload directory full.
#92
V8.0 / Coin toss sometimes results 104 (or 105) stags
February 16, 2023, 03:03:05 PM
I betted 2000 stags for the coin toss at a inn and won, but got 104 Silver stags. It's not every time.

- How to reproduce it/when/why it happens:
Visit the inn in a city, talk to the innkeeper, select "I'd like to flip a coin with you", bet 2000, and check the amount when you won. Repeat that till you get money other than the bet.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#93
At least Dacey Mormont and Brienne of Tarth sometime say "." to the female player character.

Mya Stone and other female companions say proper sentences for example:
----
str_2_woman_to_woman
Men come and go. They lie, or die, or leave you. A mountain is not a man, though, and stone is a mountain's daughter. I trust my father, and I trust my mules. I won't fall.
----

I guess the corresponding lines are:
----
str_dacey_woman_to_woman {!}.
str_npc8_woman_to_woman {!}.
str_daughter_woman_to_woman {!}. <-- I don't know the possibility.
str_event_woman_to_woman {!}.  <-- I don't know when this is used.
----

- How to reproduce it/when/why it happens:
Play as a female character, hire the female companions and wait for days till they speak the lines.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)
#94
For example, 12 days left for the player in the quest page at the time invited, but actually it ended 3 days after the invitation (9 days earlier).

AFAIK, the initial time limit seems to be always 12 days whenever tournaments invitation occurred and they ends earlier than 12 days.

- How to reproduce it/when/why it happens:
Wait for the invitation for a tournament, check left days in the quest information page. Don't attend the tournament and check when it expires.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)
#95
Clicking each line of Companions overview (local trade menu in towns) shows that Power Draw skill is always zero for anyone.

- How to reproduce it/when/why it happens:
Hire at least one companion, check her/his Power Draw skill is 1 or greater (by asking her/him from party list), visit a town, select "Trade with locals", select "Companions overview", and select the companion from the list. Check the Power Draw skill. It's always displayed as 0.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem. v7.11 + WB v1.167 has no problem)

(Edited on Feb 5 2023 UTC: corrected WB versions)
#96
V8.0 / Number of troops killed will be the new lady/lord
February 05, 2023, 02:36:41 AM
When the player as a independent faction sieged and took a castle, one of companions says like below though I selected "I want to have xxxx for myself":
"As you wish, my lady. Number of troops killed will be the new lady of The Rills." .
(In this example, the player character I used is female and the castle is The Rills but the problem does not depend on gender or place.)

I guess the corresponding lines are:
----
strings.txt:str_sire_my_lady_we_have_taken_s1_s2
{reg59?My lady:Sire}, we have taken {s1}. {s2}
----
str_who_do_you_wish_to_give_it_to
Who do you wish to give it to?
----
str_s12i_want_to_have_s1_for_myself
{s12}I want to have {s1} for myself. {s2}
----
dlga_award_fief_to_vassal_2:close_window.1
As you wish, {reg59?my lady:my lord}. {reg6?I:{reg7?You:{s11}}} will be the new {reg3?lady:lord} of {s1}.
----

The word to be displayed must be "You" in this case. The reg7 seems to be 0 mistakenly.

- How to reproduce it/when/why it happens:
Don't become any vassal and play as an independent faction. Take aim at a poorly defended castle, siege and take it. After you chose people and things you got, one of companions asks you:
"My xxxx, we have taken yyyy. Who do you wish to give it to?"
Select "I want to have yyyy for myself." from choices.
The companion says:
"As you wish, my xxxx. Number of troops killed will be the new xxxx of yyyy."

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem)

(Edited on Feb 5 2023 UTC: corrected WB versions)
#97
V8.0 / Text: STR/INT attr. for Inventory Mng.
January 28, 2023, 08:12:27 PM
I started checking v8.2.

The description of the STR and INT attributes displayed when hovering the mouse on the skill page is incorrect. STR must contain "Inventory Management", but INT must not (if the actual behavior is correct).

- How to reproduce it/when/why it happens:
[C key] - [Attributes/Skills]
and Hover over STR or INT

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same bug)

(Edited on Feb 5 2023 UTC: corrected WB versions)
#98
V8.0 / Dragon Queen quest ends up in the half way?
November 23, 2022, 02:58:17 PM
(Spoiler alert)

A sequence of quests ends up in the half way and the player cannot know what to do.

I was asked the quests from a person (below) at a certain place (below). After I got the quests done, someone (below) ordered me to prepare for when someone (below) comes, but the order is not left in the quest page (that appears by Q key). After a gap of (real world's) week, the player cannot remember who asked, what was asked, and what she/he should do.

Players familiar with the original novels or TV series could have chance to know the correct way, but for other players, the sequence of quests suddenly ends and that leaves a feeling of great loss because she/he cannot know what to do.

- How to reproduce it/when/why it happens:
Probably the player need to be a non-vassal. I'm testing the case where the player character is not belonging to any faction.
Visit the lord's hall in King's Landing, find and talk to Lord Varys, accept and do all five quests in order (qst_varys_inv_1 thru 5). At the end, he asks you to deliver a message to Ellaria Sand (qstr_Lord_Varys_has_asked). I visited the meeting place (specified by a variable {s23}), found and talked to her. She says like:
----
dlga_start:close_window.9
You're free to take your leave now, {playername}. Go and prepare, for when the Dragon Queen comes, she shall show no mercy to her enemies.
----

I met and talked to Varys to end the fifth quest from him. My quest page became empty. I talked again soon but he replies like as if a complete stranger.

After two additional (in-game) days, I received a message via a raven and it says:
----
menu_varys_invasion_dany
One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen.
----

But I left clicked to close it before I read with caution because I have believed that it would also be written in the quest page as with Varys's five quests. However, my quest page remains empty and the message above is not displayed again.

(In addition, in case of unfamiliar players to the original story, she/he can determine that Daenerys Stormborn who sent the message above is The Dragon Queen (said by Ellaria Sand) ONLY IF the player carefully read a long text (qstr_The_Andals_called_it) displayed in the right side of Character menu page (C key) AND the player knew that both Daenerys Stormborn and Daenerys Targaryen are the same person. In other words, THE PLAYER NEED TO KNOW THE TITLES OF CHARACTERS IN THE ORIGINAL STORY in order to solve the game and to keep herself/himself on the right track that the developer intended)

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#99
----
str_dacey_home_intro
...that King Rodrick Stark won... --> Rodrik? (Intended? I don't know which is right)
----
str_wunwun_kingsupport_2b
Their is not enough food in all the land to fill... --> There? (intended?)
----
str_story_targ
You are of Valyrian decent of an average height. ... --> descent
str_story_targ2
You are of Valyrian decent, tall and strong. ... --> descent
str_story_targ3
You are of Valyrian decent, short in ... --> descent
----
str_3_home_recap
I could not ... when I was a lowly Paige. --> Old French for English "page(servant)" or "page boy"?

In addition, the French version (languages/fr/game_strings.csv) seems to also be wrong. It's using "une pauvre femme" as corresponding words but these "str_3_..." are of Mr. Shadrich (Ombrich) the Mad Mouse (see str_3_intro).
----

Orthographical variants, Hagen <--> Hagan
----
trp_hagen
Hagen_the_Beautiful
----
str_5_intro
I am Hagan the Beautiful and I am ...
----
str_kai_kingsupport_objection
So I see you sent Hagan to...
----
str_kai_personalityclash2_speech_b
But Hagan is still a pirate and I have ...
----

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#100
V8.0 / A weapon smith speaks player's words
November 13, 2022, 08:04:01 AM
(Spoiler alert)

It seems that a man speaks words the player should speak. The situation is limited to a conversation with specific person who know about Valyrian steel.

----
dlga_qohor_buy:herrero_buy
(Rumour) Ah, hello ser. I wonder if these fine blades include Valyrian steel? Is this something you can forge?
----
dlga_herrero_buy:herrero_trade
Valyrian steel is forged by magic and spells. No no we cant forge Valyrian from scratch. We can however re-forge Valyrian steel. Would that be of interest to you {my Lord/my Lady}?
----
dlga_herrero_trade:herrero_trade2  <-----
Sure. What could you do for me ser?
----
dlga_herrero_trade2:herrero_choose.1
Well, I have enough Valyrian steel to forge either two small blades or a large blade. Which would you prefer?
----

The speaker of the 4 lines above should be Player-Weaponsmith-Player-Weaponsmith, but the weapon smith speaks 3 times in a row.

The first parameter 4095 of (at least) TWO LINES in the conversation.txt seems to be wrong:
----
dlga_herrero_trade:herrero_trade2  <-----
Sure. What could you do for me ser?
----
dlga_herrero_trade:close_window
Actually, I've changed my mind.
----

I experimentally changed these 4095 in both lines into 69631 as the player character and got an expected result (attached image).

I don't know it's enough to change only two lines.


- How to reproduce it/when/why it happens:
Visit Qohor, stroll through town, find the weapon smith, talk to him, and select "(Rumour) Ah, hello ser. I wonder if these fine blades include Valyrian steel? Is this something you can forge?".
He says "Valyrian steel is forged by magic and..."
Click to advance.
He says "Sure. What could you do for me ser?"
(There is no choice in the bottom and the player must click the screen to advance.)

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#101
The title of a quest ("We take what is ours") is displayed but I cannot see its text when I clicked it.

I checked quests.txt. It seems to have the line of qst_mod_trouble with a text "Rory has asked you ...".

- How to reproduce it/when/why it happens:
Visit Arbor (city), visit the inn, talk with Rory, then a quest is added. Push [Q key] to see the quest list, Click "We take what is ours" from the quest list in the right side. The title's color changes from blue to black but no description for it is displayed in the left side.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#102
After performed as a farmer at Dale Head (a village near Duskendale), I got message "you gain 0 xp and Dale Head". That seem to occur rather often at any village.

In the image attached, I performed farmer-work 3 times. At the first work, I normally got a sausage and it was added to the inventory. Second, I got the village name "Dale Head" in the message and a Barrel of Mead in the inventory. Third, I got a sausage again but the Mead disappeared.

When the village name was shown, the value of xp is 0 or 1 as far as I checked a few times. That occurs even on the 1st day in a new game.

- How to reproduce it/when/why it happens:
Visit a village, select "Perform some very basic work for the village (be a farmer)." and "Yes I am sure.", repeat the basic work 4 or 5 times till you see the village name.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#103
Related topic: "Unmotivated practice melee fighters in arenas" by me

(I tried to replying to it but that causes an error "Please enable JavaScript" though the switch for it is enabled in my Chrome browser)

Additional information to the staring at each other in arenas.

Many warning lines fill up the "Messages" screen when I push [Q key]-[Recent Messages] just after I started a practical melee fight at an arena (probably any arena). I don't know whether this affects the "staring at each other".

----
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.

:

SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 38; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 39; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
----

The ID number is sequential from 15 to 39 (and the earlier numbers seem not to remain in the message buffer)
At this time, "Opponents Remaining: 40" is shown in the main (fighting) screen (probably at any arena).

In addition, the remaining number sometimes ends in "-1" when I beat all opponents.

- Game version (and steam or downloaded):
AWoIaF v8.1, Downloaded
(I never seen these "staring", "remaining -1", and "warning" with v.7.11. I often see the staring and the -1, and always see the warning with v.8.1 as far as I know)
#104
V8.0 / Lifespan of the fortified camps
October 12, 2022, 12:30:04 AM
There seems no delay for building/destroying an fortified daily camp, though [Q key]-[Game Concepts]-[Camp Entrenchment] page says it takes hours or days to build according to the engineering skill and it remains about 3 days.

Just after I turned on the checkbox "Fortify Camp" in the camp menu, "Visit your camp" button shows already the camp was fortified with pickets.

I tested when the Engineer skill of my party is 4. I pushed the "Wait here" and "Wait here for some time." button to wait. In the world map, the camp is showed as multiple tents and multiple horses as soon as starting camp unlike a normal single tent/horse. After 7 days in the game, As soon as I click the ground to stop camping, the tents/horses disappears and the travel is resumed.

There seems to be inconsistencies between the Concept page and the real behaviors.

ip_entrenchment in the info_pages.txt:
----
... The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any ...
----

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#105
Most companions tell player their condition (or their wish to the player) to be employed when not only they met for the first time but also they met again. The sentence has an ID str_xxxxx_signup_2 and it is spoken till the player employs them.

But Shadrich says "Only then I will pledge you my blade." and the player cannot know Shadrich's employment condition unless the player remember it. Shadrich speaks his employment condition only once using the str_3_signup when he meets the player for the first time.

Val's context also has similar and smaller problem. She says only once about the threat of the winter and her mission to persuade at the first contact with the player (using the ID str_4_signup), and when met later, she says "So, are you willing to help or am I wasting my time here?" (using the ID str_4_signup_2). The player cannot know what and how does the player help Val unless the player remember it.

Other companions seem to have no problem as far as I checked the strings.txt and corresponding game_strings.csv briefly.

An example of Shadrich (when the player meets again).

----(Shadrich)
dlga_start:companion_recruit_meet_again
We meet again.

----(Player's choice)
dlga_companion_recruit_meet_again:companion_recruit_backstory_delayed
So... what have you been doing since our last encounter?

dlga_companion_recruit_meet_again:close_window
Good day to you.

----(Shadrich)
str_3_backstory_later
Perhaps it is time that you decided that you need my sword.

----(Player's choice)
dlga_companion_recruit_backstory_delayed_response:companion_recruit_signup_b
I might be able to use you in my army.

dlga_companion_recruit_backstory_delayed_response:close_window
I'll let you know if I hear of anything.

----(Shadrich)
str_3_signup_2
Only then I will pledge you my blade.

----(Player's choice)
str_3_signup_response_1
I share your sentiments friend. I fight every battle to last of my dyeing breath.

str_3_signup_response_2
In fact, I have changed my mind.

----(Shadrich)
str_3_payment
I ask you pay me {reg3} stags upfront, this will cover my living should you die while I am in your employ, I do not want to be a poor knight.

- How to reproduce it/when/why it happens:
Before you meet Shadrich (or Val), find him (her), talk to, select "I might be able to use you in my army.", select the first entry in the next choice, don't employ him (her), after some days, find him (her), talk to, and select "So... what have you been doing ..." and the following "I might be able to use you in my army." again.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#106
V8.0 / Some npcs speak "n/a" against "your story again"
October 10, 2022, 12:47:17 PM
The attached image shows that Kurleket spoke "n/a". The back story of some npcs seem to be "not assigned" (n/a). I compared with the other npcs guess the ID of the questionable line is str_xxxx_backstory_b.

str_kurleket_backstory_b
str_wunwun_backstory_b
str_dongo_backstory_b
str_son_backstory_b
str_daughter_backstory_b
str_event_backstory_b
str_brog_backstory_b
str_reed_backstory_b
str_obara_backstory_b
str_nymeria_backstory_b
str_tyrene_backstory_b

I have not tested other npc than Kurleket (and also lords or such people who join to player's party).

- How to reproduce it/when/why it happens:
Hire one of them, select her/him from party, "I'd like to ask you something.", "Tell me your story again".

An example (conversation with Kurleket):

----
dlga_member_talk:member_question
I'd like to ask you something.
----
dlga_member_question:member_question_2
Very well. What did you want to ask?
----
dlga_member_question_2:member_background_recap
Tell me your story again.
----
str_kurleket_home_recap
Remember, if you do not pay back the Bank of Braavos, you will pay the Iron price.
----
str_kurleket_backstory_b    <-- I guess
n/a
----
dlga_member_background_recap_3:do_member_trade
Then shortly after, I joined up with you.
----

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#107
Dacey Mormont is speaking. She complains to the player character about sending someone (male) to somewhere.

str_dacey_kingsupport_objection:
----
Mormonts have been hunting Wildlings for as long as I can remember. You mark yourself as an enemy of the Free Folk by sending him out in your name.
----

My question is:
Is this "enemy of Free Folk" appropriate?

I have not reproduced the situation and don't know who is the man sent out, but compared the sentence with Dongo's. He complains about Dacey and he says to player character as below.

str_dongo_kingsupport_objection:
----
Dacey Mormont. Mormont, a name we fear and hate. The name of the Crow King, you make enemies of the free folk.
----

I make sense that he call Mormonts "enemy of the FF" but I feel a contradiction the Dacey's "enemy of the FF". IMHO, it seems to that Dacey should say "enemy of Mormonts" or something like "...of North" or "...of me" unless she worries about the player character takes sides with Mormonts.

(If the man who sent out is Mormonts, Dacey's speech would be right as a warning to player character. But I cannot find any companion from Mormonts other than Dacey as far as I read the strings.txt and translated csv files.)


Sorry if this is my misunderstanding and confuses the developers.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#108
V8.0 / (Dubious) Gender judgment in player's choice
October 08, 2022, 07:29:34 PM
I believe each of the IDs str_xxxxx_kingsupport_2b in the strings.txt (or translated game_strings.csv) means one of the choice between two that the player should select (i.e. the player character speaks the words). Actually the "...2a" and "...2b" seem to be the player's choice at a conversation with most companions.

However each of the lines below has a gender judgment "{mmmm/ffff}" in it. I guess the "my lord" is displayed when player character is male even if the companion is female.

----
str_kai_kingsupport_2b
I am sorry {my lord/my lady}, but this I feel this is not right.
----
str_reed_kingsupport_2b
str_obara_kingsupport_2b
str_nymeria_kingsupport_2b
str_tyrene_kingsupport_2b
str_brog_kingsupport_2b
str_event_kingsupport_2b
I am sorry {my lord\/my lady}, but I feel this is not right.
----
str_kurleket_kingsupport_2b
I am sorry {my lord/my lady}, but I feel this is just not right.
----
str_son_kingsupport_2b
I am sorry {father/mother}, but I feel this is not right.
----
str_daughter_kingsupport_2b
I am sorry {father/mother}, but I feel this is not right.
----

I have not reproduced the situation but just compared lines in the text file. Sorry if I'm misunderstanding.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded

(Edited to add "brog", "event", and "kurleket")
(Edited to add "son" and "daughter")
#109
V8.0 / Practice at a personal settlement ends oddly
October 05, 2022, 10:23:05 PM
(Note: This is not of Training Camp)
After I started the practice at a very own settlement (i.e. a personal settlement) and knocked down the first guy, anytime I can not meet the trainer but an unknown guy instead. The man stands at a bit far away (80 steps or so) and his name is "{!}multiplayer end". If I talk to him, he says "Surrender or die scum. Make your choice". The Players can leave the field using Tab key. The second opponent does not come and the practice is left half-done.

The personal settlement needs to be improved once to employ a trainer (Master at Arms).

- How to reproduce it/when/why it happens:
This seems to happen always.

Build a personal settlement using [Camp]-[Your Settlement]. Improve it once (with some materials). Employ Master at Arms. Take a walk around. Find and talk with him. Select "I am ready for some practice." and "Yes I am.". Knock down the first opponent. Unlike general Training Camps around the map, the trainer does not appear.

Find a man standing far away. You probably need to use Shift key to zoom. In case of undulating terrain, you may have to walk around. In my case, the man stands at a distance of about 80 steps.

- Computer specs:
Laptop, Win8.1 64bit, Core i7-4600M 2.9 GHz, 8 GB memory, GeForce GT 730M

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#110
V8.0 / Ship trap in Oldtown
October 05, 2022, 07:49:12 PM
Player's fleet can accidentally go upstream of the Oldtown and it never return to the sea again.
This happens when you intentionally repeated to land/sail toward landing points that are nearer to the upstream.
Attached image of v8.1: (1) My ships are sailing on the sea. (2) Landed at a LP. (3) Another nearer LP that is in the wall. (4) Landed on the bridge-like field. This sometimes happens but is not indispensable to reproduce the situation. (5) My ships were accidentally put to northern side and cannot be out to sea.

That happens also in v7.11 and the image shows a stuck ship. When I pass by it, it makes noisy sound (often-heard on the sea) struggling to move but it is in the same place whenever I visit there.

- Computer specs:
Laptop, Win8.1 64bit, Core i7-4600M 2.9 GHz, 8 GB memory, GeForce GT 730M

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
(AWoIaF v7.11 has the same problem)
#111
str_npc8_home_description
Evanfall --> Evenfall

str_npc8_home_recap
evenstar --> Evenstar

qstr_{s21}_pulls_their_ha
qstr_{s21}_pulls_their_han
{s21} pulls their hand away before you... --> her hand?

dlga_nw_join_05:nw_join_09
...me. I'm {playername) the... --> ...{}...

str_kai_turn_against
My Lord, My Lady ... a King/Queen ... --> {}...{}...

str_bronson_retirement_speech
...again (My lord/My lady). --> ...{}.

str_bronson_rehire_speech
...again, (my lord/ my lady). --> ...{}.

str_bronson_kingsupport_1
...cause my (lord/lady), a strong... --> ...{}...

qstr_{s10}_{reg1?daughter
...{reg4?, betrothed to {ss5}:}... --> s5 ? s15 ? or??

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#112
V8.0 / Text: Wood types for ships
October 03, 2022, 06:44:01 PM
The wood types for ships are defined as "Oak", "Pine", and "Ash" by str_ship_wood_1 - 3. Assuming it is right, the "beech" in following two texts contradict with it, and these "beech" seem to have to be "ash".

----
dlga_port_chief_info_c_2:port_chief_info_main
The second important factor is the type of wood the ship is made from. Ships made out of oak wood are the best ships, but are also expensive. Beech is cheaper, but it rots faster.
----
ip_ship_info
... Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of beech wood need to be repaired more often. ...
----

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#113
V8.0 / (Concept page) Button for the Moral report
October 03, 2022, 12:44:02 AM
The text displayed  by [Q]-[Game Concepts]-[Morale] says in its last sentence:
----
The morale report, accessibly by hitting the 'reports' button will give...
----

It should be not "'reports' button" but something like "C key followed by the 'Party' button".

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#114
V8.0 / The player met himself
October 03, 2022, 12:22:48 AM
It is not reproduced again.
According to my hazy memory, I visited the load's hall of "Hornwood" (a castle, east of "Winterfell") or possibly of neighboring "The Dreadfort". When I exited from the door (not by Tab key but F key in front of the exit), another me (with the same name, face, and equipment) was standing by the door. There was also one or two soldiers next to him.

- How to reproduce it/when/why it happens:
No reproducibility.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded

- Additional information (Screenshots etc):
I should have taken a screenshot.
#115
V8.0 / A trivial thing: the Warrior
October 02, 2022, 11:16:34 PM
In the dialogs.txt:
----
dlga_sacparty_action:regular_member_talk
- He prays to the Warrior for strength. - Amen. Your men will feel better now.
----
dlga_fort_septon_action:fort_member_talk
- He prays to the warrior - Your men will feel better now.
----

The former line is right.
The latter "the warrior" should be "the Warrior" (capital) because it means a specific face of seven faces.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#116
V8.0 / Typo: "Prey on the weak"
October 02, 2022, 10:55:25 PM
In the dialogs.txt:
----
dlga_celidon_beric2:celidon_beric3
Of course. You know, it matters not whose cloak you wear: Lannister, Stark, or Baratheon. If you prey on the weak, the Brotherhood Without Banners will hunt you down.
----
dlga_celidon_beric3:celidon_beric4
Me? Pray on the weak? You've got the wrong {guy/woman}.
----

The "Pray" in the latter line should be "Prey" because the speaker is repeating the opponent's words.

Sorry if it's intended.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#117
V8.0 / The player defeats herself/himself
October 02, 2022, 10:22:36 PM
When the player won a duel (not by her/his troop but by herself/himself), the player name is displayed as the defeated opponent. The ID in menus.txt is:
menu_viking_duel_win

----
The duel is over, and you have defeated {s1}. Bards will talk about your victory, and the fame of your feat will spread by word of mouth.
----

The "{s1}" in the line above seems to be mistakenly replaced by {playername}.

- How to reproduce it/when/why it happens:
It seems to be reproduced whenever the player won a duel.
Challenge a battle to any party. Select [Commander's Options]-[Call your enemy forward for a duel for honour] and fight to win if you become the challenger. If some other is selected as the challenger or no one willing to duel, you must find another party and repeat from the beginning in order to recreate the situation.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#118
V8.0 / Spanish for "Should you need milk of..."
October 02, 2022, 09:12:19 PM
Perhaps the Spanish version seems to be mistakenly using a line of other old MOD's dialogs.csv. The ID of the line is:
dlga_town_dweller_talk:town_dweller_quest_meet_spy_in_enemy_town

English:
Should you need milk of the poppy, I can give you pilk of the moppy!

Spanish:
{s4}

I found this difference by chance when I was comparing them.
Sorry if it is intended.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#119
V8.0 / Old URLs in [Q]-[Game Concepts]
October 02, 2022, 08:40:20 PM
The URLs to wiki, forum, and credits described in the "Game Concepts" pages are old and the player cannot know right ones.

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded
#120
V8.0 / F2 F7 key (memorizing) is sometimes ignored
October 02, 2022, 08:13:28 PM
Perhaps party's morale affects to that. It seems to happen when morale is low enough.

During a battle, F2 key always displays an upper-left menu F1 - F8. When morale is high enough, F7 key reports the memorizing is done with bottom-left messages. The upper-left menu remains after that and F1 - F8 are available till F1 - F6 or Esc is pushed.

When morale is low enough, following F7 key seems to be ignored (I can recognize that because any bottom-left message is not displayed). The upper-left menu remains also in this case, and F1 - F6 or Esc key are available.

In case that party morale is very low enough before starting a battle, the problem (shock got by player) is a bit smaller. However, in a borderline case, the player might be flustered because the morale goes-up-and-down "while a battle" and "each time the player retreat-and-challenge-again or leave-and-challenge-again". In such case, F7's availability would waver between yes and no.

I think the root of all problems is that the upper-left menu remains after F7 or F8 key though I don't know it is intentional. Secondly, I think that the line of F7 and F8 should be removed from the upper-left menu when they are not available.

Sorry if I'm misunderstanding the condition for F7 to be ignored. I have no solid evidence but I believe the party's morale decides the threshold for F7 for now as far as I  tested and experimented.

- How to reproduce it/when/why it happens:
Low party morale (perhaps 20 or lower?), any battle (e.g. against a lord or a caravan)

- Computer specs:
Laptop, Win8.1 64bit, Core i7-4600M 2.9 GHz, 8 GB memory, GeForce GT 730M

- Game version (and steam or downloaded):
AWoIaF v8.1, Warband v1.167 downloaded