That could be a problem with decapitation, try turning it off.
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#92
A World of Ice and Fire / Re: A World of Ice and Fire 2.0
September 23, 2017, 05:11:06 PM
Amazing!
Wait, is that a Bolton shield? Oh, ffffffffff...
I guess it's time to remake that bastardly battle project, that I forgot long ago about.
https://imgur.com/a/rFmcy
*Cries in Jon Snowish*
So epic!
Wait, is that a Bolton shield? Oh, ffffffffff...
I guess it's time to remake that bastardly battle project, that I forgot long ago about.
https://imgur.com/a/rFmcy
*Cries in Jon Snowish*
So epic!
#93
Help & Support / Re: 2.0 need help
September 23, 2017, 04:06:47 PM
Greetings! There haven't been a release yet.
To install the mod you need to:
1) Download it.
2) Go to the downloaded archive.
3) Open it with a Winrar/7zip or any other archivator
4) Unpack it somewhere.
5) Unpacked data transfer into game's "Modules" folder.
5) The route should look roughly like this "...\Mount & Blade - Warband\Modules\A World of Ice and Fire"
After that, to play the game, like always, you open the launcher, but in the drop-down menu, instead of "Native", select "A World of Ice and Fire" and click play.
If you have problems at the launching stage, make sure you have "Load textures on demand" turned on (in options) and you have 4 GB of RAM or more (x64 Windows).
Best regards, Moose.
To install the mod you need to:
1) Download it.
2) Go to the downloaded archive.
3) Open it with a Winrar/7zip or any other archivator
4) Unpack it somewhere.
5) Unpacked data transfer into game's "Modules" folder.
5) The route should look roughly like this "...\Mount & Blade - Warband\Modules\A World of Ice and Fire"
After that, to play the game, like always, you open the launcher, but in the drop-down menu, instead of "Native", select "A World of Ice and Fire" and click play.
If you have problems at the launching stage, make sure you have "Load textures on demand" turned on (in options) and you have 4 GB of RAM or more (x64 Windows).
Best regards, Moose.
#94
Help & Support / Re: If I somehow lost my troops.txt file can I get it back with 2.0 or do I need to
September 23, 2017, 02:32:05 PM
You would need to remove 1.0 entirely after 2.0's release anyway.
If you're lucky and in hurry, one of the small patches could have contained troops.txt.
If you're lucky and in hurry, one of the small patches could have contained troops.txt.
#95
Help & Support / Re: Sieges
September 22, 2017, 08:16:52 PM
Aha, that's a problem with portcullis pathing. Not much can be done - either remove the door or seal it off completely. Which castle was it?
#96
A World of Ice and Fire / Re: Should I wait for 2.0?
September 21, 2017, 06:08:56 PM
2.0 is an enormous improvement to the mod. I'd recommend to wait for it, before starting a large campaing, but, as Tages Grey said, it's up to you.
#97
Help & Support / Re: How to activate Cheat Menu?
September 17, 2017, 09:29:36 AM
Try pressing "ctrl+~" and typing "cheatmenu" in. That should work.
#98
Help & Support / Re: Mod installation
September 17, 2017, 08:09:43 AM
Greetings!
You do not need any programs, except for something that could unpack an archive. Like the standard Winrar or 7-zip.
To install the mod you need to:
1) Download it.
2) Go to the downloaded archive.
3) Unpack it somewhere.
4) Unpacked data transfer into game's "Modules" folder.
5) The route should look roughly like this "...\Mount & Blade - Warband\Modules\A World of Ice and Fire"
After that, to play the game, like always, you open the launcher, but in the drop-down menu, instead of "Native", select "A World of Ice and Fire" and click play.
If you have problems at the launching stage, make sure you have "Load textures on demand" turned on (in options) and you have 4 GB of RAM or more (x64 Windows).
Best regards, Moose.
You do not need any programs, except for something that could unpack an archive. Like the standard Winrar or 7-zip.
To install the mod you need to:
1) Download it.
2) Go to the downloaded archive.
3) Unpack it somewhere.
4) Unpacked data transfer into game's "Modules" folder.
5) The route should look roughly like this "...\Mount & Blade - Warband\Modules\A World of Ice and Fire"
After that, to play the game, like always, you open the launcher, but in the drop-down menu, instead of "Native", select "A World of Ice and Fire" and click play.
If you have problems at the launching stage, make sure you have "Load textures on demand" turned on (in options) and you have 4 GB of RAM or more (x64 Windows).
Best regards, Moose.
#99
Help & Support / Re: cant start the game
September 15, 2017, 06:10:20 PM
The download may have been corrupted, please try redownloading the mod.
Also, make sure you have «Load textures on demand» turned on and that you have 4 GB of RAM or more.
Also, make sure you have «Load textures on demand» turned on and that you have 4 GB of RAM or more.
#100
A World of Ice and Fire / Re: Thoughts, Suggestions, and Error Reporting for A World of Ice and Fire
September 10, 2017, 08:51:49 AM
He doesn't. In both savegames - the one where my char SuperMario can't have a beard, and the new one, where he can.
The guy that usually stands next to him in his castle has a beard, though.
The guy that usually stands next to him in his castle has a beard, though.
#101
A World of Ice and Fire / Re: Thoughts, Suggestions, and Error Reporting for A World of Ice and Fire
September 09, 2017, 01:28:42 PM
> I keep trying to give a beard but it just doesn't appear.
Hmm. I had the same problem. I was using a char to test out my new scene, cheated a lot in that save, but then no beard would appear on the char, only in creation screen. I thought it was because of the cheating, because it worked fine on a new save.
Hmm. I had the same problem. I was using a char to test out my new scene, cheated a lot in that save, but then no beard would appear on the char, only in creation screen. I thought it was because of the cheating, because it worked fine on a new save.
#102
A World of Ice and Fire / Re: Thoughts, Suggestions, and Error Reporting for A World of Ice and Fire
September 05, 2017, 07:49:30 PM
You need to enable edit mode in launcher, load the game, then go to your character creation screen. After that press Ctrl+E and click on appeared code to copy it.
If you want to see a code of already existing char, go to his skills screen and click on the picture to open creation screen.
If you want to see a code of already existing char, go to his skills screen and click on the picture to open creation screen.
#103
Help & Support / Re: Translation of AWOIAF.
September 05, 2017, 06:28:41 PM
I don't think these lines are from this mod. This mod is based on Brytenwalda, which had Romans and Hadrian Wall, so it's probably a leftover. It's not supposed to show in-game, and if it shows, it would be considered a bug.
Btw, thank you for helping the mod spread! I know what pain it is to find good stuff, if you don't know english. Most games are usually looked over, if it doesn't have a localisation.
Btw, thank you for helping the mod spread! I know what pain it is to find good stuff, if you don't know english. Most games are usually looked over, if it doesn't have a localisation.
#104
A World of Ice and Fire / Re: where is daenerys
September 05, 2017, 05:09:57 PM
She will be added in version 2.0.
#105
A World of Ice and Fire / Re: Thoughts, Suggestions, and Error Reporting for A World of Ice and Fire
September 05, 2017, 01:51:03 PM
Wow you're great with those sliders. The closest resemblance of a humanoid that I made was a sun-burnt Snoop Dogg. Btw, do you have codes for those guys, so that it could be added into the mod?