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Messages - Moose

#76
v2.0 / Re: [BUG 2.2] Cant TAB siege battle.
September 28, 2017, 06:58:44 PM
I've had the same bug on 2.1, in prison breakout in Castle Black. No cheats. Attempted rescuing a lord, we both got killed.

https://imgur.com/a/upvih

The second time it was fine, though, so I thought it was an issue on my end.
#77
v2.0 / Re: [2.1]invisible armor
September 28, 2017, 06:29:43 PM
IIRC, invisible Vale armour should be fixed for 2.2.
#78
v2.0 / Sea Dragon Neck incomplete AI mesh
September 28, 2017, 03:03:14 PM
Northern village, Sea Dragon Neck, has incomplete AI mesh, causing bots to get stuck.

https://imgur.com/a/ZCT7H

On a sidenote, this is one of the most beautiful scenes I've ever seen. Skyrim and Kingdom of Amalur cry from envy when they look at it. Too bad it's located in such a deep forest no one ever goes there.
#79
v2.0 / Re: [V2.1] Wun-Wun & Dongo go Bye Bye
September 28, 2017, 02:25:29 PM
I don't think they will return. It's probably the same situation like with that guy on K, who you meet in north.

Some mods, like the zombie one specially noted that you shouldn't send some companions on missions.

I wonder if it's possible to change their dialogue to something like "I don't know how to increase your RTR, I'm a giant, duh."
#80
v2.0 / Re: Can not loot villages
September 27, 2017, 06:33:37 PM
Quote from: Produno on September 27, 2017, 06:28:53 PM
Debating whether to remove this or not.

IMHO, if one can slay all of the resisting peasants, he would have no problem looting their houses. I'd vote for removing it.
#81
Oh, yeah, I nearly forgot. I've experienced this issue too with new Levy armour for Reach (And possibly Vale). There seems to be an issue with long-distance LOD textures.

Here is a screen.

https://imgur.com/a/QQ7lj

It was 2.1.
#82
v2.0 / Casterly Rock pathfinding broken [2.1]
September 26, 2017, 06:50:32 PM
Version 2.1.

Attempted breaking out 2 lords, AI mesh seems broken. The screens were taken right near the prison entry. Wandering peasants also seem to be stuck in the cave-gateway.

https://imgur.com/a/NoXpY

There's also a flying chicken in the room, be careful.
#83
v2.0 / Re: hotfix save game compatibility
September 26, 2017, 05:02:55 PM
It should be, as most hotfixes are. Works fine 5 mins in the old save so far.
#84
v2.0 / Regular parties contain wights [2.0, publ]
September 25, 2017, 08:33:39 PM
Public release of 2.0. No cheats used. Only modification made is Krag's armour fix.

Freefolk party had a few wights and a wight giant in it. Sadly, I couldn't screenshot it in a heat of battle. They must've recruited them from prisoners, as I've seen some wight giants in the dungeons.

This may not be a severe bug, but breaks the lore and is weird.
#85
Public 2.0 release. No cheats or anything.

This happened after I joined the fight (100v200) near The Wall. Retreating troops didn't disappear at the edge of the map, jumped back as if something was pushing them. The map was snowy, had no trees and medium hills.

Screens.
https://imgur.com/a/dwA0u
#86
Help & Support / Re: fire arrows/damaging wights
September 25, 2017, 08:17:47 PM
Well... Uh.. Tutorial says it's "T".

Message displays when pressing "H". But that's only for sieges and ship battles.
#87
v2.0 / AI positioning doesn't consider bow range
September 25, 2017, 03:15:57 PM
Hello!

Enlisted as a freelancer in a Stormlander lord army. Seen ~8 major battles against Westerlands, and every time armies line up and stand watching each other.

I'd assume that's for archers to shoot each other, but the problem is, westerlander crossbowmen have enough range to shoot us, but stormlander bowmen don't. They just stand and look at their enemy. It makes the battle look silly, as the soldier just stand waiting to be murdered. After some time infantry does charge, but they suffer heavy casualties before that.

Is there any way to fix it?
#88
v2.0 / Re: No wavy banners
September 25, 2017, 01:07:58 PM
Hmm. Interesting. I remember checking what that meant in Test Build 4, and it didn't work, sadly.
#89
Help & Support / Re: few questions
September 24, 2017, 07:10:20 PM
Oldtown has a maester, though.

If you go to "Other activities => Visit the Citadel", first dude can teach you how to read, and the second one heals wounds.
#90
v2.0 / Re: No wavy banners
September 24, 2017, 07:07:03 PM
What did wavy banners meant anyway?

Maybe it meant that banner's model is not as plain now? Or there were intended to be an animation. I don't understand.