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Messages - Montblanc

#76
Isn't the first quest bugged though? If I'm not mistaken you have to change the status for The Tickler with something like Morgh's editor before starting a new game, in order to complete the BwB quest.
#77
Actually I think that "We take what is ours" is the Oldtown quest you unlock at the inn by talking with some NPC whose name I forgot. When you leave the city you'll see a guy named Dagmer and a group of 90+ ironmen waiting for you if at noon.
#78
Quote from: Produno on October 13, 2017, 07:44:36 AM
Have any of you requested leave at any time whilst enlisting? It was marked as being broken in the module files, but due to every one complaining I stuck it back into the game. Though these bugs were not reported on previous versions with this turned off.

Tbh I don't remember in my case, I might try out if you really need the data. I was just trying out some stuff since I don't like the style of enlisting particularly, especially since you lose everyone in your party when you do so.
#79
Quote from: H3YimDR3W on October 13, 2017, 07:56:16 AM
Quote from: Montblanc on October 13, 2017, 04:11:46 AM
The higher your persuasion and charisma the more relation points you get for each action you do with a lady. If those are low on your character you will have a long time before you can get enough relation points to make Sansa, for example, elope with you. After you win a tournament, you can dedicate your victory to a lady for extra points, each time she sends for you, and you visit her you get points, and you can recite poems, but she only hears your poems once for each different one you know.

Most people will make their character a war god, high in strenght and agility for combat skills, but charisma/intelligence attributes, and persuasion/leadership are gamebreakers in late game. Persuasion lets you get away with your dealings with lords and ladies easier, and leadership lets you have bigger armies, though leadership points your companions have also increase the overall size of your army (be careful when you send a companion  on a mission if you're relying on their leadership skill for the number of troops in your army, as you may find yourself with more troops than you can command and your companion won't be able to rejoin your party if you're over the size limit).

Be careful with leadership for companions, if their leadership is higher than yours you won't be able to order your trips around in battle.

Hmm, that's good to know, especially since the AI seems sucky at commanding troops.
#80
v2.0 / Re: Weird troop bugs
October 13, 2017, 04:33:35 AM
Quote from: Lillybou on October 12, 2017, 10:19:15 AM
I'm playing North not Dothraki and don't plunder the castles, but will start doing so and share as maybe that is it.  Never happened in 1.3 but this makes it more realistic.  In fighting I always choose to share the spoils and burn the dead.  We don't want more zombies, do we? 

Am playing Static so that explains the treaty.  Forgot about diplomacy not being in static.  So it was me and no bugs.

I love this mod.  Thank you both!  Back to the battle, we must have the iron throne.  Oh, and the crown, too.

Tried conquer with plunder but just can't harm innocent villagers.  They can just desert and will hire more.  Rather have honor in the long run.  Thank you, anyway.
#81
The first situation you described also happened to me in a previous save, where after joining the invading Targaryen army I was thrown into a battle vs another lord in our faction, that got me pretty confused at first since both armies sported the Targaryen sigil on their heraldic mail, and I was pretty clueless as to why I was being attacked by allied forces, until I realized some bug had prompted a battle between 2 lords in our faction. This happened after we won a siege, and it seems to only happen when you are enlisted in a lord's army.

The second case where you say that your side of the battle had a much bigger force might have simply been due to some nearby allied party joining you without you noticing, I've noticed how your allies can join you in a battle even if their party is a little bit away from the exact location on the map, but not too far away ofc.
#82
The higher your persuasion and charisma the more relation points you get for each action you do with a lady. If those are low on your character you will have a long time before you can get enough relation points to make Sansa, for example, elope with you. After you win a tournament, you can dedicate your victory to a lady for extra points, each time she sends for you, and you visit her you get points, and you can recite poems, but she only hears your poems once for each different one you know.

Most people will make their character a war god, high in strenght and agility for combat skills, but charisma/intelligence attributes, and persuasion/leadership are gamebreakers in late game. Persuasion lets you get away with your dealings with lords and ladies easier, and leadership lets you have bigger armies, though leadership points your companions have also increase the overall size of your army (be careful when you send a companion  on a mission if you're relying on their leadership skill for the number of troops in your army, as you may find yourself with more troops than you can command and your companion won't be able to rejoin your party if you're over the size limit).
#83
v2.0 / Re: [BUG 2.2] Casterly Rock Siege
October 12, 2017, 04:42:27 AM
This may bother you, but you should consider using "CTRL+ALT+F4" cheat to instantly knockout all enemies when you reach that point.
#84
A World of Ice and Fire / Re: Mines
October 12, 2017, 04:34:45 AM
Quote from: H3YimDR3W on October 11, 2017, 07:11:15 AM
Quote from: Montblanc on October 11, 2017, 03:09:25 AM
Quote from: Ghosty on October 10, 2017, 04:09:56 PM
Quote from: Montblanc on October 08, 2017, 10:13:02 PM
It's also worth noting that having prisioners work in the mines/quarry will make you lose reputation every week.
Well u do earn that same rep back fast

Yeah, so far I've only seen one feature that is massively dependant on reputation, at least it was the only stat that kept increasing until I managed to get something out of it, there's an NPC at the Crossroads Inn called Travelling Merchant who always says he has some secrets but he doesn't tell you since he doesn't know you enough.

So I related it to reputation or renown, almost certain it's reputation, and after achieving over 200 reputation (a little more than 200, don't know the exact treshold but about 200-230) forward, he actually told me a secret. Turns out he tells you about the valyrian steel smith in Qohor, the only advantage being you don't pay for the info, which is unconsequent by the time you have enough rep for him to tell you. The interesting part is that I then prodded this NPC for more "secrets" and he says I'm not persuasive enough. It might be a dead end, but it's worth trying to raise rep continuously in case he actually says something of greater value later on.

Requirement for the sword in qohor is 700 renown, you can ask any tavern keeper.

I know, I'm talking about the Traveller Merchant, he's an NPC with a green screen name that you find in the Crossroads Inn, I was wondering if he has more useful information about how to get secret/rare stuff since, as you pointed out, that piece of info I got from him was pretty useless for all the time it takes for him to tell yu.
#85
Help & Support / How do you defeat a faction?
October 11, 2017, 03:43:23 AM
Exactly what the title says, I've been scouring forums for the answer. I got a thread on reddit saying that you have to capture all the lords from that faction to effectively defeat it. Idk, what is the correct way to defeat a faction and extinguish it permanently after you capture all its fiefs. Maybe I'll find out by the time I check this thread again. But if someone answers this meanwhile I'll be very grateful anyway.
#86
v2.0 / Re: Minister cannot train my troops.
October 11, 2017, 03:23:37 AM
If you can't keep them happy they'll constantly ask to leave, not necessarily every week, it also depends on who you have with you, and how you are running your company. Also, the amount you pay for the bribes increases with their level, so if they're higher level they'l ask for more, if they're low level the fee is actually affordable mid-game onwards.
#87
Quote from: H3YimDR3W on October 08, 2017, 10:59:59 PM
There is still of course the theory that it does not exist at all, that lightbringer is as false as Melissandres claims that Stannis is Azor Again reborn.

Well shit man, I'll just stick with Old Nan's stories, they're my favourite ones anyway.
#88
A World of Ice and Fire / Re: Mines
October 11, 2017, 03:09:25 AM
Quote from: Ghosty on October 10, 2017, 04:09:56 PM
Quote from: Montblanc on October 08, 2017, 10:13:02 PM
It's also worth noting that having prisioners work in the mines/quarry will make you lose reputation every week.
Well u do earn that same rep back fast

Yeah, so far I've only seen one feature that is massively dependant on reputation, at least it was the only stat that kept increasing until I managed to get something out of it, there's an NPC at the Crossroads Inn called Travelling Merchant who always says he has some secrets but he doesn't tell you since he doesn't know you enough.

So I related it to reputation or renown, almost certain it's reputation, and after achieving over 200 reputation (a little more than 200, don't know the exact treshold but about 200-230) forward, he actually told me a secret. Turns out he tells you about the valyrian steel smith in Qohor, the only advantage being you don't pay for the info, which is unconsequent by the time you have enough rep for him to tell you. The interesting part is that I then prodded this NPC for more "secrets" and he says I'm not persuasive enough. It might be a dead end, but it's worth trying to raise rep continuously in case he actually says something of greater value later on.
#89
Wow, at first I thought I thought it was going to be some garbage fanfi theory, but I gotta give you credit. Winterfell being named as it was is something I also considered for samed reasons, I think some fans have theorized on that one before as it's a simple, and logic assumption. Also worth noting that Winterfell's construction is attributed to Bran the builder (as is the Wall, and Storm's End), who is said to be the ancestor of house Stark.

That details about Moht reforging Ice into Widow's Wail and Oathkeeper, and the problems he had with the process are something I've never seen being discussed. Tbh I don't have a clear view wether you're right or wrong about this, but at least it seems a more likely candidate than the other known valyrian steel blades.
#90
Quote from: Tages Grey on October 08, 2017, 02:52:24 PM
Killing Lords should have its own forum room, this subject has been brought up so many times it probably takes up about half of the space in the forums alone.  I vote we start a whole room and call it "I KILLED A LORD AND THE CONSEQUENCES ARE TOO SEVERE!!"

Killing lords is a serious indicator of how you do business. If you can't be reasonable and at least send people to the Wall, why would anyone try to negotiate with you?  You do not even uphold the tradition of ransoming them back, which puts you just above the kind of scum that would kill an invited guest in their own home.  You did not even give the poor guy a trial you just slit his throat... are you wearing his armor or swinging his sword? 

Yeah, I think people recognize you for who you are a killer of a defenseless man who was your prisoner and a thief, bad enough you are an upstart after the throne not even born a prince....   SHAME......<CLANG>.......SHAME ;D

Agreed on all but that, anyone can call himself king and rule, all you need is a big enough army, and Tywin Lannister's legendary skill of gold shitting (ie Aegon I), the rest is just talk, and words are wind  ;D ;D ;D