Loader
logo
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Arya

#16
v4.0 / Re: Knights Don't Switch to Swords
January 19, 2019, 06:16:02 AM
I am in Love with AWOIAF, Can't betray it !!
#17
Quote from: Arya on January 17, 2019, 11:02:14 AM
I believe this issue wasn't there in 3.0 ! Coz I triggered invasion and everything went normal. No disappearing

FYI, I'm playing 4.1
Should i revert to 3.0?'  :-\
[/quote]
I dunno, I also forgot why I left 3.0. Perhaps I left playing and when I checked internet before playing again, 4.1 was out.
#18
v4.0 / Re: Knights Don't Switch to Swords
January 18, 2019, 11:45:23 AM
Quote from: Produno on January 12, 2019, 04:54:40 PM
Quote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.

ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.


I've added this from 1257ad for the next update.
can someone explain what is "1257ad" ??
#19
I believe this issue wasn't there in 3.0 ! Coz I triggered invasion and everything went normal. No disappearing
#20
v4.0 / Re: Recruitment and a few other bug reports...
January 16, 2019, 03:28:18 PM
Quote from: Sorko on September 07, 2018, 09:16:04 PM
Hi! :-)

Let me start by saying i really like the mod, the time and detail put in is astounding.

However, i have found a few issues during my playthrough that i wanted to give you heads up about and /or possibly ask for a solution.

Some technical info

Currently playing 3.6 (warband 1.173 i think, latest - gog version)

Over 2000 in-game days, level 25, 800 renown and at least 5 charisma, reputation heroic, background free cities and full retainer background. Served north as soldier until red wedding, then vassaled for westerlands a bit until finding out about old valyria quest. Started kingdom in qarthigar. Also own castles in lower stormlands and weeping town. Stormlands have no fiefs but still exist as culture.currently on static wars but plan to switch soon if nothing else scripted is due to happen (did mutiny at crasters, red wedding and had white walkers invade and get over the wall, but i havent seen them anywhere in almost a year.)


So...to the problems. Firstly, seemingly no matter the relation with villages and whether they are owned by me or vassal, no recruitment option besides forced pops up. Forced always says other lords had their pick already. Taelon used to be able to give me qohoric recruits (free cities background) but not recently. All the stormlands fiefs no longer give any. As a matter of fact it is very rare that anyone has troops to recruit around other kingdoms also. That seemingly reduces me to rare villages and recruiters and inn recruits, which brings me to the second problem.

Inn recruits. I have captured weeping town about a month ago (in-game time of course) and the inn produces qohoric recruits. I have read that is due to kingdom culture, however upon changing it to stormlands nothing changed. Is there any way to not have to put up with only having qohor troops (cool and all, but i could use something besides goat head wearing infantry every once in a while)?

Third issue, recruiters. Are they supposed to just sit idle and not move if asked to either recruit troops from your faction(own kingdom) or say places like nights watch? They instead just stand by castle.

Garrisoning troops. I have captured a castle and given it to bronn (made him a vassal.) However i took out all but about 30-40 troops so that i could keep soldiers and he could garrison it himself. He didnt. He just sat inside the castle and would not answer summons or direct commands saying he needs to reinforce the place(had about 150 troops with him at the time). Just to be sure, went and got him some pushing him to about 350 soldiers. Instead of using them to garrison he would still sit there, just letting his soldiers desert until he finally went back down to about 170, still putting none in the garrison. I had to effectively denounce him and raise the garrison number to over 100 and give it to another lord for the logic loop to close, effectively sacrificing both a useful companion and a vassal to solve the problem.

I have also encountered a few issues with pathing, my vassals seem to get stuck between tyrosh and estermont, swimming around the stepstones in a loop until i pull them out of it. Not sure why. There is also a large number of reach and a couple of riverland patrols and vassals stuck in the oldtown delta on the inner side.

One game-breaking bug im sad to report is in the dialogue menu i have found by pure accident by talking to my vassal. If you only have one vassal and are in the same castle with them, if you ask them for someones whereabouts, that gets you stuck in a dialogue loop which never closes. He asks you whom, you respond with the town name you are in, he responds by asking again and the loop starts. Only way to exit is to alt-f4. It caught me unawares losing me good few days progress, so i figured ill give some heads up about it. Its a silly way to lose a lot if one is not careful and likes to explore everything.

Is the valyrian longsword (50k one, from the chunk jon snow gave you) only supposed to be 1h? Says 1h/2h but if i lose/unequip shield it only uses 1h to swing.

Also, i took crow's nest. Strolling through the grounds lands you underneath the keep stairs, behind textures, so a new spawn point might be useful.

As i stated before, these pale in comparison to how much enjoyment i got out of this. Just wish i had a better computer to run it with higher battle size xD

I would like to however take this opportunity to also ask for some advice:

Is there a good way to increase relation with my castles? I seem to be able to get the villages back up to happy with cattle and quests and schools, the town is having a library built, but at the moment buying wine gives me +1 and i seem to be losing -3 a day in the town (unmarried yet so cannot feast), will a library reduce that rate to help me get it back into the green? And what to do with the castles? Everything besides one is on negative no matter what and the one that is positive (rain house, first thing on westeros i managed to capture) shows me a stupid number (literally 152445 or something akin to that, it accumulated way before i captured other castles, and quite rapidly too.) I have tried to use a companion to help improve relations, but it only let me do it once, and to a castle i gave away to a vassal.

Supply wagons?  I heard brytenwalda had them but i cannot see the option in camp, report or any other menu. Googled but cannot find whether it has been removed back out.

Finally, treasures of the known world? Does that lead anywhere or is it just a stump from brytenwalda as most places seem to suggest? And...anyone find darksister yet? ;-)

Again, great job on the mod so far and thank you for reading. I really hope i can solve/get an answer to some of these.

Thanks for your time :-)
Sending a spy into a town/castle/villages improves relation every day and it stops after improving by 20 or 25. You can get spies in taverns ( rarely but lot cheaper like 10 in 1k ) but if you hire from master of whispers, it costs 3k.
As far as it is concerned with village recruitment, it's bcoz the lords are recruiting too much, When you will have your own villages it won't happen. At the start of game, it happens as every faction is recruiting, Later you can get from vale as vale does not join any war.
The recruiter works like other NPC lords, they stand outside villages and wait for recruitment.
#21
v4.0 / Re: Crasters Keep Bug
January 16, 2019, 03:19:19 PM
I think I was resting in Highgarden and it worked for me.
I have steam game version and ModDB module

#22
Quote from: Montblanc on October 07, 2017, 10:27:25 PM
This isn't stupid at all, though there are some strange issues with companion units when the army they're in is defeated, like the "cloning". Those are mostly visual issues with very little impact in the game. Sure the Kingsguard are, in terms of canon, often used as party leaders at the crown's service, but the way the mod is done you can recruit companions of aby lord using the mod Tages Gray described. Hopefully the buggy stuff will eventually be polished to the point there are no such issues, but so far none of it is breaking the mod.
Can you explain what you mean?
#23
v4.0 / [ 4.1 ] Multiple Bugs
January 16, 2019, 07:18:58 AM
Hi,
There are some very annoying and gameplay ruining bugs in 4.1 and some of them persisted in older versions too.
Please note that the persisted version numbers are just my notification, I played this mod mainly at 3.0. So I don't know if the bugs persisted in older versions (before 3.0) too.
Here is some required info for bug reporting.
M&B Warband  v1.174 (Steam)
AWOIAF v4.1 ( ModDB )
Computer specs:

Lenovo Ideapad 310
Nvidia 920MX 2GB DDR3
Core i7 7500U (7th gen)
8GB DDR4 RAM


  • Knights don't switch to swords in field battles, That includes all the units which "Knight" word with them. I have tested Robber, Stormland, Red Cloak, Vale, and Reach Knights and they all do this shit. Even in close combat they keep fcking with banners or lances.
  • A truce or any kind of agreement (Trade, defensive, alliance) with a faction does not end. The remaining days are stucked at a constant initial value. like 20 days truce will always be 20 days, It won't decrement even after eternity. { Persisted from 3.0 }
  • My companions are gone after a field battle. It is happening again and again. I had to load saved game after battle only to find out my companions are gone !! I was fighting with Reach and it happened like 4 times and after recent event, I was disappointed and closed game. It also decreases my army significantly, I had 425 units and after battle, there were 253 even tho my casualties were less than 100.  {Persisted in 3.0  but this time it's happening much more frequently !} check the screenshots!
Only Bronn left: https://imgur.com/XysnleV
No companion in party except Bronn:https://imgur.com/yAl1qbC
#24
v4.0 / Re: Can't recruit men
January 15, 2019, 01:01:37 PM
Quote from: meldragon on June 11, 2018, 03:31:15 PM
Quote from: nixterboss on June 10, 2018, 08:35:52 PM
Thanks for the replies

By the time this will be fixed i will recruit prisoners from exiled knights

it isn't such a bad way to recruit ;) I usually hunt exiled knights only when they have a lot of units as prisoners...
That's what I do, Recruiting from villages is too costly !
Hunt down outlaws when they more prisoners ;)
#25
Quote from: Montblanc on October 22, 2017, 12:21:55 PM
You can't because it's part of the inherant mechanics of Mount & Blade itself that all lords are males, so Danay is the mod is simply a male character with a female skin. It should be possible to alter this in theory, but I reckon it must be extremely complicated since Produno never bothered changing that. All ladies you see in the mod that command armies are the same, the game treats them as males but they look like females, you even get in game reports saying that X lady is chasing Y lady with marriage proposals. You can probably marry Dany if you pick a female character ironically and even get her pregnant.
You can not marry any female lord even if you are a female. There is no option of marriage proposal!
#26
Quote from: Uhtred of Bebbanburg on June 18, 2018, 10:08:45 PM
I usually get them by looking for a party of broken men wandering around Essos. It's not always easy to find but if you find one you can usually get at least one bow from them. If that doesn't work attack a caravan. You can get a bow like that and then pay a fine to Volantis to make peace (not sure if they would accept but I don't see why they wouldn't).

Occasionally, Robber Knights or Knight Exiles will have Tiger Cloak Archers in their ranks and they may drop them.

If that doesn't work then train about 10 of them, get them to the point where they start carrying the bow, then join a battle with some bandits against bandits and choose the side with the least men or who will receive the least amount of prisoner recruits. Then put all your slide all your TC Archers over to their side and they will add them to their ranks. Then attack them and kill them all and hopefully the bow will drop.

I recall in previous versions that the Dothraki Raiders had War Bows. They don't have them in 3.0, sadly. They were more scary then but now not so much.

There is also a bow called a Strong Bow. It has 99 accuracy but can only be used on foot. No idea who drops it but I got one while fighting mixed bandits near Highgarden. IIRC it does pierce damage, and is faster than the War Bow.
Looking at stats , Short bow is better than War bow. I also got war bow by fighting some troops, I think they were some bandits/brigand party.
#27
A World of Ice and Fire / Re: Taxes
January 11, 2019, 08:23:57 AM
Quote from: GiantWalrus486 on September 27, 2017, 09:32:17 PM
Taxes on towns seem to be really low every week, just wondering if theres a way I can edit the files so that the weekly taxes are much higher than they are. Another thing I noticed is that whenever I click on the "your kingdom" option in the character menu it has a line where it states for tax enforcement then it says, "no(tax revenue lower)". Im not sure if maybe this is the reason why the taxes aren't that high because if I remember correctly I once conquered Highgarden and for the first week I got 30K in taxes but for the other following weeks I got no more than 3000k in total.
It happens with every fief, Don't know what's the reason.
#28
Quote from: Seppyno on May 01, 2018, 04:24:12 AM
Trained an army of about 200 Vale riders and these guys are bad-ass, able to flatten most armies within seconds of contact. They take some casualties, but they're relatively cheap to replace, being just 4 tiers in.

Running into an issue when transitioning them to Vale Knights though, which makes me hesitate to going for the Knights of the Gate. The uptiered knightly cavalry seem to perform considerably worse than the Vale Riders themselves. Despite having better equipment (apart from 2 less body armor) and considerably better stats.

They just get swamped in melee by reinforcements. Uselessly trying to shove away infantry within make-out distance of their ankles with 9 foot long broom-handles. They've got perfectly good swords, why not use them? I've seen dismounted knights still using their 16 blunt lances rather than swapping to sword and board.

I'd be down to field an army of Gate knights if they perform significantly better than the riders, not necessarily AS efficiently considering they're a luxury item, but definitely not less efficiently. Considering the Vale Knight actually underperforms compared to the riders, I have my doubts

For comparisons sake (ball-parking here), assuming you train from peasant, a single vale rider costs ~570 (11400 for my army), a vale knight ~2442 (488400), and a knight of the gate ~4642 (928400).

I've tried cycle charging, that still yields worse casualty ratios than just using the riders to smash the front line then mosh-pit the faces off anyone that gets close. Can I tell cav to put away the pointy sticks and use their butter-knives after the initial charge? Is it possible to make it so that lances have literally no durability, breaking either after the first couched attack or swing in melee. Or should I just give up the Knights of the Gate dream as wholly inefficient as it'd just lead to worse casualty ratios?
I guess That's how am gonna cut down cost, I am gonna switch to infantry and spearmen :(
#29
A World of Ice and Fire / Re: Red Wedding
January 11, 2019, 08:08:54 AM
Quote from: Thedudeist on August 22, 2018, 02:42:02 AM
The red weddings always happens on day 156, no matter what. every single one of playthroughs it happened on day 156. And every single time, Robb dies. Even if he is infact alive, and i busted my ass trying to keep him alive. I saved and reloaded dozens of times, thats dozens of attempts. Warriors battlecry is seriously helpful to get the houseguards off him. But yeah, it always declares him dead.
How did you save him? When I went, Rob was in Teins and I toured grounds. Outside castle I was defeated bcoz I didn't get reinforcement and inside the lord hall, I killed all traitors but what The game said was " You have successfully slaughtered starks and Tully's " even tho I joined wedding as " Stark or Tully ". Now Rob is stucked in Twins.
#30
A World of Ice and Fire / Re: 4.1 C++ runtime error
January 11, 2019, 08:00:06 AM
Quote from: Riven on January 11, 2019, 07:25:03 AM
The point here is that things are not 1 or 0. Memory, f.e., get higher usage as the game progress, so anything can cause the ctd.
I will try those points I told you and see if there's any benefit, then keep trying until you get the best options for your setup. If nothing works, I'll try to uninstall everything (config files too) and begin from a clean installation
Can you help out a lil? Mostly it crashes when There is extended field battle with cavalry. The dotkraki battle extends and I haven't been able to finish one where I had to fight many doktraki Horse archers. It also crashed when I was fighting reach and there were many Cavalry units.
One more thing, Till 3.5 Everything was fine, I used to go with 70 knights in field and it didn't happen.