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Messages - Riven

#16
A Song of Ice and Fire / Re: Those who speak Turkish
April 21, 2019, 06:37:14 PM
Moved to this board as it is a topic about the tv series
#17
Help & Support / Re: Registering
April 20, 2019, 08:43:32 PM
Just activated your user. Welcome!
#18
Next time I renew my subscription, I'll take a look. I must have to cancel it first, I suppose, and try
#19
Humblebundle is where I buy my games with discount and the monthly package is always good. I'm an user of the monthly since they put it on store.
@Produno is there a way to change my monthly payment to pass through you?
#20
Other Game Engines / Re: Godot
March 14, 2019, 11:50:37 AM
Quote from: Produno on March 14, 2019, 11:09:18 AM
Godot 3.1 has just been released. If anyone wants to have a try at gamedev this is the engine for it :)


https://godotengine.org/article/godot-3-1-released

Godot is getting better and better, maybe not for creating big games or for console but enough for indie games for pc, linux mac and web or mobiles
How is your game evolving?
#21
v4.0 / Re: Knights Don't Switch to Swords
January 19, 2019, 11:45:45 AM
It's not a betrayal. It's like going once to mcdonald's when you usually go to Burguer King :)
#22
v4.0 / Re: Knights Don't Switch to Swords
January 18, 2019, 07:00:27 PM
Quote from: Arya on January 18, 2019, 11:45:23 AM
Quote from: Produno on January 12, 2019, 04:54:40 PM
Quote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.

ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.


I've added this from 1257ad for the next update.
can someone explain what is "1257ad" ??

It's a medieval mod for warband. Here is the enhanced edition. It's the other mod I always play, besides awoiaf, ofc :)
#23
A World of Ice and Fire / Re: 4.1 C++ runtime error
January 11, 2019, 07:25:03 AM
The point here is that things are not 1 or 0. Memory, f.e., get higher usage as the game progress, so anything can cause the ctd.
I will try those points I told you and see if there's any benefit, then keep trying until you get the best options for your setup. If nothing works, I'll try to uninstall everything (config files too) and begin from a clean installation
#24
A World of Ice and Fire / Re: 4.1 C++ runtime error
January 10, 2019, 05:57:43 PM
The problem is your pc memory or your graphic card memory is not enough. You 920mx is a bit undepowered, try changing to directx 7 and see if that helps.
#25
A World of Ice and Fire / Re: 4.1 C++ runtime error
January 10, 2019, 03:09:50 PM
If you can give us details maybe we can help you

-pc specs
-Warband version
-game from steam or downloaded
-mod from steam or downloaded

You can try:

-update microsoft visual c++ library (32 bits)

-try to reduce the number of perople in the battle, that can be very demanding
-Lower graphical Settings
-Directx7 instead of Directx9
-Disable bodies
-Disable sound & music (you can try first turning off Enable Sound Variation in lanchuer settings)

I got this from someone on steam:

Enable "Load Textures On Demand" and "Use Pixel Shaders". Both these options can be found in Warband's launcher. Enabling these options do more to help the game load in the first place than help prevent Runtime crashes, but they're still important.

Disable "Enable Sound Variation". This option is also found in the launcher, this time under the audio tab. Sound Variation is an option that slightly changes the pitch of each sound played, to make sure the same sound effect doesn't sound identical. Testing has shown that this effect isn't very noticable, but can have a major impact on the frequency of Runtime crashes.

Lower your graphical settings. Lowering your graphical settings can have a large impact on performance and crash frequency in Amber. Especially the settings "Number of Corpses", "Number of Rag Dolls", "Character Shadows" and "HDR Mode" have a large influence. Settings these options as low as possible can help prevent Runtime crashes.

Enable the "Disable Music" option. Disabling music altogether can only be done in the launcher. Disabling music allows the game to focus on rendering the game while not having to bother with music at the same time. The drawback in this case is obvious.

DRASTIC: Enable the "Disable Sound" option. From our experience, completely disabling sound removes any chance of the Runtime error to occur. The impact of this option is severe, as you can imagine, so we do not advise this option unless all of the methods above prove to be fruitless.
#26
v4.0 / Re: v4.2 Changelog
January 10, 2019, 03:05:42 PM
Quote from: Arya on January 10, 2019, 02:24:44 PM
But 4.2 is not out yet!

It's a work in progress changelog atm. Produno forgot to lock the topic, something I'm doing now :)
#27
v4.0 / Re: Release Date?
November 05, 2018, 07:41:52 AM
When it's done. The man is working, no release date yet, but you can check the updated change log for 4.0 in the sitcky up here
#28
Help & Support / Re: My character is missing
August 20, 2018, 11:00:58 AM
Moved the topic to the proper board.
#29
Quote from: Seppyno on May 06, 2018, 01:40:03 AM
Yeah, I've tried using the Z key to make the knights switch to sidearms after finding out about it. But it doesn't seem to do anything, either in melee or out of it. Use blunt weapons works, I've seen riders put away their swords and swap to fists, doff shields works. But telling my troops to use sidearms doesn't.

It's frustrating, I want these higher tier troops to be useful, because they clearly can be, their lances are effective in initial charge; however once they're in melee they feel terrible to use because they die in droves, desperately clinging to lances when they should be using swords.

The last iteration of the vales knights, knights of the gate, uses swords again, the only problem is that they need a lot of experience. My word is, try to keep a good balance between riders and knights, having them in 2 different groups, one for initial battle and riders for melee time, and every time a knight upgrades to knight of the gate, upgrade one rider to knight.
#30
It would be cool. Maybe even better through twitch in real time.