Moved to this board as it is a topic about the tv series
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Show posts MenuQuote from: Produno on March 14, 2019, 11:09:18 AM
Godot 3.1 has just been released. If anyone wants to have a try at gamedev this is the engine for it
https://godotengine.org/article/godot-3-1-released
Quote from: Arya on January 18, 2019, 11:45:23 AMQuote from: Produno on January 12, 2019, 04:54:40 PMcan someone explain what is "1257ad" ??Quote from: thenorthremembers on January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.
ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
I've added this from 1257ad for the next update.
Quote from: Arya on January 10, 2019, 02:24:44 PM
But 4.2 is not out yet!
Quote from: Seppyno on May 06, 2018, 01:40:03 AM
Yeah, I've tried using the Z key to make the knights switch to sidearms after finding out about it. But it doesn't seem to do anything, either in melee or out of it. Use blunt weapons works, I've seen riders put away their swords and swap to fists, doff shields works. But telling my troops to use sidearms doesn't.
It's frustrating, I want these higher tier troops to be useful, because they clearly can be, their lances are effective in initial charge; however once they're in melee they feel terrible to use because they die in droves, desperately clinging to lances when they should be using swords.