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Messages - ZeR0W1

#46
Beta 8 / Re: Player killed bug
November 20, 2015, 11:02:52 AM
Quote from: Produno on November 19, 2015, 09:55:54 PM
So the bug Gdwitt was on about is dieing companions.

I think the player character disappearing bug is due to imprisonment. The player looses to a lord, he imprisons him in his castle, then the player for some reason disappears. I will look into this more closely when I have the time. In the mean time could anyone check this and confirm this is the only time? If you get killed and loose your character please post your rgl.log here.


Cheers.


Oh and I had cheats on, or has this happened without a playthrough with no cheats on anyone???

2 points.
First: it happened to me against bandits.
Second: it happens even when I win the battle, so I don't really understand how it relates to imprisonment.
Anyway, at least we know the source. I will carry on playing and will post the rgl log as soon as it happens to me again.

P.s. I never have cheats on, but it could be funny if turning your cheats on is a workaround  ;D ;)
#47
Beta 8 / Re: Player killed bug
November 19, 2015, 05:40:51 AM
Maybe it depends on difficulty settings?
#48
A World of Ice and Fire / Re: some tips please
November 19, 2015, 05:38:45 AM
Check out the child board "guides plus hints and tips".
#49
Beta 8 / Re: Player killed bug
November 18, 2015, 07:55:49 AM
No, it happens in normal battles too. It happened about 30 times in the space of 3 days to me. From what I've seen, it looks like the player, just like any other npc character, counts as a regular soldier, and the chances of the character being killed depend on the party surgery skill and the weapon he was dtruck down by. I'll give you an example: I've recruited some lanniste knight(I think it was ser Forely Fester or something alike) which was my prisoner, and he had 8 surgery.
I am a lord of the Riverlanders, so I'm fighting Lannisters. frequently, there were battles where all my casualties were killed and not one if them was minor wounded. The moment I've recruited the npc knight with the 8 surgery skill, If I had casualties, those were mostly minor wounded, including me. Moreover, in some battle later, this knight got killed. And guess what! Every struck down soldier in the same battle got killed, including me. I would like you to know that I got killed and had to load a previous save even in battles where not everybody got killed, it was quite random, so I guess the "everybody's dead" battle is a seperate bug that you need to fix, I mean, sometimes there would be 80 dead people with not a single wounded person. Yes btw companions die permanently if killed and don't respawn. Also, Matt Ward, I die from all units. It seems to be something general, unrelated to specific conditions, as it happens randomly in all kinds of situations.
#50
Beta 8 / Diplomacy
November 16, 2015, 08:21:27 PM
After 101 days the relations between factions are still the same, with many border incidents on the way which have the potential to provoke war, I can't help but wonder whether it should be like that...
#51
A World of Ice and Fire / Re: beta 0.8
August 14, 2015, 08:34:52 PM
I want to do the Dragonstone and the Eyrie scene. I mean, both of them. Is that possible?
#52
A World of Ice and Fire / Re: beta 0.8
August 14, 2015, 03:54:28 PM
Do you have enough scenes? I am just beggining to learn to scene, but I have some free time so maybe I can help...
#53
A World of Ice and Fire / beta 0.8
August 13, 2015, 06:02:18 PM
Is 0.8 coming out anytime soon?
#54
You need to put the prepared equipment into place first. To do that, go to the "preparing assault" options, there should be some order there, I can't remember it exactly, but it is something about your vanguard coming near the walls and placing the equipment. Please note though that you will take losses(supposedly from archers on the walls), so there is also an option there to build mantlets to protect the soldiers who place the equipment, only it takes more time to do that. The choice is yours. Please report if you still have no option to assault after you placed the equipment.
#55
Help & Support / Re: Unhappiness in towns/villages.
August 05, 2015, 09:50:52 AM
It happened to me even though the village was the same religion as me...
#56
Help & Support / Re: Load Error.
July 07, 2015, 07:05:54 PM
It happened to me before when I tried to load a save from an old version of the mod. Maybe that's the case?
#57
Quote from: Lukaman2 on July 09, 2014, 09:00:07 PM
Love the changes,can't wait.And will you add fire weapons also?I know there is a torch now,but will there be more fire weapons?Thanks for revealing!

There are fire arrows...
#58
Beta 7 / Bugs
August 04, 2014, 08:14:48 PM
Naval warfare-sometimes when I get to the side of an enemy boat stead of just being pulled to the other boat my boat jumps to a location about a hundred meters away and then is pulled from there very fast. In fact, so fast that it leaves all the people who were aboard behind and they immediately drown. Annoying. - this made me LOL. im hoping to overhaul the boat battles before the final release... if I get the time to do so.

Also having problems with calculated battles-too many losses on my side, not much on the enemy side. It also annoys me that when me and all of my people get wounded, even if I have a reinforcement of 400 people, I can only leave or asses nearby forces(I mean after I fought at least one round). - Auto calc battles are apparently notoriously broken in native, so I wouldn't expect any better here.. though I never use them so not something im aware of.

Sailing routes-it's strange I can only sail to dragonstone via kings landing. Isn't the player supposed to be able to get there directly from sharp point?

People traveling on the map-whenever I talk to someone who is going somewhere, for example dragonstone, after I say farewell he changes direction so he travels directly in the direction of the target, even if there is an obstacle. He bumps into the obstacle and only then changes his route to the proper one. - is this a native pathing issue, or only happen in this mod?

Also some script errors about troop court lady or something like that. - this is on the list to fix once ive added all the lords and ladies, so should be fixed by the final release.

People behaving strangely in a fight-sometimes when fighting if I stay close to someone at some moment both me and him move like we've been hit even thou no one was and then we both yell in the way only people in mount and blade can yell(wrlaaaaaaaaaaaaaaaaahh!!!!!!!!!!!!!!!). - is this a native bug? or Brytenwalda, which this module is based off of?

Prison break delay-when making a prison break it takes the people you free about 2-3 minutes to come after you. Also, if you try to talk to them(you can try) before they follow you, the dialog that happens is the one that happens when you encounter looters.

Unneeded resources-I dogged around in the sounds and discovered that there are sounds of guns that are obviously unneeded...

Tournaments-some people are getting their own equipment in the tournaments, and some get no weapons at all. Also, the ai is very stupid when fighting with a spear in a tournament. - on the 'to do' list.

Balance problems-wildlings quickly conquer nights watch, I already said something at the moddb site about making the gate impassable, or making a dialogue which appears when the player attempts to pass the gate. Also, the westerlands troops are overpowered. - attempts to help fix this are being made for Beta 7. Keep an eye on the changelog for more info.

Realm on campaign-the marshal is traveling to regions to inform other vassals, even to the regions the vassals of which already joined. Then the vassals break and run everyone to his estate because the campaign takes too much time. - ill stick this on the list of things to check.

Another strange fighting bug-I was alone against 14 looters and 3 of them attacked me at almost the same time. I had a shield and blocked for the whole time but my shield blocked only one of them even thou all of them were directly In front of me, and that was how they won. - again, does this happen in native too, or just this mod?

Tournament and arena ai-there are some npcs who team up against you at the arena meeles. For example, they both attack in your directions, but the one that is behind the other hits the other and the result is as if he hits a wall. Also, after they kill you they don't attack each other. In addition, when two npcs are attacking you, sometimes the one behind is waiting until you hit the one before him then when it happens he passes right through him and kills you.

most troops are helmet less - should be mostly fixed by now. More coming for Beta 7.

Also, some rubbish about not being able to set a second productive enterprise in the same city through the guild master. He says there are not enough skilled tradesman or something. - this is to stop you abusing the system.

I think that's all, thank you if you read all this incredibly long list, I am happy if it helps. Your new fan, ZeR0W1.