Loader
logo
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ZeR0W1

#31
eh, Septim, Produno had a silent period for a long time too. I don't think that them being silent on the devblog means something... Don't you relay on my words though as I have no actual idea what's going on there, exactly like you.
#32
Beta 7 / Re: The Eyrie great hall
December 18, 2015, 09:30:52 AM
Yes that's what I've meant. Or maybe just kicking them into the door when fighting in the great hall  ::)
#33
What do you call "a while"? Cause a war realistically can last about two months(that's my opinion).
#34
Beta 7 / Re: Bandit lairs
December 11, 2015, 05:06:09 PM
Yes! It happened in the Moonbrother camp! One more thing, there is a lord in the Riverlands who constantly asks m to do the same task, which is to find the Moonbrothers camp and destroy it. Ahh, those Moonbrothers, these days they're like cockroaches, impossible to extrminate :D
#35
Beta 7 / Re: The Eyrie great hall
December 11, 2015, 05:03:11 PM
lol, the best simulation of "this is spartaaaaaaaaaa!!!!!!" I have ever seen. btw, will it be possible to throw people through the door?
#36
Beta 7 / Bandit lairs
December 11, 2015, 04:58:56 PM
When I attack a bandit lair, my party just spawns on a party of bandits, like, when the scene loads I find myself in four steps of a bandit, and as I defeat the Bandits who are already there, another two waves of bandits just spawn right on top of us. I know Brytenwalda should be brutal, but this... this is brutaziness(brutal+crazyness :D )! Are bandit lair fights supposed to be like that?
#37
Beta 8 / Re: Some Beta 8 Bugs/Issues
December 11, 2015, 04:35:00 PM
Cool!
#38
Quote from: Produno on November 27, 2015, 03:58:18 PM
Yeah. Ive re-written some of the random war codes this morning. So random wars should now take place and Westeros and Essos are counted as separate entities. Meaning they wont inter war with each other.

More work needs to be done to make it how I see ideal. But its a lot of work a mod within itself to change all the diplomacy in warband.

WOW! That is awsome! I hope though that it will still be possible to make westeros factions want to conquer essos, and I also hope targs won't be affected by seperation...
#39
A World of Ice and Fire / Re: Moddb Mod of the year
December 07, 2015, 09:54:27 PM
Voted!
#40
Beta 8 / Re: Some Beta 8 Bugs/Issues
December 07, 2015, 09:51:17 PM
The player clone bug changed! now, It's not your clone that spawns in tavern, it's some "veteran fighter" haha!
Also, the bug with the invisible tree trunks returned! I have no screenshot right now, but I remember posting the same bug a few versions ago(I think it was in 2014).
#41
Beta 8 / Re: Troops seem mindblown by wall
December 07, 2015, 09:45:08 PM
same on harenhall
#42
Beta 7 / Re: The Eyrie great hall
November 24, 2015, 05:48:02 PM
Why can't I kill myself through this hole?!?!?! ;)
#43
Beta 7 / Re: The Eyrie great hall
November 24, 2015, 05:37:41 PM
Iv'e even managed to walk out there a little:
#44
Beta 7 / The Eyrie great hall
November 24, 2015, 05:36:39 PM
I've managed to get out of the great hall by jumping into the hole in the middle. If you jump there, it seems to teleport you inside the wall.Well, one time it missed the wall a little(see attachments):
#45
Beta 8 / Re: Player killed bug
November 20, 2015, 11:06:16 AM
B.t.w after 127 days no one declared a war on anyone and not a single truce was made, faction relations still the same. Is this intentional?