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Topics - Produno

#1
V9.0 / Changelog
July 20, 2023, 01:26:42 PM
Fixed various issues relevant from the last couple of VC updates.
Fixed several faction relations conflicts.
Fixed prison door in Myr.
Fixed prison issue in The Arbour.
Fixed issues with Ashford castle hall.
Fixed issues with entering locations at Storms End.
Fixed issues with the prison at Frostfangs Camp.
Fixed entering lords hall at Weeping Town.
Fixed issue when exiting Pyke prison.
Fixed the destructible prison doors at:
   * Karhold
   * Horn Hill
   * Three Towers
   * Wayfarers Rest
   * Bloody Gate.
Fixed issue when exiting the prison at:
   * Golden Grove
   * Planky Town
   * The Wall.
Selling troops to Yoren or the wandering crows will now give NW recruits to the correct party.
Fixed issue with the main menu text in the incorrect position.
Added updated French translations. Thanks Daneel.
Fixed several missing textures.
Fixed several missing meshes.
Fixed the obsidian mine not correctly stacking generated obsidian ores.
Increased High Bearded Priest Calypso Eranelar polearm wp skill.
Increased Tregys Aeniris two handed wp skill.
Added a new Widling troop.
Added two new Thenn troops.
Added a new special recruitment troop to Driftmark.
Added a new special recruitment troop to Old Town.
Added a new merc group recruitment to Old Stone Bridge.
Added a new merc group recruitment to the Inn of the Kneeling Man.
Added a Golden Company camp to Essos where you can recruit Golden Company troops.
Added new R'hllor troops.
Added new Old Gods troops.
Added new Faith of the Seven troops.
Upgraded all Wierwoods to act like the septries.
Updated Pentos, Lorath, Qohor, Tyrosh inc villages and castles to be of R'hllor religion.
Updated Areo Hotah dialogue.
Added several new items.
Septries and R'hllor temples are now slighlty more likely to give religious troops when attemtping to recruit from them.
Added names from translators.
Fixed incorrect term for Drowned God.
Removed medium armour penalties from Dothraki armours.
Made all factions hostile to robber knights, plus a few other changes to these.
Whitewalkers can never be freindly to players.
Some small bugs and issues fixed.
Added 5 new drowned god troops.
Added two R'hllor temples to Essos.
Added a new companion Connacht Vynaris.
Added a new special recruitable troop for Qohor.
Added 7 new lord companions for Qohor
Removed free cities starting culture.
Added Qohor starting culture.
Added Volantis starting culture.
Added 5 new lord companions for Volantis.
Added new special recruitable troop for Volantis.
Increased stats and price of Brienne.
Increased stats and price of Barristan
Increased stats and price of Bronn
Added 7 new lord companions for Myr.
Fixed issues with interest rates of cash being held in the Iron Bank. Now if you have positive relations with Braavos it will be 2% otherwise you will get 0%.
Fixed not being able to back out of the bank menu.
Added hireable merc company to Myr tavern.
Added new merc group to Myr.
Added a new quest - A Blood Sacrifice for the Black Goat of Qohor.
Added new recruitable merc party, the Holy Hundred.
Added new troop for Dragonstone and adjusted some items.
Increased stats of Dragonstone med armours.
Adjusted how castles/towns surrender. This should be much more difficult now. (Testing welcomed!)
Added option on game start to choose when you want the whitewalker invasion to start - this can still be turned off in the game however.
Several other small fixes/improvements.
Fixed some Braavos units not always having a crossbow.
Added updated French translations from Daneel53
Replaced most instances of 'Elite' with either a different name or 'Master'.
All T7 units have a unique name unless they are a certain house guard.
Added two new troops to Lys.
Updated some Qohorik troops equipment.
Fixed/updated some of the names for the Braavosi troops.
Added new Braavos troop.
Added possible upgrades for the Obsidian mines.
Balanced how many items are required to build the mines and how much ore is given.
Gave some nights watch troops some basic shields.
Fixed switched stats between Brotherhood Rider and Knight of Hollow Hill.
Added correct text for Lamentation.
Attempted fix for imod error when executing lords.
Added several new Obsidian troops and balanced.
Added new troop to the Riverlands.
Buffed Special Riverlands troop.
Updated Myr troop tree.
Updated Tyrosh troop tree.
Adjusted prison guard at Hardhome.
Added Eurons Valyrian Armour.
Fixed some inconsistencies with some names.
Added Japaneese language - please note this is only updated to v8.3.
Fixed issue with looping dialogue when selling prisoners to Yoren.
Attempted fix for the bearded priest not joining your party as a prisoner in the quest A Blood Sacrifice for the Black Goat of Qohor.
#2
For people who want to preserve saved games on Steam.

#3
V8.0 / Changelog
February 01, 2021, 06:13:09 PM
Anything labelled ** Means it was taken from Fallen Lords Documentation thus commissioned by him.


Changes

Buffed Brienne of Tarth **
Increased renown for Balon Greyjoy **
Increased renown for Yara Greyjoy **
Buffed Ironborn Veteran Marauders **
Buffed Faceless Man **
Added Veteran Faceless Man troop **
Added Areo Hotah as an npc companion **
Added Fireborn Veteran troop **
Added several new Wildling weapons created by Bastien Carter **
Added two new troops to Myr troop tree **
Added a new trainer to Myr where you can recruit specific troops **
Slightly buffed Gregor Clegane **
Added new special recruitable troop to the Riverlands - Riverlands Ranger Guards **
Added Riverlands Ranger Guards to Riverrun, Bynden Tully, Edmure Tully parties **
Added new npc's to Stannis Barratheons party; **

  • Godry farring
  • Corliss Penny
  • Brus Buckler
  • Malegorn of Redpool
  • Patrek of King's Mountain
  • Narbert Grandison
  • Benethon Scales
  • Dorden the Dour
  • Lambert Whitewater
  • Perkin Follard
  • Merrel
  • Morgan
Added the Mountains Men companions to Gregor. **

  • Plliver
  • Shitmouth
  • Joss Stilwood
  • Raff the Sweetling
  • Dunsen
  • Chiswyck
  • Eggon
  • Tobbot
  • Weasel
  • Perkin Follard
Switched Matthos Seaworth to be an npc in Davos Seaworths party **
Gave merc cavalry hand armour **
Updated/improved some of the flora wind shaders. **
Increased weapon proficiency of Queen's Men. **
Gave Reed a shield. **
Increased Brog shield skill to 6. **
Increased Reeds shield skill to 8. **
Added a new horse to equip Brog with. **
Increased One handed wep proficiency of Sellsword Captain. **
Increased Khiarai's power draw to 6 **
Increased Giants Head Armour values. **
Added a new unit to Dragonstone. **
Added a new recruitable troop Dornish House Guard to Sunspear. **
Adde 15x Dornish House Guards to Prince Doran Martells party. **
Added 10x Dornish House Guards to Prince Oberyn Martells party. **
Changed Red Cloak Knights armour. **
Added a new special recruitable troop to Westerlands faction. **
Added special troops to Tywins party. **
Increased Power Draw for Dongo. **
Giants arrows do damage to wights. **
Added new Giant Archer upgrade for Giant troop. **
Added three new units to Free Folk, Wildling Beserker, Wilding Vet Berseker, Wildling Vet Raider. **
Added 2 new troops to the IronBorn. **
Changed Crownlands Lancer horse. **
Added a new Crownlands cavalry troop. **
Added a new Targaryen special troop. **
Added 10 x Dragon Guard troops to Aegon. **
Added a new Stormlands Special recruitable troop. **
Added new troops to Renly's party. **
Added extra troops to The Dreadfort. **
Added a new Dothraki event. **
Added some new horse textures. **
Adjusted some Essos faction party troop compositions. **
Added the ability to deposit money into the Iron Bank. **
Added a new menu to show money loaned and deposited from the Iron Bank. **
Added several types of elephant. **
Optimised files by removing unused native assets plus some other textures etc. **
Added special elephant troop to Volantis. **
Added new Cavalry troop to Volantis. **
Added elephant troops to Golden Company. **
Added NPC's with custom dialogue written by Fallen Lord to the Iron Bank scene. **
Added a new NPC companion to Prince Adaros Aloran's party. **
Exchanged Magister Illyrio Mopatis for Magister Meryn Terys. **
Added Magister Illyrio Mopatis to Illyrios Manse. **
Added special recruitable troops from Magister Illyrio Mopatis. **
Updated Wildling and Thenn troop compositions. **
Added Elite Cavalry unit to mercenary roster. **
Added Merc Elite Cavalry to Adaros Aloran and Narbo Oloryon's parties. **
Added merc party Gallant Men. **
Added 2x new Dothraki armour. **
Added 2x new Dothraki troops. **
Adjusted some Dothraki gear. **
Adjusted some Dothraki troop names.**
Added some special NPC Bloodriders to Khal Pono. **
Added a new Valyrian Glaive. **
Added Areo Hotahs Glaive. **
Added 3x new Stormlander helmets. **
Added Sons of the Harpy mask. **
Updated Stormlands troops headgear. **
Added a new merc company, The Ragged Standard inc 4 new troop types. **
Added 2x new Bravossi troop. **
Added a new Dornish troop. **
Gave several dornish troops hand armour. **
Added 3x new Norvos troops. **
Added 7 special companions troops to Archon Alegro Tumitus. **
Added new Vale Knight troop. **
Vale Knight of the gate is now a special recruitable troop. **
Adjustments to War for Dawn quest and messenger troop. **
Added a new Merc company - Iron Legions. **
Iron Legions can be recruited from a special map location. **
Added a new special map location - Temple of the Bearded Priests. **
Added 6 new companions to High Magister Quarro's party. **
Added a special troop to Volantis tavern scene. **
Added several new npc companions to Adaros Aloran's party. **
Added several new npc companions to Euron Greyjoy's party. **
Added a new special dagger. **
Added special event quest. **
Added second special event. **
Added a new recruiter in the Temple of the Bearded Priests. **
Added a new Norvos Holy Champion troop. **
Added a new glaive. **
Added a menu option when selecting to work for a village as a farmer. **
Updated the direwolf lair dialogue to make it clear the direwolf needs to be fed to grow. **
Removed some un-needed global vars and functions.**
Adjusted lods for some flora meshes. **
Adjusted Lods for arrows. **
Increased Brienne of Tarth payment price
Changed Targaryen Local Lords horse.
Slight adjustment to the Stormlands Troop tree.
Some modifications to the Targaryen troop tree.
Changed Crownlands Local Lord horse.
Changed some westerlander troop names.
Added a new Brotherhood troop.
Modified stats slightly of most troops to allow a wider curve of stats between levels.
Increased max Weapon Proficieny by a few hundred. This allows a wider range between level 0 to max levels.
Reduced some levels of troops so upgrade costs and xp should be slighlty lower across the board (Though mainly towards the higher end of the scale).
Buffed Essos peasants to be of similar stats to Westerosi peasants.
Local Lord stats have been increased to make these a more viable option to recruit.
Buffed many special NPC's stats.
Removed the option to choose who can join you in battle as it causes several major bugs.
Improved the fog shader - SupaNinjaMan
Improved The Wall scene.
Removed the fight promoter as he doesnt actually do anything.
Adjusted/optimised how random renown amounts are calculated.
Various code optimisations.
Updated Nessa Goodbrothers age.
Gave arrows to Khiarai.
Removed fog from tavern and castle court scenes.
Dagmer is now his own faction - this stops some issues where the player could not fight him if they were also Ironborn.
Wild Hares now have horses.
Reduced the amount of timber needed for the obsidian mine by 10.
Made it clear that the mine requires the item timber rather than just wood.
Added new pretender and banner. Commission by WitchKang, dialogue written by Tages.
Tidied up module.ini and renamed some brf files.
Updated Spanish translation files from Kokemen.
Added 6 new Valyrian swords - commissioned by Paladin, Tages and Fallen Lord, created by Avelium.

  • Truth
  • Brightroar
  • Vigilance
  • Just Maid
  • Orphan Maker
  • Lady Forlorn
Added weapons to Nymeria and Tyrene Sand.
Added a few new shields.
Added a tavern sign to the tavern in Oldtown plus a few props to make it a bit more obvious where it is.
Changed 'Others' to 'Slings' in Companions Overview page.
You can now only eat prisoners if you are of Free Folk heritage.
Updated French translation files from Daneel53.
You can now die and lose when plundering religious locations.




Fixes

Fixed issue with Dothraki Bloodrider trainer
Fixed small issue with Red Priests party.
Fixed small issue at Moat Cailin.
Fixed incorrectly registered skybox.
Fixed issue with Northern Horses textures.
Added various extra faction checks in invasion triggers, which should stop some rare bugs.
Smoothed some terrain at Storms End and added some extra Ai mesh for peasants.
Removed candles from under water in the opening scene.
Updated mounted archery units to have horse archery skill.
Attempted fix - Troops spawning incorrectly at White Harbour Siege scene.
Various fixes/checks for various events.
Janis Lyren should always join your party now even if you do not have room.
Fixed an issue with the random giant recruitment bug.
Fixed several reported issues with Winterfell scene.
Attempted fix - When obsidian is being added to the mine it was not being stacked.
Fixed issues with recruitment from special recruitment npcs.
Adjusted Varys dialogue so he does not ask you to meet him in to incorrect location.
Added a chest to Dragonstone throne room.
Added some extra entry points to the Red Keep Interior.
Fixed an issue which stopped the War for Dawn quest from progressing.
Updated all duplicated menu id's. This was stopping translators from translating all id's correctly. Thanks Daneel53 for pointing this out to me!
Fixes to various text issues.
Fixed passages to the castle and prison at Castle Stokeworth.
Fixed an issue where buying obsidian troops checking was out by one.
Fixed passages to the tavern in Oldtown.
Fixed a load of dialogue gender miss-match issues. Thanks to Daneel53 for pointing these out.
Fixed Lord Anders Yronwoods banner.
Gave Lord Deryn Drinkwater the Yronwood banner too. (They are sworn to house Yronwood and have no banner of there own)
Faith of the Seven troops now have upgrade paths.
Fixed issue with not all lords/ladies attending the Red Keep for feasts.
Fixed sometimes having double of some kingsguard in the Red Keep.
Fixed floating pots in Sunspear castle halls scene.




V8.1 Patch

Note: Some of these changes will not take effect unless a new game is started.

Changes:

Areo Hotah is now tall
Scaled all scaleable models too tall to work right with ragdolls (for regular troops)
Revised surrender dialog logic so town lords don't autosurrender above minimum to consider
Made mnu_castle_taken_native exit like the other options
Made player's stronghold follow his/her faction changes
Fixed tournament spawning and initialization
Completed second outfit at tournaments
Increased all elephants hitpoints by 25%
Added some Targaryen armours to the Targaryen faction shop. Not all have been added as you will need to 'acquire' these yourself.
Updated Lysyra Rogare's age and clothing.
Fixed/Adjusted the Golden Company troop tree.
Gallant men now use boats when crossing the water.
Updated Red Rains description.
Updated the French and Spanish translations.
For now the player cannot execute or send lord companions to the wall. This caused a few errors and exploits.
Massively optimised the lords companions assignment code and attempted to fix the cloned issue - needs testing.
Stopped the bank menu periodically popping up. You can access this in reports -> bank menu.
Added entry points for the castle and prison in Shatterstone.
Updated French translation. Thanks Daneel53.


Fixes:

War for Dawn quest should now complete once finished
Fixed Dorne location specific events that could happen outside of Dorne.
Fixed face codes for Ser Myke Brax, Tregys Aeniris, Norodos Ennyl and Jabal Dos.
Ironborn and Dothraki companions should now belong to the correct faction.
Fixed incorrect weapon skill of Ser Parmen Crane.
Fixed incorrect dialogue for Khal Pono's Bloodriders.
Fixed issue where pillaging the bearded priest temple could cause many villages to lose relations with you.
Fixed there being two instances of Perkin Follard.
Fixed Pretender dialogues not showing correctly.
Fixed Arianne Martell not connected to Doran Martell.
Fixed issues buying land if their is no lord yet present.
#4
V7.0 / V7.x Changelog
July 06, 2020, 10:58:37 AM
V7.12

Changes

Fixed script error on game start.
Kings Landing starts with a stronger garrison.
Lamentation and Red Rain now correctly effect Wights and Whitewalkers.
Re-adjusted the new Braavos helmet.
Re-adjusted Brogs helmet.
Re-adjusted Reeds helmet.
Adjusted the size of Piper Helmet.
Updated the chest in Kings Landing.
Fixed issue with Obsidian mine not removing obsidian when recruiting troops.




V7.11

Changes

Small update to the War for Dawn quest.




v7.1

Changes

Adjusted Dornish Elite Heavy Spearmen stats.
Slightly adjusted/balanced Wildling equipment.
Correctly added Alaric Wolfsbane to The Fist of the First Men.
Slightly buffed Unsullied.
Braavosi Crossbowmen now have bolts.
Balanced many stats of various troops.
Buffed/modified all Volantis troops.
Fixed Red Rain and Lamentation being invisible.
Fixed issue with Thenn Valley scene.
Fixed fluorescent polearms. thanks Dubcuda
As requested i have adjusted the proficiencies of the Westerlander pikemen.
Fixed incorrect banners at dragonstone.
Added chest back to Kings Landing.
Fixed issue with giant recruitment.
Several more fixes to some Iron Island scenes.
Added new scene to Gongaeron created by Tedeum.
Fixed a small issue with Freeing a Brother quest.



V 7.0

Changes

Immortalised the code base to GitHub.
Added new Wildling Horse Troop and Infantry troop - Patreon Pledge Fallen Lord.
Added new Wildling special recruitable unit - Wildling Chieftain Elite Guard. - Patreon Pledge Fallen Lord
Adjusted Mance Rayders Troop Roster. Patreon Pledge Fallen Lord
Added 2 new bronze axes and 2 new bronze spears for Thenn Troops. Patreon Pledge Fallen Lord
Bronze weapons are slightly sharper than their iron counterparts but break a bit easier.
Reduced the check amount to break, meaning weapons should break less.
Updated all Thenn troops to use Bronze weapons - Patreon Pledge Fallen Lord
Added new Thenn special recruitable troop - Patreon Pledge Fallen Lord
Adjusted Styr Magnars troop roster - Patreon Pledge Fallen Lord
Expanded Norvos troop tree - Patreon Pledge Fallen Lord
Expanded Ironborn troop tree - Patreon Pledge Fallen Lord
Adjusted Balon Greyjoys troop roster - Patreon Pledge Fallen Lord
Expanded Qohor troop tree - Patreon Pledge Fallen Lord
Added some special troops to Orea Talordis and Nero Adory parties - Patreon Pledge Fallen Lord
Expanded Dornish troop tree - Patreon Pledge Fallen Lord
Added special troops to Robb Starks troop roster - Patreon Pledge Fallen Lord
Switched Lorath Bay and Thoreno party ownership.
Added a new special troop to the Lord Commanders party roster - Patreon Pledge, Fallen Lord
Expanded SellSail troop tree and slightly adjusted some equipment. - Patreon Pledge, Fallen Lord
Expanded Sea Raider troop tree. - Patreon Pledge, Fallen Lord
Slightly buffed Sea Raider/Captains - Patreon Pledge, Fallen Lord
Ensure Salladhor get slightly more renown assigned to him - Patreon Pledge, Fallen Lord
Adjust Salladhors troop roster - Patreon Pledge, Fallen Lord
Buffed Dire Wolf Companion  - Patreon Pledge, Fallen Lord
Increased size of Dire Wolves  - Patreon Pledge, Fallen Lord
When executing a lord and gaining the lords inventory items, you will not receive a cracked version if it is of type Valyrian. - Patreon Pledge, Fallen Lord
Buffed Sealord Guard  - Patreon Pledge, Fallen Lord
Buffed Dothraki Khal Bloodrider  - Patreon Pledge, Fallen Lord
Adjusted ages of Talisa Qhaedar and Junior Triarch Alios
Renamed the Valyrian Axe to Celtigar Axe  - Patreon Pledge, Fallen Lord
Braavos arena will no longer have horses  - Patreon Pledge, Fallen Lord
Added and modified the VC arena system so all tournaments should now be different according to the faction.
Added a couple of extra barriers to the Braavos arena
Lords of the Nights Watch should no longer be considered for auto-indictment or defection - Patreon Pledge, Fallen Lord
Adjusted the Thenn troop tree to upgrade to the correct troop type, before the ranged and infantry seemed to be mixed up  - Patreon Pledge, Fallen Lord
Increased size and length of the Stone Axe wielded by Giants  - Patreon Pledge, Fallen Lord
Added Kindly Man to the House of Black and White where you can now recruit Faceless Men - Patreon Pledge, Fallen Lord
Dawn can now damage Wights.
Improved some of the dialogue when recruiting special troops.
Slightly raised the ground under the water in the scene for the quest - Bringing a warlord to justice. This should help alleviate troops drowning.
Removed some left over debug messages.
If the Whitewalker invasion is dealt with then the weather should reset back to normal  - Patreon Pledge, Fallen Lord
You can recruit Sealord Guards from Braavos once owned - Patreon Pledge, Fallen Lord
Added a new helmet for the Sealord Guards - Patreon Pledge, Fallen Lord
Added the ability to fish if you are on the ocean with the potential to gain more than just some fish.
Added Lamentation.
Added Red Rain.
Re-ordered the troop tree presentation factions and renamed some to make a little more sense. - Patreon Pledge, Fallen Lord
Added and adjusted to suit the Advanced soldier management system OSP (This allows quick buttons for transfering all troops) - Patreon Pledge, Fallen Lord
Updated stats for the Wierwood, Dragonbone and Goldenheart bows.
Added merchandise flags to Wierwood and Goldenheart bows.
Added new armour and sword for Brog - Patreon Pledge, Fallen Lord
Added new armour and sword for Reed - Patreon Pledge, Fallen Lord
Gave Khiarai the correct helmet.
Westerlander Elite Pikemen also wield a sidearm.
Updated Golden Company Spearmen weapons.
Updated some other npc's weapons.
Added a new quest 'The War for Dawn'  - Patreon Pledge, Fallen Lord
Added a new Valyrian Greatsword  - Patreon Pledge, Fallen Lord
Added a description to the fire sword.
Added several new OSP polearms - Thanks to DubCuda for digging these out and modifying the stats - Credits for the items (James, Luigi, RR_Raptor65, Fladin, _Sebastian_)
Added some extra special events  - Patreon Pledge, Fallen Lord
Added new Ui interface for player health - Created by Dmitry194
Updated some textures for ones created by Dmitry194
Changed Stormlands House Knight armour



New Scenes

*Most scenes and scene fixes by Tedeum*

Kings Landing Opening scene
King's Landing Town walk
King's Landing Siege
King's Landing Coastal siege
King's Landing Castle
King's Landing Tavern
King's Landing Prison
King's Landing Arena
Sept of Baelor
Northern Clansmen bandit hideout
Outlaw Poachers bandit hideout
Robber Knights bandit hideout
Slavers camp.
Dothraki camp.
Added new Water Gardens scene.
Added new Quest scene for Bringing a Warlord to justice.



Scene Fixes

Removed static sitting arena watchers and changed dynamic moving ones in Braavos.
Added prison access to Stonedance
No more floating garlic and drawbridge in Valysar;
Moved White Harbour defenders spawn point so defenders no longer get stuck;
Redone AI Mesh for Crow Spike Keep.
Fixes to Many Iron Island castles.



Fixes

Fixed issue with Dark Vengeance description
Fixed an issue with the wind shaders which caused some tree trunks to sway.
Removed a few trees that do not work well with the wind shaders.
Fixed issues at Storms End tournament.
Correctly set the giants recruitment time.
Fixed some companion dialogues.
Fixed shader on Adorno wooden scene props - Thanks @Ettenrocal
Fixed some small issues with Brog and Reed companions and quests associated with these.
Gave Elwood Meadows the correct banner.
Gave Eldon Estermont the correct banner.
Gave Bryan Fossoway the correct banner.
Gave Harwood Fells the correct banner.
#6
[youtube width=1280 height=720]https://youtu.be/wHNiJMLzSyk[/youtube]


[youtube width=1280 height=720]https://www.youtube.com/watch?v=rYqe2UtX81Y&via=tb[/youtube]


[youtube width=1280 height=720]https://www.youtube.com/embed/B38y9MP-Suo[/youtube]

#7
Help & Support / Modification Installation.
August 05, 2019, 10:27:23 AM
Here is a quick video explaining how to install the modification.










Installation information from @Riven

A: Here is how I went about it (beta 7, someone PM me with more updated instruction, I don't have a Mac):
1. I extracted the Beta 7 Final RAR file, kept it in my downloads folder. I used Unarchiver, but other software might also work, YMMV.
2. I extracted the hot fix 2.2 RAR file, also kept this in my downloads folder. Again, I used Unarchiver.
3. After I had both RAR files extracted and in separate folders, I then selected all (CMD+A) files inside the Hotfix 2.2 folder in Finder, and copied them (CMD+C).
4. Having copied the files in the hot fix 2.2 folder, I then opened the Beta 7 Final folder, and right clicked, choosing "paste XX items".
5. This next step turned out to be what solved the CTD problem for me, here is why:
When you choose to Paste the items into the folder, Finder will ask you what to do about files that already exist in the destination folder(beta 7 final). My mistake was that I chose "replace" and checked the box for "apply to all". This tells Finder to replace all duplicates, both files and folders, with the newest version from the hot fix 2.2 folder. But this actually causes Finder to delete other files inside any folders you choose to replace, i.e. the update actually causes Finder to delete files. And that is what causes the CTD when you try to load the mod; the files needed to load the mod are no longer there.
6. So, here is the solution, for me at least: when Finder asks you what to do with the very first duplicate file or folder, do not check the box that says "apply to all". Instead, review each duplicate file and folder(do not worry, it takes no time at all). Here is what you need to choose for files or folder, when Finder asks you:
For files: Choose "replace". Again, if the option is available, do not check the box that says "apply to all."
For folders: Choose "merge". Again, if the option is available, do not check the box that says "apply to all."

When you are done copying, open Steam, Select the AWOIAF Module and launch. When I followed the steps outlined above, I was very pleased to see the mod loading without any problems. As soon as you reach the in game menu screen, you will see Hotfix#2 in the mod title. And if you really need in game confirmation, start a new game...
#8
A World of Ice and Fire / AWoIaF Discord server
July 02, 2019, 11:09:38 AM
Below you can find the link to our official AWoIaF discord server.


Everyone is welcome to join;

https://discord.gg/vXybp25
#10
v4.0 / V4.3.1-6 Changelog
May 01, 2019, 07:53:17 PM
V4.3.4

Changes

Brightened up some terrain borders.
Adjusted Dragonstone to stop Ai getting stuck near it.
If the player owns Dragonstone when Dany invades, then she will declare war on the player and siege the castle.
The same as above but for Aegon.
Rotated Florett model by 90 degrees.
Changed Spy clothing as the current ones were broken.
Adjusted some merc troop tree upgrades.
Small changes to looting to try and fix the looting bug.
Various other small changes.
Some small map changes/fixes.
Adjusted the spawn point for Duskendale siege.
Cattle prices have been redacted but they will no longer give hides when slaughtered.
To enable you to be King/Queen of Westeros your faction also has to hold King's Landing. It's not enough just for you to be the lord/owner.
Mag Mar Tun Doh Weg should no longer participate in tournaments.
No more faction leaders in tournaments. It makes little sense for people like Dany, Balon or Doran etc to take part in tournaments.
Your healing companions can now only heal you if they are not injured themselves.
Slightly adjusted some map textures.



Fixed

Fixed sometimes not being able to enter the prison door at Highgarden.
Fixed issues when exiting Thorrens Square prison.
Fixed enterprise scenes.
Fixed various issues at Flints Finger.
Fixed Timber Bay scene.
Fixes to Targ faction leaders.
Fixed issues at Ashford.
Added Dawn scabbard fix by @dovahbear.
Fixed showing Dog or Direwolf as an enemy on the after battle kill count screen.
Fixed asking for VC serial key.
Fixed issues with 'A Lannister always pays his debts' quest.
Fixed Deepwood Motte prison scene.
Fixed issues at Red Fork.
Fixed bandit lairs not being removed.
Fixed map issues when sometimes attacking caravans.
Fixed a few issues with skyboxes.




V4.3.5

Added hints back to the UI.
Tweaked options settings slightly including default starting options.
Made it explicitly clear that harbours contain no ferries to transport you.
A Northern retinue now comes with Men at Arms instead of Horsemen.



V4.3.6

Fixed prison door at Darry
Fixed some prop issues at Frostfangs Camp.
Fixed incorrect banner in Thenn's lords hall.
Wights and Whitewalkers will no longer fight on your side in battles.
Fixed an exploit regarding being able to keep Jon Snow as a companion.
Fixed some minor issues with deserter parties.
Fixed some bandit parties not allowed to enter the sea when they should.
Fixed Targ lords not respawning when they should.
Fixed Typo of Norvos on the faction menu screen.
Added more UI hints.
Fixed issues with Lorath Castle Hall.
Fixed Deepwood Motte needing a siege tower.
Fixed various issues with Deepwood Motte scene.
A few adjustments to castle Cerwyn, plus removed some trees.
Fixed issues at Sunhouse.
Adjusted various troop stats that were incorrect.
Fixed missing parameters on some peasant troops causing them to have incorrect stats.
Various armour changes to troops to be a bit more consistent.
Slightly adjusted some armour values of various gear.

#11
v5.0 / V5.0 Changelog
April 21, 2019, 04:17:20 PM
Changes

Added new UI elements created by @thenewking
Added new menu loading art created by Kuk Filip
Removed many unused scenes, parties, constants and variables.
Adjusted some siege events.
You should now lose less men in any events whilst sieging.
You can no longer 'duel' Whitewalkers.
Added various new assets.
Added some extra details to the map.
Added Obsidian spots on Dragonstone:

       
  • You can now build an Obsidian mine if certain requirements are met.
  • Once built you will be able to mine obsidian to equip troops with.
  • You will be able to recruit special obsidian wielding troops from here.
The players son or daughter should now be assigned the players banner when given a fief.
Dothraki towns will no longer have children running around them.
It should be a bit harder to make castles surrender now.
Made improvements to battle Ai:

       
  • Some performance improvements.
  • Fixed Knights not switching from banners.
  • Various other improvements which should make the Ai act a little better.
Changed some menu backgrounds.
Removed any other redundant ways to recruit prisoners (You can only do this from the Camp menu now)
Changed music files back to .ogg format instead of .wav. This should hopefully help alleviate some of the crashes people are having.
Rotated banners so they face towards gravity.
Improved/Balanced Spy functionallity:

       
  • Adjusted price of sabotage missions.
  • Adjusted sabotage mission text.
  • Improved spy presentation menus.
  • Increased the chance of your spy getting caught, but if successfull the effects can be devastating.
  • Increased the time for spies to work from 12 hours to 24 hours.
  • Increased relations hit if your spy is caught.
Qarthigar and Taelon should now have random relations with the player and prosperity. Before it was always the same.
Added more hints.
Added new companions:

       
  • Obara Sand.
  • Nymeria Sand.
  • Tyrene Sand.
  • Princess Khiarai.
Son, Daughter and event companion should now have clothing.
You can now take more people with you into the farm quest.
Added some new terrain borders.
Fixed sea terrain not having a border.
Changed all the banners in the game for new ones and added many more created by Dinofelis22.
Added 9 more Lords to the Vale and 3 more lord companions.
Added 17 more lords to Dragonstone.
Added 4 more lords and 2 more lord companions to the North.
Added 6 more lords and 1 lord companion to the Riverlands.
Added 7 more lords to the Reach.
Added 10 more lords to the Iron Islands.
Added 3 more lords to Dorne.
Added 9 more lords to the Westerlands.
Added 4 more lords to Stormlands.
Added 30 more castles.
Added Chinese language files.
Added 29 new villages.
Adjusted Hagen the Beautiful's skills.
Changed Renly's personality to upstanding.
Changed Stannis personality to martial.
Given all town NPC's names.
Added several more family members to some lords.
Added two new menu options on game start.
Added the ability to start in Essos.
Added 3 new bows created by Avelium.
Added 2 Leng armour variations created by Avelium.
Updated Lannister Shield created by Prince Salt.
Added 2x new valyrian swords created by Avelium.
Increased the time to reach the red wedding event by 1 day.
Added some new music created by Kanzpel Zoba
Reduced the size of most music tracks.
Added new Obsidian wielding troops.
Added some new clothing items.
Adjusted various npc's clothing.
Added new Golden Company items.
Added the Golden Company party to the map if you select sandbox game mode. (The player will be able to hire these)
Implemented Brog Matter companion plus various extra triggers and dialogues for him.
Adjusted music and removed many tracks that were not needed (Consolidated some and fixed a few issues)
Added a new quest "Bringing a Warlord to justice"




Scenes

Added the new village created in the live stream.
Fixed incorrect scene props at The Twinns.
Improved White Harbour siege scene
Improved Pyke siege.
Placed mantlets correctly at Lordsport.
Fixed scene prop issues at Thenn Valley.
Created new Free Folk camp scene.
Created new North village.
Fixed issues at Riverrun siege scene and added an extra way to enter the castle walls.
Fixes/Changes to The Twinns scene.
Added Hardhome scene created by Gokiller.
Added Lord Harroways Town scene created by Gokiller.
Added Vaith scene created by Gokiller.
Fixed issues at Honeyholt.
Fixes to Bitterbridge siege scene.
Moved the player storage chest in Lorath hall to make it more accessible.
Added Ironrath scene.
Added Dyre Den scene.
Added 9 new castle scenes.
Added 7 more village scenes.
Slight improvements to Stoney Sept siege scene.
Added Shadow Tower scene created by  @thenorthremembers





Fixes

Fixed incorrect scene props and Ai mesh issues at all entrenched scenes.
Fixed losing your beard if wearing Greyjoy Elite plate armour.
Fixed losing your beard if wearing Targaryen plate armour.
Fixed various typos.
Fixed Taelon sometimes being spawned inside Qarthigar.
Fixed an issue with game_event_simulate_battle script.
Fixed error messages showing when selecting infiltration missions.
Changed various incorrect shaders on some armours plus other items.
Fixed many resource issues.
Fixed some missing meshes.
Fixed issues with missing/incorrect music tracks.
Fixed Brynden or Edmure Tully joining either the Westerland, North or Riverlands factions after the red wedding.



V5.3
More texture and shader optimisations for map icons.
Various Valyrian swords were not working correctly, this is now fixed.
Qohorik recruits now have spears.
Qohoric is correctly spelt Qohorik.
Clarified in the wound popup dialogue that you can also get healed in Essos.
Clarified that the box needs to be 'checked' if you don't want the whitewalkers to invade.
Enabled some bandit factions to use more battle AI.
Whitewalker parties should now attack all Outlaw/Bandit parties too.
Adjusted some party factions.
Updated some armour feminised vertex animations (More armours have them).
Fixed Targ banner issues.
Fixed companions not recruiting. (Requires a new game)
Companions will recruit troops of the faction of the fief they are given.
Fixed the looting/gaining prisoner bug.
Golden Company Archers now have sidearms.




V5.2 (Currently only on Steam)
Optimised menu textures
The Golden Company will now only spawn if choose 'TV show' version on game start
Fixed issue with Golden Company trousers.
Several other small optimisations
#13
For anyone that did not get to see it, here is the live stream of the 4.2 preview I done.






Don't forget to let me know if you would like to see more. Also help me hit the famed 1000 subs by subscribing to the channel  ;D
#14
v4.0 / V4.3 Changelog
April 11, 2019, 02:48:48 PM
Changed

Changed all skyboxes and code.
Changed some terrain border textures.
Updated some other terrain textures.
Removed some of the ugly trees from some terrain borders.
Prohibit player indictment by pretender
Robb is now very slightly easier to defend at the red wedding.
Increased the price of cows when purchasing from villages. This is to alleviate the buying and slaughtering exlpoit.
Dornish Sand cavalry are now guaranteed a shield.
Wight troops are now much faster.
Wights are have higher HP but don't cause as much damage.
Increased the number of wights and whitewalkers.
Giant's clubs now have crush through damage.
Wildfire is now only one use.




Scenes

Npc's sat on the floor at the Crossroads Inn.
Various other slight changes to many scenes.
Changed some scenes terrain borders.
Fixed some issues with scene props in Mistwood.
Fixed some issues at Castle Wrath.
Fixed banners at Felwood.
Fixed issues at Stoney Sept siege scene.
Fixed spawning issues at Kings Landing siege scene.
Fixed issues at Hornvale scene.
Fixed/adjusted bandit camp scenes.



Fixed

Fixed Issues with Dawn
Fix slot_party_home_center failures
Fix AI by initializing $teams_last_fighting properly
Fix Wandering Crows still present if the Nights Watch does not exist.
Fix some towns Wandering Crows were not visiting when they should be.
Towns owned by the Night's Watch should correctly no longer hold Tournaments.
Fixes made to Targaryen faction leader.
Fixed issues with Dothraki Khal mesh.
Fixed many issues with various textures and meshes.
Various issues fixed with the weather triggers.
A few typo's.
Fixed a few issues with the main quest line.
Fixed various issues with the red wedding event.
Fixed green terrain hue.
Extra damage options now correctly apply to player companions too.
Fixed remaining issues with HDR so this can now be turned on for better graphics quality.
Fixed sometimes giving an incorrect ambush scene.
#15
A World of Ice and Fire / Humble Bundle Partner
March 31, 2019, 06:19:15 PM
I am now a Humble Bundle partner, which means you can gift some of your money to me whenever you purchase anything from Humble Bundle. Either follow the link below or add '?partner=produno' at the end of the webpage link.

https://www.humblebundle.com/monthly?partner=produno

When purchasing you need to select how much of the money goes to whom.



If you don't know what Humble Bundle is, it's a great to buy cheap games whilst giving to charities. Plus it's completely legit unlike stores such as G2A.



Any questions, feel free to ask!
#16
v4.0 / v4.2 Changelog
December 19, 2018, 01:15:42 PM
Changes

Gave Pentoshi Veterans and Pentoshi Mounted Veteran guarantee Shield.
Added shields to Riverlands House Guard.
Changed name of Braavosi swords to Florret's.
Wandering Crows will no longer be in Castle Black as it makes little sense.
Added new banner for Free Folk faction.
Added new banner for Dothraki faction.
Added new props and removed some others.
Optimised some collision meshes.
Removed the un-needed extra options to recruit prisoners.
Changed music when hunting to ambience.
Adjusted various armours.
Added Tarly House Guard troops.
Added several new armours created by Kraggrim - commissioned by Robertidaniel.
Added new Dornish Armours created by Artisan - commissioned by Robertidaniel
Adjusted/changed all Dornish troops gear.
Removed more un-needed un-used items.
Lords with specialised faction troops should no longer use those troops if sent to the wall.
Lords special companions will no longer join them if sent to the wall.
Changed all wight textures.
The undead can no longer drown.
Banners now have a chance to break.
Removed many duplicated collision meshes.
Added Lance change script from 1257AD.
Changed/updated various textures.
Adjusted various sounds.
Removed many unused sounds.
Adjusted hair textures and fixed the small lines sometimes showing on hair meshes.
Moved NPC's from Lordsport to Pyke as should be correct.
Increased the price of patrols and the time it takes to enable one.
Adjusted all battle strength scripts and added various terrain advantage.
No more children walking around towns owned by the Nights Watch.
Any town owned by the Night's Watch will not hold tournaments. (not just Castle Black as was before)
Optimised Braavos Titan model.
Named many NPC's in the game.
Added new Giant head models created by Kraggrim.
Added new Night King head model created by Kraggrim.
Added new Dawn model commissioned by @dovahbear , created by Kraggrim.
Removed 'skill' message showing.
Adjusted stats of various shields.
Queen Daenerys now wields Dark Sister.
Added Spanish translation by @kokemen
Adjusted some Qohoric unit stats.






Scenes


Fixed various issues with Highgarden scene - Redone most of the scene inc siege scene.
Completely re-done Kings Landing scenes - this now gives double the performance.
Tweaked Kings Landing tourny scene.
Redone Winterfell scenes - this now gives double the performance.
Some small fixes/changes to Lannisport.
Fixed/adjusted Castle Black spawn points.
Adjusted Castle Black outer terrain.
Some small adjustments to Fairmarket.
Some small adjustments to Riverrun.
Some small adjustments to Stone Hedge.
Optimised Braavos Coastal Assault scene.
Raised beach terrain at Tyrosh so hopefully no more drowning.
Some small fixes to Volantis siege scene.
Adjusted ladders at Selhorys siege to stop units getting stuck.
Optimised Lys siege.
Fixed issues at Brightwater Keep.
Fixed issues at Weeping Town, Frostfangs camp, Thenn, Hardhome, The Wall, Karhold scenes.
Redone The Arbor scenes.
Fixed various issues with Sunspear scenes.
Fixed various issues with Pentos scenes.
Fixed various issues with Lorath scenes.
Fixed issues at Mander, Bear Village, Fingers, Pennyhill, Honeywine.
Added 2x new villages created by Gokiller.
Fixed various issues at Sea Dragon Neck.




Fixes

Fixed plate armour's incorrect leg armour value.
Fixed Mail Turban incorrect armour value.
Fixed Thenn map icon.
Fixed village training mission not completing.
Fixed attacked by bandits at night mission not completing.
Removed the extra random spawns sometimes at weddings.
Fixed some duplicated meshes.
Fixed an issue with various village elders.
Fixed Eastwatch Harbour menu.
Fixed duplicate spawns in the Red Keep interior scene.
Fixed Kings Landing map position.
Brightwater Keep is correctly shown as a grey castle on the campaign map.
Various typos and other small issues fixed.
Fixes made to NPC/Lords/Kings etc respawns.
Your cook can now hold more than one feast.
Various fixes to bandit lair spawns.
Various fixes to diplomacy.
Fixed Janna Tyrell's relation.
Fixed Join the King beyond the wall quest not completing.
#17
v4.0 / v4.1 Changelog
December 07, 2018, 09:07:53 AM


v4.1 hotfix


Fixed village relations always lowering.
Added Commoners Trust to character screen.
Removed debug info showing.
Various other small fixes.






Changed

Added 2 new companions gained from random quests - Brog Matter, Reed Matter. (Patreon pledge tiers). There is quite a lot of content for these so there will be an option to turn them off or on. (not yet fully implemented)
Many changes to the campaign map.
Changed campaign map textures so they look better with HDR turned on.
Added 1x lord, 3x castles and 2x villages to the Iron Islands.
Added 3x lord, 3x castles and 3x villages to Westeros.
Added 7x lords, 7x castles and 7x villages to Essos.
Cleaned up initial loading screen.
Changed some map icons, updated some others.
Changed size of nearly all map icons.
Changed name and location of duplicated settlement Fawnton.
The players son or daughter should now have the same colour hair as the player - fixes issues for people playing as Valyrian.
Added a max value to land wind which will hopefully stop the crazy tree dances.
Slightly increased grass flora amount.
Improved religion code for villages - this 'should' stop issues with the player sometimes not being able to recruit from villages due to negative relations.
Added Wooden Scene Props pack from Adorno (https://forums.taleworlds.com/index.php/topic,380806.0.html)
Added 6x villages scenes from Gokiller (https://forums.taleworlds.com/index.php/topic,380806.0.html)



Scenes

Adjusted banners in Kings Landing keep.
Fixed incorrect outer terrain for Giants Lance.
Fixed incorrect outer terrain for Shipbreaker.
Fixed incorrect outer terrain for Whispering.
Fixed incorrect outer terrain for Ryamsport.




Fixed

Updated incorrect stamina mechanics in tournaments and in the arena.
Fixed some villages showing the incorrect icons.
Fixed some incorrect strings showing for some villages.
Fixed random events sometimes firing when performing work for a village.
Fixed remaining issues with Oldtown ships getting stuck.
Fixed enslaved villages not always resetting correctly.
#18
v4.0 / v4.0 Changelog
June 16, 2018, 09:32:31 AM
Changed

Removed dog dialogue from village elders.
Correctly added Dawn to it's chest.
Natural Harbours no longer have lots of peasants roaming around.
Adjusted Merc Cav stats.
As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
Condensed some ship and land bandit parties.
Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
Adjusted wage costs.
Prevent banished lord from returning to player.
Reverse strength test for besieged, add consideration for player allies.
Add consideration of player party strength to surrender decision.
Initialize s49 in script_update_troop_political_notes.
Added any fixes from VC2044.
Removed redundant scripts.
More improvements to Oldtown port. (to prevent ships getting stuck)
Adjusted Northern Clansmen aggressiveness.
Added missing armours/helmets/boots
Lots of adjustments/fixes/polish to every troops equipment.
Many fixes to various items.
Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
Reduced the amount of throwing axes carried by Ironborn troops.
Adjusted renown values when winning a duel of honour.
Added Dragonstone as a starting 'people' choice.
You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.




Scenes

Fixes to Pyke siege scene.
Fixed Pyke lords hall banners.
Fixed Lordsport siege scene.
Fixed Lordsport Lords hall.
Moved Sisterton siege spawn point and made some small changes.
Adjusted ambush spawn points in Saltpans and some other small fixes.
Fixed incorrect banners sometimes being shown at Greywater Watch.
Some small fixes and changes to Storms End siege.
Fixed issues with Stonedance.
Fixed 6x Essos castle prisons.
Moved prison break exit to the correct position for Moat Cailin.
Fixed various issues with Lys siege.
Created desert duel scene.
Adjusted/tweaked various scenes, added extra scene props.
Fixed issues with fortified camp scenes.
Added new player siege camp scene.



Fixed

Fixed commander miss-match error (may require a new game)
Some fixes to lords getting stuck near Oldtown.
Some fixes to recruting from villages.
Fixed various typo's.
Fixed Lady Elise Locke age.
Fixed Valyrian Longsword stats.
Fixed a pathfinding issue with some ship and land bandits.
Fixed your child's name resetting upon making them a Lord/Lady.
Fix released prisoners returning to defeated factions.
Fix leave/surrender bug.
Prevent banished lord from returning to player.
Fix reset feast bug.
Add checks for no lord of town.
Make target bandits never friendly.
Exempt ports from releasing prisoners when inactive.
Lords give locations of NPCs in their faction when at another faction center.
Fix successful rebellion notifications.
Fix $players_kingdom that is somehow 0.
Restore encounter recount after party joins.
Report battle sizes with joined parties correctly.
Add missing try_end to restore faction trigger.
Fixed painting models.
Duelling with your troops or companions now works correctly.
Fixed red error messages in some sieges.
fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
Fixed various issues with White Walker skins.




Various fixes/updates have been made to the Forums/Wepbage and Wiki.
#20
I was thinking of starting a lets play of the 3.5 dev build (before the new quests go in). The idea is so others can preview the new builds and at the same time we can do some bug hinting. So i will jot down any bugs found whilst playing through and other can post any they see in the comments section. This all depends on time however.
Let me know if you would be interested in watching this. :)
#21



A World of Ice and Fire 3.0 Release






Here is my little Christmas present to you all, i hope you have fun playing over your holiday period.



If you enjoy the modification, don't forget to vote for us in the Mod of The Year 2017.


















Changelog




Changes

Added a few more swords.
Added new wildling armours created by Kraggrim. (hat, boots, gloves and armour variations)
Added more optimised models by Marshal_157. These include lots of armours and all horse models.
Added new arakhs created by Kraggrim. (normal, long, short variations)
Added baratheon shields created by Kraggrim. (round and kite)
Added adjusted Dothraki women models adjusted by Kraggrim.
Changed some names of shields to be more generic across the board. No more old or heavy etc. These should be obvious from the stats and item information.
Added item information for crossbows.
Gave knights correct banners.
Items (mules, Camels) that give stat changes in foraging and inventory management, will now do so if they are in your inventory rather than just by being equipped.
Changed all Wildling gear.
Changed all Dothraki gear.
Changed lods for northern helmet. (optimisation)
Updated all wildling village, castle, towns npc's.
Changed Weapon Master to Weapon Mastery. This skill now has an effect in the speed at which weapons will break.
Slightly increased the stats of the Dire Wolf.
Added some new gauntlets and removed others.
Adjusted some trade prices.
Timber is now cheaper and more readily available, though it will take more to build your settlement.
Various lords or ladies are less likely to leave the safe haven of their homes. ie, Joffrey, Walder Frey, Lysa Arryn.
Hoof tracks (for tracking skill) are now much clearer to see.
Added some missing dialogues for some companions, plus expanded some others.
Updated dialogue for the Bridge of Bones quest to make directions a little clearer.
Tweaked textures of menus.
Redone how quests are counted for the main quests. This fixes issues with some being able to be completed or started twice.
Tripled the amount of looter parties on the map.
Wights can now lose their heads.
Added weather specific scenes depending on the party you are fighting.
Added new female body created by DtheHun .
Adjusted clothing for 'brothel dwellers'.
Added animated spectators at arenas.
Made brothels a bit more lively.
Towns will be more lively if a tournament is being held there.
Added some new npc's from the books and the show.
Added messenger system from VC - you can now send ravens.
Adjusted war systems.
Added Spanish language support. (Some lines still need translating)




Added new companions created by Tages Grey (Patreon pledges)

Ser Beron Grey
Mya Stone
Ser Shadrich the Mad Mouse
Lady Val
Hagen the Beautiful
Sylva






Scenes

Lys - Removed some floating objects. Added missing entry points. Removed lots of in-needed items hopefully this will help alleviate the crashing issues.
Added Chroyane created by Moose.
Added modified Highgarden siege scene by Moose.
Added modified Blackcrown siege scene by Moose.
Added updated Thenn Valley scene by Moose.
Fixed issue with Red Lake banners.
Added 18 new ambush scenes.
For some reason props were missing from the wall scene - this has been re-worked.
Fixed Kayce arena scene.
Fixed Duskendale arena scene.
Changes to Winterfell arena scene.
Fixed issues when exiting the lords hall at acorn hall.
Adjusted prison door in Saltpans.
Fixed prison at the Dreadfort.
Added weirwood trees to most northern locations required.
Modified several scenes, added extra animated agents.







Fixes

Fixed issues with Volantis troop swords.
Fixed all issues with item information. Some were not showing at all, but now are. Some were incorrect and have been corrected.
Fixed some items that were not giving the correct stat changes.
Fixed issue with Volantis soldiers armour.
Added missing entry points to Frostfangs Camp.
Fixed crashes whilst trying to raid villages if you have the direwolf companion.
The Tickler and Varys Spy have had the incorrect flags removed and are exempt from realistic casualties. These 'should' now work as intended.
Companions no longer get annoyed if you fail the tournament quests. (for sure this time!)
Bridges and Bones quest will now correctly finish if you fail. Also removed the pointless extra quest and logs related to this.
No wars should start after completing the quest Bastards and Broken Things if the factions are already at war.
Added the correct entry point for the master at arms at the Twins.
Fixed some incorrect dialogues for companions.
Fixed issues with Syrio, Anguy and Barriston.
Dongo or Wun-Wun can no longer join tournaments. This will stop them being able to ride horses.
Fixed some issues regarding player feasts.
You should no longer be able obtain a quest book in anything other than the quest.
Wights and Whitewalkers can no longer drown.
Various text fixes and changes.
Fixed starting next to lord opponents when starting a duel.
Fixed issues with prison breaks.
Lady Selyse Florent is no longer bald.
Lady Maria Velaryon is now spelt correctly and has Valyrian features.
Fixed some coding errors.
Removed some unused global variables.
Fixed errors showing when using decapitation.
Switched armourer and weaponsmith positions at Lannisport.
Fixed horses sometimes spawning on chairs.
Fixed starting next to the enemy when in an ambush.
Some code changes to A Lannister always pays his debts quest. This should always succeed now.
Fixed multiple lord companions being spawned.
#22
Please help A World of Ice and Fire win mod of the year and vote on ModDB.

http://www.moddb.com/mods/a-world-of-ice-and-fire/



We came in the top 100 last year which is pretty awesome so lets see if we can do better this year!


UPDATE:


Good news everyone, we made it into the top 100! Now every vote counts to see how far we can climb in the final 100. Please cast your votes again if you enjoy the mod and keep an eye out for the next update :)
#24
Other Game Engines / Godot
September 30, 2017, 07:53:02 PM
A relatively new game engine I have been looking at to do some commercial projects.

Take a look: https://godotengine.org/
#25
v2.0 / A World of Ice and Fire 2.5
September 30, 2017, 07:52:58 PM
Unfortunately this next update will break save game compatibility due to the fixes. So I will upload it as a full download rather than a hotfix. It will however be the last update before 3.0.



Changes

Added LOD's for all trees.
Lords are more likely to go into exile with the factions closest to them. This limits issues like Southern Westerosi lords going into exile with the Free Folk for example.
Added wildfire model and modified code plus sounds by Arsakes.
Wildfire can now hurt wights.
Adjusted the way trading works and prices are calculated. This should remove the repair an item exploit.
Adjusted stats of nearly all archer units.
Added Thenn Valley scene created by Moose.
Added tutorial box on game start to explain a couple of things about the mod.
Removed option to pay off village elder as this caused exploits.
The Reach will now try and assist the Westerlands in Static wars mode.
Added a chest to the settlement interior.
Selling prisoners to Yoren should now be the same as with the other Nights Watch recruiters.
Increased stats and prices of some companions.
Giving the letter to Stannis now starts a war.
Added fixes to Casterly Rock scene by Moose.
Slightly reduced the speed of the Cutlass.
Adjusted some equipment of various troops.
Unsullied now have something on their feet.
Added more model optimisation and improvements created by Marshal_157.




Fixed

A Lannister always pays his debts quest should work a bit better now.
Lords of the Nights Watch should now no longer be able to be sent to the wall again if they are still part of that faction.
Fixed various character's being incorrectly referenced as the incorrect gender.
Triggered events now work even if you are enlisted or waiting.
Fixed issues with lords being indicted for treason - script errors, incorrect factions.
The Wolf den and Giants lair now work as intended. They have to be beaten before you can gain anything.
Fixed missing mesh: hacerbarco
Fixed issue with white blobs when realistic shadows on plants option is turned off.
Added arbour fix from Moose.
Added Oldtown fix from Moose.
Fixed infinite dialogue with some maesters.
Fixed issue with some companions not coming back when sent to get right to rule.
Fixed around 300 mesh/texture/material errors.
Removed a load of unused textures.
Fixed Settlement interior showing the incorrect banner.
Fixed incorrect guards showing if player joins a faction as a vassal.
Fixed some issues with alliances/wars etc.
Fixed Kings Guard boot error.
Fixed issues ambushing enemies at stream.
Fixes to Lys scene.
Fixed after completing a siege whilst enlisted would force you into a battle with your allies.
Fixed Dagmer giving incorrect faction relation changes.
More text fixes.
Added modified Kings Landing siege by Moose.
#26
v2.0 / A World of Ice and Fire 2.2 Hotfix - RELEASED
September 27, 2017, 12:51:15 AM
Changes

Updated The Mountains armour by Kraggrim.
Removed some destructible items.
Removed the 20+ men requirement to raid villages.
Added new loading menu created by patrickokra.
Changed sound files to wav instead of ogg to hopefully alleviate crashes.
Changed some building textures.


Fixes

Fixed some spelling mistakes.
Tidied up several scenes, removed floating objects etc.
Fixed a few more meshes with issues.
Blackfyre is now correctly a bastard sword.
Quest troops should now never die (hopefully).
Ice should now correctly damage Wights and White Walkers.
Adjusted Greywater Watch so the attacking army will not always drown.
Slightly moved the Guildmaster in Winterfell to make him a little more noticeable. Also adjusted player entry points to assist with this.
Fixed issues with building meshes at Flints Finger.


Fixes/Changes to Enlistment - Please report any bugs you get whilst enlisting.
- Added back the option to take a vacation, if your relations with your commander are high enough.
- Fixed glitch where you could enlist and de-enlist to reset all faction relations.
- Fixed factions sometimes declaring wars after you de-enlist.
#27
v2.0 / Changelog V2.0 hotfix - RELEASED
September 26, 2017, 02:04:29 AM
Changes

Lots of meshes have been modified and optimised by me Kraggrim and Marshal_157.
Updated some Ironborn textures from Kraggrim.
Made raiding parties more aggressive.


Fixes

Fixed issues with meshes.
Removed excess Whitewalker parties that should not have been there.
Arakhs should now correctly block.
You should now be able to engage all bandit parties.
#28
A World of Ice and Fire / A World of Ice and Fire 2.0
September 23, 2017, 04:25:39 PM


A World of Ice and Fire 2.0 Release


The 2.0 release of A World of Ice and Fire marks another massive milestone within the production of the modification. A large number of bugs have been fixed, including quite a few long standing ones. A huge number of new items have also been added, these all follow the guidelines set out from the HBO TV series Game of Thrones. A massive thanks to Robertidaniel and all of the backers for allowing this possibility and also a big thanks to Kraggrim who has been working diligently to get all of this complete for this release.


If you would like to see the full changelog, it can be found HERE








There has been some big changes in this release and one of them I would like to touch upon is the removal of the find item cheat menu. The reasons behind this are simple, it causes bugs, issues and the game to crash. This is a limitation with the sheer size of the mod and the warband engine. Some of you have voiced your concerns of me removing this and I hear you! So I have been trying to add ways to allow the player to acquire all the items in the mod.
One of those ways was always possible. You kill the lord and you acquire his gear. An alternative way, get crowned King of the Seven Kingdoms (or Queen) and send the person in question to serve at The Wall.
A brand new way is to buy gear from the faction blacksmiths in various towns.








Another exciting feature is the ability to only kill White Walkers and Wights with the correct weapon. This was a feature in previous builds but was bugged and did not work correctly. You will be glad to know this is now fixed and the Others are now harder than ever. Also watch out for them giant Wights ;).





Aside from all the code fixes, NafNaf_95 and Moose has been working hard fixing and adding new scenes. NafNaf_95 has managed to fix a huge amount of siege bugs and path finding issues so hopefully 2.0 should now be a much better experience all round.





Again a big thanks to all the supports on patreon and all those that have donated through other means. This allows me to continue working on the mod making it better and allowing me to release updates quicker.
If you would like to see this continue then please head over to my patreon page.
Produno's Patreon Page



Current Version: AWoIaF v2.0



AWoIaF v2.1 hotfix




Regards
A World of Ice and Fire Dev Team.
#29
A World of Ice and Fire / 2.0 Announcement
September 15, 2017, 08:01:18 PM






A World of Ice and Fire 2.0 Information




Firstly, apologies for having to keep putting the release date further and further back each time. I know I had planned to release this a couple of months ago, but due to work and being ill plus the fact I wanted to fix as many bugs as possible and add as much as I could, this has had a big effect on being able to get it complete.

So for that reason I have decided to set a cut off point for 2.0. I shall be releasing 2.0 over on my forums to any backers of the mod (Donators, heavy contributors) On Sunday.

I shall then release to the public (ModDB and Steam) the following week end on Saturday Afternoon UK time.

The reason for releasing on my forums to backers a week early: This gives something back to the people that have helped support me to continue working on this mod. Which has certainly helped get this update out quicker. It also allows me to make any tweaks necessary before uploading to the masses.




I'm sure you have all seen the previews of what's to come. A massive thanks to Kraggrim and Robertidaniel for most of these.




If you missed them, here's a few more:


[spoiler]






[/spoiler]



Regards,

A World of Ice and Fire Lead Developer.

Produno.
#30
Global Moderator Recruitment




I'm currently looking for a global moderator to help get the board in some sort of order. Lately we are getting a lot more views and posts and most of the moderators other than Riven are now inactive.


What will be required.

*You will be required to keep an active look out for bots or spam posts and delete the posts and bots where necessary.
*Assist other members where possible with questions etc.
*Make sure posts are posted in the correct section. If not then move them.
*Spend a relative amount of time on the forums.
*Your posts must be clear and free of spelling mistakes. (I'm not a grammar Nazi so I'm not expecting perfection)
*Be able to assist with cleaning up the forums, moving posts if needed etc. Previous experience with forums would be nice.
*Be able to calmly but firmly diffuse situations where needed. (Luckily not much of a problem here anyway)
*You will have access to the whole forums so you must be trust worthy. (People I know, or who have been here a long time are more likely to get the position)



Once Bannerlord is out the forums will need a facelift to accommodate the Warband mod and Bannerlord mod so this is something else I shall need help with.



Please apply below with why you would be a good global moderator, or you can PM me if you don't want it posted on a public board.



Thanks.