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Messages - Produno

#961
Help & Support / Re: How to Install
April 18, 2015, 09:28:42 AM
Just download the file off ModDB then extract into your warband modules folder. If you want to install the hotfix, download that off ModDb and extract that into your A World of Ice and Fire module folder you just created, making sure you overwrite everything it asks.
#962
Quote from: Kazansky22 on April 18, 2015, 02:48:28 AM
What do you mean exactly when you say Cozur has a monopoly on most armor?

Like that the style of armor used in COK can't be used in AWOIF? If thats the case I don't really understand why, its just the style of the show or the books.

Mainly because the armours hes using have already been created and have been given to him only for his mod. This means getting people to remake the same armours is a long call.


Quote from: Kazansky22 on April 18, 2015, 02:48:28 AM
But I have quite a few mods that I play, going through the cheat items menu to look for things that look like they could fit into the Game of Thrones world wouldn't be a problem for me to do in my free time.

My knowledge of the Game of Thrones World is pretty solid, and my google image searching abilities are without compare!

Sounds good, though remember some armours in mods cannot be shared freely, so you will need to either ask the author of the mod or check the osp section.

Quote from: Kazansky22 on April 18, 2015, 02:48:28 AM
How much does it cost to commission armor/weapon types? lets say of quality equal to or greater then whats shown in COK?


This depends on quite alot of things, for instance if its just a re-texture, or a whole new model needs making. But it could range anywhere from £15 for a single texture or upto and over £100 for a fully modeled and textured armour piece.

#963
Beta 7 / Re: Bugs in Beta 7 Hotfix #1
April 13, 2015, 05:45:04 PM
Ok I shall take a look at this, im sure that scene is a native scene though... strange. I assume you mean once the bridge of the tower is destroyed you have no way to engage the enemy?
#964
A World of Ice and Fire / Re: Troop Trees
April 12, 2015, 11:10:05 PM
Thanks. I have spent huge amounts of time making sure every westerosi faction is different, by means of different tactics, troop trees and types of weapons, armours and horses.

I still need to do the same however for essosi factions.
#965
A World of Ice and Fire / Re: End of the forums
April 12, 2015, 07:29:43 PM
That's a good idea, when I get the time ill see what I can do.
#966
Help & Support / Re: RGL ERROR Messages
April 06, 2015, 08:54:11 AM
I did post a reply on moddb but will try and help you here.

Please make sure you are extracting the module zip file correctly into your warband modules folder. The files you mention are in the main mod download not the hotfix, so it seems to be this file your having issues with.

If youve downloaded the mod, please let me know the size so we can determine if its a corrupt download or if the files are not extracting correctly.


You should also sign upto the forums so i dont have to keep approving your posts.
#967
Other Games / Re: Life Is Feudal
March 28, 2015, 04:12:56 PM
Did you ever try this? Any good. Ive been umming and arring about it for a while.
#968
A World of Ice and Fire / The Forums lives on!!
March 28, 2015, 03:27:45 PM
So, I only had two years domain time for the forums and the website, this time will unfortunately be at an end in the next couple of months. I was hoping a couple of donations would come in to help alleviate the expense but unfortunately hasn't done so. This means I shall not be renewing the server space and all conversations will be moved to the Taleworlds forums. I feel the thousands of hours ive put into the mod is enough without me having to also pay for stuff for the mod out of my own pocket.


Thanks to everyone that's contributed here and to the moderators that's helped out when needed.


If you are kind enough to make a donation now, we could maybe acquire enough to pay for another years domain time. It currently costs around £80 a year and our current quota runs out in July.

Just letting everyone know we now have enough to cover two years worth of domain time. So a massive thanks to everyone that donated, its very much appreciated by me and i hope from the others that use the forums here. Thanks.





UPDATE**

So, its been that time again although unfortunately the price has almost doubled for the same 2 year subscription service for hosting.

So after much deliberation I have decide to place a few ads on the site and see if that can generate any income to assist paying for the forums. I will see if I can place a toggle for any moderators or anyone that has donated towards the mod.


Once 2.0 is out I will tidy up the forums and see if I can update the wiki also.
#969
Help & Support / Re: Can't find spy
March 28, 2015, 02:01:11 PM
No, unfortunately in warband, the bandits from the ambushes are linked with the guards spawn points, so that's where it causes issues. I shall be working on scenes though for Beta8, so any scenes with these problems let me know and ill see what I can do to make them better.
#970
Help & Support / Re: Crashes
March 28, 2015, 01:52:34 PM
Good idea. If you can upload or post your rgl.log that would be very helpful.
#971
Help & Support / Re: Can't find spy
March 26, 2015, 01:06:15 PM
The spy does actually trigger, but isnt being spawned correctly. Either way its fixed for hotfix 2.

I have the new starting quest to finish then i shall hand out downloads to whoever wants to test it prior to uploading on moddb. I have however been doing more tests myself which is why its taking a bit longer.
#972
Beta 7 / Re: Beta Testers Wanted
March 21, 2015, 01:55:38 PM
Sounds good i shall need some testers for hotfix 2 maybe sometime next week.
#973
Beta 7 / Re: Beta 7 Hotfix
March 20, 2015, 10:01:07 PM
 Hotfix #2 Changelog


Removed the random wars and peace for now, or at least most of them. This should stop most of the crazy peace arrangements or wars started.
Fixed The first part of Varys quest.
Fixed the 'Lannister always pays his debts' quest.
Various text bugs fixed.
Ive reduced some of the bandit parties sizes due to high demand from others, ive also increased the spawn rate and added an extra (easier) outlaw type with 2 extra spawn points.
Made adjustments to killing Lords and fixed a couple of bugs associated with that.
Hopefully removed the Targ parties that seem to spawn at the beginning of the game.
Changes to some lords inventories.
More map changes.
Completely overhauled all spawn points. They should be more diverse and in better locations according to lore.
Adjusted more lords inventories.
Fixed the siege crashes and some crashes for ship/sea battles.
Started adding new starting quest.
Removed being able to sell slaves to the brotherhood.
Updated all bounty quest troops.
Added Master of Coin.
Added Master of Laws.
Added Master of Whisperers.
Now if you kill a Lord you gain their possessions. This allows you to claim some unique weapons and armours.
Added new archery animation.
Fixed shiny horses.
added some new items
Changed Plankytown scenes
Changed all faction namers.
Added The Stormlands
Switched some Lords about.
Added Pentos, Sunspear, Lys and Ashford scenes by LordCanute.
All lords personalities changed - thanks to Machiavelli24
Added special patrol parties for the Nights Watch and the Free Folk.
Ice and Dawn sword should no longer break.
Changed much of the ui and background pictures for better polish.
Fixed bugs reported by testers..
Added all new terrain borders and skyboxes in prep for the Beta 8 scene overhaul.
Added xeno's weather scripts.
Added new title music.
Adjusted camp scenes.
Unified all mod options into one menu from the PBOD options presentation. - not all options work yet and still have to be integrated correctly.
cleaned up some code.
Adjustments to arena fighters in visit arena scene. You will mostly find troops of that towns owned faction sparring.
Lots of other fixes and improvements.
Re-enabled armour penalties.
Gave the special weaponsmith the correct Valyrian blades and adjusted conversation slightly. This fixes the problems when not being able to afford the weapon and him thinking you have bought it.
Adjusted the conversation for the Good Master. You can now rehire more unsullied after a certain amount of time.
Fixed a tonne of shaders and textures/meshes.
Added some new armours.
Adjusted the way weapons break.. or dont, as it didnt seem to be working as it should before.
You should now be able to kill all lords/hero's even if you dont own your own faction.
Changed outpost to fort. - more changes will be made to this in the future.
Added new dialogues for hired religious troops in your fort.
Changed requirements for some shields.
Added a Lance type recruitment system for the crossroads in and at towns. This will be expanded on in the future but i think serves its purpose for now.
Fixed some scenes inc lys hall scene crash and no chest in the Red Keep.
Fixed some ai meshes in some scenes.
Lots of campaign map changes/fixes.
Some relations fixes for different bandits and religious parties.
You can now sell prisoners to any lord that belongs to the Nights Watch.
Added more helmets.
Added more armours.
Added more footwear.
Added claimant and story written by kazansky22.
#974
Help & Support / Re: Can't find spy
March 17, 2015, 12:21:07 PM
Its the scene file for sunspear. I shall double check this my end maybe later today. Admittedly i didnt check ingame, but ive tripple checked the code and i can no longer see any issues with it.

#975
Help & Support / Re: Can't find spy
March 17, 2015, 11:14:57 AM
Just copy its contents into the mods folder and overwrite everything.