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Messages - Produno

#766
Beta 8 / Re: windows 10 Runtime error at loading screen
November 12, 2015, 02:37:48 PM
Whats your computer specs? Can you post your rgl log?
#767
Beta 9 / Beta 9 Changelog
November 11, 2015, 01:01:50 PM
The current changelog For Beta 9.



Fix some bugs in Jacobhinds moral code.
Change out some models/textures/shaders.
Changed/balanced all shields. Faction shields should block much more damage now.
Added new music and converted all to ogg. for better performance.
Added new items/models.
Factionised more items.
Fixed unable to progress Vary's quest.
Fixed Alfred dyeing when he shouldn't.
Re worked a load of random events. You now shouldn't loose any stats in any of them and others outcomes make more sense.
Adjusted items/gear for all bandits and peasants.
Fixed Lys troop tree.
Fixed issues with music. Each culture should play in the correct locations now. It was a bit of a mish mash before.
Adjusted some stats of items.
Afterdeath battle cam/battle continuation now also works in ambushes.
Completely removed the lag when re-entering the campaign map.
Reduced general lag/stuttering on the campaign map.
Found some more tourney troops without weapons.. so equipped them.
Changed most face textures.
Fixed many scenes.
Fixed some battle maps where you start right at the edge.
Fixed armies not engaging when you join an already ongoing battle on the map.
Fixed issue with not being able to attack some parties if you didn't have negative relations (ie Lannister quest party).
Fixed issue with weaponsmith in Qohor.
Buffed Valyrian weapons.
Added being able to whistle your horse.
General bug fixes.
Re-worked starting characters and gear.
Added quest 'Bridge and Bones'.
Added Daenerys Targaryen.
Added The Tower of Joy.
Added Illyrio's manse.
Added new quest 'Bolster the Black'.
Added new scene for Robber Knights Camps.
Added some new animations.
Adjusted/fixed some companion dialogues.
Added 3 new Valyrian swords.
Added Fire Sword.
Updated the formations and formai code to moto's new code from VC. Performance for me has increased 2 fold! I can now have 351 battle size with 60fps and zero stuttering. A huge improvement.
Updated info pages.
Added several extra npc's to various locations.
Changed scene for Qohor.
Changed/fixed Braavos great hall.
Fixed some cases where castle black was still receiving tournaments.
Added more sea routes.
Fixed Night's Watch villagers not having weapons and being incorrect troops.
Villages should now change culture when taken by new factions.
Changed dialogue for sieges and fixed some bugs related to this.
Adjusted/fixed ai mesh for Riverrun.
Adjusted siege menus to be more user friendly and fixed any bugs related to this.
Removed pre battle orders from sieges as this just caused issues.
Adjusted dialogues for having a child.
Your child will now slowly grow into an adult.
Fixed Sherrer having wrong terrain.
Added 5 new villages to Essos.
Added 5 new castles to Essos.
Fixed issues with Evenfall Hall scene.
Added Ambient Occlusion to some models.
Changed all names of Bandit leaders to be specific to origin.
Adjusted flora.
possible fix for certain bandits/pirates whizzing around the battle maps at 100mph.
Lots of optimisations made with meshes.
Added Braavos town and arena made by Gokiller.
Added Sea Dragon Neck village made by cakeflirty.
Fixed double instance of some lord companions if they were taken prisoner.
Added slave troops to Essos. - Certain Essos cities use mercs as part of their armies, although you can recruit peasants and turn them into slaves for a quick cheap troop.
fixed/changed the twins scene.
fixed issues with master of whisper dialogues.
Fixed/Changed wildlings cave scene.
Fixed Fairmarket siege scene.
Fixed Vaith siege scene.
Changed Grassy Vale scene.
Changed Runestone scene.
Changed Crakehall scene.
Fixed issue with some flag meshes.
Fixed issues with some pic meshes.
Fixed some brothel keepers appearing twice in brothels.
Added Kings Landing made by Gokiller. (modified by me)
Added Casterly Rock made by robercik8211. (modified by me)
#768
Beta 8 / Re: Run time error
November 10, 2015, 11:21:43 PM
This mod is based upon Brytenwalda, so if you struggle to run that you may struggle to run this also.

Make sure load textures on demand is off and all settings are turned to there lowest. In the coming weeks I will release a low res environment texture pack and modified flora which should help.
#769
Beta 8 / Re: Beta 8 is currently being uploaded to ModDB
November 09, 2015, 08:19:36 PM
Heheh, thanks.


A huge thanks to all you guys that's helped bug test the last few dev versions. Hopefully its allowed Beta 8 to be as playable as possible.

A few people are already making scenes for Beta 9 and with any extra donations I have people working/on standby to make more cool stuff! :)
#770
Beta 8 / Beta 8 is currently being uploaded to ModDB
November 09, 2015, 05:18:24 PM
See the ModDB page for more details (link at top of site).
#771
Beta 8 / Re: Player killed bug
November 06, 2015, 09:34:54 PM
Does it happen every time you use freelancer? Whenever you enlist into someones army since the dev builds?

Can you try a play though without using that feature and see what happens?

I know theres bugs within freelancer and its something I need to get round to doing, but I never use that feature, probably why ive never encountered the bug.
#772
Beta 8 / Re: Dev build 04.11.15
November 06, 2015, 09:06:16 PM
No, it was a reference for renown.

Though I was toying with the idea of becoming the King of the seven kingdoms. It can be done with some work (all dialogues etc has to be changed). But working on my own has not allowed me to do most of the things I wanted :(. The same can be done for a knight. It would be easy to set a dialogue to be knighted depending on certain conditions being met, but then for it to be any good, all convos etc would again need to be changed to account for it.
#773
Beta 8 / Re: Player killed bug
November 06, 2015, 09:03:51 PM
Hmm strange.

The first bug was due to not switching back to the player correctly when choosing another commander. This has since been fixed in Beta 8 for definite. So the second bug is different.

You say you loaded a save. You did start a new game after downloading any dev build? A new game must be started between each version.
#774
Beta 8 / Re: Dev build 04.11.15
November 06, 2015, 07:41:16 PM
Btw, base values for renown depending on type?

Merc, Knight King? I may change this now as it will only take a few mins.


Merc = 300?
Knight = 600?
King = 1200?


Seems about right?


#775
Beta 8 / Re: Dev build 04.11.15
November 06, 2015, 07:38:04 PM
I like to keep the usual theme of GoT and make battles bloody and gruesome. That means you will probably get injured a lot :). I didn't notice much difference when I was testing, constantly killing myself. Maybe your just having bad luck.

The heal time is currently worked out depending on certain stats. But has a base value of 41 days for minor and 51 for major. Though it deducts stuff like agility, athletics and something else (which I cant remember atm). Then randomises what's left by a certain degree. So yeah high athletics will help you to not get injured.

I'm not sure injuries stack when getting healed from a maester currently. I didn't have time to check for every injury so just done it depending on minor or major. Meaning only one minor or one major will heal heal everything of that type. Hence the high price. Once this is fleshed out correctly then the price will come down and I may change the price depending on renown.
#776
Beta 8 / Re: Dev build 04.11.15
November 06, 2015, 04:16:38 PM
Quote from: Michael Jankinson on November 06, 2015, 02:53:51 PM
Hi. Has there been any story change or any new story quests?

Thanks.


Not since beta 7 hotfix2. The main aim of this mod is to provide the right features for a good sandbox experience. Not to follow the story we already know, there is at least one other mod that already does this.
#777
Beta 8 / Re: Dev build 04.11.15
November 05, 2015, 10:17:50 PM
I have played several hours of the mod and have never came across this bug, even when constantly killing myself in battle to test various stuff. Though I have seen a very few report this. It seems it only happens to a select few.

If anyone else here can confirm if its happened to them or not that would be great.

Also any info you can give on this would help. Who were you fighting? What type of battle? Was you using freelancer/fighting for a lord? What type of battle, was it an ambush, siege? Had you recently used a different npc in battle (ie another companion). Armours/weapons you were using.  Anything you can think of so I can try and piece together why this could be happening.


It seems lowering or heightening in this case stipulates a %age of who they will attack.  There is actually a script that tells what every lord or Ai should attack next based on various decisions..
#778
Beta 8 / Re: Something is Wrong with Dropbox Downloading
November 05, 2015, 09:30:29 PM
Sorry man. Try re-download it tomorrow, see if it works.
#779
Beta 8 / Re: Something is Wrong with Dropbox Downloading
November 05, 2015, 08:57:54 PM
No sorry. I don't have the time. I only have a couple of evenings to fix the rest of the bugs and get it as ready as poss for the release over the week end.
#780
Beta 8 / Re: Something is Wrong with Dropbox Downloading
November 05, 2015, 08:28:36 PM
A few peoples had problems downloading. Maybe they have gotten fed up with 1000 people downloading over 1gig each from my dropbox every couple of weeks lol.