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Messages - Produno

#751
Beta 8 / Re: Player killed bug
November 19, 2015, 09:55:54 PM
So the bug Gdwitt was on about is dieing companions.

I think the player character disappearing bug is due to imprisonment. The player looses to a lord, he imprisons him in his castle, then the player for some reason disappears. I will look into this more closely when I have the time. In the mean time could anyone check this and confirm this is the only time? If you get killed and loose your character please post your rgl.log here.


Cheers.


Oh and I had cheats on, or has this happened without a playthrough with no cheats on anyone???
#752
Beta 8 / Re: Player killed bug
November 19, 2015, 06:49:12 AM
So according to Gdwitt on the TW forums (hes been making a submod of Brytenwalda for some time) players have frequently reported this same bug to him. So it appears to be a Brytenwalda bug and not something ive done.

Apparently its mostly or always when fighting lords? Can anyone confirm this?
#753
Beta 8 / Re: Player killed bug
November 18, 2015, 10:26:10 PM
Well, ive made some fixes/changes to custom commander. Ive tried playing for around an hour testing stuff, changing companions etc etc dieing lots and lots but I can seem to get my character or any of my companions dead. They always only get knocked out. They will then sometimes leave the party if I'm captured, then turn up in a random tavern. All this is how its meant to work....

Unless what ive changed has fixed it, but I'm not overly convinced. Ive no idea what you guys are doing different to me. Also tf_hero, which the companions are labelled with should be hard coded so they cant die. That's the whole point of that flag and it cant be changed.... That's why killing Lords has to be done via a special dialogue and not on the battlefield as they also have the flag tf_hero..

I do remember a mod where the player was able to have permanent death , I must dig it out and see what they done to achieve that, see if that gives me some clues.



btw, this was all done with 0 surgery skill.
#754
Beta 8 / Re: Run time error
November 18, 2015, 02:49:35 PM
Ok excellent. Thanks for the info. Can you link the texture pack here so I can see exactly what textures was changed?



Thanks.
#755
Beta 8 / Re: Player killed bug
November 17, 2015, 09:33:27 PM
After scouring the mod files for the past 3 hours tonight (its now time for bed, early start!!) I did find two instances in sieges where their was a bug related to freelancer. I have no idea however if this would cause the player death bug.

If you could do more tests that would be great!


edit*
After re-reading the above it does seem to only happen when die-ing in sieges?
#756
A World of Ice and Fire / Re: how do i even
November 17, 2015, 08:59:14 AM
Quote from: ozza on November 16, 2015, 10:29:33 PM
thank you will try now i raged and gave up after my troops kept leaving no matter how much i rested most likely wasn't paying enough attention also what about not being able to disable certain mod options is this a known bug


Yeah its a known bug. Though I may disable them options anyway. I have worked the play to take this into consideration. So with the moral turned back to normal, it would make it very easy now.
#757
A World of Ice and Fire / Re: how do i even
November 16, 2015, 09:17:12 PM
You have an entertainment skill. Either increase your own or a companions. You can also carry alcohol or other items to increase moral, plus many other factors. Seeking religion also helps, or maybe you could visit a whore house for some r&r ;). Loads of ways to increase moral of troops.
#758
This was posted on the ModDB download page as known bugs. So yes everyone has the same issue.

If you exit and re-enter the tavern it will most fix it.
#759
A World of Ice and Fire / Re: Donations.
November 15, 2015, 08:43:58 PM
Thanks to generous donations made by various people I have commissioned 3 armour sets for Dragonstone by Bloc. He also made the Eyrie great hall and 3 map icons which include the Titan of Braavos.  I will post pictures shortly.
#760
Beta 8 / Re: Some Beta 8 Bugs/Issues
November 15, 2015, 10:10:02 AM
Yeah that was a small typo/bug with the Iron Islands and the North. Now resolved :).

I shall also change relations of The Vale for the next patch.


Can someone please post screenshots outlining the faults with Pyke? I will then take another look at it.
#762
A World of Ice and Fire / Re: Reddit AMA
November 13, 2015, 10:15:19 PM
Don't forget people. AMA on reddit this week end. I hope you can all join me there and help spread the word about the mod :).
#763
Beta 8 / Re: windows 10 Runtime error at loading screen
November 13, 2015, 09:33:38 PM
you rgl.log is in your main warband folder. Copy and paste it here in a spoiler after you have tried to run the mod.
#764
Beta 8 / Re: Weapons Break Too Often
November 13, 2015, 06:36:14 AM
I 'think' though cant 100% remember, but im pretty sure i actually turned the frequency down. It does however depend on the weapon type and other aspects.
#765
Beta 8 / Re: Some Beta 8 Bugs/Issues
November 12, 2015, 08:28:37 PM
Other than the first point mentioned by thenextking, all are fairly simple fixes and I will work on them for the next hotfix.

Keep the reports coming :).


edit*

for the teleporting bug, do you know which battles and map it was? ie a random map against bandits or whatever?