A World of Ice and Fire Forums

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Produno

#646
A few people report issues with crashing. Here I will try and list the main reasons and things to try. You can also visit the Wiki FAQ page which gives a few more things to try.

https://aworldoficeandfire.co.uk/wiki/index.php/FAQ



Make sure you are running the latest version of warband. This mod will only run correctly with version 1.172+.

An obvious one but make sure you are running the latest version of the mod. The latest version will always be linked at the very top of the boards.

Turn on 'Load textures on demand'

Make sure you are not running the game in edit mode.




If you experience stuttering but high fps then your cpu is probably not good enough to handle the formations ai. Try turning this off in the mod options.

If you have low fps then try turning your settings down in the game options.
#647
Beta 9 / Beta 9.5 Changelog
May 02, 2016, 11:13:33 AM
The changelog for Beta 9.5


Changes

Your kingdom culture will now depend on which 'people' you choose when creating a character.
You can now only change to affiliated cultures.
Added Riverlands as a starting 'people' choice.
Adjusted AI mesh for Thorrens Square.
Adjusted AI mesh for Pyke.
The Reach and Riverlands no longer start at war with the Westerlands.
The Riverlands start allied with the North.
Re-done trigger for auto indictment.
Added the ability to change your faction colour.
Added ages to all women.
Buffed Giants.
Added Dragonstone scene made by LordCanute.
Changed some terrain borders and textures.
Removed the faction coloured display messages - i thought these were too distracting and ugly.
Tried to standardize all the display message colours.
Made the events a little better.
Added more npc's.
Your son and daughter now look younger.
Added new quest - Old Valyria.
Added menu's to harbours.
Adjust every single generic face code. All cultures should look different now.
Added new armours with permission from Bilwit.
Added Bolton troops.
Added Karstark troops.
Added Stark troops.
Added Frey troops.
Added Lannister troops.
NOTE: all troops are pretty much the same for now - but with different armour/items/names. Later when time allows i shall change type and stats.
Bolton, Karstark, Stark, Frey and Lannister lord's armies are composed of only there own troops. This includes the fiefs they own inc guard/prison/castle troops. Making them effectively their own faction within a faction.
Modified and balanced the bridge of skulls quest.
Modifications made to the campaign map.
Added a new option to start with static wars.
Added new events.
Added new quest - Bastards and Broken Things.
Added 9 more castles and 8 more villages to Westeros.
Made adjustments to horse/camel stats.


Fixes

Fixed a crash that occurred when selecting one of the female faces.
Fixed any more instances of missing mesh pictures.
Fixed incorrect town/castle mesh pictures.
Fixed an issue where you would only receive 2 wildfire and not 10.
Fixed some issues with some scene props.
Fixed an exploit with the Mystic Merchant.
Fixed issue with character creation overlaying text when clicking on 'random'.
Fixed issue with village elders.
Added back lord companions that was accidently removed.
Fixed wildfire exploit.
Fixed and added back Winterfell brothel.
Fixed prison entry in Castle Black.
Fixed entry points in Kings Landing.
Fix faction strings.
Fix script error when winning a tourney.
Fixed not being able to choose Dothraki, Targaryen or Vale as starting 'people' choice.
Fixed battle order menus - thanks to Moto.
Fixed measter not appearing in your fort.
Fixed moon brothers camp scene.
Fixed Dothraki camp scene Ai mesh.
Fixed septons not appearing in courtrooms.
Been through every town and castle scene and fixed passages/entry points plus ai mesh etc.
Fixed religious troops not changing if the center changes religion.
Fixed flying missile meshes.
Lots more small tweaks/fixes.
#648
You need to let me know either your name you tried registering with or your email address.

Cheers.
#649
Help & Support / Re: Non Hero Companions
April 28, 2016, 05:17:30 PM
Yeah. I didnt actually mean to remove them :/
#650
Beta 9 / Re: A few bugs in Beta 9
April 27, 2016, 09:55:44 PM
Some good bug reporting. Thanks for taking the time to do so :).
#651
Beta 9 / Re: Beta 9 Test Build
April 24, 2016, 10:23:05 AM
I'm going to have another few hours tonight fixing bugs and getting things ready to hopefully release for the morning. So if anyone has any other little things that can be fixed before hand then please do post today.


Thanks for testing, its very much appreciated.

I shall most probably release a patch with any of the bugs I've missed in the next week or two.
#652
Beta 9 / Re: Beta 9 Test Build
April 22, 2016, 10:57:38 AM
Quote from: thom.hulsker on April 21, 2016, 02:23:37 PM

When fighting King Rob Stark in a friendly duel on foot with sword and shield, he spawns in the spectator area and I eventually start to spin with a blackscreen and have to use cntrl + alt + f4 to take him out.


Do you know which town you was duelling at?
#653
Beta 9 / Re: Beta 9 Test Build
April 19, 2016, 08:36:22 PM
Anyone had issues with winterfell brothel crashing?
#654
Beta 9 / Re: Beta 9 Test Build
April 18, 2016, 05:50:51 PM
Quote from: Riven on April 18, 2016, 12:26:52 PM
Battles are configured to be 750 people. I'm using an i7 4770k with 16 Gb Ram and an Ati R9 380 latest drivers and can't properly handle this size of battle, have a lot of movement lag. After work will try 600. It looks awesome to have all this men on battle.

I play with around 350 with no issues. Though I cant remember what I use on native.
#655
Beta 9 / Re: Beta 9 Test Build
April 18, 2016, 01:54:04 PM
Quote from: glad470 on April 18, 2016, 10:50:36 AM
Got to day 119 and now it randomly freezes and crashes with no discernible cause every time I move a few paces on the map.

I shall need to see your rgl log after the crash.
#656
Beta 8 / Re: Mod will not open
April 16, 2016, 11:35:26 AM
You need to install 8.5 first and then 8.6.
#657
Beta 9 / Re: Beta 9 TEST bug
April 16, 2016, 11:34:23 AM
Any idea what the red text says? Can you get a screenshot? Maybe check your rgl log or upload it here?

Cheers.
#658
Beta 9 / Beta 9 Test Build
April 14, 2016, 09:25:42 PM


I shall be uploading a test build for the Beta 9. If you would like to test the build and post back here bugs then please PM me.

You will be expected to hunt bugs to enable the Beta 9 to be as polished as possible before release. If you only PM me as an excuse to play the mod early I will exclude you from any future Beta's that are released on these forums.

I'm hoping this to last only a week, though it obviously depends on the bugs reported.



Thanks.
#659
Help & Support / Re: Runtime Error
April 11, 2016, 08:36:39 PM
How much system ram do you have?

You say the game is updated. Do you mean Warband and the module both?
#660
Beta 8 / Re: Some bugs/errors/glitches
April 09, 2016, 09:50:09 AM
Some good bugs here - thanks for reporting.


Don't forget to post any other issues so I can polish up the Beta 9 release as much as possible.