Hello thanks for the interest. Unfortunately I won't be releasing the source code for the mod.
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#602
Help & Support / Re: No Targaryen faction
July 03, 2016, 06:33:43 PM
I've no idea. Nothing has changed between the updates for that quest so it should work exactly the same, plus no one else has reported any issues with it.
The flag has been updated for the next update.
The flag has been updated for the next update.
#603
Help & Support / Re: No Targaryen faction
July 03, 2016, 06:16:05 PM
Using cheats will generally corrupt game features, triggers etc.
#604
Beta 9 / Re: Roose Bolton Flag error
June 28, 2016, 10:03:03 PM
Maybe you picked his banner as your own?
#606
A World of Ice and Fire / Re: Praise & question(s)
June 27, 2016, 06:06:35 PM
Thanks for the kind words.
The 1.168 (+) just means it will work on any future versions of Warband. It's more habit from before I updated the module version.
Make sure its the contents of the folder you extracting. It should ask you to overwrite quite a lot of stuff.
The 1.168 (+) just means it will work on any future versions of Warband. It's more habit from before I updated the module version.
Make sure its the contents of the folder you extracting. It should ask you to overwrite quite a lot of stuff.
#607
Beta 10 / Beta 10 Changelog
June 24, 2016, 01:54:11 PM
Changes
Added around 50 new face codes created by Shark8.
Gave Westerlanders new helmets.
Added two new armour textures from Kraggrim.
Companions will now recruit armies of the players culture.
Added Blocs Northerner Horses.
You can now learn how to read at a citadel.
Added some new locations to find.
Removed Craster as a Wildling lord.
Made some small changes to the map.
All troops with throwing weapons should now correctly wield them.
Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck.
Slight adjustments to castle/village walkers. Code taken from VC.
Added female children.
Tweaked children code.
No Lords will defect in static wars mode.
Some Lords will only auto-defect if they have -100 relation with their liege.
Added new battle standards/banners to every faction.
Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
Added some new events for static wars mode.
Adjusted some starting relations to slightly adjust game balance.
Added new Longclaw model created by Lotnik.
Some events will only trigger if the player is King of the Seven Kingdoms.
Completely re-wrote the religions and all code related to this. Many changes and bugs have been fixed!!
Added a new sword for Braavos troops.
Added polished buildings.
Standardised most prop objects.
Optimised more collision objects.
Changed how merc companies work. This also fixes some bugs that occurred with them.
Reduced the size of the Arak.
Gave all northern footmen shields.
Tweaked flora code.
Added some new trees from CWE and removed some others.
Rechecked and changed all the companion reputation types.
Changed critical damage system to VC system.
Removed several conflicting triggers.
Tidied up the mission templates files.
Added AO to all items.
Added AO to any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
Removed battle time and coop scripts etc.
Removed all instances of WSE as it was causing issues.
Added character menu presentations from VC.
Added camp menu presentations from VC.
Updated stamina code and presentations from VC.
Added build settlement feature, code and inspiration from VC.
Removed old options presentations and added new from VC.
Added ship travel from VC for player and AI.
Added sea battles and all features relating to this from VC.
Added new party icon scripts.
Re-added lords deal extra damage and take less damage from Custom Commander.
Added troop tree presentations from VC.
Added Companion presentations from VC.
Merged all menus etc.
Added the scenic view presentation from VC.
Removed loot wagon as it could be exploited too much.
Removed old menus and presentations.
Added new menu backgrounds.
Updated wound system to VC system.
You can now name your child.
Added 38 brand new tracks created by Milan Cizek (removed any native tracks left). Previews can be found here https://www.youtube.com/watch?v=QlHoz7eBFkw
Added several new ships.
re-arranged/tidied up the loot screen.
Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
Adjusted all map icon sizes and re-positioned some.
Added new ship icons and animations for all parties.
Updated decapitation from VC.
Removed jacobhinds moral system and used the one from VC.
Unsullied soldiers will not rout.
Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
Added the Iron Bank of Braavos.
Removed banks and the buying of land from all other locations.
Changed Maidenpool to a coastal/port town.
Changed various scenes.
Made changes to every castle and town scene.
Removed old port menus and port blockades in assaults.
Replaced honour with reputation.
As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
All castles now also belong to a religion.
Changed all menu backgrounds for new. Some are much higher resolution.
Updated thrust animations to make them quicker/better.
Added 1 handed overhead stabbing.
Added 2 handed overhead stabbing.
Adjusted stats of all spears, lances, javelins and staffs.
Made Unsullied spears shorter and gave them different shields.
Adjusted core diplomacy settings and fixed some bugs relating to this.
Updated the weapon break scripts and triggers.
Weapons can be repaired by weapon smiths.
Changed prices for all armours, hats and shoes.
Made adjustments to all Westerosi troop trees.
Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
Updated Bloodloss code to VC system.
Added Wights.
Added Whitewalkers.
Added feature that only allows Wights and Whitewalkers to be killed by certain weapons. More on this later.
Added 2x Whitewalker armours including boots and gloves.
Added 4 x Ice weapons.
Added harbours to various towns that needed them.
Added updated HD textures from Warband update where needed.
Changed a few locations names.
Correctly gave Lemonwood to Lord Deziel Dalt.
Added 5 more villages to Essos.
Converted all music to WAV format for better performance.
Added Great Sept of Baelor interior.
New Scenes
Lys - created by WollyTheModder
White Harbour - created by mikeboix
Storms End
Ashefa Athaozar
3x new Septry scenes.
Golden Grove
Norvos
Fairmarket
Lorath - created by WollyTheModder
Adjusted/Fixed Kings Landing siege scene.
Adjusted/Fixed Braavos siege scene.
Myr - created by Akathir
Lorath - created by Akathir
Fixes
Fixed several meshes missing textures.
Fixed several trees with low level LOD's causing issues.
Fixed issue with several missing trees on the campaign map.
Several small tweaks and issues resolved.
Fixed an issue where some Lords would stay as part of an eliminated faction.
Fixed a tonne of string errors.
Fixed the forest random battle scenes that started you on the edge of the map.
Fixes to Pyke siege.
Various other siege scenes tweaked.
Tonnes of minor bugs fixed.
Fixed some bugs related to companions.
Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes start at the edge of the map).
Fixed moat cailin ai mesh.
Fixed pyke prison entry.
Fixes to lots of scenes regarding floating meshes etc.
Fixed transgender dothraki armourer.
Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
Fixed an exploit regarding the last part of varys quests.
Fixed a bug that could stop your child from being born.
Fix Highgarden passages.
Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
Fixed an exploit with sieges that allowed you to easily starve locations.
Fixed an exploit with ulfs dialogue.
Fixed exploit in brotherhood of banners dialogue.
Fixed a bug regarding troop factions.
Fixed an issue with the Free Folk Marshall.
Fixed some Essos villages not being raided by the correct bandit parties.
Various fixes made to the first scene.
New pics here if anyone is interested:
http://www.moddb.com/mods/a-world-of-ice-and-fire
Added around 50 new face codes created by Shark8.
Gave Westerlanders new helmets.
Added two new armour textures from Kraggrim.
Companions will now recruit armies of the players culture.
Added Blocs Northerner Horses.
You can now learn how to read at a citadel.
Added some new locations to find.
Removed Craster as a Wildling lord.
Made some small changes to the map.
All troops with throwing weapons should now correctly wield them.
Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck.
Slight adjustments to castle/village walkers. Code taken from VC.
Added female children.
Tweaked children code.
No Lords will defect in static wars mode.
Some Lords will only auto-defect if they have -100 relation with their liege.
Added new battle standards/banners to every faction.
Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
Added some new events for static wars mode.
Adjusted some starting relations to slightly adjust game balance.
Added new Longclaw model created by Lotnik.
Some events will only trigger if the player is King of the Seven Kingdoms.
Completely re-wrote the religions and all code related to this. Many changes and bugs have been fixed!!
Added a new sword for Braavos troops.
Added polished buildings.
Standardised most prop objects.
Optimised more collision objects.
Changed how merc companies work. This also fixes some bugs that occurred with them.
Reduced the size of the Arak.
Gave all northern footmen shields.
Tweaked flora code.
Added some new trees from CWE and removed some others.
Rechecked and changed all the companion reputation types.
Changed critical damage system to VC system.
Removed several conflicting triggers.
Tidied up the mission templates files.
Added AO to all items.
Added AO to any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
Removed battle time and coop scripts etc.
Removed all instances of WSE as it was causing issues.
Added character menu presentations from VC.
Added camp menu presentations from VC.
Updated stamina code and presentations from VC.
Added build settlement feature, code and inspiration from VC.
Removed old options presentations and added new from VC.
Added ship travel from VC for player and AI.
Added sea battles and all features relating to this from VC.
Added new party icon scripts.
Re-added lords deal extra damage and take less damage from Custom Commander.
Added troop tree presentations from VC.
Added Companion presentations from VC.
Merged all menus etc.
Added the scenic view presentation from VC.
Removed loot wagon as it could be exploited too much.
Removed old menus and presentations.
Added new menu backgrounds.
Updated wound system to VC system.
You can now name your child.
Added 38 brand new tracks created by Milan Cizek (removed any native tracks left). Previews can be found here https://www.youtube.com/watch?v=QlHoz7eBFkw
Added several new ships.
re-arranged/tidied up the loot screen.
Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
Adjusted all map icon sizes and re-positioned some.
Added new ship icons and animations for all parties.
Updated decapitation from VC.
Removed jacobhinds moral system and used the one from VC.
Unsullied soldiers will not rout.
Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
Added the Iron Bank of Braavos.
Removed banks and the buying of land from all other locations.
Changed Maidenpool to a coastal/port town.
Changed various scenes.
Made changes to every castle and town scene.
Removed old port menus and port blockades in assaults.
Replaced honour with reputation.
As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
All castles now also belong to a religion.
Changed all menu backgrounds for new. Some are much higher resolution.
Updated thrust animations to make them quicker/better.
Added 1 handed overhead stabbing.
Added 2 handed overhead stabbing.
Adjusted stats of all spears, lances, javelins and staffs.
Made Unsullied spears shorter and gave them different shields.
Adjusted core diplomacy settings and fixed some bugs relating to this.
Updated the weapon break scripts and triggers.
Weapons can be repaired by weapon smiths.
Changed prices for all armours, hats and shoes.
Made adjustments to all Westerosi troop trees.
Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
Updated Bloodloss code to VC system.
Added Wights.
Added Whitewalkers.
Added feature that only allows Wights and Whitewalkers to be killed by certain weapons. More on this later.
Added 2x Whitewalker armours including boots and gloves.
Added 4 x Ice weapons.
Added harbours to various towns that needed them.
Added updated HD textures from Warband update where needed.
Changed a few locations names.
Correctly gave Lemonwood to Lord Deziel Dalt.
Added 5 more villages to Essos.
Converted all music to WAV format for better performance.
Added Great Sept of Baelor interior.
New Scenes
Lys - created by WollyTheModder
White Harbour - created by mikeboix
Storms End
Ashefa Athaozar
3x new Septry scenes.
Golden Grove
Norvos
Fairmarket
Lorath - created by WollyTheModder
Adjusted/Fixed Kings Landing siege scene.
Adjusted/Fixed Braavos siege scene.
Myr - created by Akathir
Lorath - created by Akathir
Fixes
Fixed several meshes missing textures.
Fixed several trees with low level LOD's causing issues.
Fixed issue with several missing trees on the campaign map.
Several small tweaks and issues resolved.
Fixed an issue where some Lords would stay as part of an eliminated faction.
Fixed a tonne of string errors.
Fixed the forest random battle scenes that started you on the edge of the map.
Fixes to Pyke siege.
Various other siege scenes tweaked.
Tonnes of minor bugs fixed.
Fixed some bugs related to companions.
Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes start at the edge of the map).
Fixed moat cailin ai mesh.
Fixed pyke prison entry.
Fixes to lots of scenes regarding floating meshes etc.
Fixed transgender dothraki armourer.
Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
Fixed an exploit regarding the last part of varys quests.
Fixed a bug that could stop your child from being born.
Fix Highgarden passages.
Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
Fixed an exploit with sieges that allowed you to easily starve locations.
Fixed an exploit with ulfs dialogue.
Fixed exploit in brotherhood of banners dialogue.
Fixed a bug regarding troop factions.
Fixed an issue with the Free Folk Marshall.
Fixed some Essos villages not being raided by the correct bandit parties.
Various fixes made to the first scene.
New pics here if anyone is interested:
http://www.moddb.com/mods/a-world-of-ice-and-fire
#608
Help & Support / Re: How to disable heavy armor from lowering stats?
June 24, 2016, 01:41:24 PMQuote from: Riven on June 23, 2016, 07:27:53 PM
camp, go to mod options, preferences and disable stamina feature
PS: Produno, if you read this, there is gear that don't have penalties text but it does affect your skills, it happens for a lot of betas, do you want a few examples?
Yes please.
#609
A World of Ice and Fire / Re: Night's Watch Defeated :(
June 22, 2016, 07:11:32 AM
Yeah they only really survived because of jon snow, at least on HBO show anyway. The story in the mod doesnt progress like that. If you want the nights watch to stick around then you need to either get lucky or help them in some way.
It does change each play through though, i was on somewhere around day 150 and they were still going strong.
It does change each play through though, i was on somewhere around day 150 and they were still going strong.
#610
A World of Ice and Fire / Re: Culture
June 22, 2016, 07:08:08 AM
You have to be affiliated with that culture in some way. Either have a companion from that culture or whatever location you took.
If for instance you chose northern as a starting choice, you have a northern castle and a companion from the north then the only culture you can choose is Northern.
If for instance you chose northern as a starting choice, you have a northern castle and a companion from the north then the only culture you can choose is Northern.
#613
Help & Support / Re: increasing party size?
June 21, 2016, 07:26:33 PM
Leadership will also effect this.
#614
A World of Ice and Fire / Re: Culture
June 21, 2016, 07:25:51 PM
You can actually change your culture, but you need a companion as your minister first.
#615
Help & Support / Re: How to know which version of Awoiaf i'm using ?
June 14, 2016, 02:38:56 PM
9.5.6 was a dev build i released here on the forums to testers and donators. That will end up being 9.6 on moddb (or the official release).
The update i done a few days ago was to 9.5 and altered some models that were requested to be removed.
The update i done a few days ago was to 9.5 and altered some models that were requested to be removed.