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Messages - King J

#61
Other Games / Re: Kingdom Come: Deliverance
March 20, 2018, 07:25:04 PM
I'm sure you'll have enough time to upgrade ;)
#62
Other Games / Re: Kingdom Come: Deliverance
March 19, 2018, 05:48:47 PM
Great game imo. Bit buggy though.

There will be a mod from the developers of the atilla total war game of thrones mod. But don't except it to come out soon.

http://www.moddb.com/mods/seven-kingdoms-total-war
#63
You don't need to own King's Landing. And after you freed the captured King's Guard, it's better to take them prisoner and recruit them like normal soldiers (by talking to them, not in the camp menu). So you avoid the possibility of negative response when you ask them to join you.
#64
It only works with members of the King's Guard
#65
I totally agree with that. They're impossible to beat.

And I think Whights and White Walkers have too much health. They are supposed to die/turn into ice after one hit from a dragonglass or valyrian weapon, but it needs several hits to kill them.
#66
Quote from: guwuman on March 05, 2018, 08:31:36 PM
Changing the faith to the old gods stopped decreasing the populace and increased it instead, thank you for that tip. But i guess the Shrine for the Lord of the Light isn't working as intended :/

It will work for the northern locations, but if i will go down south or to essos this will be an issue again. I'll have to grant my fiefs in the north to other lords to rule Kings Landing for example, cause i have to change my faith to the Seven.

You can stay with the old gods. Building a weirwood works properly and increases your relation
#67
When playing an Old God's worshipper I never had such problems (as far as I remember). Maybe it only doesn't work for R'hollor. You could try to change your own religion and see if the stats increase
#68
Quote from: Koelb on March 04, 2018, 02:24:48 AM
Quote from: Indo95 on February 28, 2018, 02:12:43 AM
Quote from: Koelb on February 27, 2018, 03:20:54 AM
Hey, i got an issue, I was training peasants(the bandits quest) and after i ended with the teaching we went to fight but there was like a million of peasants and the game eventually crashed, since they didn't stop coming out. Also, how does i give fiefs to non-companion lords? I have a minister and it doesn't have that option.

you probably levelled yourself to 63, it kinda breaks the game and scales it so that parties become huge. to give your companions fiefs, make your wife or a companion minister. it'll also open up more diplomacy options.

You were right about both, I imported a character so it went to level 2000 out of nowhere, guess I'll just give up on that save. Thank you!

Why don't you just import a character with a lower level?
#69
A World of Ice and Fire / Re: Valyrian Steel Blade
February 16, 2018, 04:15:21 PM
Quote from: sprackly on February 16, 2018, 05:47:46 AM
http://aworldoficeandfire.co.uk/wiki/index.php?title=Valyrian_Weapons

You could add that there is a minimum of 500 (if I'm right) renown required to get the dialogue option to buy it.
#70
Beta 7 / Re: Bugs so far
February 13, 2018, 03:09:17 PM
lol beta 7?  ;D
#71
Help & Support / Re: Master at arms
February 11, 2018, 12:53:44 PM
You can have a master of arms, coins and whisperers no matter if vassal or king (For master of whispers you need to be lord of at least one city I think). The minister is a different thing. You will only be able to have a minister if you are a ruler.

Edit: The master of laws and master of arms is the same thing. But I think training your recruits is an option at the minister by now.
#72
Help & Support / Re: Master at arms
February 10, 2018, 03:57:41 PM
If you have a wife you can hire staff members by talking to her. If not you'll have to wait until a message pops up. (usually a few ingame days)
#73
I think it works when you go to your castellan and enlist a patrol
#74
Help & Support / Re: Changelog 3.0/3.1so on
February 04, 2018, 03:08:54 PM
changelog for current version is on moddb

http://www.moddb.com/mods/a-world-of-ice-and-fire

copy/pasted the  3.5 changelog from the link above:

v3.5 Changelog
« on: December 17, 2017, 09:55:06 AM »
Changes

Standardised text colours when recruiting npc's.
Adjusted pack camels and mules to give +1 inventory skill if it being used as a mount and +2 if its in your inventory. You would assume it can carry less if its also carrying a human. I have also increased the prices to reflect this. - Turns out this is hardcoded and does not work. Looking at a workaround.
Updated Spanish localisation for 3.0 translated by Boalmo & Kokemen.
Base attribute needed for inventory management has been changed to strength instead of intelligence.
Adjusted map icon textures. They now look a little more vibrant.
Adjusted many map icon positions and centralised the flags.
Adjusted parts of the campaign map.
re-enabled find item cheat for testing purposes. (test build).
Added wavey banners.
Added More cheat options:

    Right to Rule
    Lower Reputation
    Reset Messenger System
    Switch to land consequence
    Plus some others


Added healer to Ashefa Athaozar.
Weeping Town is now correctly accessible from the sea.
Adjusted map sea ai. This fixes issues where ships would get stuck around Sunspear when the player owned Ashefa Athaozar or other places lords would get stuck going back and forth between the same port. - Still needs considerable testing.
Adjusted Westeros bandit parties.
Adjusted Westerosi bandit party spawn points.
Added several of the northern mountain clans.
Added more wildling raiding parties north of the wall.
Buffed giants, they should be able to take quite a few more arrows to the head.
Storms End is now a Town.
Added the town of Lordsport
Pyke is now a castle.
Added new troop tree for Qohor.
Slightly modified various other troops trees in Essos.
Added 6 new castles to Essos.
Added 6 new villages to Essos.
Removed being able to exit the citadel via the door which removes the re-spawn bug.
Maesters now send ravens instead of tavern keepers.
Consolidated Nights Watch and Free Folk patrol parties. This should make the quests related to these a bit more transparent.
Joining the Nights Watch will join you as a soldier now instead of a vassal.
Stream lined the mine menus and fixed being able to put lords here - this could end up causing clones.
Added more text to show info about the religions in all locations.
Changed gear for Tyrion.
Varys should keep his attire when meeting behind the Great Sept.





Scenes

Moved archers in Riverrun siege scene that could not be reached. Plus fixed mesh issues.
Adjusted/Added ai mesh and terrain at The Twins.
Gave Chroyane the correct terrain code.
Updated Taelon village and fixed spawn point issues when attacking or defending the village.
Fixed some AI mesh issues in Oldtown.
Created 1x Essosi castle.
Created 1x Essosi village.
Fixed some issues with Kings Landing great hall scene. Ty ahseph.
Fixed archer entry points at Cerwyn castle.




Fixed

Adjusted weight of the Lannister Heater Shield.
Fixed incorrect resistance on kite shield.
Fixed double messages showing when either your son or daughter join your party.
Fixed issues with Sylva's dialogue when recruiting her.
Fixed incorrect prices sometimes being shown when hiring companions.
Fixed some broken animations and red text errors when entering inns or the arena.
Fixed instruments not increasing stats.
Fixed standards and crowns not increasing tactics skill.
Fixed incorrect text error when upgrading your settlement for a second time. You now correctly need 11 pallets of timber.
Fixed issues with rain sounds.
Plundered castles or towns should now have the fire extinguished correctly after a few days.
Fixed some issues related to player culture. ie, player lords not recruiting.
Mag Mar Tun Doh Weg no longer shows up in tournaments.
Mya Stone now likes the correct companion.
Fixed border incidents sometimes showing 'no faction' if Taelon was the target village.
Mercs you have assigned to lead parties should correctly use ships when on sea.
Fixed banner_a15 mesh error.
Fixed some string errors.
Fixed some factions showing Neutral in the troop tree presentation.
Fixed an issue with rebellions.
Fixed various issues with diplomacy.
Fixed incorrect religion statements in towns/castles/village menus.
Adjusted religion code to fix some issues relating to this.
« Last Edit: February 03, 2018, 12:31:27 PM by Produno »