Heheh, no problem.
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#587
Beta 9 / Re: companions of lords and kings
July 24, 2016, 08:47:37 PM
They 'should' re-appear with the lord when he 're-spawns'.
#588
Help & Support / Re: Game Crashing on Initial Load
July 24, 2016, 07:11:16 PM
Maybe try checking the integrity of files. You should also keep the WinRAR file and check if it contains the files it says are missing. You will know if its a download issue or extraction issue then.
#589
Help & Support / Re: Game Crashing on Initial Load
July 24, 2016, 06:43:56 PM
Are you using a legal copy of warband updated to 1.168?
#590
Help & Support / Re: Game Crashing on Initial Load
July 24, 2016, 08:05:05 AM
That file needs to be there. So yeah, you may need to re-download and make sure all the files are present.
#591
Beta 9 / Re: [9.6] Crashes on start
July 23, 2016, 06:42:54 PM
There is a correct way to do it on the mac which has been explained somewhere on this forum, though I cant remember where about it is.
#592
Help & Support / Re: Massive Dept-Problems!
July 23, 2016, 06:41:51 PM
Hmm. Any chance you could upload your save?
#593
Beta 9 / Re: [9.6] Crashes on start
July 21, 2016, 07:40:00 PM
Sounds like the patch has not been installed correctly.
#594
A World of Ice and Fire / Re: Donations.
July 19, 2016, 09:22:21 AM
Your account has been added as a donator 
You should be able to access extra boards now and nay dev builds I release.

You should be able to access extra boards now and nay dev builds I release.
#595
Beta 9 / Re: The Factions Relation is not ok...
July 16, 2016, 03:44:34 PM
Regarding the nights watch. Can you confirm they do actually change relations. There is a current bug where in some circumstances it will say they have declared war etc but they actually dont. Something i need to re check at some point.
The Dothraki need someone to be at war with so they can raid, but making them at war with everyone in a fairly peaceful Essos would not be good for balance, they would get stomped within weeks. I need to think of something that will work with the mechanics of the game.
Changing Ai and game mechanics is not easy. It took a team of coders to create Warband and i am one man with limited access to the engine and source code. So that means we have to make workarounds to best fit what we have without me having to spend all my time on just this one feature/modification.
The Dothraki need someone to be at war with so they can raid, but making them at war with everyone in a fairly peaceful Essos would not be good for balance, they would get stomped within weeks. I need to think of something that will work with the mechanics of the game.
Changing Ai and game mechanics is not easy. It took a team of coders to create Warband and i am one man with limited access to the engine and source code. So that means we have to make workarounds to best fit what we have without me having to spend all my time on just this one feature/modification.
#596
A World of Ice and Fire / Re: Wildlings pop-up
July 12, 2016, 08:40:27 AM
Are you sure they didn't take the wall then lost it again? I cant remember the stipulations for this so I will check it. It might be best if I make it fire when several Nights Watch locations are taken from the Wildlings.
#598
Help & Support / Re: Visual C++ Runtime Error
July 11, 2016, 10:47:23 PM
It should work fine with steam and Win 10. Make sure you have load textures on demand ticked.
#599
A World of Ice and Fire / Re: Armor penalties
July 11, 2016, 09:24:39 PM
Any items please let me know so I can look into it.
This was a feature from Brytenwalda which was bugged. So ive made some changes and tried to fix all the bugs plus make it more intuitive. I guess it needs more work.
All items should range from light to heavy. Light gives no stat loss, medium give a little and heavy gives more. This is for all items.
The previous issue in Brytenwalda meant it would only show if the item was medium/heavy etc and would show the stats modifiers, for instance if its a cracked shield. Ive tried to allow so it will now show both. But if it doesn't for some items then I need to know which so I can re-visit the code.
This was a feature from Brytenwalda which was bugged. So ive made some changes and tried to fix all the bugs plus make it more intuitive. I guess it needs more work.
All items should range from light to heavy. Light gives no stat loss, medium give a little and heavy gives more. This is for all items.
The previous issue in Brytenwalda meant it would only show if the item was medium/heavy etc and would show the stats modifiers, for instance if its a cracked shield. Ive tried to allow so it will now show both. But if it doesn't for some items then I need to know which so I can re-visit the code.
#600
A World of Ice and Fire / Re: Wiki
July 10, 2016, 11:49:18 PMQuote from: Kokalo on July 09, 2016, 11:49:14 AM
Kokalo
I'd also like to add new stuff to the Wiki like the missing companions and who likes/dislikes what/who.
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