The latest public build custom battles are somewhat broken.
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#512
v1.0 / Re: No Feasts?
February 28, 2017, 07:39:18 AM
Lords do also travel to towns to attend the tournament btw, so this is maybe why.
#513
v1.0 / Re: Wall cloned player glitch
February 25, 2017, 08:58:23 PM
Unfortunately your screenshots are not showing, do you have a link instead?
#514
A World of Ice and Fire / Re: Castle income
February 25, 2017, 09:33:08 AM
If a fief is not owned then the income builds up until someone does own it.
#515
Beta 10 / Re: Beta 10 Dev build bugs
February 21, 2017, 03:02:35 PM
Yes, exactly. I have done about half of them just by taking info from the wiki, mainly the first few lines of the wiki for the description.
#516
Help & Support / Re: Multiplayer co op not working
February 17, 2017, 04:30:39 PM
Well, this is actually removed for the next update. The main reasons are because it never worked properly, I think it requires WSE which we don't use and it cluttered up the code.
#517
Help & Support / Re: Remove ship travel?
February 03, 2017, 10:31:01 AM
No it cant be removed yourself, you will just have to wait for Beta 10.
#518
Help & Support / Re: Remove ship travel?
February 03, 2017, 09:55:55 AM
Not yet no. Beta 10 is pretty much a full overhaul of the mod.
#519
Help & Support / Re: Remove ship travel?
February 02, 2017, 09:31:41 PM
The next update adds the full VC system. Myself and Kraggrim have done a tonne of work (hours and hours infact) to get it all working correctly. I can say the new ship system is a million times better than the old!!
#520
Beta 10 / Re: Beta 10 Dev build bugs
January 21, 2017, 04:05:44 PM
OK, another little update. After spending the last 4 days (all of my days off work and the missus is NOT happy :/) getting things working I have had a few troubles.
So far I have all the refuge (now changed to build your own settlement/castle) in. I just need scenes *wink wink*
I have the camp menus in. I just need descriptions for all the regions in westeros and essos.
I have the ship buying presentation in (still needs work).
The town menu presentation is causing me a massive headache. I cant get the damned thing working correctly. I can remove it and add the ship menu to the main menu, but we already have too many menus in towns. Using VC's means I can add all the items I need, including the ones I had to remove from places like Kings Landing.
I can add stuff like the second outfit, though I'm not sure if its needed.
Then I just need to find replacements for all the VC items, ships etc.
So far I have all the refuge (now changed to build your own settlement/castle) in. I just need scenes *wink wink*
I have the camp menus in. I just need descriptions for all the regions in westeros and essos.
I have the ship buying presentation in (still needs work).
The town menu presentation is causing me a massive headache. I cant get the damned thing working correctly. I can remove it and add the ship menu to the main menu, but we already have too many menus in towns. Using VC's means I can add all the items I need, including the ones I had to remove from places like Kings Landing.
I can add stuff like the second outfit, though I'm not sure if its needed.
Then I just need to find replacements for all the VC items, ships etc.
#521
Beta 10 / Re: Beta 10 Dev build bugs
January 20, 2017, 09:57:12 PM
Have you tried creating scenes before? They require no coding knowledge. Just start the game with the ceat option and windowed mode active and then enter any scene and press ctrl+E. Then you can alter it.
#522
Beta 10 / Re: Beta 10 Dev build bugs
January 20, 2017, 02:06:21 PM
We can take any code from VC, but no assets or scenes can be used.
With that in mind, if anyone has played VC, I need 5 large scenes for the lair's. I have managed to add this feature but I don't have the time to create the scenes. Of course I could eventually but I still need to get the ship battles and every thing working.
I have also successfully added the VC menus/presentations. Albeit not yet fully integrated so I still need to work on that.
It's taken me pretty much 3 full day to get this far and I still have lots to do. So any help with the scenes would be great!
I also need a description for each territory in the seven kingdoms and for each kingdom in essos. Anyone that has seen the camp menu in VC will know why.
With that in mind, if anyone has played VC, I need 5 large scenes for the lair's. I have managed to add this feature but I don't have the time to create the scenes. Of course I could eventually but I still need to get the ship battles and every thing working.
I have also successfully added the VC menus/presentations. Albeit not yet fully integrated so I still need to work on that.
It's taken me pretty much 3 full day to get this far and I still have lots to do. So any help with the scenes would be great!
I also need a description for each territory in the seven kingdoms and for each kingdom in essos. Anyone that has seen the camp menu in VC will know why.
#523
Beta 10 / Re: Beta 10 Dev build bugs
January 19, 2017, 10:50:48 AM
A quick update.
I'm currently adding a tonne of stuff from VC.
I started by just wanting to add the sea travel and naval battles, seeing as the current ones in the mod are pretty bugged, it needed to be sorted at some point. Though it's a huge amount of work separating all the parts needed, so ive ended having to add more scripts and triggers etc, which then creates more work because we cant use assets from VC, we then have other scripts that are in-needed because these new scripts handle it in a different way, extra triggers are needed so ive had merge other triggers we have so I don't have tonnes of triggers that do the same thing slightly different, then all the other stuff VC doesn't have that we do I have to merge, like PBOD etc... so everything kind of spiralled out of control.
So long story short: I now have shit tonne of work to do to get all this added correctly. I possibly wont have another build for a couple of weeks, but if all goes well I shall need it testing afterwards. If it doesn't, then well, ive saved the previous version of the module and I will have to just revert back.
If anyone wants to create sea scenes or anything else you think may help then please let me know.
I'm currently adding a tonne of stuff from VC.
I started by just wanting to add the sea travel and naval battles, seeing as the current ones in the mod are pretty bugged, it needed to be sorted at some point. Though it's a huge amount of work separating all the parts needed, so ive ended having to add more scripts and triggers etc, which then creates more work because we cant use assets from VC, we then have other scripts that are in-needed because these new scripts handle it in a different way, extra triggers are needed so ive had merge other triggers we have so I don't have tonnes of triggers that do the same thing slightly different, then all the other stuff VC doesn't have that we do I have to merge, like PBOD etc... so everything kind of spiralled out of control.
So long story short: I now have shit tonne of work to do to get all this added correctly. I possibly wont have another build for a couple of weeks, but if all goes well I shall need it testing afterwards. If it doesn't, then well, ive saved the previous version of the module and I will have to just revert back.
If anyone wants to create sea scenes or anything else you think may help then please let me know.
#524
Beta 10 / Re: Updated 1/16. Beta 10 Bugs.
January 18, 2017, 11:05:47 AM
Some good reports.
Regarding issues with the scenes. I need to know which scenes they are
.
Ser Burton Crakehall has the no_capture_alive tag now, meaning he should be able to be captured... How did you acquire him?
I have made a fix to the targs becoming fac_Commoners. So hopefully that will be fixed in the next update I push to you guys.
There was quite a few conflicting scripts in battles after I added moto's scripts a couple of betas back. I have gone through and hopefully sorted them all now. Hopefully this will fix many issues what was happening.
Regarding issues with the scenes. I need to know which scenes they are
.Ser Burton Crakehall has the no_capture_alive tag now, meaning he should be able to be captured... How did you acquire him?
I have made a fix to the targs becoming fac_Commoners. So hopefully that will be fixed in the next update I push to you guys.
There was quite a few conflicting scripts in battles after I added moto's scripts a couple of betas back. I have gone through and hopefully sorted them all now. Hopefully this will fix many issues what was happening.
#525
Help & Support / Re: Lannister Troops
January 15, 2017, 10:09:15 PMQuote from: Bersia on January 15, 2017, 09:17:14 PM
I don't see any special dialogue with him for it.
Are you the Lord of Lannisport?
