If you go on the water at any point without a ship then it will put you back on land or back to the nearest party. That is by design. Otherwise you wouldn't need to buy or use ships.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#497
v1.0 / Re: 1.2 Can't End Siege after Defeat
June 09, 2017, 08:32:38 PMQuote from: Maester Rawl on June 07, 2017, 03:56:57 PM
•Sieged Lannisport. Lost the fight because I ran out of reinforcement waves. After my troops died I couldn't leave the battle. It was stuck on this message.
https://steamuserimages-a.akamaihd.net/ugc/834703110751825717/FC5077DEB8769D7ABF7F0A45AF57D3B3C95468F5/
https://steamuserimages-a.akamaihd.net/ugc/834703110751825839/50F56741BF122FFFE8893D3DF766ABFFA6F53E2F/
Edit - This bug is probably caused by my fix for battle continuation is sieges. You can disregard.
Yeah it is. I checked what it changes and it basically makes it so the game doesn't think your character has died. Hence the issue. I have adjusted it the correct way, so just upgrade to 1.3.
#498
v1.0 / AWOIAF 1.3 Changelog
June 07, 2017, 08:41:55 PM
Changes
Battle continuation added to sieges.
Expanded defensive area for Pyke siege.
Changed the way killing lords works. If you are at war with the faction of the lord you killed, the relationship loss will be less. The relationship differs depending on the reputation of the lord killed. ie, you will get a big hit for killing an upstanding lord, but if you kill a debauched lord the hit will be much less.
Fixes
Joining sea battles when enlisted as a lord will now correctly spawn you in a sea battle.
Fixed issue with Golden Company Pikeman weapon skill.
Fixed issue with Westerland Pikemen weapon skill.
Fixed regular sailors not giving ship speed increase but sellsails giving twice as much as they should.
Your quest log will now update correctly for the lands of always winter quest.
Small issue fixed with A Lannister always pays his debts quest.
made a few small changes/fixes to ten towers scene.
Attempted fix for lords companions being cloned when imprisoned. (requires a new game).
Fixed issues with hair + beard textures.
Fixed a small issue with whitewalker meshes.
Your own faction should no longer hate you when you kill a lord.
Battle continuation added to sieges.
Expanded defensive area for Pyke siege.
Changed the way killing lords works. If you are at war with the faction of the lord you killed, the relationship loss will be less. The relationship differs depending on the reputation of the lord killed. ie, you will get a big hit for killing an upstanding lord, but if you kill a debauched lord the hit will be much less.
Fixes
Joining sea battles when enlisted as a lord will now correctly spawn you in a sea battle.
Fixed issue with Golden Company Pikeman weapon skill.
Fixed issue with Westerland Pikemen weapon skill.
Fixed regular sailors not giving ship speed increase but sellsails giving twice as much as they should.
Your quest log will now update correctly for the lands of always winter quest.
Small issue fixed with A Lannister always pays his debts quest.
made a few small changes/fixes to ten towers scene.
Attempted fix for lords companions being cloned when imprisoned. (requires a new game).
Fixed issues with hair + beard textures.
Fixed a small issue with whitewalker meshes.
Your own faction should no longer hate you when you kill a lord.
#499
v1.0 / Re: Siege of Pike
June 07, 2017, 04:50:36 PM
No idea why they are spawning there.
I have expanded the map area to account for it.
Any other strange spawning behaviours in other sieges? Could be a code issue, though I doubt it.
I have expanded the map area to account for it.
Any other strange spawning behaviours in other sieges? Could be a code issue, though I doubt it.
#500
v1.0 / Re: v1.2 Kings Landing Siege
June 07, 2017, 04:26:18 PM
Do you have any screenshots where exactly, so I can modify the map accordingly?
#501
v1.0 / Re: Hags Mire fixed with new game.
June 06, 2017, 12:56:21 PM
That's sad news. Best of luck to the both of you!
#502
v1.0 / Re: 1.2 sailor ship speed
June 05, 2017, 02:18:19 PM
Ah ok, my bad. Looks like I had added sellsails twice instead of regular sailors.
#503
v2.0 / v2.0 Changelog
June 04, 2017, 02:02:55 PM
Changes
Added new Tyrell armours and helmets.
Added new Baratheon and Stormland helmets.
Adjusted particles for fire arrows to be a bit more realistic.
Various adjustments to triggers. They should be more consistent now!
Dramatically increased The Others army numbers.
Added 4 more White Walkers.
Bolstered the Night Kings army to a horde.
Increased damage of bows and all throwing weapons.
The 'Lands of Always Winter' quest will now allow you to finish even if you initiate the battle.
Updated various parts of VC code from the latest VC update. This fixes some bugs and adds controller support for advanced tactics plus more.
Adjusted siege weapon code and drastically reduced the size of siege boulders.
Adjusted all stats of troops slightly.
Adjusted Spies gear.
Gave Ironborn Skirmisher and extra throwing axe.
Gave Crownlands Knight a shield.
You can no longer use ferry's whilst already at sea.
You will now gain morale towards your unrested morale penalty from camping.
Warships and Cogs are now buildable.
The Nights Watch and Freefolk can only build small row boats.
Qyburn can now heal your wounds for the price of supplies. Though he costs a lot more to purchase.
Modified the stats and prices of Shagga and Anguy. (made both higher)
Correctly put the iron mine NPC at the iron mine.
Updated all siege mechanics to VC system. That includes random events, mission templates, menus, presentations etc.
Doubled the cost of patrol parties.
Reduced the amount of prisoners robber knights and lords parties can carry.
Adjusted weather codes.
Unsullied and Janis Lyren should no longer desert from the party.
Alcohol is now consumed in addition to food.
You will now correctly consume more food when in the north as the message displays.
Added more ai mesh to the Arbour.
Targaryen starting culture has now been changed to Valyrian.
You can no longer force tab out of conversations which would cause an engagement.
Modified some heights of ships.
Added coastal assaults for Dragonstone and Braavos.
Adjusted ransom code.
Selling prisoners to the watch will now increase the there numbers by the same amount.
Polearms are more likely to break now. If its couched its even more likely to break.
Removed some collision meshes on some plants that could cause issues. Reduced the size of some others.
Added Dire Wolf companion.
The player should no longer be able to recruit Whitewalkers or Wights.
Horses should no longer count when calculating courage scores.
You should no longer get injured if using a companion in battle.
Buffed Dothraki armours.
Added various chests to different keeps with various gear in.
Added healers to Essos.
You will now correctly loose relations with everyone in the seven kingdoms if you denounce your oath to the watch.
Once you have left the watch, you will now no longer to be able to re-join.
Arakhs can now block and parry.
Completely revamped the economy.
Lords should now consider targets further away, this should entice Northern armies for instance to travel further South.
Adjusted sizes of all horses and camels, plus some stats.
Added new armours for Stormlands, Vale, Reach, Tully. All made by Kraggrim.
Adjusted Stormlander troops.
Gave Volantis bowmen melee weapons.
Gave all Pentos troops an extra melee weapon.
Various other small stat and item changes for other troops.
Added Blackfyre.
Added Dark Sister.
Added Heartsbane.
Changed prices for all unique Valyrian swords. They were way to low for special items.
Added 3x new helmets created by Kraggrim.
Named the Valyrian swords for better clarity.
Updated many ladies faces, plus a few lords thanks to Efarys.
Increased size of boars.
Adjusted rigging of sheep to be a little better.
Fixed around 30 unused global variable - should free up some used memory.
Adjustments made to trainers and removed old training remnants.
Added the dragon woman
.
Fixed some grammatical errors.
Added Greyworm.
Added Jorah Mormont.
Added Missandei,
Added Tyrell Guardsmen.
Added Ser Vortimer Crane.
When calling a Levy, the guildmaster will now wear gear appropriate to his culture.
Added new targ armour and helm.
Updated some old armour textures. created by Kraggrim.
Updated normal maps for all Kraggrim created items plus any other items that had them incorrect.
Changed some quest parties factions. This should now allow you to attack them.
Tourny quests should now cancel instead of failing, this should stop companions complaining. The time between invites has also been tripled.
Updated some particle effects.
Updated Lannister troops.
Added new companion - Thoros of Myr.
Updated some companion morality slots.
Updated faction leaders renown.
Added new companion: Dacey Mormont.
Added updated Dragonstone textures thanks to Kraggrim.
Added new companion: Wun-Wun.
Added new companion: Dongo.
Gave Mance new companion: Mag the Mighty.
Added updated Eyrie interior textures by Kraggrim.
Added unwrapped kraken model by Kraggrim.
Added updated map painting textures by Kraggrim.
Added Titan scene model by Kraggrim - models originally created by Gothic Knight.
Changed carry position of war bow and composite bow.
Added new Titan map model.
Added Wight Giants.
Gave kingsguard armour a new cloak.
Added Crown for King of the Seven Kingdoms.
Updated Dragonstone troops gear with updated armours from Kraggrim.
If you have high enough relations with the faction that owns a location, you can get the faction blacksmith to craft faction specific equipment.
Removed 'find item' cheat menu.
Added longclaw scabbard - by Kraggrim
Added updated stark models by Kraggrim
Updated Bilwits models with optimised versions.
Added 4x new shields from Kraggrim.
Optimised and adjusted various other models.
Added tarly armour from Kraggrim.
Adjusted most ships so they work better and fit men better. Increased the size of some too.
Added new Clegane helmet created by Kraggrim.
You can only buy faction armour from the Nights Watch if you are part of their faction.
Your starting culture allows you to purchase faction armour of that culture straight away.
Every one else you need a high relation with them to purchase faction armour.
Limited the amount of relation you get from joining a faction so the above system cannot be abused.
Removed stark shields from Karstark troops.
Added new Unsullied shield created by Kraggrim.
Added karstark emblem to some Karstark armours.
Added fade in to every location.
Giants can no longer be decapitated.
Added karstark emblem to some Karstark armours.
Modified some building textures.
Fireborn units now have power draw and not power throw.
Optimised some meshes.
Added a toggle in the reports menu to turn off static wars if this option is selected at game start. This can only be toggled once, meaning it cannot be set on again.
Added The Mountains armour created by Kraggrim.
You can no longer recruit from Night's Watch villages unless you are a member of that faction.
Added Tarly and Lannister Kite shields created by Kraggrim.
All Nights Watch ranged units now have hunting bows.
Added new Warhammer made by Kraggrim.
Added Bolton Pavise created by Kraggrim.
Updated unique swords description text.
Scenes
Castle Black - Created by Moose
Fixes made to all Dragonstone scenes.
Re-done Kings Landing siege and fixed issues related to this, also optimised a little.
Fixed Darry scene.
Fixed Crakehall keep interior.
Fixed issues with Riverrun scene. Added more ladders + ai mesh.
Fixed Greywater Watch lords hall.
Added a new location: Wolf Den.
Added coastal assault scenes for Dragonstone and Braavos.
Added a way to access the towers at Greywater Watch.
Added an extra siege ladder to Duskendale scene.
Updated all scenes that use Bowmans native scene enhancements. (modifications made)
- Gulltown
- Kayce
- Saltpans
- Planky Town
- Qohor
Fixed/Changes made to Braavos scene.
Fixed/Changes made to Ashford siege scene.
Fixed/Changes made to Lys siege scene.
Fixed/Changes made to Volantis siege scene.
Fixed/Changes made to Stone Hedge scene.
Fixed/Changesmade to Golden Tooth scene.
Fixed/Changesmade to Twin Towers scene.
Fixed/Changes made to Cider Hall scene.
Fixed/Changes made to Storms End scene.
Added mantelet spawns to every town scene.
Fixed/Changes made to The Bloody Gate scene.
Fixed/Changes made to Norvos scene.
Fixed small issues in Timber Bay.
Fixes to Nightsong siege scene.
Added updated/re-worked Flints Finger scene by NafNaf_95.
Added updated/re-worked Cerwyn scene by NafNaf_95.
Added new Karhold created by NafNaf_95.
Added updated/re-worked Dragonstone scene by NafNaf_95.
Added adjusted Pentos by NafNaf_95.
Added adjusted Highgarden by NafNaf_95.
Added adjusted The Wall by NafNaf_95.
Added adjusted Greywater Watch by NafNaf_95.
Added adjusted Storms End by NafNaf_95.
Added adjusted Tyrosh by NafNaf_95.
Added adjusted Lys by NafNaf_95.
Added adjusted Deepwood Motte by NafNaf_95.
Added adjusted Norvos by NafNaf_95.
Added adjusted Qohor by NafNaf_95.
Added adjusted Harrenhal by NafNaf_95.
Added adjusted Moat Cailin by NafNaf_95.
Added adjusted Selhorys by NafNaf_95.
Added adjusted Volantis by NafNaf_95.
Added adjusted Bloody Gate by NafNaf_95.
Added The Eyrie scene created by NafNaf_95.
Added new caravan attack scene.
Fixed issue in Qohor castle halls.
Fixed floating objects in frostfangs camp.
Added Stoney Sept created by Moose.
Fixed issues reported with banefort.
Fixed issue with Duskendale siege.
Fixed maidenpool wrong siege scene.
Changed Pentos scene.
Fixes
Fixed some text errors.
Fixed cloned player bug at The Wall. Various other issues fixed here too.
Fixed issue with mail coif.
Fixed issue with incorrect troops having more power throw than power strike.
Fixed exploit with Ulfs party.
Fixed issues with player enterprises.
Fixed incorrect orientation of ships in Kings Landing.
Fixed an issue with the right click menu.
Fixed some ferry locations showing twice when clicking on them.
Tools should now be correctly removed when building the ruined castle.
The scroll should now be correctly removed in Winter is Coming - Part 2 quest.
Fixed the King of the Seven Kingdoms feature not working correctly.
Fixed incorrect parties showing in the 'disposition of nearby parties report'.
Fixed some path finding issues near White Harbour and Ramsgate.
Fixed issue when leaving the mines taking you to the incorrect menu.
Fixed issue with Qyburn dialogue.
Fixed issue with some females wearing incorrect gear.
You should now be able to correctly leave battles.
Fixed 'Other Activities' menu disappearing if you had negative relations with the town.
Fixed establishing court dialogue.
Fixed ships taking on water.
Fixed red error text when entering harbours.
Potential fix for crash when attacking Dothraki.
Fixed issue with Valyrian Greatsword.
Fixed issues with drowning.
Fixed issues with blood loss.
Fixed issue with Piper Helm clipping.
Fixed small issue with love rivals and courting.
Fixed issues with keeping prisoners in the mines.
Fixed nudey Norvoshi Peasant.
Fixed issue where Taelon could rarely spawn on top of the castle.
Made some fixes to the Guildmaster Levy dialogue.
Bridge and Bones quest will now correctly fail if you loose.
Corrected text when a piece of armour is not wearable.
Fixed Wights and White Walkers being able to be killed with normal weapons. Now they can only be killed with the correct weapons.
The Eyrie interior scene should no longer be foggy.
The weirwood chair should no longer sway in the wind.
Fixed an issue where there could be more than one Sandor Clegane.
Fixed issue where every first ship for sale would show NO_STRING!.
Fixed issue with steel sallet hiding beard.
Fixed issue with Visored Bascinet model.
Fixed Rickard Karstarks beard disappearing.
Fixed Strong Bow carry position.
Fixed multiple Lord Edgars sometimes showing up in Kings Landing tavern.
Attempted fix to make White Walker parties much harder to beat for the Ai.
Attempted fix to make all prisoners of White Walker parties to be converted to Wights.
Fixed Podrick Payne location trigger.
Fixed position of Vale Knight Helmet.
Added new Tyrell armours and helmets.
Added new Baratheon and Stormland helmets.
Adjusted particles for fire arrows to be a bit more realistic.
Various adjustments to triggers. They should be more consistent now!
Dramatically increased The Others army numbers.
Added 4 more White Walkers.
Bolstered the Night Kings army to a horde.
Increased damage of bows and all throwing weapons.
The 'Lands of Always Winter' quest will now allow you to finish even if you initiate the battle.
Updated various parts of VC code from the latest VC update. This fixes some bugs and adds controller support for advanced tactics plus more.
Adjusted siege weapon code and drastically reduced the size of siege boulders.
Adjusted all stats of troops slightly.
Adjusted Spies gear.
Gave Ironborn Skirmisher and extra throwing axe.
Gave Crownlands Knight a shield.
You can no longer use ferry's whilst already at sea.
You will now gain morale towards your unrested morale penalty from camping.
Warships and Cogs are now buildable.
The Nights Watch and Freefolk can only build small row boats.
Qyburn can now heal your wounds for the price of supplies. Though he costs a lot more to purchase.
Modified the stats and prices of Shagga and Anguy. (made both higher)
Correctly put the iron mine NPC at the iron mine.
Updated all siege mechanics to VC system. That includes random events, mission templates, menus, presentations etc.
Doubled the cost of patrol parties.
Reduced the amount of prisoners robber knights and lords parties can carry.
Adjusted weather codes.
Unsullied and Janis Lyren should no longer desert from the party.
Alcohol is now consumed in addition to food.
You will now correctly consume more food when in the north as the message displays.
Added more ai mesh to the Arbour.
Targaryen starting culture has now been changed to Valyrian.
You can no longer force tab out of conversations which would cause an engagement.
Modified some heights of ships.
Added coastal assaults for Dragonstone and Braavos.
Adjusted ransom code.
Selling prisoners to the watch will now increase the there numbers by the same amount.
Polearms are more likely to break now. If its couched its even more likely to break.
Removed some collision meshes on some plants that could cause issues. Reduced the size of some others.
Added Dire Wolf companion.
The player should no longer be able to recruit Whitewalkers or Wights.
Horses should no longer count when calculating courage scores.
You should no longer get injured if using a companion in battle.
Buffed Dothraki armours.
Added various chests to different keeps with various gear in.
Added healers to Essos.
You will now correctly loose relations with everyone in the seven kingdoms if you denounce your oath to the watch.
Once you have left the watch, you will now no longer to be able to re-join.
Arakhs can now block and parry.
Completely revamped the economy.
Lords should now consider targets further away, this should entice Northern armies for instance to travel further South.
Adjusted sizes of all horses and camels, plus some stats.
Added new armours for Stormlands, Vale, Reach, Tully. All made by Kraggrim.
Adjusted Stormlander troops.
Gave Volantis bowmen melee weapons.
Gave all Pentos troops an extra melee weapon.
Various other small stat and item changes for other troops.
Added Blackfyre.
Added Dark Sister.
Added Heartsbane.
Changed prices for all unique Valyrian swords. They were way to low for special items.
Added 3x new helmets created by Kraggrim.
Named the Valyrian swords for better clarity.
Updated many ladies faces, plus a few lords thanks to Efarys.
Increased size of boars.
Adjusted rigging of sheep to be a little better.
Fixed around 30 unused global variable - should free up some used memory.
Adjustments made to trainers and removed old training remnants.
Added the dragon woman
.Fixed some grammatical errors.
Added Greyworm.
Added Jorah Mormont.
Added Missandei,
Added Tyrell Guardsmen.
Added Ser Vortimer Crane.
When calling a Levy, the guildmaster will now wear gear appropriate to his culture.
Added new targ armour and helm.
Updated some old armour textures. created by Kraggrim.
Updated normal maps for all Kraggrim created items plus any other items that had them incorrect.
Changed some quest parties factions. This should now allow you to attack them.
Tourny quests should now cancel instead of failing, this should stop companions complaining. The time between invites has also been tripled.
Updated some particle effects.
Updated Lannister troops.
Added new companion - Thoros of Myr.
Updated some companion morality slots.
Updated faction leaders renown.
Added new companion: Dacey Mormont.
Added updated Dragonstone textures thanks to Kraggrim.
Added new companion: Wun-Wun.
Added new companion: Dongo.
Gave Mance new companion: Mag the Mighty.
Added updated Eyrie interior textures by Kraggrim.
Added unwrapped kraken model by Kraggrim.
Added updated map painting textures by Kraggrim.
Added Titan scene model by Kraggrim - models originally created by Gothic Knight.
Changed carry position of war bow and composite bow.
Added new Titan map model.
Added Wight Giants.
Gave kingsguard armour a new cloak.
Added Crown for King of the Seven Kingdoms.
Updated Dragonstone troops gear with updated armours from Kraggrim.
If you have high enough relations with the faction that owns a location, you can get the faction blacksmith to craft faction specific equipment.
Removed 'find item' cheat menu.
Added longclaw scabbard - by Kraggrim
Added updated stark models by Kraggrim
Updated Bilwits models with optimised versions.
Added 4x new shields from Kraggrim.
Optimised and adjusted various other models.
Added tarly armour from Kraggrim.
Adjusted most ships so they work better and fit men better. Increased the size of some too.
Added new Clegane helmet created by Kraggrim.
You can only buy faction armour from the Nights Watch if you are part of their faction.
Your starting culture allows you to purchase faction armour of that culture straight away.
Every one else you need a high relation with them to purchase faction armour.
Limited the amount of relation you get from joining a faction so the above system cannot be abused.
Removed stark shields from Karstark troops.
Added new Unsullied shield created by Kraggrim.
Added karstark emblem to some Karstark armours.
Added fade in to every location.
Giants can no longer be decapitated.
Added karstark emblem to some Karstark armours.
Modified some building textures.
Fireborn units now have power draw and not power throw.
Optimised some meshes.
Added a toggle in the reports menu to turn off static wars if this option is selected at game start. This can only be toggled once, meaning it cannot be set on again.
Added The Mountains armour created by Kraggrim.
You can no longer recruit from Night's Watch villages unless you are a member of that faction.
Added Tarly and Lannister Kite shields created by Kraggrim.
All Nights Watch ranged units now have hunting bows.
Added new Warhammer made by Kraggrim.
Added Bolton Pavise created by Kraggrim.
Updated unique swords description text.
Scenes
Castle Black - Created by Moose
Fixes made to all Dragonstone scenes.
Re-done Kings Landing siege and fixed issues related to this, also optimised a little.
Fixed Darry scene.
Fixed Crakehall keep interior.
Fixed issues with Riverrun scene. Added more ladders + ai mesh.
Fixed Greywater Watch lords hall.
Added a new location: Wolf Den.
Added coastal assault scenes for Dragonstone and Braavos.
Added a way to access the towers at Greywater Watch.
Added an extra siege ladder to Duskendale scene.
Updated all scenes that use Bowmans native scene enhancements. (modifications made)
- Gulltown
- Kayce
- Saltpans
- Planky Town
- Qohor
Fixed/Changes made to Braavos scene.
Fixed/Changes made to Ashford siege scene.
Fixed/Changes made to Lys siege scene.
Fixed/Changes made to Volantis siege scene.
Fixed/Changes made to Stone Hedge scene.
Fixed/Changesmade to Golden Tooth scene.
Fixed/Changesmade to Twin Towers scene.
Fixed/Changes made to Cider Hall scene.
Fixed/Changes made to Storms End scene.
Added mantelet spawns to every town scene.
Fixed/Changes made to The Bloody Gate scene.
Fixed/Changes made to Norvos scene.
Fixed small issues in Timber Bay.
Fixes to Nightsong siege scene.
Added updated/re-worked Flints Finger scene by NafNaf_95.
Added updated/re-worked Cerwyn scene by NafNaf_95.
Added new Karhold created by NafNaf_95.
Added updated/re-worked Dragonstone scene by NafNaf_95.
Added adjusted Pentos by NafNaf_95.
Added adjusted Highgarden by NafNaf_95.
Added adjusted The Wall by NafNaf_95.
Added adjusted Greywater Watch by NafNaf_95.
Added adjusted Storms End by NafNaf_95.
Added adjusted Tyrosh by NafNaf_95.
Added adjusted Lys by NafNaf_95.
Added adjusted Deepwood Motte by NafNaf_95.
Added adjusted Norvos by NafNaf_95.
Added adjusted Qohor by NafNaf_95.
Added adjusted Harrenhal by NafNaf_95.
Added adjusted Moat Cailin by NafNaf_95.
Added adjusted Selhorys by NafNaf_95.
Added adjusted Volantis by NafNaf_95.
Added adjusted Bloody Gate by NafNaf_95.
Added The Eyrie scene created by NafNaf_95.
Added new caravan attack scene.
Fixed issue in Qohor castle halls.
Fixed floating objects in frostfangs camp.
Added Stoney Sept created by Moose.
Fixed issues reported with banefort.
Fixed issue with Duskendale siege.
Fixed maidenpool wrong siege scene.
Changed Pentos scene.
Fixes
Fixed some text errors.
Fixed cloned player bug at The Wall. Various other issues fixed here too.
Fixed issue with mail coif.
Fixed issue with incorrect troops having more power throw than power strike.
Fixed exploit with Ulfs party.
Fixed issues with player enterprises.
Fixed incorrect orientation of ships in Kings Landing.
Fixed an issue with the right click menu.
Fixed some ferry locations showing twice when clicking on them.
Tools should now be correctly removed when building the ruined castle.
The scroll should now be correctly removed in Winter is Coming - Part 2 quest.
Fixed the King of the Seven Kingdoms feature not working correctly.
Fixed incorrect parties showing in the 'disposition of nearby parties report'.
Fixed some path finding issues near White Harbour and Ramsgate.
Fixed issue when leaving the mines taking you to the incorrect menu.
Fixed issue with Qyburn dialogue.
Fixed issue with some females wearing incorrect gear.
You should now be able to correctly leave battles.
Fixed 'Other Activities' menu disappearing if you had negative relations with the town.
Fixed establishing court dialogue.
Fixed ships taking on water.
Fixed red error text when entering harbours.
Potential fix for crash when attacking Dothraki.
Fixed issue with Valyrian Greatsword.
Fixed issues with drowning.
Fixed issues with blood loss.
Fixed issue with Piper Helm clipping.
Fixed small issue with love rivals and courting.
Fixed issues with keeping prisoners in the mines.
Fixed nudey Norvoshi Peasant.
Fixed issue where Taelon could rarely spawn on top of the castle.
Made some fixes to the Guildmaster Levy dialogue.
Bridge and Bones quest will now correctly fail if you loose.
Corrected text when a piece of armour is not wearable.
Fixed Wights and White Walkers being able to be killed with normal weapons. Now they can only be killed with the correct weapons.
The Eyrie interior scene should no longer be foggy.
The weirwood chair should no longer sway in the wind.
Fixed an issue where there could be more than one Sandor Clegane.
Fixed issue where every first ship for sale would show NO_STRING!.
Fixed issue with steel sallet hiding beard.
Fixed issue with Visored Bascinet model.
Fixed Rickard Karstarks beard disappearing.
Fixed Strong Bow carry position.
Fixed multiple Lord Edgars sometimes showing up in Kings Landing tavern.
Attempted fix to make White Walker parties much harder to beat for the Ai.
Attempted fix to make all prisoners of White Walker parties to be converted to Wights.
Fixed Podrick Payne location trigger.
Fixed position of Vale Knight Helmet.
#504
v1.0 / Re: 1.2 Lands of Always Winter
June 02, 2017, 07:42:54 PM
Tyvm, I shall add your donators tag.
The bug won't effect the invasion, it just seems to stop you handing the quest in.
The bug won't effect the invasion, it just seems to stop you handing the quest in.
#505
v1.0 / Re: NPC's Stuck on Qarthigar
May 30, 2017, 03:23:58 PM
Yeah that's been fixed. The other I seem to have fixed too. I have not see nthem stuck in over a few hundred days. So should be ok.
I'm awaiting authorisation and the next update should be up on Moddb.
I'm awaiting authorisation and the next update should be up on Moddb.
#506
Help & Support / Re: Destroy bandit lair quest from Robb Stark
May 29, 2017, 02:01:12 PM
Nope, keep looking.
#507
v1.0 / Re: NPC's Stuck on Qarthigar
May 29, 2017, 11:03:47 AM
I noticed this, as soon as the castles built they are fine and it only seems to be Stormlands that I have seen so far...
#508
v1.0 / AWoIaF v1.1 Changelog
May 28, 2017, 11:53:50 PM
V.1.11
Changes
Changed ferry locations to Ferry instead of Harbour.
Gave Natural Harbours the correct menu and new scenes.
Some levies now have spears.
More items should now be for sale and dispersed a little better.
Made some changes/fixes to Storm End scene.
Created new scene for Princes Pass.
Ai will no longer swing there banners.
All lords now have secondary weapons incase their main weapon breaks during combat.
Fixed
Corrected typo for leadership skill
Fixed some clipping issues with some Stormlands armours. Also optimised the textures for these.
Fixed issues with Norvos siege and center scene.
Fixed stray props in Claw Isle village.
Fixed issues with duels.
V1.1
Changes
Some companion dialogue changes.
Fixes to Old Valyria quest
- If you already belong to a faction, the castle and its village will transfer to them.
- Fixed issues with the menu repeating.
- Both centers should now correctly change to the correct colour if owned by the player.
- Fixed correct requirements.
- The ruined castle is now in the correct place.
- Relations should now be set correctly.
Added siege camp menu from VC.
Removed some un-needed code.
Balanced/reduced the amount of throwing axes you can carry.
Sellsails and Veteran Sellsails now also increase sailing speed.
Unsullied now have short swords.
You can now use harbours/ferries if you are marshal. As a result I have increased the price to use them. - (needs thorough testing)
Replaced various weapons.
Adjusted some weights of some helmets.
Dothraki faction should never use the sea.
Animal parties should never use the sea.
Added Levy feature from VC and removed being able to remove village troops from villages (garrison village).
You should no longer sacrifice Janis Lyren if sacrificing men to escape the enemy.
Changed auto calc battle algorithm.
Adjusted loot scripts.
The Others have a drastic effect on player auto calc now.
Added The Second Sons merc party.
Added The Stromcrows merc party.
Added 3x special pirate parties. Lady Korra, Urho the Unwashed and The Shrouded Lord.
Added newly made higher res banners for the Stormlands.
Added new map textures created by kraggrim for new shaders from VC.
Added new ground textures created by Kraggrim for the new shaders from VC.
Optimised more textures/meshes.
Added newly made higher res banners for the Iron Islands.
Various map changes.
Various texture changes.
You can now use your traits in sea battles.
Bandit parties will now only use black sails.
Added an extra siege ladder to Weeping Town.
Whitewalkers or Wights should never be captured.
Janis Lyren is now auto assigned to cavalry and should not loose items.
Lots of changes to the sea ai. Parties should no longer get stuck around port towns. Parties are generally moving a lot smarter now.
Added some new map icons.
Added some new sounds, Changed some others and optimised.
You will now get a slight relationship bonus depending on the culture you select at game start.
Scenes
Added new scene for Planky Town.
Added new scene for Volon Therys
Fixed
Fixed various issues with the player fortified camps.
Fixed some issues with wrong troops increasing sailing speed.
Fixed issue with Ten Towers saying you need a siege tower to be built when you don't.
Fixed bald settlement whores.
Fixed any items not displaying they apply certain penalties.
No more bald Essosi women.
Fixed Frey trainer not giving the correct amount of troops.
Fixed Lannister trainer not giving the correct amount of troops.
Fixed poachers not leaving you alone when you decide not to attack them.
Fixed poachers standing still if they take you prisoner.
Slave traders should now correctly show up in some port towns that allow slavery.
Fixed White Harbour AI mesh.
Shipwrights now correctly show up in port towns.
Fixed not being able to recruit sailors more than once.
Fix background mesh error when capturing enemy ship.
Fixed other parties other than ironborn having the greyjoy sail.
Fixed sea captain in Dragonstone.
Fixed issue where joining an ongoing sea battle would cause you to fight on land. This should now correctly initiate a sea battle.
Fixed issues with bridge at Greywater Watch scene.
Fixed not getting prisoners after battle.
Made some fixes to We take what is ours quest.
Fixed The Lands of Always Winter auto completing.
Changes
Changed ferry locations to Ferry instead of Harbour.
Gave Natural Harbours the correct menu and new scenes.
Some levies now have spears.
More items should now be for sale and dispersed a little better.
Made some changes/fixes to Storm End scene.
Created new scene for Princes Pass.
Ai will no longer swing there banners.
All lords now have secondary weapons incase their main weapon breaks during combat.
Fixed
Corrected typo for leadership skill
Fixed some clipping issues with some Stormlands armours. Also optimised the textures for these.
Fixed issues with Norvos siege and center scene.
Fixed stray props in Claw Isle village.
Fixed issues with duels.
V1.1
Changes
Some companion dialogue changes.
Fixes to Old Valyria quest
- If you already belong to a faction, the castle and its village will transfer to them.
- Fixed issues with the menu repeating.
- Both centers should now correctly change to the correct colour if owned by the player.
- Fixed correct requirements.
- The ruined castle is now in the correct place.
- Relations should now be set correctly.
Added siege camp menu from VC.
Removed some un-needed code.
Balanced/reduced the amount of throwing axes you can carry.
Sellsails and Veteran Sellsails now also increase sailing speed.
Unsullied now have short swords.
You can now use harbours/ferries if you are marshal. As a result I have increased the price to use them. - (needs thorough testing)
Replaced various weapons.
Adjusted some weights of some helmets.
Dothraki faction should never use the sea.
Animal parties should never use the sea.
Added Levy feature from VC and removed being able to remove village troops from villages (garrison village).
You should no longer sacrifice Janis Lyren if sacrificing men to escape the enemy.
Changed auto calc battle algorithm.
Adjusted loot scripts.
The Others have a drastic effect on player auto calc now.
Added The Second Sons merc party.
Added The Stromcrows merc party.
Added 3x special pirate parties. Lady Korra, Urho the Unwashed and The Shrouded Lord.
Added newly made higher res banners for the Stormlands.
Added new map textures created by kraggrim for new shaders from VC.
Added new ground textures created by Kraggrim for the new shaders from VC.
Optimised more textures/meshes.
Added newly made higher res banners for the Iron Islands.
Various map changes.
Various texture changes.
You can now use your traits in sea battles.
Bandit parties will now only use black sails.
Added an extra siege ladder to Weeping Town.
Whitewalkers or Wights should never be captured.
Janis Lyren is now auto assigned to cavalry and should not loose items.
Lots of changes to the sea ai. Parties should no longer get stuck around port towns. Parties are generally moving a lot smarter now.
Added some new map icons.
Added some new sounds, Changed some others and optimised.
You will now get a slight relationship bonus depending on the culture you select at game start.
Scenes
Added new scene for Planky Town.
Added new scene for Volon Therys
Fixed
Fixed various issues with the player fortified camps.
Fixed some issues with wrong troops increasing sailing speed.
Fixed issue with Ten Towers saying you need a siege tower to be built when you don't.
Fixed bald settlement whores.
Fixed any items not displaying they apply certain penalties.
No more bald Essosi women.
Fixed Frey trainer not giving the correct amount of troops.
Fixed Lannister trainer not giving the correct amount of troops.
Fixed poachers not leaving you alone when you decide not to attack them.
Fixed poachers standing still if they take you prisoner.
Slave traders should now correctly show up in some port towns that allow slavery.
Fixed White Harbour AI mesh.
Shipwrights now correctly show up in port towns.
Fixed not being able to recruit sailors more than once.
Fix background mesh error when capturing enemy ship.
Fixed other parties other than ironborn having the greyjoy sail.
Fixed sea captain in Dragonstone.
Fixed issue where joining an ongoing sea battle would cause you to fight on land. This should now correctly initiate a sea battle.
Fixed issues with bridge at Greywater Watch scene.
Fixed not getting prisoners after battle.
Made some fixes to We take what is ours quest.
Fixed The Lands of Always Winter auto completing.
#509
Beta 10 / Re: Help Beta 10 come out earlier (Sceners needed)
March 27, 2017, 04:55:08 PM
I did just send you a PM but for anyone else that wants to help out here are the most important scenes that need completing
Greywater watch - this one is quite important
The Crag
Brightwater.
Then we need these creating to be like in the tv series.
Castle Black
Shadowtower
Eastwatch
Moat Cailin
The Eyrie.
Greywater watch - this one is quite important
The Crag
Brightwater.
Then we need these creating to be like in the tv series.
Castle Black
Shadowtower
Eastwatch
Moat Cailin
The Eyrie.
#510
Help & Support / Re: brytenwalda
March 21, 2017, 10:29:58 PM
There isn't much of the original brytenwalda left, if any. So it doesn't really matter.