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Messages - Produno

#451
v1.0 / Re: Cant siege Dragonstone
August 05, 2017, 03:58:12 PM
This has been fixed for 2.0 so I shall lock this thread. It can still be viewed for others to get ideas until the new patch is released.
#452
Help & Support / Re: Large Cities Cause Crashes
August 05, 2017, 12:22:26 AM
Check the options in the camp menu to turn it off.
#453
v2.0 / Testers for 2.0
August 04, 2017, 10:30:47 AM
I shall be needing testers in a couple of weeks for the upcoming 2.0 release.


You will be required to test the general stability of the mod.
Go through the current changelog testing everything present.
Report any bugs you find as clearly as possible - post screenshots etc.
Any balance issues from any new features/changes.

Not allow others to play your test version or release else where.
Not to discuss information or give away spoilers from the test build.



EDIT***


I think we have enough testers for now. Thanks.


[spoiler]
UPDATE

Hello all, the test build will go live within the next couple of days, I'm hoping tomorrow but it depends on what time I have spare. I shall open up a testers sub forum and everyone here will receive a testers tag. This means you can access this part of the forum for this test build and any future test build (If you already have a testers tag then you should already know how this works). Anyone that does not contribute to testing will have their testers tag removed. Anyone that breaks the rules outlined above will have their testers tag removed and possibly banned from the forums.
Donators automagically receive access to the testers subforum even if they choose not to contribute. Whether you donate 1$ or 100$ you still get the same access.

Detailed reports on anything from the changelog is required.
Testing of scenes from the changed scenes on the changelog is welcomed, also if you notice a problem and can fix it yourself using the editor this is even better! The time it takes for you to post screenshots and explain the issues, I fix them, re-upload, you re-test. You could probably change them yourself in the editor and retest in a much quicker time. Then I would just require you to send me the updated scene file. If however you are not comfortable in doing this then I wont hold it against you.

I plan to test for just one week if possible, then release the following week. So the more you can test in this short amount of time, then the better.[/spoiler]
#454
Ok, try it again :)

I have made the questions a bit more obvious and the answers a bit easier.
#455
v1.0 / Re: SUPER small text
July 31, 2017, 09:15:28 AM
No its because of the game engines use of menus. They cannot be altered. I would need to exchange them all for presentations which is a massive job.
#456
v1.0 / Re: 1.2 Lands of Always Winter
July 31, 2017, 09:13:53 AM
The white walker invasion runs completely separate to everything else. They will invade no matter what. Unless you have the option ticked in the options menu.
#457
A World of Ice and Fire / Re: Credits
July 29, 2017, 07:59:04 PM
I have started to update the credits. Please let me know if I have missed you off or I have missed something you have done.

Donators, please let me know if you prefer the name I am using for you or if you prefer your forum name, or any other name for that matter.
#458
Help & Support / Re: Performance issue HELP!
July 28, 2017, 03:33:20 PM
Good find, count me interested. If good results are had then i shall update the performance post.
#459
v1.0 / Re: [1.3] Bugs / Suggestions
July 25, 2017, 06:36:00 PM
You mean the garrison of the settlement? It's just the hardcoded party screen, meaning all the same controls work as in every other party screen. Its hardcoded, so as far as I know, cannot be altered.



(Registering with this forum is really terrible. I feel like you dont need 5 answers and a really hard to read code. With each answer you have to very accurate. it is neither 'king's guard' nor 'kingsguard' who protects the king. instead it's 'the kingsguard'. Took me about 5mins to figure out all answers.)

It normally takes me about 30 mins everyday to remove, ban, and purge posts of all the bots I was getting before I changed to this new setup. I can change it back, but I don't have the time to remove all the bots and posts everyday, so you will then be complaining because of too much spam, plus the fact I cannot tell the good posts from the bad meaning reporting bugs and giving suggestions would be pointless. Infact I may aswel shut down the forums if that's the case.
#460
You will only upgrade once you reach the required stats for that troop. You will only be considered once you acquire the xp shown.
#461
Help & Support / Re: Castle Populance
July 22, 2017, 11:23:20 PM
Just to expand on what Riven said. You accumulate morale loss for not resting. Resting will only regain this accumulation. So if your men are already well rested you will not gain more moral from resting.
#462
Guys c'mon enough is enough. No need to carry on. If you wanna argue then feel free to take it to PM's.


On a second note, i would suggest looking on TW forums, there's quite a few threads regarding tweaks to make warband work better which should work for this mod too.

Failing that you may just have to wait and hope i have the time to release a low res dx7 version.
#463
All the old map trxtures are in the resource folders, so if you know how to modify them you can change them back to previous and run in directx7. I dont have the time atm to list them all though. Take a look on tw forums for the map textures and they should be all in the materials resource folder in the mod.
#464
Help & Support / Re: Stuck in Iron Islands!!!
July 21, 2017, 01:35:59 AM
How did you get stuck there??
#465
v2.0 / Re: Map texture bug
July 20, 2017, 10:10:01 PM
Are you running in dx9?