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#407
Help & Support / Re: activation email
September 18, 2017, 09:19:37 PM
Ok, I have activated your account for you.
#408
A World of Ice and Fire / Re: Thoughts, Suggestions, and Error Reporting for A World of Ice and Fire
September 18, 2017, 11:42:03 AMQuote from: Radon on September 08, 2017, 09:00:42 PM
This is weird. I keep trying to give Rickard Karstark beard but it just doesn't appear regardless of which beard I use.
This was due to his armour having the incorrect tag. I have fixed this now. (will be in the 2.0 public release).
#409
A World of Ice and Fire / Re: Umh, little question
September 18, 2017, 11:37:03 AM
It will be released to the public on Saturday.
#410
A World of Ice and Fire / Re: Ver 2.0 Cheat Menu
September 18, 2017, 11:36:39 AM
Well, the second part was Rivens thoughts.
Keeping the find item menu could cause your game to break if you select certain items, so leaving it in would be wreckless. Plus keeping it in would de-tract from the work done one the Wights and Whitewalkers for instance. No point allowing them to be killed with the correct weapons (which took a huge amount of time to code and bug fix) if you can just cheat in them weapons.
That's just two examples.
Keeping the find item menu could cause your game to break if you select certain items, so leaving it in would be wreckless. Plus keeping it in would de-tract from the work done one the Wights and Whitewalkers for instance. No point allowing them to be killed with the correct weapons (which took a huge amount of time to code and bug fix) if you can just cheat in them weapons.
That's just two examples.
#411
v2.0 / Re: v2.0 Changelog
September 17, 2017, 06:00:45 PMHere is the changelog from the test builds, this gives you an idea how much work went into each build 
(unsorted - may contain duplicates)
Sacrificing men when escaping the enemy should now correctly remove the right amount of troops.
Fixed issue with Dark Sister and Blackfyre sword.
Fixed script error when selling prisoners to members of the watch.
Fixed floating urns in Volon Therys.
Fixed small issues in Timber Bay.
Fixed not being able to exit the gold or iron mine.
Fixed issue with Valyrian Greatsword.
Named the Valyrian swords for better clarity.
Fixed issues with drowning.
Fixed issues with blood loss.
Fixed wound dialogue not showing up when speaking to Qyburn.
Fixed a load of issues with sieges.
Removed a lot of redundant menus that were causing conflicts.
Fixed issue with camera position in duels and when attacking bandit camps.
Updated many ladies faces, plus a few lords thanks to Efarys.
Fixed not being able to exit Qyburns healing dialogue.
Fixed issue with piper helm clipping.
Increased size of boars.
Fixed small issue with love rivals and courting.
Removed young warrior troop.
Workers now have clothes.
Fixed around 30 unused global variable - should free up some used memory.
Fixed issues with keeping prisoners in the mines.
Re-instated marshal election. ***Was this working before??***
Adjustments made to trainers and removed old training remnants.
Fixed nudey Norvoshi Peasant.
Added updated/re-worked Flints Finger scene by NafNaf_95.
Fixed issue where Taelon could rarely spawn on top of the castle.
Added updated/re-worked Cerwyn scene by NafNaf_95.
Added new Karhold created by NafNaf_95.
Added updated/re-worked Dragonstone scene by NafNaf_95.
Fixed some indictment/pretenders code - may fix the issue with pretenders.
Fixed double bandit trigger which may cause issues.
Added Dany, still need to complete dialogue for her.
Removed Viserys.
Fixed script error when Targs invade.
Added both new Tyrell helmets.
Created lods for all the hemets that didn't have them.
Fixed some bad grammar.
Added some re-textured face textures by Efarys.
Fixed Neds death event occurring too far into the game.
Added Dany as a new invader.
Added Greyworm.
Added Jorah Mormont.
Added Missandei.
Added Tyrell Guardsmen.
Added Ser Vortimer Crane.
Adjusted Flints Finger.
Added adjusted Pentos by NafNaf_95.
Added adjusted Highgarden by NafNaf_95.
Added adjusted The Wall by NafNaf_95.
Added adjusted Greywater Watch by NafNaf_95.
Added adjusted Storms End by NafNaf_95.
When calling a Levy, the guildmaster will now wear gear appropriate to his culture.
Added adjusted Tyrosh by NafNaf_95.
Added adjusted Lys by NafNaf_95.
Added adjusted Deepwood Motte by NafNaf_95.
Added adjusted Norvos by NafNaf_95.
Added adjusted Qohor by NafNaf_95.
Made some fixes to the Guildmaster Levy dialogue.
Added new targ armour and helm.
Updated some old armour textures. created by Kraggrim.
Updated normal maps for all Kraggrim created items.
Changed some quest parties factions. This should now allow you to attack them.
Tourny quests should now cancel instead of failing, this should stop companions complaining. The time between invites has also been tripled.
Fixed issue with sending lords to the wall. They should now correctly leave their faction and join the nights watch.
You can now only send a person to take the black if the nights watch faction is still active.
Bridge and Bones quest will now correctly fail if you loose.
Corrected text when a piece of armour is not wearable.
Added adjusted Harrenhal by NafNaf_95.
Added adjusted Moat Cailin by NafNaf_95.
Added adjusted Selhorys by NafNaf_95.
Added adjusted Volantis by NafNaf_95.
Added 4x more White Walkers.
Bolstered the Night Kings army to be a huge horde.
Fixed Wights and White Walkers being able to be killed with normal weapons. Now they can only be killed with the correct weapons.
Exiled lords sent to take the black are now given nights watch gear.
Fixed some dialogue errors.
The Eyrie interior scene should no longer be foggy.
The weirwood chair should no longer sway in the wind.
Added adjusted Bloody Gate by NafNaf_95.
Added The Eyrie scene created by NafNaf_95.
Fixed issue where every first ship for sale would show NO_STRING!.
Updated Lannister troops.
Added new companion - Thoros of Myr.
Updated some companion morality slots.
Updated faction leaders renown.
Added new companion: Wun-Wun.
Added new companion: Dongo.
Gave Mance new companion: Mag the Mighty.
Added updated Eyrie interior textures by Kraggrim.
Added unwrapped kraken model by Kraggrim.
Added updated map painting textures by Kraggrim.
Added Titan scene model by Kraggrim - models originally created by Gothic Knight.
Removed dire wolf from sea battles for now as causes issues.
Changed carry position of war bow and composite bow.
Added new titan map model.
Fixed issue in Qohor castle hall.
Added Wight Giants.
Fixed issue with Shireen.
Gave kingsguard armour a new cloak.
Added Crown for King of the Seven Kingdoms.
Updated Dragonstone troops gear with updated armours from Kraggrim.
If you have high enough relations with the faction that owns a location, you can get the faction blacksmith to craft faction specific equipment.
Removed 'find item' cheat menu.
Fixed issue with Daenerys invasion.
Added longclaw scabbard - by Kraggrim
Added updated stark models by Kraggrim
Updated Bilwits models with optimised versions.
Added 4x new shields from Kraggrim.
Optimised and adjusted various other models.
Wun-Wun and Dongo should now correctly join your party after completing the lair.
Fixed floating objects in frostfangs camp.
Added tarly armour from Kraggrim.
Fixed issue with Cog ship.
Adjusted most ships so they work better and fit men better. Increased the size of some too.
Fixed issue with steel sallet hiding beard.
Put the trigger to refil faction blacksmiths back to normal (was too quick before).
Fixed issue with Visored Bascinet model.
The new Targ armour and helmet should no longer make you loose your beard.
Added new Clegane helmet created by Kraggrim.
Added Stoney Sept created by Moose.
You can only buy faction armour from the Nights Watch if you are part of their faction.
Your starting culture allows you to purchase faction armour of that culture straight away.
Every one else you need a high relation with them to purchase faction armour.
Limited the amount of relation you get from joining a faction so the above system cannot be abused.
Fixed issue with Duskendale siege.
Fixed maidenpool wrong siege scene.
Fixes to flints finger stairs.
You should now get the correct weapon when excuting/sending a lord to the wall.
Removed stark shields from Karstark troops.
Fixed issue after sieging castles taking you to the wrong menu.
Added new Unsullied shield created by Kraggrim.
Fixed issues reported with banefort.
#412
A World of Ice and Fire / Re: Donations
September 17, 2017, 04:53:56 PMQuote from: RubenReev1 on September 17, 2017, 04:49:33 PM
First off: i love this mod, have been playing every moment available for the last couple of weeks and i cant wait for new content.
I just became a patron via Patreon and i was wondering how i will be able to acces the 2.0 release? Im playing on a mac (yes shame me, but i dont have enough money at the moment to buy a decent laptop, i do have enough to support u with 5 dollars each month from now on)
Keep up the good work! and i cant wait to get into that new targaryan armor and cut off some heads!
Also im not receiving the confirmation mail to my email adres for the login to the forum, Acount name RubenReev ([email protected])
I have activated and updated your account for you.
#413
A World of Ice and Fire / Re: Donations
September 17, 2017, 02:32:40 PM
Ok, should be everyone so far. If I have missed anyone please let me know.
Download will go live in 20 mins or so here: http://aworldoficeandfire.co.uk/Forums/index.php?topic=34261.0
Download will go live in 20 mins or so here: http://aworldoficeandfire.co.uk/Forums/index.php?topic=34261.0
#414
A World of Ice and Fire / Re: Donations
September 16, 2017, 11:50:45 PM
Ok all done upto now. Cheers all!
Back to finishing bits on the mod for tomorrow
Back to finishing bits on the mod for tomorrow
#415
A World of Ice and Fire / Re: Donations
September 16, 2017, 07:36:02 PMQuote from: Jorgen Mormont on September 16, 2017, 01:56:30 PM
I've donated! Glad to help in any little bit I can.
Hey man, can you please PM me with the email account you donated with so I can verify you and get your forum account updated.
#416
Help & Support / Re: No Activation Email
September 15, 2017, 10:14:25 PM
Nope your all done. You should be able to access the donators sub board where the download will be live on Sunday.
#417
A World of Ice and Fire / Re: Donations
September 15, 2017, 09:07:28 PMQuote from: Windwhistle on September 15, 2017, 08:37:23 PM
I donated around 3.69 GBP.
I know it's not much, but hopefully soon I'll be able to give you more. You're doing God's work, man. Just keep making it better than ACOK!
As already mentioned. Every little helps and is appreciated
#418
A World of Ice and Fire / 2.0 Announcement
September 15, 2017, 08:01:18 PM
A World of Ice and Fire 2.0 Information
Firstly, apologies for having to keep putting the release date further and further back each time. I know I had planned to release this a couple of months ago, but due to work and being ill plus the fact I wanted to fix as many bugs as possible and add as much as I could, this has had a big effect on being able to get it complete.
So for that reason I have decided to set a cut off point for 2.0. I shall be releasing 2.0 over on my forums to any backers of the mod (Donators, heavy contributors) On Sunday.
I shall then release to the public (ModDB and Steam) the following week end on Saturday Afternoon UK time.
The reason for releasing on my forums to backers a week early: This gives something back to the people that have helped support me to continue working on this mod. Which has certainly helped get this update out quicker. It also allows me to make any tweaks necessary before uploading to the masses.

I'm sure you have all seen the previews of what's to come. A massive thanks to Kraggrim and Robertidaniel for most of these.

If you missed them, here's a few more:
[spoiler]




Regards,
A World of Ice and Fire Lead Developer.
Produno.
#419
A World of Ice and Fire / Re: Donations
September 15, 2017, 07:40:50 PMQuote from: Ashba on September 15, 2017, 06:50:39 AM
Have you ever considered updating the Wordpress page or changing it a little bit? I've been working with WP for some time.
Yeah its something i need to do but still have not got round to doing
.Could you both please PM me the email addresses you donated with so i can verify and cross you off the list?
Cheers.
#420
Help & Support / Re: does having viking conquest help or hurt when using this mod
September 07, 2017, 07:41:15 PM
Nope, makes no difference.