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Messages - Produno

#361
The invasion does not start until at least 600 days. That's gives you 600 days to find weapons, test various things and prepare.

The whole point is to give the player an end game so it does not get boring and repetitive. Half the point is you finding out how to bath them, otherwise what's the point in me adding them? I may as well have not bothered with the extra code and just added a regular invading faction, which you all already know how to beat and it will be the same boring end game, which you can get in any other mod you play.


I added the option to turn them off in case people don't want the end game, in case they do just want the same warband experience they all already know without the challenge.
#362
I'm not sure what you mean by cursor at the starting position? Normally when shooting a bow at distance you need aim into the air.
#363
Hotfix released.

#364
v2.0 / Re: Can not loot villages
September 26, 2017, 02:45:29 PM
I have just tried and have no issues my end.

Have you tried on a new game?

Any other information you can give me?
#365
v2.0 / Re: Can not loot villages
September 26, 2017, 02:37:43 PM
What about saving villages from bandit attacks?
#366
v2.0 / Re: [BUG 2.0] Ironborn's parties
September 26, 2017, 12:56:26 PM
Should be fixed now.

For your other issues try turning off HDR.
#367
v2.0 / Re: Still can't block with Arakh's.
September 26, 2017, 12:39:03 PM
Fixed and closed.
#368
Lets Plays and screenshots / Re: Lets plays of AWoIaF.
September 26, 2017, 12:34:12 PM
Quote from: Jamiec3456 on September 24, 2017, 01:52:47 AM
On hold : https://www.youtube.com/watch?v=TWxfir5Mg_s&t=145s

Showcase of V1.2:  https://www.youtube.com/watch?v=rDg0E7x1_xs&t=1s

Ah TheVMPshow. I did watch all of your last playthrough of the mod. I hope you do the same for 2.0 :). Lots of changes for you to have a go at.
#369
The bows are modelled off real life counterparts. I measured the average distance shot with each and made them comparable to what they would have been IRL.
#370
v2.0 / Re: No wavy banners
September 26, 2017, 02:11:49 AM
It was included in a pack with the other scenes. I guess it could have been given to me by mistake.

The thing I'm annoyed about, there is zero proof who the scene belongs to. So as it stands, anyone can question something within the mod for what seems to be no reason, if you cannot provide the writing it was given to you to use, then you risk getting a C&D. In my case, a final warning.

It's extremely hard to do that with a mod this size and its only one person that keeps complaining. So all this pretty much has to be done because of one guy.


Oh and the scene was the old Pentos scene. A small square box that could be made within an hour. If I'm going to steal something for the mod it would be something actually worth stealing heheh.
#371
v2.0 / Changelog V2.0 hotfix - RELEASED
September 26, 2017, 02:04:29 AM
Changes

Lots of meshes have been modified and optimised by me Kraggrim and Marshal_157.
Updated some Ironborn textures from Kraggrim.
Made raiding parties more aggressive.


Fixes

Fixed issues with meshes.
Removed excess Whitewalker parties that should not have been there.
Arakhs should now correctly block.
You should now be able to engage all bandit parties.
#372
v2.0 / Re: [BUG 2.0] Winter is coming quest broken
September 26, 2017, 02:02:04 AM
You probably had another quest open with him?
#373
v2.0 / Re: Regular parties contain wights [2.0, publ]
September 25, 2017, 08:48:49 PM
Slightly annoying that the hardcoded tags provided do not work correctly.

It means I've now got to scour the code and try and add conditions anywhere they could be taken prisoner.
#374
Help & Support / Re: Can't load last save without crashing
September 25, 2017, 08:44:57 PM
What method do you suggest i use?
The mod is also on moddb to allow you manual downloads. If you dont want your updates to auto update then either use that or make sure you turn auto update off on steam.


#375
v2.0 / Re: No wavy banners
September 25, 2017, 05:33:44 PM
Due to altercations some stuff had to be cut until I receive proper permissions for everything. This means I now have to obtain written proof of every single asset in the game.

A scene that was given to me has been claimed to be from someone else of a very similar mod. Because the original files are no longer available and neither is the person, I cannot provide the proof the scene was given to me to use. So the mods on TW forums has basically said, if any other item in the mod is questioned and I do not provide proof then drastic action will be taken. Possibly a C&D.


It just means a shit tonne more work for me and possibly exchanging quite a few things/re-making.


Regarding the wavey banners. The code was mine, but it was obvious I had built it upon someone else's. I'm just trying to get hold of that person to give me the ok. Otherwise I have to re-write it a completely different way. I'm not sure of the legalities of all this so I'm just trying to be on the safe side.

I'm still awaiting a reply from Duh on the TW forums. I didn't want it to disturb to release of 2.0 hence the quick removal of some stuff.