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Messages - Produno

#316
v2.0 / Re: [2.2] Ulf
October 01, 2017, 10:47:05 PM
yeah i know what the issue is. Fix will come next major release.
#317
Hmm strange. I can probably fix this by making sure once the lord is already in the nights watch faction, that dialogue option disappears.
#318
I know where the issue resides. It's actually some VC code i added but it obviously does not like something.
#319
v2.0 / Re: Missing textures
September 30, 2017, 09:09:46 PM
Its an issue with shaders on the mac. Did you download from steam? If so, then try the download from Moddb, it contains some extra shader files that should help on mac. For some reason Steam wont let me upload them.
#320
v2.0 / Re: Beric's quest and the bugged raiding party
September 30, 2017, 07:56:39 PM
Quote from: Weizen1988 on September 30, 2017, 07:55:00 PM
Deleted workshop version, usd moddb version and it worked. workshop version has something weird, or updated funny.


Which version did you use from Moddb?
#321
Other Game Engines / Godot
September 30, 2017, 07:53:02 PM
A relatively new game engine I have been looking at to do some commercial projects.

Take a look: https://godotengine.org/
#322
v2.0 / A World of Ice and Fire 2.5
September 30, 2017, 07:52:58 PM
Unfortunately this next update will break save game compatibility due to the fixes. So I will upload it as a full download rather than a hotfix. It will however be the last update before 3.0.



Changes

Added LOD's for all trees.
Lords are more likely to go into exile with the factions closest to them. This limits issues like Southern Westerosi lords going into exile with the Free Folk for example.
Added wildfire model and modified code plus sounds by Arsakes.
Wildfire can now hurt wights.
Adjusted the way trading works and prices are calculated. This should remove the repair an item exploit.
Adjusted stats of nearly all archer units.
Added Thenn Valley scene created by Moose.
Added tutorial box on game start to explain a couple of things about the mod.
Removed option to pay off village elder as this caused exploits.
The Reach will now try and assist the Westerlands in Static wars mode.
Added a chest to the settlement interior.
Selling prisoners to Yoren should now be the same as with the other Nights Watch recruiters.
Increased stats and prices of some companions.
Giving the letter to Stannis now starts a war.
Added fixes to Casterly Rock scene by Moose.
Slightly reduced the speed of the Cutlass.
Adjusted some equipment of various troops.
Unsullied now have something on their feet.
Added more model optimisation and improvements created by Marshal_157.




Fixed

A Lannister always pays his debts quest should work a bit better now.
Lords of the Nights Watch should now no longer be able to be sent to the wall again if they are still part of that faction.
Fixed various character's being incorrectly referenced as the incorrect gender.
Triggered events now work even if you are enlisted or waiting.
Fixed issues with lords being indicted for treason - script errors, incorrect factions.
The Wolf den and Giants lair now work as intended. They have to be beaten before you can gain anything.
Fixed missing mesh: hacerbarco
Fixed issue with white blobs when realistic shadows on plants option is turned off.
Added arbour fix from Moose.
Added Oldtown fix from Moose.
Fixed infinite dialogue with some maesters.
Fixed issue with some companions not coming back when sent to get right to rule.
Fixed around 300 mesh/texture/material errors.
Removed a load of unused textures.
Fixed Settlement interior showing the incorrect banner.
Fixed incorrect guards showing if player joins a faction as a vassal.
Fixed some issues with alliances/wars etc.
Fixed Kings Guard boot error.
Fixed issues ambushing enemies at stream.
Fixes to Lys scene.
Fixed after completing a siege whilst enlisted would force you into a battle with your allies.
Fixed Dagmer giving incorrect faction relation changes.
More text fixes.
Added modified Kings Landing siege by Moose.
#323
v2.0 / Re: Pussified White Walkers
September 29, 2017, 08:06:03 PM
Quote from: H3YimDR3W on September 29, 2017, 07:58:42 PM
Very rarely, and usually only when they were likely to win.


Yeah this pretty much. Plus I don't have time to write custom ai battle code for them. But generally they stand back and let their minions do the work.
#324
Help & Support / Re: How 2 get Dire Wolf
September 28, 2017, 05:31:49 PM
Quote from: Crimson on September 25, 2017, 07:24:19 PM
Looked around constantly, can't find dire wolves anywhere. I've fought my way through white walkers, giants, pirates, unsullied. I've been to every corner of the map and there are no dogs ;-;

Firstly, they are not dogs, they are dire wolves ;)

Secondly, this has been answered loads of times already, please look though the other topics first before posting.
#325
v2.0 / Re: Few things in V2.
September 28, 2017, 04:55:23 PM
Do you have a screenshot or the exact pop up so I can take a look? This is something I was going to remove or limit, but didn't have time.
#326
v2.0 / Re: [BUG 2.0] Childs and peasants in Castle Black.
September 28, 2017, 01:22:12 PM
No problem :)

Good luck in your lawyer exams!
#327
v2.0 / Re: [2.1] Crash on Start Attempt
September 28, 2017, 12:52:52 AM
Looks like you just have to steal your g/f's computer, or just swap them, maybe she won't notice.


Though, honestly, it could be a number of things. Have you tried deleting your rgl.log in the users/documents (I think)
#328
v2.0 / Re: faction trader
September 28, 2017, 12:34:25 AM
Its possibly something I can look at in the future, but its low priority at the moment.
#329
v2.0 / Re: [BUG 2.1] Loot village menu is empty [FIXED]
September 28, 2017, 12:33:02 AM
Yeah it would let you access the menu, but then wouldn't let you do anything. I have removed the limit, so you can even try and attack by yourself if you really wanted to heheh.

Anyways thread locked. Thanks.
#330
v2.0 / Re: [BUG 2.1] Loot village menu is empty
September 27, 2017, 11:50:40 PM
Don't worry, i found out why. Fixed for next hotfix.