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Messages - thenorthremembers

#31
Help & Support / valyrian steel question
December 18, 2017, 11:07:15 AM
Can longclaw do damage to whitewalkers?

The reason I ask is I added it using morgs editor and it says its valyrian steel in the description about belonging to house mormont etc but it doesn't have the "valyrian steel" line above that like the other valyrian swords do.

#32
Sceners Guild / Re: Scene work
December 12, 2017, 11:19:21 PM
Will do :) if produno gets chance it would be great if he could post a list, I remember he posted a list before of the nights watch scenes he wanted but I'm.not sure which ones have been done other than castle black.
#33
Will this count as a fief like the castle you can find/rebuild making us start a faction or is it just like the player camp fortifications?

Looks great btw, can't wait until its in the mod :)
#34
Sceners Guild / Scene work
December 12, 2017, 06:03:29 PM
Ive recently been learning to scene and want to contribute to the mod if possible :p I have messaged produno with screens of some work I've made but as we all know he's busy a lot doing great work for us :)

If produno or any of the other scene makers for the mod know of any specific scenes he wants to add or recreate I'd be happy to work on some of them :)

I started a show type winterfell and an ironrath scene recently and was hoping to make a whitehill scene too but I can imagine produno doesn't want the extra work of creating new characters such as the Forrester's etc right now so I'd be happy to work on any he has in mind.

#35
It would be nice in the future if the army of the dead are always there rather than being an invading faction but attack at the same time unless attacked first as the army of the dead are obviously always there in the show/books they just haven't marched south...yet! ;)

Honestly the gameplay can get boring if you feel prepared enough to fight them and have to wait :/

They could even have some strange ice fortress in the lands of always winter :p
#36
A World of Ice and Fire / Re: Wights?
October 01, 2017, 01:18:03 PM
I'm sure this has already been fixed in the changelog are you using version 2.2?
#37
v2.0 / A couple of things in 2.0
September 30, 2017, 08:47:34 PM
I've noticed before that faction notes such as provokations etc don't disappear, even after the amount of days left has long past it just stays the same

Sometimes vassals feasts get stuck where the feast never ends , this can be a problem if you're waiting for another vasall to throw a feast in order for you to marry his daughter.

Factions just won't die! The freefolk and the westerlands have both been wiped out however the vassals won't go over to another faction it usually just takes a long time for the larger factions such as the westerlands but for me anyway its just not happening not a single freefolk vassal has defected and they usually all join the watch pretty quickly.
#38
Help & Support / Re: Obsidian Weapons
September 30, 2017, 02:51:30 AM
where have you found them? :P as far as I can tell the obsidian arrows do small amounts of damage but i havent found any other weapons to test it such as throwing spears etc...
#39
v2.0 / Re: faction trader
September 27, 2017, 09:32:25 PM
So can I not use it now?
#40
v2.0 / faction trader
September 27, 2017, 08:33:18 PM
So I picked the vale as my starting culture and I could use the faction trader at gulltown and sisterton however now I've started my own kingdom in the vale and have gulltown I can't use it? I have 94 relation with my own faction and okay relations with the town?
#41
Okay good to know I will continue looking for them :p thanks for taking the time to answer, I was starting to dread day 600 not being able to find obsidian weapons and I don't like killing lords for weapons its just not me lol.
#42
v2.0 / Re: hotfix save game compatibility
September 26, 2017, 05:05:02 PM
Thanks I didn't want to risk it with my current progress lol.
#43
v2.0 / hotfix save game compatibility
September 26, 2017, 04:48:26 PM
I couldn't see anywhere if the hotfix is save compatible?
I don't  really want to start a new game yet at this point lol
#44
Thanks for the response, I get all that. So are you saying the weapons are in the mod and the ability to defeat them but you'd rather us find them ourselves than tell us? If that's the case that's fine, it just appears as though your dodging the questions a little regarding the obsidian weapons being found and the fire arrow command for troops working.
#45
Right my first question is where are all the obsidian/dragonglass weapons in 2.0?

I've looked in all traders and travelling merchants and cannot find a single obsidian weapon, no spears, arrows etc so where do we get them?

My second question ( I have already asked in another post but couldn't get an answer ) how are we actually supposed to fight the armies of the dead?

What I mean by that is say you actually find more dragonglass/valyrian weapons for your companions and vassals such as Randal tarly with heartsbane you still only have around 20/30 companions/vassals that can inflict damage on the hundreds of dead, its like walking into a slaughter.

So are we missing something? Does the fire arrows command actually work in battle now for our regular archers? Or is there some way we can better our odds?

I know you want this to be an intense feature but honestly at this point I'm getting tempted to turn the invasion off all together which puts me off the mod completely and I'm sure others feel the same so it kinda defeats the point of what you're trying to achieve.

Sorry if this feels like I'm digging, I'm just trying to figure out how you want us to play it and enjoy it still, thanks for all the hard work regardless.