Wow, this is nice. If you have any requests regarding the features then make sure you let me know. Prices and materials can all be changed depending on the scene being built. Maybe its much larger so should require more resources or longer to build.
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#271
Sceners Guild / Re: Tales of Playersettlement: bragging and expectations.
October 31, 2017, 08:35:17 PM #272
Help & Support / Re: Why did I randomly lose 1/3 of my men?
October 30, 2017, 10:34:48 PM
Did you set battle size for this? Thanks for finding where the issue is, at least it givves me somewhere to start looking!
#273
A World of Ice and Fire / Re: Can I edit the turn triggering the White Walker invasion?
October 30, 2017, 04:29:21 PM
It cannot be altered, no.
#276
v2.0 / Re: A World of Ice and Fire 2.5
October 18, 2017, 08:42:27 PM
Changes for 2.51
Fixed Unsullied boots.
Removed banners from knight troops for now as they caused issues.
Changed Dothraki models + textures (66% lower polies). Thanks to Kraggrim and Marshal_157.
Changed some army compositions, some faction armies should contain more knights now and less archers.
Fixed stats of Syrio Forel and Barristan Selmy.
Removed King's Guard message on game start - was a little clunky.
(may require a new game)
Fixed Unsullied boots.
Removed banners from knight troops for now as they caused issues.
Changed Dothraki models + textures (66% lower polies). Thanks to Kraggrim and Marshal_157.
Changed some army compositions, some faction armies should contain more knights now and less archers.
Fixed stats of Syrio Forel and Barristan Selmy.
Removed King's Guard message on game start - was a little clunky.
(may require a new game)
#277
v2.0 / Re: [2.5] Minor bug: wrong timing for a log note.
October 18, 2017, 08:41:50 PM
I have removed this now as it was a little clunky.
#278
v2.0 / Re: (2.5) Barristan Selmy stats
October 18, 2017, 08:19:41 PM
An over sight by me, I shall fix
#279
Help & Support / Re: havent got an activation email
October 18, 2017, 07:50:08 PM
Hmm, are you sure your registered? I cannot find this email.
#280
Help & Support / Re: Failed to received the activation email. Any helps?
October 18, 2017, 07:48:06 PM
Activated.
#281
v2.0 / Re: [2.5] White blobs instead of grass regardless of settings
October 18, 2017, 08:09:38 AM
Hmm, maybe the shaders need to be extended to custom mission templates. Though anything other than full does not use the shaders. You will notice only on full does the grass move in the wind.
#282
Help & Support / Re: Runtime error c++ (Game crash when rendering towns, battles or new scenery)
October 17, 2017, 09:20:56 PM
The problem with warband is it runds on dx9. This is troublesome for new graphics cards like yours. I found it ran better on my 680 than my 980ti.
I certainly wouldn't use sli, this game is no where near designed for that. I would also run it at no more than 1080p resolution.
The main reasons for crashing will be video memory, the bigger textures used the higher the chance of a crash, also the extra video memory in your new cards will not even be used.
So with all this in mind, bigger is not always better. If you want higher res without selecting 4k you could possibly try using a super sampler in your card settings.
You need to think of ways to use your cards processing power rather than using extra memory.
I have a 980ti, 16gb ram, 2700k and i never crash when playing.
I make sure edit mode and cheats are off.
Keep load textures on demand turned to on.
Have all other in game settings set to max.
Keep ragdolls on low or off.
The only times i get crashes is when in edit mode and testimg the mod, or going in and out of locations that require a lot of textures to be loaded in quick succession.
You could also delete your rgl_config file and let it auto regenerate a new one with the default settings.
Also, incase it helps my fps is locked to 60 and turning shadow quality down will certainly help. Lowe quality shadows, smaller textures loaded.
I certainly wouldn't use sli, this game is no where near designed for that. I would also run it at no more than 1080p resolution.
The main reasons for crashing will be video memory, the bigger textures used the higher the chance of a crash, also the extra video memory in your new cards will not even be used.
So with all this in mind, bigger is not always better. If you want higher res without selecting 4k you could possibly try using a super sampler in your card settings.
You need to think of ways to use your cards processing power rather than using extra memory.
I have a 980ti, 16gb ram, 2700k and i never crash when playing.
I make sure edit mode and cheats are off.
Keep load textures on demand turned to on.
Have all other in game settings set to max.
Keep ragdolls on low or off.
The only times i get crashes is when in edit mode and testimg the mod, or going in and out of locations that require a lot of textures to be loaded in quick succession.
You could also delete your rgl_config file and let it auto regenerate a new one with the default settings.
Also, incase it helps my fps is locked to 60 and turning shadow quality down will certainly help. Lowe quality shadows, smaller textures loaded.
#283
v2.0 / Re: [2.1]invisible armor
October 17, 2017, 09:03:55 PM
If this is still true for 2.5 then please make a new post with details and screenshots if possible. I will lock this one as it is out of date.
#284
v2.0 / Re: [2.2] RGL ERROR - cannot load a game
October 15, 2017, 09:31:58 PM
The game has just updated to 2.5 on steam which is not savegame compatible.
I did post a warning post on steam about a week ago stating it would not be save compatible.
I did post a warning post on steam about a week ago stating it would not be save compatible.
#285
v2.0 / Re: [2.2][Freelancer] Defending a castle against former allies after a siege
October 15, 2017, 07:11:01 PM
This is fixed now.