A World of Ice and Fire Forums

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Produno

#256
Yeah you could just exchange the textures. They are there, Just apparently not bery noticeable. I will try and adjust them for the next update as quite a few people have now reported this.
#257
Help & Support / Re: Each Wight is a God
November 26, 2017, 01:39:57 AM
What do you expect to happen fighting the undead? At the moment they don't really do much, so you don't even need to fight them. They are just an annoyance, hardly game breaking.

Nights watch have the arrows to kill them, so trying to look after them is no joke. I have added plenty of ways for the player to do that. If you let them die or get wiped out then thats just your bad, you will need to find another strategy to beat them.

These guys are meant to be difficult, they are meant to make you use your brain and strategise. Thats why they are end game. It would be pointless if they were easy, they would then be like every other troop in every other mod and offer nothing different.

Besides, im sure jon snow rage quits when everyone died from wights at hardhome... or dany did when her you know what was hit! :)

Anyway, you lost your army, rebuild and try something else.
#258
Help & Support / Re: fire arrows/damaging wights
November 26, 2017, 01:31:25 AM
Currently it only works in sieges and ship battles. Some troops automatically have fire arrows though. Ie the nights watch.

Both were basically two mods, so ideally i need to create one that's continuous. So i enable everyone to switch to fire arrows anytime but reduce the rate of fire or something and do away with the actual arrows that act like fire arrows. Though i would also need to get the ai to use them which means merging with motos ai code.

So its not a simple fix.
#259
The newest version you still need to fight them. Makes it a bit more of a challenge and gives you something extra to work towards.
#260
Other Game Engines / Re: Godot
November 15, 2017, 09:20:22 PM
Quote from: Heaux on November 15, 2017, 09:03:58 PM
Overrated

What else would you recommend?

One of the good things with Godot is it's completely royalty free. The only cost is your own time and effort.
#261
Help & Support / Re: Old Valyria Castle Blacksmith
November 15, 2017, 02:22:58 PM
Quote from: Draven on November 15, 2017, 02:13:34 PM
After finishing the quest, you have your own castle up and running. One of the improvements that can be built is the Blacksmith, but what does it do? I thought you could get faction armour from it but i can't even access it. Not via settlement menu nor strolling and talking to the blacksmith. What is the purpose of the blacksmith?


Currently it just improved prosperity. Though allowing the player to access armour would be a neat addition. If I only I had the time to add everything I wanted heheh.
#262
v2.0 / Re: [ 2.5 ] tower of joy
November 11, 2017, 03:22:43 PM
This is issues with Warband shaders, they tried to fix it in VC but considering I use their shaders, it has not worked very well. Not a lot can be done bar wait for the new Bannerlord engine.
#263
v2.0 / Re: Equipment bonus not working
November 11, 2017, 03:21:13 PM
This has been updated and now working correctly for 3.0.

Topic locked.
#265
v2.0 / Re: Loot and Pillage Villages
November 11, 2017, 02:51:33 PM
Ok, so it crashes every time for me too when I have the dire wolf, so this seems to be the issue.

I have tried adjusting the code but it still crashes for some reason, probably why they didn't allow the dog in these scenes in VC! So I will probably have to remove it too.


Edit*

Removing it seems to be the only way to fix this, so that is what I have done. I shall lock this thread now. Thanks for your help Taki.
#266
v2.0 / Re: Loot and Pillage Villages
November 07, 2017, 11:07:13 AM
Its probably the direwolf, I shall check it.
#267
v2.0 / Re: Bugs and issues I've encountered so far
November 04, 2017, 08:07:03 PM
You couldn't have updated properly. Does it say 2.51 on the main screen? I double checked and they were definitely removed. I didn't swap them for spears as I thought, I just removed them.
#268
v2.0 / Re: [2.51] Bugs
November 02, 2017, 07:26:14 PM
Quote from: Gambit77 on November 02, 2017, 07:12:23 PM
It seems that Dornish Heavy Spearmen don't have spears, just scimitars and shields.


Are you sure? They have two polearms and the guarantee flag, so they should have.
#269
v2.0 / Re: Bugs and issues I've encountered so far
November 02, 2017, 10:07:44 AM
Which troops? I swapped them for spears, unless i missed some? Though im pretty sure I didn't.
#270
v2.0 / Re: Bugs and issues I've encountered so far
November 01, 2017, 02:45:40 PM
Quote from: Moose on November 01, 2017, 12:27:09 PM
Quote from: Luka_Mijic on November 01, 2017, 10:12:36 AM
19. Mounted troops holding a banner don't attack nor do they defend themselves. They are literally a punching bag.
I thought this was fixed in 2.51?

The banners were removed for 2.51 so either he has not updated or maybe needs a new game for some troops to change gear.