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Messages - Produno

#211
If there is no Nights Watch then you are unable to send them to join them.
#212
v4.0 / Re: Ambush (City/Town)
July 13, 2018, 12:58:22 PM
Quote from: nixterboss on July 10, 2018, 05:27:02 PM
Please stop implementing this in mods is very annoying and it doesn't make any sense at all...or make it an option


This is part of native, not mod specific. It just means some spawn locations in towns have to be very specific and the same spawns are used for these and for other things which makes it pretty linear.
#213
Help & Support / Re: Registration problem
July 11, 2018, 02:16:52 AM
Quote from: formergangster on June 25, 2018, 07:40:37 PM
i didn't get an activation e-mail too

What email address did you use to register?
#214
I cannot find these accounts in the 'awaiting activation' section.
#215
v4.0 / Re: Ambush (City/Town)
July 08, 2018, 02:11:16 AM
If this happens please post the scene it happened in here so i can take a look at the spawn points. One may be in a hard to reach place which i can relocate.
#216
A World of Ice and Fire / Re: Rare Weapons
July 07, 2018, 05:38:22 AM
This is correct, it will be fixed in the next update (which im currently working on)
#217
Help & Support / Re: Main storyline
July 07, 2018, 01:52:30 AM
He can be saved, it's just very difficult to do so. It also seems there are sum slight bugs surrounding this. As if he does not get knocked he should always survive.
#218
v4.0 / Re: Can't recruit men
June 30, 2018, 03:19:17 PM
Yeah, don't worry im working on it :)
#219
v4.0 / Re: Can't recruit men
June 24, 2018, 02:12:34 AM
I need more information. I have done some test and waited upto 200 ingame days and can still recruit. So its not something obvious. I was thinking its to do with the religion code but im not so sure.
#220
v4.0 / v4.0 Changelog
June 16, 2018, 09:32:31 AM
Changed

Removed dog dialogue from village elders.
Correctly added Dawn to it's chest.
Natural Harbours no longer have lots of peasants roaming around.
Adjusted Merc Cav stats.
As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
Condensed some ship and land bandit parties.
Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
Adjusted wage costs.
Prevent banished lord from returning to player.
Reverse strength test for besieged, add consideration for player allies.
Add consideration of player party strength to surrender decision.
Initialize s49 in script_update_troop_political_notes.
Added any fixes from VC2044.
Removed redundant scripts.
More improvements to Oldtown port. (to prevent ships getting stuck)
Adjusted Northern Clansmen aggressiveness.
Added missing armours/helmets/boots
Lots of adjustments/fixes/polish to every troops equipment.
Many fixes to various items.
Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
Reduced the amount of throwing axes carried by Ironborn troops.
Adjusted renown values when winning a duel of honour.
Added Dragonstone as a starting 'people' choice.
You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.




Scenes

Fixes to Pyke siege scene.
Fixed Pyke lords hall banners.
Fixed Lordsport siege scene.
Fixed Lordsport Lords hall.
Moved Sisterton siege spawn point and made some small changes.
Adjusted ambush spawn points in Saltpans and some other small fixes.
Fixed incorrect banners sometimes being shown at Greywater Watch.
Some small fixes and changes to Storms End siege.
Fixed issues with Stonedance.
Fixed 6x Essos castle prisons.
Moved prison break exit to the correct position for Moat Cailin.
Fixed various issues with Lys siege.
Created desert duel scene.
Adjusted/tweaked various scenes, added extra scene props.
Fixed issues with fortified camp scenes.
Added new player siege camp scene.



Fixed

Fixed commander miss-match error (may require a new game)
Some fixes to lords getting stuck near Oldtown.
Some fixes to recruting from villages.
Fixed various typo's.
Fixed Lady Elise Locke age.
Fixed Valyrian Longsword stats.
Fixed a pathfinding issue with some ship and land bandits.
Fixed your child's name resetting upon making them a Lord/Lady.
Fix released prisoners returning to defeated factions.
Fix leave/surrender bug.
Prevent banished lord from returning to player.
Fix reset feast bug.
Add checks for no lord of town.
Make target bandits never friendly.
Exempt ports from releasing prisoners when inactive.
Lords give locations of NPCs in their faction when at another faction center.
Fix successful rebellion notifications.
Fix $players_kingdom that is somehow 0.
Restore encounter recount after party joins.
Report battle sizes with joined parties correctly.
Add missing try_end to restore faction trigger.
Fixed painting models.
Duelling with your troops or companions now works correctly.
Fixed red error messages in some sieges.
fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
Fixed various issues with White Walker skins.




Various fixes/updates have been made to the Forums/Wepbage and Wiki.
#221
v4.0 / Re: Can't recruit men
June 16, 2018, 09:12:03 AM
What charisma do you have? Whats your religion and the religion of the village? Have you tried recruiting from a village with the same religion as yours?
#222
Yeah its save compatible.
#223
Quote from: Lillybou on June 08, 2018, 09:36:50 PM
My son told me about the new update and we want to thank you.  Just downloaded a copy for us and can't wait to play.  Thank you so much.


No problem. Enjoy :)
#224
Yeah, poll removed :)
#225
Nice story, im glad your enjoying the mod :)

There is also another GoT mod you should probably try after finishing with AWoIaF, its called A Clash of Kings ;).


Have fun conquering ;)