What version are you playing and how many days in?
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#197
v4.0 / Re: Ferry System needs attention
December 14, 2018, 06:56:38 PM
Are you sure you are using ferries and not harbours. Harbours are only for the AI and don't have a ferry system.
#198
v4.0 / Re: Relations with villages decreasing
December 14, 2018, 06:55:19 PMQuote from: echo268 on December 14, 2018, 06:15:53 PM
With this, it decreases by about one point per week.
As I suspected. I think it was due to the religious code, for some reason when I wrote it I had missed an indentation, meaning they would only increase if they were owned by the player. You can check this by seeing if any villages you own will eventually increase in rep for you, it may take a while as there were no limits to how much they could decrease. I have put a cap on it now from -100 to 100.
#199
v4.0 / Re: Relations with villages decreasing
December 13, 2018, 11:43:33 AM
What's your religion, player renown etc? Any other info you can give me?
#200
v4.0 / Re: 4.0 Oldtown port bug
December 13, 2018, 11:41:56 AMQuote from: King J on December 12, 2018, 11:31:38 PM
I agree. The area under and right behind Oldtown with land mass and then river again would still be fine imho.
Or just put it on one side and adjust the map icon to make it at least look like the city was across the water?
Yeah, this is what I have now done, which is pretty much how it was to start with but everyone complained that they couldn't access Oldtown from both sides, though I think I have fixed this now. So it should all be working correctly now. I will upload it to the current test build and then I shall be releasing the new build before the week end!
Just to find the issue people are having with the village recruitment.
#201
v4.0 / Re: Question for Produno - 4.0 bug fixes
December 07, 2018, 04:45:09 PM
They can get stuck in what seems to be very rare occasions now. I have already spent alot of time trying to get it perfect but to get any further it needs more people to play, document and report. It's certainly much much better than the previous release.
Also if things have been updated and continually tweaked then most of the time i wont update the changelog with those changes as it just clutters up the list. There are plenty of other tweaks and changes that have been made that didn't bother putting on the changelog too.
Also if things have been updated and continually tweaked then most of the time i wont update the changelog with those changes as it just clutters up the list. There are plenty of other tweaks and changes that have been made that didn't bother putting on the changelog too.
#202
v4.0 / v4.1 Changelog
December 07, 2018, 09:07:53 AMv4.1 hotfix
Fixed village relations always lowering.
Added Commoners Trust to character screen.
Removed debug info showing.
Various other small fixes.
Changed
Added 2 new companions gained from random quests - Brog Matter, Reed Matter. (Patreon pledge tiers). There is quite a lot of content for these so there will be an option to turn them off or on. (not yet fully implemented)
Many changes to the campaign map.
Changed campaign map textures so they look better with HDR turned on.
Added 1x lord, 3x castles and 2x villages to the Iron Islands.
Added 3x lord, 3x castles and 3x villages to Westeros.
Added 7x lords, 7x castles and 7x villages to Essos.
Cleaned up initial loading screen.
Changed some map icons, updated some others.
Changed size of nearly all map icons.
Changed name and location of duplicated settlement Fawnton.
The players son or daughter should now have the same colour hair as the player - fixes issues for people playing as Valyrian.
Added a max value to land wind which will hopefully stop the crazy tree dances.
Slightly increased grass flora amount.
Improved religion code for villages - this 'should' stop issues with the player sometimes not being able to recruit from villages due to negative relations.
Added Wooden Scene Props pack from Adorno (https://forums.taleworlds.com/index.php/topic,380806.0.html)
Added 6x villages scenes from Gokiller (https://forums.taleworlds.com/index.php/topic,380806.0.html)
Scenes
Adjusted banners in Kings Landing keep.
Fixed incorrect outer terrain for Giants Lance.
Fixed incorrect outer terrain for Shipbreaker.
Fixed incorrect outer terrain for Whispering.
Fixed incorrect outer terrain for Ryamsport.
Fixed
Updated incorrect stamina mechanics in tournaments and in the arena.
Fixed some villages showing the incorrect icons.
Fixed some incorrect strings showing for some villages.
Fixed random events sometimes firing when performing work for a village.
Fixed remaining issues with Oldtown ships getting stuck.
Fixed enslaved villages not always resetting correctly.
#203
Help & Support / Re: No activation email after registration [Jhin]
November 23, 2018, 06:54:37 PM
Activated.
#204
Help & Support / Re: Hey Produno
November 06, 2018, 09:18:51 PM
I have sent a password reset to email [email protected].
#205
Help & Support / Re: Did not recieve activation email after registering
November 06, 2018, 09:12:26 PM
Could you please try registering again, your name is not in the database.
#206
Help & Support / Re: Email Activation Issues
November 06, 2018, 09:10:34 PM
Activated, sorry for the delay.
Thread locked.
Thread locked.
#208
Help & Support / Re: Wiki down?
November 06, 2018, 09:06:52 PM
Its back up now, was an issue with the database for some reason.
Gonna try and update it too (wiki program version) as it seems to be quite a lot out of date.
Gonna try and update it too (wiki program version) as it seems to be quite a lot out of date.
#209
A World of Ice and Fire / Re: Snow! I need snow! And it's not Jon Snow I'm talking about
October 12, 2018, 02:16:08 PM
You can use Thorgrims map editor and just change all grass for snow on the campaign map.
#210
Help & Support / Re: Master at Arms / Trainer
August 15, 2018, 10:55:20 AM
It should work, do you have enough stags to upgrade them?