Is it, if you just want to sail about and do boring ship battles, which are also bugged :/.
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#1097
Other Games / Re: Caribbean
May 16, 2014, 08:13:01 AM
Yeah, i bought it. Not too cracking atm
.
Cant do anything in it for now, cant even go round scenes.
.Cant do anything in it for now, cant even go round scenes.
#1098
Pre Beta / Re: v0.5.0 Bug Observations by Odysseus
May 14, 2014, 11:55:14 PM
Nope, thats perfect. Very concise and easy for me to read and understand whats going on! Thanks.
I will edit your post (with a fixed next to the bug in question) when the bugs youve reported have been proven fixed.
Edit*
Regarding this
"•Winterfell hates player's Old Gods Faith. Similar inconsistencies exist elsewhere. Perhaps not a bug but a symptom of religion's massive code sprawl still needing attention."
Does this hold true on every new game?
I will edit your post (with a fixed next to the bug in question) when the bugs youve reported have been proven fixed.
Edit*
Regarding this
"•Winterfell hates player's Old Gods Faith. Similar inconsistencies exist elsewhere. Perhaps not a bug but a symptom of religion's massive code sprawl still needing attention."
Does this hold true on every new game?
#1099
A World of Ice and Fire / Re: High Praise
May 14, 2014, 09:28:02 PM
Thanks for the feedback and taking the time to help squash those pesky bugs!
Sandbox games is something thats always interested me, hence why i liked Mount and Blade in the first place. So this to me is a track i want to stay firmly railed to. Of course some things have to be made to stick to the Game of Thrones world, for instance the Nights Watch not being able to willy nilly war whoever they like. But in the same respect i have allowed the player to engage in war with them if they wish to do so. But that then leads to concequences influenced by other aspects of the game but with a hint of randomisation added to help keep it as real as possible. Stuff like this still enables the player to do what he likes without it becoming silly or unrealistic. The same reason we have killable lords and kings.
Im glad your enjoying the mod so far, suggestions and feedback are certainly welcomed here
Please check here for the most upto date patch for the bugs reported so far: http://aworldoficeandfire.co.uk/Forums/index.php?topic=150.msg740#msg740
Sandbox games is something thats always interested me, hence why i liked Mount and Blade in the first place. So this to me is a track i want to stay firmly railed to. Of course some things have to be made to stick to the Game of Thrones world, for instance the Nights Watch not being able to willy nilly war whoever they like. But in the same respect i have allowed the player to engage in war with them if they wish to do so. But that then leads to concequences influenced by other aspects of the game but with a hint of randomisation added to help keep it as real as possible. Stuff like this still enables the player to do what he likes without it becoming silly or unrealistic. The same reason we have killable lords and kings.
Im glad your enjoying the mod so far, suggestions and feedback are certainly welcomed here

Please check here for the most upto date patch for the bugs reported so far: http://aworldoficeandfire.co.uk/Forums/index.php?topic=150.msg740#msg740
#1100
Pre Beta / Latest patch for V0.5.0 for bug reporting. - New Patch V0.5.3 - 23rd may
May 14, 2014, 09:27:00 PM
For anyone that wants to help test and report bugs, i will post the latest patches here with bugfixes.
https://www.dropbox.com/s/ha1hqk6v8d7hbaf/A%20World%20of%20Ice%20and%20Fire.rar - latest patch 0.5.01 13th May.
Extract over your module, or copy and paste the contents into your module folder (a world of ice and fire module folder).
It fixes the troop trees plus gives some troops correct weapons i had left out, fixes missing armour for reach recruitsand hopefully fixes the ships on land bug.
Please note a new patch is in the works that will fix the ships on land bug.
New patch - i havnt had time to test this myself!
https://www.dropbox.com/s/5g6iooyrr2ji8tl/A%20World%20of%20Ice%20and%20Fire%20v%200.5.02.rar - V 0.5.02 15th May
Other than the above, it should fix
Winterfell hates player's Old Gods Faith. Similar inconsistencies exist elsewhere. Perhaps not a bug but a symptom of religion's massive code sprawl still needing attention. - tested and not fixed, ive fixed this and all villages for the next patch though! - Fixed in next patch plus some other minor changes
After donating 1000 Stags to the Old Gods Faithful in Winterfell's Great Hall, war was immediately declared on "The Old Gods of the Forest" which meant, for some reason, the player. Aggressors included House Stark, House Tyrell, and some Free Cities. - Fixed in next patch
Volantis has no port but it should. - Fixed in next patch
White Harbor has no port but it should. - Fixed in next patch
Mikken, Winterfell's Blacksmith, should be an older man, but is currently a young woman. - Fixed
Wendel Manderly's name is spelled as 'Wendal Manderly. - Fixed
In the prelude, Eddard Stark is referred to as a King, though he was a Lord Paramount when he died. - This actually says King Robb Stark? - i have changed some of the prelude to make sense for the mod time setting.
I also had another bug of random spawns that would spawn, that shouldnt, so ive added back sea traders to see if it fixes it. - Fixed in next patch
I cant fix the map bugs yet because i still need to get my map editor working, so ill do that after. i will do the other bugs in the next patch - i didnt want to do too much at once.
Cheers guys.
Extract over your module, or copy and paste the contents into your module folder (a world of ice and fire module folder).
It fixes the troop trees plus gives some troops correct weapons i had left out, fixes missing armour for reach recruits
Please note a new patch is in the works that will fix the ships on land bug.
New patch - i havnt had time to test this myself!
https://www.dropbox.com/s/5g6iooyrr2ji8tl/A%20World%20of%20Ice%20and%20Fire%20v%200.5.02.rar - V 0.5.02 15th May
Other than the above, it should fix
After donating 1000 Stags to the Old Gods Faithful in Winterfell's Great Hall, war was immediately declared on "The Old Gods of the Forest" which meant, for some reason, the player. Aggressors included House Stark, House Tyrell, and some Free Cities. - Fixed in next patch
Volantis has no port but it should. - Fixed in next patch
White Harbor has no port but it should. - Fixed in next patch
Mikken, Winterfell's Blacksmith, should be an older man, but is currently a young woman. - Fixed
Wendel Manderly's name is spelled as 'Wendal Manderly. - Fixed
In the prelude, Eddard Stark is referred to as a King, though he was a Lord Paramount when he died. - This actually says King Robb Stark? - i have changed some of the prelude to make sense for the mod time setting.
I also had another bug of random spawns that would spawn, that shouldnt, so ive added back sea traders to see if it fixes it. - Fixed in next patch
I cant fix the map bugs yet because i still need to get my map editor working, so ill do that after. i will do the other bugs in the next patch - i didnt want to do too much at once.
Cheers guys.
#1101
Pre Beta / Re: Bandit Ambush Problem
May 14, 2014, 02:45:39 AM
Ill look at this and change the spawn points.
#1102
Pre Beta / Re: Equipment Questions/Issues
May 13, 2014, 09:18:01 PM
Sort of. Though other items should show up a bit more often in shops. Ill increase this a bit more.
#1103
Pre Beta / Re: Strategic Map Issues
May 13, 2014, 09:16:17 PM
Yeah i put these in for testing purposes a while back but couldnt remove them due to my map editor stopped working, plus i had forgot all about them.
Ill stick them back to the correct terrain, thats what will be causing the sailing on the kings road aswel, the script to change icons from river to land dont trigger correctly due to such a small span of river.
Ill stick them back to the correct terrain, thats what will be causing the sailing on the kings road aswel, the script to change icons from river to land dont trigger correctly due to such a small span of river.
#1104
Pre Beta / Re: Land Yachts
May 13, 2014, 09:11:49 PM
Ahh ok thanks, i know what the problem is. Ill update in the morning.
#1105
Pre Beta / Re: Land Yachts
May 13, 2014, 04:24:48 PM
Is this only with rivers? When you say any point do you literally mean any point?
Ill fix all the bugs youve posted in the morning and upload a new fix. Thanks for testing, it helps a lot!
Ill fix all the bugs youve posted in the morning and upload a new fix. Thanks for testing, it helps a lot!
#1106
Pre Beta / Re: Land Yachts
May 13, 2014, 08:25:56 AM
Can you try this small patch please?
https://www.dropbox.com/s/ha1hqk6v8d7hbaf/A%20World%20of%20Ice%20and%20Fire.rar
Extract over your module, or copy and paste the contents into your module folder (a world of ice and fire module folder).
It fixes the troop trees plus gives some troops correct weapons i had left out, fixes missing armour for reach recruits and hopefully fixes the ships on land bug.
Thanks.
https://www.dropbox.com/s/ha1hqk6v8d7hbaf/A%20World%20of%20Ice%20and%20Fire.rar
Extract over your module, or copy and paste the contents into your module folder (a world of ice and fire module folder).
It fixes the troop trees plus gives some troops correct weapons i had left out, fixes missing armour for reach recruits and hopefully fixes the ships on land bug.
Thanks.
#1107
A World of Ice and Fire / Re: Troop Trees
May 13, 2014, 05:36:58 AM
Well, apart from the fact i forgot to change them no 
Ill get it changed for the next patch!

Ill get it changed for the next patch!
#1108
Pre Beta / Re: Land Yachts
May 13, 2014, 03:30:02 AM
I removed the sea traders at the very last minute without testing. I would guess its related to that. Should be an easy fix.
Thanks for posting.
Thanks for posting.
#1109
A World of Ice and Fire / Re: Troop Trees
May 13, 2014, 03:26:19 AM
No, i havnt posted them because i would prefer people to find them out for themselves. Each faction has their merits. Plus they are subject to subtle changes.
#1110
A World of Ice and Fire / Re: Ships and Outpost
May 09, 2014, 01:18:44 AM
Im pretty sure the outposts can already be upgraded, though only once. I like the idea of being able to change stuff in your own outpost so i will likely work on this in the future. I hadnt thought about ships, nice idea, i may look into that too.