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Messages - Produno

#1066
Beta 7 / Re: Cant create character
June 21, 2014, 11:49:41 PM
Ill upload a small fix tomorrow to try.
#1067
Pre Beta / Re: Q and A
June 18, 2014, 08:00:48 AM
I shall do hotfix over the weekend which i will post on these forums to try and solve this.
#1068
Pre Beta / Re: Village Bandit ambush problem :/
June 17, 2014, 09:24:16 PM
Hey, no worries. Thanks for the feedback.

Ill check it out and get it fixed for the next update, i think its been mentioned before (is it cerwyn village?).
#1069
I will keep the changelog here.


Changes


Changed all the books to reflect books in ASoIaF.
Changed all the poems to reflect poems in ASoIaF.
Added the rest of the villages/castles/towns to Westeros. Around 100ish in total.
Bounded every village to a town or castle.
Changed alot of clothing, weapons and armours for npcs etc.
Started adding new NPC's to different locations.
More map changes to accommodate for the vast number of extra locations.
Adjustments made to tourny items.
Started adding new face codes and some from Michadr.
Added Ai mesh to various scenes that needed them.
Changed most menu pictures to native and rescaled them. So no more obscured text.
Added wights. These can only be killed by fire!
Added temp whitewalkers (still need correct model making). These can only be killed by valyrian steel or obsidian!
Added Obsidian weapons.
Added a few more Valyrian weapons.
Added Ice weapons.
Added new weapons for Dorne.
Started to add The Windblown Merc party.
Added special village recruit to the Iron Islands.
Added special village recruit to the Vale.
Made village icons plus other various map icons smaller. - Testing
Changed a few scenes.
Added the Twins scene made by MichaelEssien
Added new greyjoy armours.
Removed lots of armours etc that dont fit the setting.
Added Thenn guards to the Thenn settlement.
Added Thenn troops to Styr Magnar's army.
Started making and adding new map icons.
Added The Bloody Gate scene made by dykjozo
As requested changed face meshes plus textures etc.
Added Correct Unsullied armour and helmet.
Changed weapon breakage to be on all the time (cannot be altered) Though Valyrian weapons wont break.
Changed a few other realism settings to be on all the time, ie heavy armour penalties.
Changed hair and beard meshes to suit new face meshes.
Changed font.
Added Heraldic armours back in.
Changed a few sounds.
Removed Bells and Wolf howl sounds from day and night change.
Added Thelonewolf1's map icons.
Started fleshing out the dialogues for the extra NPC's ive added.
Changed some textures on the world map and in scenes. Also removed alot of redundant textures or resized/compressed some.
Added Heraldry pictures created by Art of Justice.
Changed main menu screen.
Added the KingsGuard to whom ever owns Kings Landing.
Started adding Brothels to certain towns.
Changed starting location and story.
changed menus and ui slightly.
Added Varys questline and Invasion by Lumos.
Added the ability to hire Red Priests, followers of the Old Gods and Drowned Men at your outpost as well as the Septon.
Started adding lore specific items.
Added Lumos' changes to the freelancer nights watch and wildlings.  - this will possibly need expanding on in the future.
Added Lumos' other nights watch changes - Wandering crow parties etc.   - these need playing out and testing for balance issues.
You can now recruit Sellsword Companies that roam the map, ie The Windblown. Or fight them if you prefer. More will be added once full tested has been done.
The leader of your sellsword company can be given men to create a new party and given orders.
Started adding recruiters to certain towns for the special recruitment feature (this may or may not make it into v0.6.0)
Updated ingame credits.
Removed the extra port scenes from port towns. All ports will be shown in the main scene, so no need for the extra ones.
Adjusted some faction relations.


Fixes

Beric no longer fights for the north.
When training peasants you will both no longer have spears.
Fixed all spawn points and Ai mesh for cerwyn.
Adjust crasters scene.
Fixed the dodgy dagger :).
Gave horses to Reach Riders.
New height code for Gregor Clegane.
Fixed some Nights Watch units that had bows but no Archer skill, plus a few others i noticed.
You can now dock at Oldtown, Dragonstone, Sunspear.
Outpost Whores are now no longer bald.
Added Correct passages etc to Winterfell.
You can no longer recruit more than your capacity at places like 'the crossroads inn' etc.
Fixed the various helmets.
Removed Norvos town port.
Fixed battle scenes for all locations, these should now show the correct terrain.
Changed/fixed camp scenes.


Some of the new items that will be in the next update.


[spoiler]Model and Texture by сикомор [/spoiler]

[spoiler]An example of Standard Bearers in game[/spoiler]

[spoiler]Textures by cghopk


[/spoiler]
#1070
A World of Ice and Fire / Re: Update
June 14, 2014, 05:39:55 PM
Yeah that's correct, slavery is forbidden in the whole of Westeros, hence why Jorah was exiled and why we have no slave traders visiting the taverns in this mod. :)
#1071
Other Games / Re: x rebirth
June 13, 2014, 07:12:38 AM
I only played 3 mins of it lol. The graphics aint even that great, which is a shame.
#1072
Pre Beta / Re: Q and A
June 12, 2014, 05:20:58 PM
Are you trying to load a game from before you updated? The patch is not save compatible. If you want to use the same save you will need to revert back to the same version you used when making that save.
#1073
I can have alook a the relations and see how they can be tweaked to offer the best compromise.

Again , i shall check the relations for the player, but it certainly shouldnt be so extreme.  If you could make a note of the times relation changes are a little haywire, i can go through the code and check them one by one to see whats happening. At this time im not sure if this is a bug or just the way Brytenwalda worked.

Most villages will be changed to castles with new villages taking their place. I shall probably revamp this after the next update when ive started to get some new scenes in.  So you can expect this for v0.7.0.


#1074
Other Games / Re: The Forest
June 09, 2014, 08:21:32 AM
The graphics aint all that when playing tbh, and it takes a super computer to run on max.
#1075
Other Games / Re: The Forest
June 09, 2014, 05:37:57 AM
Sort of :). Its meant to be a survival horror. They plan to add co op which should be pretty fun.
#1076
Other Games / The Forest
June 08, 2014, 10:30:06 PM
Anyone else played it? I bought it today and had a little go on it. Gets a little boring after a while but the idea is pretty cool.
#1077
The new patch has been uploaded to moddb.

Heres the full changelog

Fixed

A fix for the missing reach armour
fixes problems with the reach troops stats
Fixes to religious relations. They will now be displayed and work correctly for all villages/towns.
The old man in Winterfell will now give proper relations depending on dialogue options.
Mikken is now correctly a man
Freelancer bug fix - when leaving an army.
Fixed clansmen armour
Fixed ships 'sailing' on land
Fixed UNABLE TO FIND MESH BL_COAT03B
Bastard swords are now handles correctly
Fixed Davos and Marya having incorrect relations.
Fixed talking to peasants in taverns
Fixed all factions declaring war on captured lords faction.
Fixes to spelling mistakes and various dialogues.


Changes

Added Goldcloaks to Kings Landing town guard.
Added Unsullied to Qohor town guard.
Removed Sea Traders correctly.
Changed the prelude slightly to reflect the time of the mod.
Changed the date format.
Slight changes to village recruitment.
Removed cave scene for now.
First attempt at fixing runtime errors after creating a character.
Adjusted spawn points, specifically ironborn raiders.
Added an extra bridge near Volantis and Sunspear.
Gave new headwear to Nothern troops.
Gave new headwear to Riverland troops.
Made some armours look a little better.
Changed all map icon bridges to be rotated correctly.
Changes to the map- its now nearly complete.
Buffed all soldiers - please report
Volantis now has a port
White Harbour now has a port
Removed seasonal triggers.
Changed some random events.
Gave Bear Island to House Stark.
Gave Greywater Watch to House Stark.
Factionise more items.
Added some new map icons.
Adjustments made to special NPC's that accompany many lords in the game. - They will now take out parties of their own every now and again, they will act pretty much the same as lords, ie dialogues etc. There should also only ever be one instance of each. They should never own a fief. They can also now be captured and killed.
Added palm trees to the map, though this means keeping native trees for now until i figure out a way to keep both my old and new together.
Added 15 new settlements.
Started bounding more villages to important locations to prioritise ai attacks.
Changed Renlys flag.


A Big thanks to everyone that helped find all the bugs so far. I understand i still have a few to find, but i will hopefully catch all these before the next big update.
#1078
Yeah mod is still in Alpha. I dont plan on letting it die any time soon! I will be releasing a new patch in a few days so stay posted :).
#1079
Pre Beta / Re: Q and A
June 04, 2014, 11:21:36 PM
Have you downloaded the latest patch on these forums?
#1080
Pre Beta / Re: Land Yachts
May 30, 2014, 12:21:41 AM
ok good, ill lock this thread then.