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#106
When the player started a quest asked from the innkeeper of a city, the quest text does not have the name of the city in it. It has the name of innkeeper with link but the link does not lead the player to anywhere. The player must remember the started city.

----
qstr_{s9}_asked_you_to_hun
{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}.
----

I tried to display string variables s1 - s50. The s2 seems to have the city name (without a link). The problem is probably inherited from Brytenwalda or other upstream MODs.

- How to reproduce it/when/why it happens:
Visit a city, visit the Inn, talk to the innkeeper, select "Are there any bounties posted?", and undertake. Leave the city, hit Q key, select the quest. It says like: XXXX asked you to hunt down a fugitive named YYYY. They are currently believed to be at ZZZZ.

In the sentence above, "XXXX" is the innkeeper's name. In case of Ashford I tested, it's "Samaya". It has a link and leads to lord character's list, but the list does not have any innkeeper's name like Samaya, and the player cannot know which city is the started point.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#107
It seems to happen always only when the player character visited a training camp at the first time. Just after you began ranged weapon practice, you will watch the player char near a white line on the ground, another player char who watch that, and all other people (audience) are the player char. Soon it ends up in failure.

- How to reproduce it/when/why it happens:
Start a new game, visit a training camp, select "Ranged weapon practice", "Bow and arrows.", "10 yards", and "Continue".

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#108
The feast at a castle costs 1000 stags. When I have less than 1000 stags in possession and select feast from castle menu, a menu with only one choice "Join the Competitions" appears in the left side. This seem to occur always as far as I tried.

- How to reproduce it/when/why it happens:
Own your castle, move or use the money in possession (other than the treasury) so that it < 1000 stags, visit your castle, select "Prepare a feast for your men". A menu appears and the only choice that the player can do is to select "Join the Competitions". This does not occur when the player character has sufficient money.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded

Related topic:
"Competitions" only in the city "Other activities" menu
(The menu displayed in this case of city has some choices other than competition. The trigger is not "Other activities" but "Visit the Inn". Sometimes it occurs unlike the feast at a castle.)
#109
F5 sequences don't work.
Single F6 does not work.
Single F8 works instead.

I understand it's not a help page but concepts in the early days, but it should be convenient that a complete list of the key sequences is placed like:
F1 F1 - ....
F1 F2 - ....
F1 F3 - ....
F1 F4 - ....
F1 F5 - ....

F2 F1 - ....
:

- How to reproduce it/when/why it happens:
[Q] - [Game Concepts] - [Battle Keys and Orders]

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#110
When the player as a independent faction sieged and took a castle, a plunder (battle against people in the castle) started though I selected "defer the appointment of a lord" from the choices.

Probably the corresponding lines are:
----
strings.txt:str_sire_my_lady_we_have_taken_s1_s2
{reg59?My lady:Sire}, we have taken {s1}. {s2}
----
str_who_do_you_wish_to_give_it_to
Who do you wish to give it to?
----
dlga_award_fief_to_vassal:award_fief_to_vassal_defer
I wish to defer the appointment of a lord until I take the counsel of my subjects there.

The above line was incorrect! Corrected it as below on Sep 3 2024 UTC. (The step to reproduce was correct.)
dlga_award_fief_to_vassal:award_fief_to_vassal_defer.1|I wish to defer the appointment of a lord until I have finished... determining its value.
----

The behavior is the same with one when I selected another choice "I want to plunder ...".

- How to reproduce it/when/why it happens:
Don't become any vassal and play as an independent faction. Take aim at a poorly defended castle, siege and take it. After you chose people and things you got, one of companions asks you:
"My xxxx, we have taken yyyy. Who do you wish to give it to?"
Select "I wish to defer the appointment of a lord until I have finished... determining its value.". A battle starts in the castle's ground.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#111
V8.0 / Old URLs in the first popup and Prelude
March 02, 2023, 06:33:29 PM
Two URLs to the forum are old:
- The first popup in the new game. (str_tutorial_map1)
- Prelude. (str_bry_9)

- How to reproduce it/when/why it happens:
Start a new game, walk a bit in the world map. The popup window appears. Check the URL. On the other hand, start a new game, see Prelude, watch to the end of the Credits and check the URL.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded

Related topic:
Old URLs in [Q]-[Game Concepts] (<---fixed at v8.2)
#112
While talking with a companion who become a lord, the conversation repeated infinitely. I cannot break it with any key, and had to terminate the game using Alt F4 key.

----Lord Bronson Snow
dlga_start:lord_start.6|Yes, my {reg59?Lady:Lord}?
----L
str_comment_we_defeated_a_lord_upstanding
I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. 
----L
dlga_lord_start:lord_talk.5
What is your bidding?
----Player character
dlga_lord_talk:lord_talk_ask_something
I wish to ask you something.
----L
dlga_lord_talk_ask_something:lord_talk_ask_something_2
Aye? What is it?
----P
dlga_lord_talk_ask_something_2:lord_talk_ask_location ---> (*1)
I want to know the location of someone.
----L
dlga_lord_talk_ask_location:lord_talk_ask_location_2
Very well, I may or may not have an answer for you. About whom do you wish to hear?
----

The player char wrongly says the "I will not forget our victory over..." said by Lord Bronson Snow above. Bronson says "Very well, I may..." again. They repeats infinitely the last sentence each other.

*1  It may be dlga_lady_talk:lord_talk_ask_location.

- How to reproduce it/when/why it happens:
Play as a female character without belonging to any faction, capture at least one castle (to become a Queen), Give a companion a fief (village). I tested Bronson Snow and Ryder. He becomes a lord. Talk to him and select the choice above.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#113
V8.0 / Wrong gender checks remain
March 02, 2023, 10:19:44 AM
At least the line below is wrong as far as I checked.

----
dlga_freed_lord_answer_2:close_window ---> "sire" is displayed for female player char. (I actually tested.)
Thank you, good {sire/lady}. I never forget someone who's done me a good turn.
----

The line below seems to have no problem (if it is of a companion who became a lord). (*1)
----
dlga_freed_hero_answer_2:close_window
Thank you, good {sire/lady}. I never forget someone who's done me a good turn.
----

*1  I believe the "hero" here means a companion who became a lord. I actually tested to rescue a captured lord companion (Lord Xhondo) using a female player character, and "lady"  was displayed properly. If the line is not of lord companion, then please check the appropriateness of the line.

- How to reproduce it/when/why it happens:
Play as a female character (I tested without belonging to any faction), rescue captured lord of a faction from a castle (I rescued a male lord). He wrongly says the sentence "Thank you, good sire. I..." to the female player char.

In order to check companion's case, play as a female character without belonging to any faction, capture at least one castle (to become a Queen), let a companion hold a fief (village). She/he becomes a lord. Order the lord companion to accompany, guide her/him to area where many enemy troops are. When the enemy troops attack the lord companion, abandon her/him and wait till she/he is captured. After a few days, search and find the location of the captured lord companion (e.g. from castles of the enemy lord who attacked the lord companion). Approach to the castle, check the lord companion exists as a prisoner by hovering mouse over the castle, sneak into it, rescue her/him. She/he properly says the sentence "Thank you, good lady. I..." to the female player char.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded


--------------------------------------
Edited to add another on Mar 5 2023 UTC:

Missing gender check of the lord and player character in the raven message order window.

----
qstr_>>Diplomacy:^It_is_o
>>Diplomacy:^It is only possible to negotiate between faction leaders.^You aren't a king.
----
qstr_>>Diplomacy:^It_is_on
>>Diplomacy:^It is only possible to negotiate between faction leaders.^{s1} isn't a king.
----

I guess it's necessary to check each gender of the player character (using reg59) and the lord (using what register?) or to replace "king" with e.g. "such person".

- How to reproduce it/when/why it happens:
Visit the lord's hall of several castles, find a maester, talk to him, select "Do you have any ravens? I need to send a message.", select any Lady from choices, and left-click twice. The message order window appears. See the bottom of left side; "Lady xxxx isn't a king."

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded


--------------------------------------
Edited to add on Mar 18 2023 UTC:

Missing gender check for the lord/lady as emissary's destination.

(1) The sentence by a companion minister below includes a static "him".

----
dlga_minister_diplomatic_initiative_type:minister_diplomatic_initiative_type_select
What do you wish to tell him?
----

(2) The choices below include static 2 "him" and 2 "his".

---- 3rd choice
dlga_minister_diplomatic_initiative_type_select:minister_diplomatic_emissary.4
Tell {s10} that I want to conclude a non-aggression treaty with him.
---- 4th choice
dlga_minister_diplomatic_initiative_type_select:minister_diplomatic_emissary.7
That I wish to put myself under his protection, as his vassal.
---- 6th choice
dlga_minister_diplomatic_initiative_type_select:minister_declare_war
That I declare war upon him.
----

These 4 lines must check the gender of the lord/lady selected at the prior choice by the player.

- How to reproduce it/when/why it happens:
Play as an independent faction, capture a castle, and hire a minister. Replace the minister with a companion, exit from the hall, and re-enter. Talk to the companion minister, select "I wish to dispatch an emissary.". The companion minister asks you "To whom do you wish to send this emissary?". Select any female character from the choices. The companion minister says "...him?" above and the third , fourth, and sixth choice include one or two static "him" or "his".

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded

--------------------------------------
Edited to add on Mar 19 2023 UTC:

The line below includes static "He" and "him".

----
str_lord_indicted_player_faction
By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her:his} properties, and has fled for {reg4?her:his} life. He wishes to join your kingdom. You may find him in your court, if you wish it.
----

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#114
V8.0 / Denar in party window (v8.2)
March 01, 2023, 08:06:12 PM
After many duplicated lines in ui.cav were deleted for v8.2, the monetary unit "d" is displayed in the upgrade button of party list. I guess the corresponding line ui_upgrade_to_value is necessary for v8.2 as with v8.1.

---- v8.1
ui_upgrade_to_value| Upgrade to %s (%ds)
---- native (1.167 and 1.174)
ui_upgrade_to_value| Upgrade to %s (%dd)
----

- How to reproduce it/when/why it happens:
Hire any member other than companion, hit P key, select a member (group). See the upgrade button in the center of the window. A "d" is displayed like "Upgrade to xxxx (112d)". It must be "s".

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#115
Is it just in my environment?

- How to reproduce it/when/why it happens:
New Game - Prelude - Continue. Wait 2.5 minutes patiently (I don't know if there is way to fast-forward). After some "TV"s appeared in the text, wait 30 - 40 seconds. The credits text is displayed from halfway (near the name "Bilwit" or "Robzombies18" in my case).

I guess the very long text is from str_bry_9 in strings.txt.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)
#116
V8.0 / Battle plan is often ignored
February 24, 2023, 10:13:09 AM
Through repetition of the battle and retreat, the plan is often ignored. Intended? (That seems not to depend on at least the terrain of each battle field and on the existence of pet dog.)

- How to reproduce it/when/why it happens:
Don't use F2-F7 (placement memory) through the game from the beginning (because it has another instability). Hire troops and companions, categorize them into three; Infantry/Archer/Cavalry. Attack a weak and fewer party (to make the test easier), select "Plan your battle with the enemy", set infantry=hold, archers=hold and forward 10, cavalry=hold and forward 10. Push "Dispatch orders", select "Enough planning. To battle!". Check position of each division (using 1/2/3 keys). Push Tab key to retreat (before the enemy approach). Repeat the "Plan"-"Dispatch"-"Enough plan"-"check"-"retreat".

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#117
When the pet dog is near the player in the battle field, the player cannot leave the field by Tab key due to: "You are unable to retreat, there are enemies nearby!"

(I have not tested the wolf. It might be the same.)

- How to reproduce it/when/why it happens:
Wait until a dirty dog appears, get the dog as a pet, start a battle, hit Tab key when the dog is near the player.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#118
V8.0 / Prison rescue never be finished
February 23, 2023, 05:27:32 PM
Related topic:
Unable to rescue lord from Prison in Shatterstone (v7.*)
So much bugs in Iron Islands (v8.*)

----
(1) Cannot access into the prison after knocked down several guards
Almost the same with the topic of v7.* above. I tried at Downdelving without quest. After the player knocked down 7 or 8 guards, there is no entry sign of the prison, two companions get stuck the wooden panel, and Tab key says "Cannot leave now". Some key sequences like F1-F3, F3-F2, F3-f1 works, but the only option the player can is Esc and exit game.
(Many people and companion get stuck on the wall. Talking to them sometimes help to escape from the wooden slot but companions speak as if returned from long separation from the party)

- How to reproduce it/when/why it happens:
I tested at Downdelving. (The problem may relate to the wooden slot of the v8.* topic above)
Search for a castle where at least one lord is captured as a prisoner, visit it and "Tour the grounds" its prison, talk to the prison guards, select "I want to speak with a prisoner", select "Come on now. ...", select "Give me the keys to the cells -- now!". Attack to him and other all guards. It will not be finished.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded

----
(2) Rescued person does not move
At some other castles the lord fights well with the player char but not at Pyke.

- How to reproduce it/when/why it happens:
I tested the situation where Lady Barbrey Dustin is a prisoner in Pyke (The Iron Islands). Visit Pyke, "Tour the grounds", walk forward till a wooden suspension bridge appears, go over the bridge (it takes 2 or 3 real minutes from the start point due to the very long distance), talk to and knock down a prison guard, enter into the prison, talk to the prisoner (Lady Barbrey Dustin), select "I'll need you to grab a weapon and ...". The player and the prisoner go out but she does not move, just standing by the bridge. (F3-F1 works. She draw her sword. F1-F1 or F1-F2 don't work for her)

(In the case that Lord Harwood Fells at Ashemark, everything went well. He fight with the player and F1-F1 and F1-F2 worked)

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
#119
V8.0 / Experience point of some troops is not saved
February 23, 2023, 12:31:27 PM
At least for "Squire", its upgrade right ("+" sign in party member list) is lost when the game is saved.

(I saw this also in v8.1 at least for; Bravo, Braavosi Trainee, Northern Archer, Squire. I guess the v8.2 have the same problem for these (and probably other) troop types if no one fixed.)

- How to reproduce it/when/why it happens:
Hire at least one Squire, wait or act till he has right to update ("+" sign). Talk to him/them, select "Tell me about yourself", and check his/their experience point. Save the game and reload it. Check the "+" sign and the experience point again.
(Please check also for Bravo, Braavosi Trainee, Northern Archer, and many others. ESPECIALLY, the quest of "a dozen Skilled Bravos" is painful for the player because the upgrade right is reset every time the game is saved.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)
#120
V8.0 / Evacuation at septries (Hint 16)
February 23, 2023, 10:42:43 AM
hint_16 in en/hints.csv says:
'If being chased on the world map you can wait in the various taverns or septries scattered about.'

It seems that the choice "Rest here for some time" appears only when the player character's religion is Seven.

As you know these hints are displayed only for a moment and the player cannot read too long sentence. So maybe it can't be helped.

- Game version (and steam or downloaded):
AWoIaF v8.2, Warband v1.174 downloaded
(Note: v8.1 + WB v1.167 has the same problem.)