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Messages - DWA

#1
Ya i see what your are saying. I do feel there should be a little bit higher top end though.
#2
Quote from: Apocal on April 18, 2018, 12:46:53 PM
Quote from: DWA on April 18, 2018, 12:01:41 PMAnother example would be knights depending onthe faction could be optamized to fight other knights, masses of light troops or med troops. This would provide i think a bit more of a diverse troop tree, spicing it up a bit and limiting the cases of many units being simply better versions of the previous giving one little incentive not to upgrade except cost.

This allows a place for a whole varietly of weapons to have a niche.

If you can take out heavily armored troop types, you can positively reave guys with less armor. Even better if you are wearing heavy armor yourself, because giving people close to 100 armor (80-90 + higher quality + lordly gauntlets) in the body will make them walking tanks. It will also mean the actual fights will take forever to resolve if you're going for a quantity approach rather than quality.

typically weapons good against armor would have slower speed.

So a halberd with high piercing damage and slow attack would be good against heavy armor. This troop would be vulnerable to for example another troop with a sword. The Very highest end troops/equipment should make you or the troop into a tank. They should be scarce but on a medieval battlefield the finest plate armors bid make the wearer practically a tank.

A maul would be another weapon that would gain a niche if provided a heavily armoured target.
Currently and in most mods there ends up being a singular best weapon. A armour upgrade would allow there to be many best weapons, it would depend on what you are trying to do.

Regardless the values for actual plate armor should exceed the mail armor and they don't.
#3
To maybe resurrect this topic. The top armor values of around 50 plus gloves and around 50 for helmets. Those are very similar values to Viking Conquest but with significantly more powerful bows.

My thought would be med armor values should be around 50 on the top end for helmets and armor and heavy armor values would be more around 80 for armor and  80-90 for the heaviest helmets.

This would provide a niche for anti heavy troop weapons for example levy with halberd.

For example there would be light, med, and heavy troops. These troops would then be intended to fight light med or heavy troops.

Another example would be knights depending onthe faction could be optamized to fight other knights, masses of light troops or med troops. This would provide i think a bit more of a diverse troop tree, spicing it up a bit and limiting the cases of many units being simply better versions of the previous giving one little incentive not to upgrade except cost.

This allows a place for a whole varietly of weapons to have a niche.



#4
I freed Jon Snow from captivity in a castle. Will he return to the lord commander?

is it possible to capture the companions of other lords like mance raiders? ive fought him like 50 times and it doesn't seem so
#5
Help & Support / Banners
April 11, 2018, 02:42:26 AM
Is there a difference between the two handed banners and the polearm banners besides the obvious.

Will companions using them switch to other weapons when fighting or use the banner

they seem to stack and my companions equipped with them seem to only use the banner as weapons, so is the best way to utilize banners to load one companion up with 4 of them since they wont use their other weapons anyway?
#6
I believe  mounted troops were wearing that but I don't recall the standard levy forced wearing substantial armor. Regardless it does seem that short bows from bandits shouldn't be a substantial threat to knights or at least not nearly as accurate as they are.

Ramsey doesn't feel the need for a prolonged archer engagement  and armies in GOT at least to my knowledge do seem to be build around Longbows or shortbows  dominating the battlefield. Bows should be for killing med and light troops. 
#7
If I recall correctly and I may not in the battle of the bastards Jon's army consists of a contingent of wildlings which would probably be classed as light infantry and don't wear notable armor of any type or helmets and the northern bannermen he has been able to raise. While the bannermen are wearing armor and I am not an armor expert it appears to not be plate/coat of plates armor. I believe the north favored lighter armor due to a combination of the weather and cost.

What I'm saying is that I'd feel that ad 1257 type armor values would feel better. I believe top their there is 80body 30 something  legs with a weight of almost 40.  Great helms would have a value of over 80 as well.  This is not saying that all armour should be like this or close to it but I like ad 1257s take on medieval balance.

Longbows heavy cross bows low rate of fire but can threaten knights.

Ideally I'd thing that you have light medium and heavy troops and certain weapons optimized to fight each. A weapon good for fighting fully armored knights is not the best for fighting lots of light troops and visa versa. Light troops with antiarmor weapons are good at killing knights but are vulntable to light troops with swords. A double rock paper scissors model if you will.

Meanwhile I have evolved into quite the terror with my 500 stag bow.
#8
First off love the mod.

The archers do seem quite powerful or perhaps the armor values are not very high.  Currently bandits seem quite lethal even when wearing the highest level armor. I'm not sure this is intentional or not or just from my perspective as I tend to prefer when low level archers pose little threat to high end armor. I haven't recruited my army of longbowmen yet but I'm expecting them to dominate everything which at least from my revolution of the show was not the case.