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Current changelog for v0.6.0

Started by Produno, June 16, 2014, 10:43:19 AM

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June 16, 2014, 10:43:19 AM Last Edit: September 19, 2014, 06:37:16 PM by Produno
I will keep the changelog here.


Changes


Changed all the books to reflect books in ASoIaF.
Changed all the poems to reflect poems in ASoIaF.
Added the rest of the villages/castles/towns to Westeros. Around 100ish in total.
Bounded every village to a town or castle.
Changed alot of clothing, weapons and armours for npcs etc.
Started adding new NPC's to different locations.
More map changes to accommodate for the vast number of extra locations.
Adjustments made to tourny items.
Started adding new face codes and some from Michadr.
Added Ai mesh to various scenes that needed them.
Changed most menu pictures to native and rescaled them. So no more obscured text.
Added wights. These can only be killed by fire!
Added temp whitewalkers (still need correct model making). These can only be killed by valyrian steel or obsidian!
Added Obsidian weapons.
Added a few more Valyrian weapons.
Added Ice weapons.
Added new weapons for Dorne.
Started to add The Windblown Merc party.
Added special village recruit to the Iron Islands.
Added special village recruit to the Vale.
Made village icons plus other various map icons smaller. - Testing
Changed a few scenes.
Added the Twins scene made by MichaelEssien
Added new greyjoy armours.
Removed lots of armours etc that dont fit the setting.
Added Thenn guards to the Thenn settlement.
Added Thenn troops to Styr Magnar's army.
Started making and adding new map icons.
Added The Bloody Gate scene made by dykjozo
As requested changed face meshes plus textures etc.
Added Correct Unsullied armour and helmet.
Changed weapon breakage to be on all the time (cannot be altered) Though Valyrian weapons wont break.
Changed a few other realism settings to be on all the time, ie heavy armour penalties.
Changed hair and beard meshes to suit new face meshes.
Changed font.
Added Heraldic armours back in.
Changed a few sounds.
Removed Bells and Wolf howl sounds from day and night change.
Added Thelonewolf1's map icons.
Started fleshing out the dialogues for the extra NPC's ive added.
Changed some textures on the world map and in scenes. Also removed alot of redundant textures or resized/compressed some.
Added Heraldry pictures created by Art of Justice.
Changed main menu screen.
Added the KingsGuard to whom ever owns Kings Landing.
Started adding Brothels to certain towns.
Changed starting location and story.
changed menus and ui slightly.
Added Varys questline and Invasion by Lumos.
Added the ability to hire Red Priests, followers of the Old Gods and Drowned Men at your outpost as well as the Septon.
Started adding lore specific items.
Added Lumos' changes to the freelancer nights watch and wildlings.  - this will possibly need expanding on in the future.
Added Lumos' other nights watch changes - Wandering crow parties etc.   - these need playing out and testing for balance issues.
You can now recruit Sellsword Companies that roam the map, ie The Windblown. Or fight them if you prefer. More will be added once full tested has been done.
The leader of your sellsword company can be given men to create a new party and given orders.
Started adding recruiters to certain towns for the special recruitment feature (this may or may not make it into v0.6.0)
Updated ingame credits.
Removed the extra port scenes from port towns. All ports will be shown in the main scene, so no need for the extra ones.
Adjusted some faction relations.


Fixes

Beric no longer fights for the north.
When training peasants you will both no longer have spears.
Fixed all spawn points and Ai mesh for cerwyn.
Adjust crasters scene.
Fixed the dodgy dagger :).
Gave horses to Reach Riders.
New height code for Gregor Clegane.
Fixed some Nights Watch units that had bows but no Archer skill, plus a few others i noticed.
You can now dock at Oldtown, Dragonstone, Sunspear.
Outpost Whores are now no longer bald.
Added Correct passages etc to Winterfell.
You can no longer recruit more than your capacity at places like 'the crossroads inn' etc.
Fixed the various helmets.
Removed Norvos town port.
Fixed battle scenes for all locations, these should now show the correct terrain.
Changed/fixed camp scenes.


Some of the new items that will be in the next update.


[spoiler]Model and Texture by сикомор [/spoiler]

[spoiler]An example of Standard Bearers in game[/spoiler]

[spoiler]Textures by cghopk


[/spoiler]




Love the changes,can't wait.And will you add fire weapons also?I know there is a torch now,but will there be more fire weapons?Thanks for revealing!


"Added the rest of the villages/castles/towns to Westeros. Around 100ish in total.

Changed a lot of clothing, weapons and armours for npcs etc.

More map changes to accommodate for the vast number of extra locations.

Removed lots of armours etc that dont fit the setting."

Cannot wait for this!

Quote from: Lukaman2 on July 09, 2014, 09:00:07 PM
Love the changes,can't wait.And will you add fire weapons also?I know there is a torch now,but will there be more fire weapons?Thanks for revealing!

There are fire arrows...

Quote from: Produno on June 30, 2014, 01:31:07 PM
Will be a month or so, have alot i wanna get in.
Any update on this? I've been looking forward to trying out 0.6.0!

Appreciate your work.

Quote from: Sibelius on August 08, 2014, 08:07:34 PM
Quote from: Produno on June 30, 2014, 01:31:07 PM
Will be a month or so, have alot i wanna get in.
Any update on this? I've been looking forward to trying out 0.6.0!

Appreciate your work.

Not yet sorry, i will set a deadline soon and release what i have thus far. Though i will probably set that deadline after next week.

Quote from: ZeR0W1 on August 04, 2014, 11:38:55 PM
Quote from: Lukaman2 on July 09, 2014, 09:00:07 PM
Love the changes,can't wait.And will you add fire weapons also?I know there is a torch now,but will there be more fire weapons?Thanks for revealing!

There are fire arrows...

Really?I didn't see it,thanks will look into it.

Quote from: Produno on June 16, 2014, 10:43:19 AM
Changed weapon breakage to be on all the time (cannot be altered) Though Valyrian weapons wont break.
Changed a few other realism settings to be on all the time, ie heavy armour penalties.



As long as I can turn off the damn tripping when walking backwards I'm happy!

Lol, yeah your still able to turn that off! I wouldnt be that cruel ;p


August 20, 2014, 10:40:05 PM #14 Last Edit: August 22, 2014, 07:50:54 PM by Produno
Well, for a little bit of inside information for you guys and gals that frequent the forums.

I have honourably been given the GoT files that had been in production for the last three years, which is currently being run by GoldEagle. Weve also had a few members join our team who has brought assets with them previousy created for that mod too. This means not only do we have the last years work me and my team has done, we also have a huge chunk of work from the last 3 years of the GoT mod.
Naturally this means i now have quite alot of work on my hands so the next release has been pushed back. Though this also means it should be a good one and worth the wait ;).

Weve also got quite a few people working on other aspects of the mod.


I shall release a more detailed update on the moddb page later in the week or early next week.


As a side note, i am only using the work created by the previous coders that worked on AGoT. I am NOT using any work created by GoldEagle. I have recieved full permission from the people required.

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