A World of Ice and Fire Forums
A Modification for Mount & Blade

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  • Full Version v6.1

  • Patch v6.2

Recent Posts

1
Help & Support / Recruitment system
« Last post by Frank on Today at 08:39:51 AM »
As an independent ruler, changing the kingdoms culture to anything does not affect the troops that can be recruited from villages, as they seem to be dependent on the players static culture. Is that a bug or a feature?
2
V7.0 / Re: Bug - The Bloody Gate or "Everyones Welcome Gate" including enemies
« Last post by Produno on November 09, 2020, 10:46:10 AM »
There are ways of doing anything, if you hack it in or make it extremely un-performant. The case here would be having to check every single party on the map to see when they went to one of these locations, then deciding what to do with them.

It would take a lot of work to make it work right. ACoK does not have a proper North of the Wall, where parties can roam freely between the two. They are completely separated and i guess the option to not pass is only for the player. This is the easy part and can be done in about 15 mins of coding. The hard part is working out where all the Ai for travel is for the NPC parties, finding out when they get to certain locations, then deciding what to do with them, or how.
Imo, its not worth the effort, or decrease in performance for the mod to make this achievable.
3
V7.0 / Re: Can't Recruit Prisoners
« Last post by Produno on November 09, 2020, 10:41:10 AM »
Hello.  I am having issues attempting to recruit prisoners into my party.  I applies to all manor of troops that I have captured and the Kingsguard neutral faction companions.  The group recruit feature from the camp menu appears to work, but not talking to prisoners in your party screen to recruit 1 troop at a time.

That feature was removed, as it done pretty much the same thing, other than cause a few bugs or allow recruitment of people that should not have really been recruitable.
4
V7.0 / Re: BUG FILES
« Last post by Produno on November 09, 2020, 10:40:10 AM »
PRODUNO i had a 400 day game on 7.0 and i overwrite these files to my files of 7.0 and now my save doesnt open. i press it to open and the game close with an error message <<load error: invalid number of troops:2774>> what do i do to fix this? it takes a lot of time to reah 400 days you know and i really dont want to lose it. i could re download the v. 7.0 and keep my save but you dont even have a link for it anymore only for 7.1... so if you can tell me how to fix this or give me a link to download 7.0 again please

You will need to revert to a previous version. You can download it from ModDB.
5
V7.0 / Re: Script Error OPCODE 2281
« Last post by Produno on November 09, 2020, 10:39:27 AM »
On three separate save games, I've always encounter, "SCRIPT ERROR ON OPCODE 2281: Invalid Party ID: 10XX; LINE 70: At script [214] get_dynamic_quest" usually after I interacted with lords. This error spams the message log, making it 'disappeared' for a while. Can anyone shed any light on this?

Did you start a new game on a new version of the mod?
6
V7.0 / Re: Several error messages in chat
« Last post by Produno on November 09, 2020, 10:38:03 AM »
Ok, so it sounds like and issue with Dirk specifically, thanks.
7
V7.0 / Re: Several error messages in chat
« Last post by MrXenon on November 08, 2020, 08:36:26 PM »
Guys, there are several error messages appearing in the chat to me saying:
get_object failed to mesh: map_flag_kingdom_f
Does anyone know how to fix it?
I'm playing in version 7.0
Thanks in advance.

Make sure your warband version is upto date and is not a pirated copy. You may have missing files, so you may need tor try and redownload and reinstall the mod.

I've had the same error several times. Each time when I made "Dirk" a lord. I did update my game and no it's not pirated. I even reinstalled the mod, yet still had the same error message. As long as I don't make Dirk a lord, the bug won't occur. No clue if  Vitor did the same or if he promoted another 'new' character which lead to the same result.
8
V7.0 / Bug Report
« Last post by Daemon Glasseye on October 24, 2020, 10:05:53 PM »
Definitely Bugs:
1. The master of whispers does not show up in my court at King's Landing.
2. Sneaking in to bust out prisoner can only be done in some of the castles. Many castles are bugged in one or both ways: can't talk to prisoner or can't access prison once the prison guard is killed.
3. Dragonstone coastal assault. The sound is not working properly. Half of my troops jumped into deep water and went unconscious when they disembark. So I guess there need to be more ground to land on. The reinforcement is also strange. Once I only killed 250+ out of the 450+ garrison and won the fight. Another time I killed 170+ and only lost 100+ out of my 300+, but my reinforcement stopped coming and I lost the fight.
5. The bride's father show up to present his daughter during a wedding of elopement. Ned Stark showed up this way when I married Sansa.

Issues that could be bugs:
1. Princess Khiarai has a dragonbone bow in the troop files, but not in game somehow.
2. The minister, the master of coins, the master of laws, and the master of whispers don't seem to change by editing the troop file. Coins and Laws seem really low-res, and very out-of-place in grander castles.
3. Building settlement and troop quarter seem to be redundant features. Troop quarter is way stronger being free and on-demand.
4. When the bastard companions(snow and stone) get fiefs, they exclaim that they are bastards no more, but still keep their bastard name afterward. When the knight companions get fiefs, they become Lord Ser such and such.
5. When I supporting Blackfyre claimant to takeover Pentos, I was forced to plunder every castle and town I took. No option prevents that. Maybe he's just that mad and cruel? Could use more clue about that. Also, he doesn't have a banner.
6. Targaryens have the wrong banner.

Suggestions:
1. Assign more personalities. Most lord and about all the ladies have random personalities while many of them are establish characters in the story. A moralist Cersei Lannister is really odd.
2. Assign companions to fixed locations. Running into Shagga in deep Essos doesn't really make sense.
2. Dance of the dragons! Allow duel Targaryen invasions. The book seems to be going for that anyway, and would be totally awesome.

Thank you so much for this mod! I did not list anything I could fix myself using Morgh or avoid completely.
9
V7.0 / Re: Bug - The Bloody Gate or "Everyones Welcome Gate" including enemies
« Last post by McCoy! on October 11, 2020, 08:41:15 PM »
This is a limitation of the Warband engine and it is not something that can be overcome with clever coding, or that would of been done with the wall. You can order lords to patrol it or put a large patrol in the area to keep a strategic advantage.
The bloody gate is the strategic advantage lol. Who would leave those gates and fight on level ground? Using patrols makes it no different from any other location on the map

ACOK has a “travel beyond the wall” message while in castle black. why wouldn’t this work at the bloody gate and at the twins?
I was very briefly part of the Westeros Total War Mod for MTWII. At the time I reached out to Xeryx who had spent thousands hours in the campaign_ai file. The issue was the greyjoys always attacking the lannisters at the start of the game instead of the Starks. I was told that the naval AI was bugged and that it was impossible to control where they landed. After experimenting myself for two weeks I figured out how to do what couldn't be done.


Scripting is very powerful and in my experience there is usually a way that no one has thought of to achieve your end goal...or in this case perhaps someone already has....
10
V7.0 / Can't Recruit Prisoners
« Last post by KalDayne on October 11, 2020, 04:06:52 AM »
Hello.  I am having issues attempting to recruit prisoners into my party.  I applies to all manor of troops that I have captured and the Kingsguard neutral faction companions.  The group recruit feature from the camp menu appears to work, but not talking to prisoners in your party screen to recruit 1 troop at a time.