A World of Ice and Fire Forums

AWoIaF Warband => Bugs => Beta 10 => Topic started by: akbarshoxxx on January 15, 2017, 10:44:35 PM

Title: Updated 2/6. Beta 10 Bugs.
Post by: akbarshoxxx on January 15, 2017, 10:44:35 PM
I'll sort it into 3 categories.

1. Major - which means it severely impacts the flow of the game and there is minimal workaround without cheats.
2. Attention needed - which means it moderately impacts the flow of the game but there are workarounds using cheats.
3. Minor - Usually text errors, minor bugs that don't impact the game at all, simply slightly offsets the game experience.

I will keep on updating as I'm playing.

I decided to put the imgur links first for simplicitys sake as they are essential as well.
Keep in mind I did a full playthrough with me being King of the seven kingdoms and no special event happened. I am done reporting all bugs that I experienced, playing in static mode, conquering westeros completely.
1.http://imgur.com/a/a9yQx
2.http://imgur.com/a/TV020
3.http://imgur.com/a/3EEzl
4.http://imgur.com/a/klzQu
5. http://imgur.com/a/kt3Uk
6.http://imgur.com/a/lTuzO


Major

1. It is officially a state of war with any faction as soon as relation drop below 0, even if its -1 I have factions launching campaigns, raiding villages attacking lords, as soon as a gift is sent to normalize relations, they back off, please have a limit to when they can declare war, maybe when it hits -20 for factionless player or -40 for player faction.

2. In static mode, Dorne needs to have a purpose it is the most useless faction in Westeros considering its might. In the Varys questline its implied that Dorne will back the Targaryens however they dont actually join the war.

3. The Reach is the second most useless because besides the Targaryens, no one declares war on them so they along with Dorne have no purpose in the game. The Baelish peace negotiation is redundant because the Westerlands are never at war to begin with.

4. Targaryens are much more improved yet still have major flaws. King Aegon takes any fief the Targs conquer for himself, leaving his Lords troopless and weak. Increase relations between Lords and between the Lords and the King. They're supposed to have undying loyalty to Aegon. Also, high auto-garrison should be implemented for the first 3-4 fiefs.

5. Produno, you had stated that the Targs are supposed to go to war only with those who owns Kings Landing. They still declare war on everyone except The North, meaning they're crushed easily. My suggestion: War is declared on whoever owns Kings Landing and their ally, then after x amount of days, war is declared on neighboring faction, then after x amount of days war can be declared against another WHILE Dorne is helping them.

6. When sieging Moat Calin, troops are stuck and do not move towards the castle. In the link below you can find what I am talking about.

7. If you join a Lord as a soldier and you happen to have had less than 0 relation with the faction you just joined, the Lords of the faction will start attacking you and the Lord youre serving. E.g I was in Lord Flin'ts army as a peasant and had -1 relation with Robb Stark, he attacked Flint, destroyed his army, yet took no prisoners

8. "I am currently acting independently because our marshall is indisposed". Major error, is there any fix to this without having to start a new game? I am almost done testing out all of the features of the game and close to becoming King of the seven Kingdoms. Basically apparently this bug happens when you join a lords army as a soldier and then if you are defeated, your future lords in your future kingdom will still think you are a prisoner or on the run or simply missing in action thus they will never follow you when you call for a campaign  I found more info here: https://forums.taleworlds.com/index.php?topic=305015.0  this may be a script error I received at some point as well

Heres a post confirming that it is related to being enlisted in a Lords army and being captured. https://forums.taleworlds.com/index.php?topic=215411.75

9. Possible fix to Targaryens: Make Targ Lords have good relations with each other (50+) and with their King (50+) This way Aegon doesnt take everything for himself. Insta Capture Castle Wrath, Griffins Roost and Rain House (per actual timeline of Targ invasion according to wiki), have it garrisoned with 800+ men, and any captured towns/castles auto-garrison  800+ up to 4 fiefs

10. Almost all sieges (specific fiefs in the pictures) have my troops getting stuck at a specific location/not utilizing ladders/getting stuck on ladders. This is clearly because they are all chasing after the closest enemy in unison. So if theres a loner or a small group of enemy troops that are tucked away or glitched into a wall/corner they will try to go directly to them without actually taking the routes. I confirmed this because the troops normalize their routes after I cheat kill off all enemy troops. http://imgur.com/a/a9yQx


Attention Needed.

1. Pyke prison door is not accessible.

2. Last quest for Varys, you can speak with Doran Martell infinite amount of times to complete the quest, each time you receive 2k stags, meaning infinite money.

3. Clones of Targaryens are still scattered immediately after completing the questline, BEFORE the Targ invasion.

4. Only Myr, Norvos and the Dothraki are at war. The rest are always at peace.

5. Right to rule does NOT increase after marriage. During ceremony I can still control my character even though its glitchy and teleports all over the castle.

6. Sound file for marriage is incorrect, sounds like real life people walking around in a lobby using their phones.

7. When rallying troops, troops shouldn't stop for 2-3 seconds to cheer, instead they should keep on fighting because they are defenseless during those 2-3 seconds

8. Major lag during certain sieges and battles. Lag continues until the very last enemy is defeated, so total amount of troops on the field isn't the sole reason for the lag.

9. Lords that have defected to my kingdom stay in my kingdom even when I declined their vassalage. Reputation with them is lowered yet in the logs it simply says that they left their faction and rejoined mine again

Minor.

1. Lord Commander states that I dispute his claim to the throne.

2. Enterprises around the world should have more profitable businesses? Almost every enterprise besides dye works and sometimes leather is in the negatives.

3. Unsullied should have much shorter spears (much like in the series) because in close combat they dont have enough space to thrust their spears into.

4. Dorne units should have swords, they are pretty useless otherwise.

5. In tournaments the indicator above AI's head goes away, making it nearly impossible to know whos on your team

6. Many say random gibberish when stating that they dont want to talk privately, and continue to talk even when they say "King X? Long may he live!"

7. Shortened vouge is so much better than the Valyrian 2 hand blade, they have almost identical stats yet the Valyrian costs 120k while the vouge is 3-7k at most.


Update: Lots of errors, some major can be found here: http://imgur.com/a/kt3Uk

Some of the errors are too complicated to explain without pictures, so just follow the links http://imgur.com/a/lTuzO


Update 1/23/2017

http://imgur.com/a/TV020

In (I think) all sieges, soldiers get stuck in ladders and points of entry after the first wave of soldiers. e.g reinforcements get stuck in a spot.

In all prison break scenes, troops are not a activated unless youre near them, including the first  battle when you create character. More bugs here: http://imgur.com/a/klzQu

More bugs:
http://imgur.com/a/3EEzl Also none of the fiefs of Dorne have the siege events calculated. E.g it says that enemy has burnt down our defenses and men were lost but there are zero casulaties on both sides. E.g men have died from the flu/cold but there are zero casualties

More bugs:
http://imgur.com/a/WBuoa Also I conquered all of westeros but nothing happens, I even made sure that all factions were eliminated (convinced lords to join me) and still nothing. How do I activate it?

Suggestions: (These are not to make the game easier, they are to make the game more immersive, more fun, realistic, up for discussion)

During sieges, the total force present should be calculated when the enemy attacks our defenses, tries to burn equipment, makes a secret passage to attack. E.g I have a 2,000 man strong force which include me and my vassals sieging a castle however when these events happen only my troops are affected. When ordering the vanguard to move out the entire army force is calculated, same should be done for these events.

Defeating mercenary parties (like the Moon Brothers or the Windblown) should give some sort of special item of the leader and renown boost. E.g "Word quickly spreads that you have led your army to defeat the barbarian moon brothers and rid the Vale of its menace"

Kings Landing should be much harder to siege. It should one of the bloodiest battles for the attacker, currently the main force can simply charge in through the main gates with minimal archers firing down on them from the walls, after the archers are killed its simply a group battle on the ground. More spots for archers or something is needed. Kings Landing was one of the minimal casualties I had taking

I should definitely be able to name my son. His name is 'son' and he isn't even listed as my son in notes (where you can see family members) the punk got decked out completely with the best armor, horse and weapons, received fairmarket and just referred to me as 'old friend' during his lordship. I almost indicted him then and there.

Custom banners are needed, I don't want to use some other house's banner I want my own customized one. This would add immersion into the game.



Title: Re: Updated 1/16. Beta 10 Bugs.
Post by: Produno on January 18, 2017, 11:05:47 AM
Some good reports.

Regarding issues with the scenes. I need to know which scenes they are ;).

Ser Burton Crakehall has the no_capture_alive tag now, meaning he should be able to be captured... How did you acquire him?

I have made a fix to the targs becoming fac_Commoners. So hopefully that will be fixed in the next update I push to you guys.

There was quite a few conflicting scripts in battles after I added moto's scripts a couple of betas back. I have gone through and hopefully sorted them all now. Hopefully this will fix many issues what was happening.
Title: Re: Updated 1/16. Beta 10 Bugs.
Post by: akbarshoxxx on January 18, 2017, 09:58:32 PM
Quote from: Produno on January 18, 2017, 11:05:47 AM
Some good reports.

Regarding issues with the scenes. I need to know which scenes they are ;).

Ser Burton Crakehall has the no_capture_alive tag now, meaning he should be able to be captured... How did you acquire him?

I have made a fix to the targs becoming fac_Commoners. So hopefully that will be fixed in the next update I push to you guys.

There was quite a few conflicting scripts in battles after I added moto's scripts a couple of betas back. I have gone through and hopefully sorted them all now. Hopefully this will fix many issues what was happening.

I captured a castle while they were still in it and deferred appointment if the castle until I get the advice of my lords. This meant that they stay in the garrison,  I then took them out and made my prisoners and convinced them to join me.

Also, I noticed one time that when I captured a town/castle, the troops I wasn't able to bring over to my party actually got transferred over to the garrison of the castle/town, this was immensely helpful and made sense! How can I recreate that?