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#21
V9.0 / Re: landless faction lords dis...
Last post by rumpelstilzz - February 29, 2024, 05:14:49 PM
No, he's not moving fast. I dropped my army except for path finder heros in troop quarter to test this, he was moving with like 7.something speed, but disappered once I almost caught up. And I searched nearby castles. No trace, he was just gone. This has not happened with other factions, I haven't had issues making peace with remaining Norvos lords (even if they declared war on me again when I raided their temple), they even slowly recovered troops without having centres left.

So I'm pretty sure this is bug :C
#22
V9.0 / Re: Number of tools needed for...
Last post by tos1 - February 29, 2024, 06:45:41 AM
Quote from: rumpelstilzz on February 27, 2024, 03:17:59 PMOn the issue of not specified numbers of tools and materials, is there any place where the material costs for ship building is listed? The shipwright's text is leaving me at complete guess.

Produno, I would also like to know about the numbers for building a ship.

Quote from: rumpelstilzz on February 27, 2024, 03:17:59 PMI encountered Ser Janis Lyren in my first play through and declined his quests since I didn't plan to spend time in Essos, but in later play through he didn't deign to show up anymore. Maybe bad odds of being in the same tavern as him, but statistics and reason say I should have encountered him again, so I'm not sure if my first declining him removed him for good and subsequent games :C

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rumpelstilzz, For unrelated topics or multiple topics, I recommend writing them one by one in a new topic (with a title that makes it easy to understand the content at a glance). Otherwise, not only it's hard that the topic ends and the poster won't be able to mark the title as fixed or the developer to lock it, but also it will be difficult for developers, posters, and other readers to search/read/reply. :)

(The topic like Gift: ... that I sent the other day is one of exceptions. I wrote to point out multiple issues at once, but was limiting to a scene of asking a gift to send.)
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Regarding Ser Janis Lyren, AFAIK, he has never disappeared by refusing his quest, but as we play this mod, we will occasionally have the opportunity to make decisive choices that cannot be reversed. One of those cases is choosing whether to go north first if you start in Westeros, and there are several other cases as well AFAIK.

So, it would be no surprise (at least for me) if they created the MOD so that Ser Lyren will disappear after several days if we decline his invitation. I'm enjoying as one of puzzles.

In a sense, the choice of gender, trait, etc. at starting a new game are also irreversible decisions. Thanks to these irreversible choices, the player character can live a different life and have new experiences every time we start a new game. I think that is one of the greatest aspect of this mod (at least for me).
#23
V9.0 / Re: landless faction lords dis...
Last post by tos1 - February 29, 2024, 04:34:12 AM
Even though he seems to have disappeared, isn't he actually just moving fast? Can you hover your mouse to check his speed?

As is the case with most MODs, if he is moving in a small group (especially alone), he is very fast and we won't be able to catch up with him. If that is the case, this is not a bug, and it would seem impossible to try to make peace with the faction. If there's a way, you might just have to repeat it until you corner him into a dead end.
#24
V9.0 / Re: Number of tools needed for...
Last post by rumpelstilzz - February 27, 2024, 03:17:59 PM
I encountered Ser Janis Lyren in my first play through and declined his quests since I didn't plan to spend time in Essos, but in later play through he didn't deign to show up anymore. Maybe bad odds of being in the same tavern as him, but statistics and reason say I should have encountered him again, so I'm not sure if my first declining him removed him for good and subsequent games :C

On the issue of not specified numbers of tools and materials, is there any place where the material costs for ship building is listed? The shipwright's text is leaving me at complete guess.
#25
V9.0 / landless faction lords disappe...
Last post by rumpelstilzz - February 27, 2024, 12:56:58 PM
After Lorath has been wiped off the map, I tried to make peace with them using the guild master quest. In order to find the quarrelsome lord of Lorath, I had much effort tracking him down by searching each and every castle for another lorathi lord who might tell me his whereabouts, whithout starting a fight. Finally someone was able to tell me the troublemaker was outside some castle. I moved there and found the lord standing outside without troops, but as soon as I came closer he just poof vanished - and not into the castle nor anywhere close. He just disappered.
I restarted and loaded a few times without any difference. Eventually I visited the informer lord again, he then told me a new location, where the same thing happened: I found the lord I was looking for, but as soon as I got close he went missing.
#26
Help & Support / Re: Auto resolve is total tras...
Last post by rumpelstilzz - February 27, 2024, 12:08:23 PM
Had similar issues, do NOT use auto resolve against the Dothraki. They hurt very much so also choose wisely where to fight them. In open fields, I had 800 strong qohorik running in circles after the last remaining raider until he ran out of ammo and decided to charge. It is paramount to fight them in places where their mobility is hampered, like mountains, dense Qohor forest , or sieges. Never had an easier siege than the Dothraki capital, without horses they die like flies.

I found out this helps by roleplaying, nothing more scary than Qohor army fighting at night in the forest so I love to do battle there :D

BTW if Produno reads this, poor Norvos has absolutely no counter against Dothraki and starts at war with them. I am on my 3rd play through and in each one Norvos was annihilated before turn 500 when Dothraki declare war on all. They really need either something like dornish cavalry or armored archers. As much as I love the bearded bishops esthetics, they have too low armor, too low rate of fire, and get the crossbow too late in troop tree to be able to deal with mounted archers. Their riders sadly are plain useless, maybe, not sure, an additional stage in troop tree with medium armor and very fast horses may help, similar to Vaegir Bogatyr from vanilla.
#27
Help & Support / Re: How to obtain the strongbo...
Last post by rumpelstilzz - February 27, 2024, 11:51:58 AM
If you can afford it, there is an easy way to get the strong bow. Hire Princess Khiarai, and take it off her. Then fire her again because she does not like Hagen the Beautiful.
#28
Help & Support / Not sure if bug or my mistake....
Last post by rumpelstilzz - February 27, 2024, 11:46:38 AM
The quest to raze the temple or the bearded priests does not finish. I razed the temple, defeated the revenge troops by kiting them into the rallied troops of my allies. I started the battle myself to make sure it works. Killed Calypso from the dialogue in prisoner menu and retrieved the glaive. But quest giver does not accept it as done. Did I have to take Calypso back alive for quest giver to kill him? Or did it bug out at some time?



Edit: I just read the patch log for 9.1 so ignore this post :D Many thanks.
#29
V9.0 / Re: hostile civilians in city ...
Last post by tos1 - February 26, 2024, 09:23:07 PM
I'm not the developer and also don't have the answer. I sometimes meet the same situation. In some specific towns, it is often difficult to find the last person standing, making it a struggle. (The same can be said for prisonbreak missions including castles other than towns.)

I consider this to be one of the puzzles in this MOD and I enjoy playing. (Of course, sometimes I just can't find the enemy and time is up. In the case, I give up and discard the task of the game.)

While at least one companion left or the enemies shoot arrows, we can see which direction they are, but after all the companions are defeated and no arrow comes it can be difficult to spot the enemies. However, once we know the approximate location, they are usually in the same place, so we can deal with it the next time. The direction of the enemy's occasional shouts can also be a hint.

As I reported in the reply to a v8.* topic "So much bugs in Iron Islands" (today I added images to it), the last enemy is often getting stuck at a hole on the 2nd floor in case of Castle Black. This is obviously a different issue left inherited to v9.1 and the stuck enemy is hard to beaten using the player's powerless wooden stick, but it's not impossible to beat him. I'm enjoying also the stuck bug.
#30
V9.0 / Re: Number of tools needed for...
Last post by tos1 - February 25, 2024, 08:07:40 PM
I understand from your explanation that the plural is intentional. While the number of soldiers and amount of money to prepare is completely specified, the number of tools is not specified, so as mentioned above, the player unnecessarily spends in-game time and real time to collect multiple tools. I posted this because I thought it was unreasonable.